/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FBOBJECT_H #define FBOBJECT_H #include "glheader.h" #include <stdbool.h> struct gl_context; struct gl_texture_object; /** * Is the given FBO a user-created FBO? */ static inline GLboolean _mesa_is_user_fbo(const struct gl_framebuffer *fb) { return fb->Name != 0; } /** * Is the given FBO a window system FBO (like an X window)? */ static inline GLboolean _mesa_is_winsys_fbo(const struct gl_framebuffer *fb) { return fb->Name == 0; } extern struct gl_framebuffer * _mesa_get_incomplete_framebuffer(void); extern struct gl_renderbuffer * _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id); extern struct gl_renderbuffer * _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, const char *func); extern struct gl_framebuffer * _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id); extern struct gl_framebuffer * _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, const char *func); struct gl_framebuffer * _mesa_lookup_framebuffer_dsa(struct gl_context *ctx, GLuint id, const char* func); void _mesa_update_texture_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att); extern void _mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb); extern void _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei samples, GLsizei storageSamples); extern GLboolean _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb); extern void _mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb); extern GLboolean _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat); extern GLenum _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat); extern bool _mesa_detach_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, const void *att); extern struct gl_renderbuffer_attachment * _mesa_get_and_validate_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, const char *caller); extern void _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum textarget, GLint level, GLsizei samples, GLuint layer, GLboolean layered); extern GLenum _mesa_check_framebuffer_status(struct gl_context *ctx, struct gl_framebuffer *fb); extern void _mesa_bind_framebuffers(struct gl_context *ctx, struct gl_framebuffer *newDrawFb, struct gl_framebuffer *newReadFb); #endif /* FBOBJECT_H */