/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrShaderCaps.h" #include "src/gpu/effects/GrBezierEffect.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramDataManager.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include "src/gpu/glsl/GrGLSLVarying.h" #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" class GrConicEffect::Impl : public ProgramImpl { public: void setData(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const GrGeometryProcessor& geomProc) override { const GrConicEffect& ce = geomProc.cast(); SetTransform(pdman, shaderCaps, fViewMatrixUniform, ce.fViewMatrix, &fViewMatrix); SetTransform(pdman, shaderCaps, fLocalMatrixUniform, ce.fLocalMatrix, &fLocalMatrix); if (fColor != ce.fColor) { pdman.set4fv(fColorUniform, 1, ce.fColor.vec()); fColor = ce.fColor; } if (ce.fCoverageScale != 0xff && ce.fCoverageScale != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.fCoverageScale)); fCoverageScale = ce.fCoverageScale; } } private: void onEmitCode(EmitArgs&, GrGPArgs*) override; SkMatrix fViewMatrix = SkMatrix::InvalidMatrix(); SkMatrix fLocalMatrix = SkMatrix::InvalidMatrix(); SkPMColor4f fColor = SK_PMColor4fILLEGAL; uint8_t fCoverageScale = 0xFF; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; UniformHandle fLocalMatrixUniform; }; void GrConicEffect::Impl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrConicEffect& gp = args.fGeomProc.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVarying v(kFloat4_GrSLType); varyingHandler->addVarying("ConicCoeffs", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs().name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position WriteOutputPosition(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().name(), gp.fViewMatrix, &fViewMatrixUniform); if (gp.fUsesLocalCoords) { WriteLocalCoord(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().asShaderVar(), gp.fLocalMatrix, &fLocalMatrixUniform); } // TODO: we should check on the number of bits float and half provide and use the smallest one // that suffices. Additionally we should assert that the upstream code only lets us get here if // either float or half provides the required number of bits. GrShaderVar edgeAlpha("edgeAlpha", kHalf_GrSLType, 0); GrShaderVar dklmdx("dklmdx", kFloat3_GrSLType, 0); GrShaderVar dklmdy("dklmdy", kFloat3_GrSLType, 0); GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0); GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0); GrShaderVar gF("gF", kFloat2_GrSLType, 0); GrShaderVar gFM("gFM", kFloat_GrSLType, 0); GrShaderVar func("func", kFloat_GrSLType, 0); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(dklmdx); fragBuilder->declAppend(dklmdy); fragBuilder->declAppend(dfdx); fragBuilder->declAppend(dfdy); fragBuilder->declAppend(gF); fragBuilder->declAppend(gFM); fragBuilder->declAppend(func); fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fragBuilder->codeAppendf("%s = half(%s / %s);", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); // TODO should we really be doing this? if (gp.fCoverageScale != 0xff) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, kFloat_GrSLType, "Coverage", &coverageScale); fragBuilder->codeAppendf("half4 %s = half4(half(%s) * %s);", args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); } else { fragBuilder->codeAppendf("half4 %s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } } ////////////////////////////////////////////////////////////////////////////// GrConicEffect::~GrConicEffect() = default; void GrConicEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { uint32_t key = 0; key |= fCoverageScale == 0xff ? 0x8 : 0x0; key |= fUsesLocalCoords ? 0x10 : 0x0; key = ProgramImpl::AddMatrixKeys(caps, key, fViewMatrix, fUsesLocalCoords ? fLocalMatrix : SkMatrix::I()); b->add32(key); } std::unique_ptr GrConicEffect::makeProgramImpl( const GrShaderCaps&) const { return std::make_unique(); } GrConicEffect::GrConicEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, const SkMatrix& localMatrix, bool usesLocalCoords) : INHERITED(kGrConicEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(viewMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) { this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); #if GR_TEST_UTILS GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) { GrColor color = GrTest::RandomColor(d->fRandom); SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom); SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); bool usesLocalCoords = d->fRandom->nextBool(); return GrConicEffect::Make(d->allocator(), SkPMColor4f::FromBytes_RGBA(color), viewMatrix, *d->caps(), localMatrix, usesLocalCoords); } #endif ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// class GrQuadEffect::Impl : public ProgramImpl { public: void setData(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const GrGeometryProcessor& geomProc) override { const GrQuadEffect& qe = geomProc.cast(); SetTransform(pdman, shaderCaps, fViewMatrixUniform, qe.fViewMatrix, &fViewMatrix); SetTransform(pdman, shaderCaps, fLocalMatrixUniform, qe.fLocalMatrix, &fLocalMatrix); if (qe.fColor != fColor) { pdman.set4fv(fColorUniform, 1, qe.fColor.vec()); fColor = qe.fColor; } if (qe.fCoverageScale != 0xff && qe.fCoverageScale != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.fCoverageScale)); fCoverageScale = qe.fCoverageScale; } } private: void onEmitCode(EmitArgs&, GrGPArgs*) override; SkMatrix fViewMatrix = SkMatrix::InvalidMatrix(); SkMatrix fLocalMatrix = SkMatrix::InvalidMatrix(); SkPMColor4f fColor = SK_PMColor4fILLEGAL; uint8_t fCoverageScale = 0xFF; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; UniformHandle fLocalMatrixUniform; }; void GrQuadEffect::Impl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrQuadEffect& gp = args.fGeomProc.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVarying v(kHalf4_GrSLType); varyingHandler->addVarying("HairQuadEdge", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge().name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position WriteOutputPosition(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().name(), gp.fViewMatrix, &fViewMatrixUniform); if (gp.fUsesLocalCoords) { WriteLocalCoord(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().asShaderVar(), gp.fLocalMatrix, &fLocalMatrixUniform); } fragBuilder->codeAppendf("half edgeAlpha;"); fragBuilder->codeAppendf("half2 duvdx = half2(dFdx(%s.xy));", v.fsIn()); fragBuilder->codeAppendf("half2 duvdy = half2(dFdy(%s.xy));", v.fsIn()); fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = half(%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); if (gp.fCoverageScale != 0xFF) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, "Coverage", &coverageScale); fragBuilder->codeAppendf("half4 %s = half4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fragBuilder->codeAppendf("half4 %s = half4(edgeAlpha);", args.fOutputCoverage); } } ////////////////////////////////////////////////////////////////////////////// GrQuadEffect::~GrQuadEffect() = default; void GrQuadEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { uint32_t key = 0; key |= fCoverageScale != 0xff ? 0x8 : 0x0; key |= fUsesLocalCoords ? 0x10 : 0x0; key = ProgramImpl::AddMatrixKeys(caps, key, fViewMatrix, fUsesLocalCoords ? fLocalMatrix : SkMatrix::I()); b->add32(key); } std::unique_ptr GrQuadEffect::makeProgramImpl( const GrShaderCaps&) const { return std::make_unique(); } GrQuadEffect::GrQuadEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, const SkMatrix& localMatrix, bool usesLocalCoords) : INHERITED(kGrQuadEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) { this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); #if GR_TEST_UTILS GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) { GrColor color = GrTest::RandomColor(d->fRandom); SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom); SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); bool usesLocalCoords = d->fRandom->nextBool(); return GrQuadEffect::Make(d->allocator(), SkPMColor4f::FromBytes_RGBA(color), viewMatrix, *d->caps(), localMatrix, usesLocalCoords); } #endif