// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_DISPATCHER_LAZY_COMPILE_DISPATCHER_H_ #define V8_COMPILER_DISPATCHER_LAZY_COMPILE_DISPATCHER_H_ #include #include #include #include #include "src/base/atomic-utils.h" #include "src/base/macros.h" #include "src/base/optional.h" #include "src/base/platform/condition-variable.h" #include "src/base/platform/mutex.h" #include "src/base/platform/semaphore.h" #include "src/common/globals.h" #include "src/handles/maybe-handles.h" #include "src/utils/identity-map.h" #include "src/utils/locked-queue.h" #include "testing/gtest/include/gtest/gtest_prod.h" // nogncheck namespace v8 { class Platform; enum class MemoryPressureLevel; namespace internal { class AstRawString; class AstValueFactory; class BackgroundCompileTask; class CancelableTaskManager; class UnoptimizedCompileJob; class UnoptimizedCompileState; class FunctionLiteral; class Isolate; class ParseInfo; class ProducedPreparseData; class SharedFunctionInfo; class TimedHistogram; class Utf16CharacterStream; class WorkerThreadRuntimeCallStats; class Zone; template class Handle; // The LazyCompileDispatcher uses a combination of idle tasks and background // tasks to parse and compile lazily parsed functions. // // As both parsing and compilation currently requires a preparation and // finalization step that happens on the main thread, every task has to be // advanced during idle time first. Depending on the properties of the task, it // can then be parsed or compiled on either background threads, or during idle // time. Last, it has to be finalized during idle time again. // // LazyCompileDispatcher::jobs_ maintains the list of all // LazyCompilerDispatcherJobs the LazyCompileDispatcher knows about. // // LazyCompileDispatcher::pending_background_jobs_ contains the set of // LazyCompilerDispatcherJobs that can be processed on a background thread. // // LazyCompileDispatcher::running_background_jobs_ contains the set of // LazyCompilerDispatcherJobs that are currently being processed on a background // thread. // // LazyCompileDispatcher::DoIdleWork tries to advance as many jobs out of jobs_ // as possible during idle time. If a job can't be advanced, but is suitable for // background processing, it fires off background threads. // // LazyCompileDispatcher::DoBackgroundWork advances one of the pending jobs, // and then spins of another idle task to potentially do the final step on the // main thread. class V8_EXPORT_PRIVATE LazyCompileDispatcher { public: using JobId = uintptr_t; LazyCompileDispatcher(Isolate* isolate, Platform* platform, size_t max_stack_size); LazyCompileDispatcher(const LazyCompileDispatcher&) = delete; LazyCompileDispatcher& operator=(const LazyCompileDispatcher&) = delete; ~LazyCompileDispatcher(); void Enqueue(LocalIsolate* isolate, Handle shared_info, std::unique_ptr character_stream); // Returns true if there is a pending job registered for the given function. bool IsEnqueued(Handle function) const; // Blocks until the given function is compiled (and does so as fast as // possible). Returns true if the compile job was successful. bool FinishNow(Handle function); // Aborts compilation job for the given function. void AbortJob(Handle function); // Aborts all jobs, blocking until all jobs are aborted. void AbortAll(); private: FRIEND_TEST(LazyCompileDispatcherTest, IdleTaskNoIdleTime); FRIEND_TEST(LazyCompileDispatcherTest, IdleTaskSmallIdleTime); FRIEND_TEST(LazyCompileDispatcherTest, FinishNowWithWorkerTask); FRIEND_TEST(LazyCompileDispatcherTest, AbortJobNotStarted); FRIEND_TEST(LazyCompileDispatcherTest, AbortJobAlreadyStarted); FRIEND_TEST(LazyCompileDispatcherTest, AsyncAbortAllPendingWorkerTask); FRIEND_TEST(LazyCompileDispatcherTest, AsyncAbortAllRunningWorkerTask); FRIEND_TEST(LazyCompileDispatcherTest, CompileMultipleOnBackgroundThread); // JobTask for PostJob API. class JobTask; struct Job { enum class State { // Background thread states (Enqueue + DoBackgroundWork) // --- // In the pending task queue. kPending, // Currently running on a background thread. kRunning, kAbortRequested, // ... but we want to drop the result. // In the finalizable task queue. kReadyToFinalize, kAborted, // Main thread states (FinishNow and FinalizeSingleJob) // --- // Popped off the pending task queue. kPendingToRunOnForeground, // Popped off the finalizable task queue. kFinalizingNow, kAbortingNow, // ... and we want to abort // Finished finalizing, ready for deletion. kFinalized, }; explicit Job(std::unique_ptr task); ~Job(); bool is_running_on_background() const { return state == State::kRunning || state == State::kAbortRequested; } std::unique_ptr task; State state = State::kPending; }; using SharedToJobMap = IdentityMap; void WaitForJobIfRunningOnBackground(Job* job, const base::MutexGuard&); Job* GetJobFor(Handle shared, const base::MutexGuard&) const; Job* PopSingleFinalizeJob(); void ScheduleIdleTaskFromAnyThread(const base::MutexGuard&); bool FinalizeSingleJob(); void DoBackgroundWork(JobDelegate* delegate); void DoIdleWork(double deadline_in_seconds); // DeleteJob without the mutex held. void DeleteJob(Job* job); // DeleteJob with the mutex already held. void DeleteJob(Job* job, const base::MutexGuard&); void NotifyAddedBackgroundJob(const base::MutexGuard& lock) { ++num_jobs_for_background_; VerifyBackgroundTaskCount(lock); } void NotifyRemovedBackgroundJob(const base::MutexGuard& lock) { --num_jobs_for_background_; VerifyBackgroundTaskCount(lock); } #ifdef DEBUG void VerifyBackgroundTaskCount(const base::MutexGuard&); #else void VerifyBackgroundTaskCount(const base::MutexGuard&) {} #endif Isolate* isolate_; WorkerThreadRuntimeCallStats* worker_thread_runtime_call_stats_; TimedHistogram* background_compile_timer_; std::shared_ptr taskrunner_; Platform* platform_; size_t max_stack_size_; std::unique_ptr job_handle_; // Copy of FLAG_trace_compiler_dispatcher to allow for access from any thread. bool trace_compiler_dispatcher_; std::unique_ptr idle_task_manager_; // The following members can be accessed from any thread. Methods need to hold // the mutex |mutex_| while accessing them. mutable base::Mutex mutex_; // True if an idle task is scheduled to be run. bool idle_task_scheduled_; // The set of jobs that can be run on a background thread. std::vector pending_background_jobs_; // The set of jobs that can be finalized on the main thread. std::vector finalizable_jobs_; // The total number of jobs ready to execute on background, both those pending // and those currently running. std::atomic num_jobs_for_background_; #ifdef DEBUG // The set of all allocated jobs, used for verification of the various queues // and counts. std::unordered_set all_jobs_; #endif // A queue of jobs to delete on the background thread(s). Jobs in this queue // are considered dead as far as the rest of the system is concerned, so they // won't be pointed to by any SharedFunctionInfo and won't be in the all_jobs // set above. std::vector jobs_to_dispose_; // If not nullptr, then the main thread waits for the task processing // this job, and blocks on the ConditionVariable main_thread_blocking_signal_. Job* main_thread_blocking_on_job_; base::ConditionVariable main_thread_blocking_signal_; // Test support. base::AtomicValue block_for_testing_; base::Semaphore semaphore_for_testing_; }; } // namespace internal } // namespace v8 #endif // V8_COMPILER_DISPATCHER_LAZY_COMPILE_DISPATCHER_H_