/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrRenderTarget.h" #include "src/gpu/GrShaderCaps.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include "src/gpu/glsl/GrGLSLVarying.h" GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) : GrGLSLShaderBuilder(program) {} const char* GrGLSLFragmentShaderBuilder::dstColor() { SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); if (shaderCaps->fbFetchSupport()) { this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, shaderCaps->fbFetchExtensionString()); // Some versions of this extension string require declaring custom color output on ES 3.0+ const char* fbFetchColorName = "sk_LastFragColor"; if (shaderCaps->fbFetchNeedsCustomOutput()) { this->enableCustomOutput(); fCustomColorOutput->setTypeModifier(GrShaderVar::TypeModifier::InOut); fbFetchColorName = DeclaredColorOutputName(); // Set the dstColor to an intermediate variable so we don't override it with the output this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); } else { return fbFetchColorName; } } return kDstColorName; } void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { SkASSERT(GrBlendEquationIsAdvanced(equation)); if (fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()) { this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, "GL_KHR_blend_equation_advanced"); this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); } } void GrGLSLFragmentShaderBuilder::enableCustomOutput() { if (!fCustomColorOutput) { fCustomColorOutput = &fOutputs.emplace_back(DeclaredColorOutputName(), kHalf4_GrSLType, GrShaderVar::TypeModifier::Out); fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); } } void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { SkASSERT(!fHasSecondaryOutput); fHasSecondaryOutput = true; const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); if (const char* extension = caps.secondaryOutputExtensionString()) { this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); } // If the primary output is declared, we must declare also the secondary output // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom // output. The condition also co-incides with the condition in which GLSL ES 2.0 // requires the built-in gl_SecondaryFragColorEXT, whereas 3.0 requires a custom output. if (caps.mustDeclareFragmentShaderOutput()) { fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), kHalf4_GrSLType, GrShaderVar::TypeModifier::Out); fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); } } const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { return DeclaredColorOutputName(); } bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { return fCustomColorOutput && fCustomColorOutput->getTypeModifier() == GrShaderVar::TypeModifier::InOut; } const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { if (this->hasSecondaryOutput()) { return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) ? DeclaredSecondaryColorOutputName() : "sk_SecondaryFragColor"; } return nullptr; } GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { return fProgramBuilder->origin(); } void GrGLSLFragmentShaderBuilder::onFinalize() { fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); }