/* * Copyright 2021 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef tessellate_PathWedgeTessellator_DEFINED #define tessellate_PathWedgeTessellator_DEFINED #include "src/gpu/tessellate/PathTessellator.h" namespace skgpu { // Prepares an array of "wedge" patches. A wedge is an independent, 5-point closed contour // consisting of 4 control points plus an anchor point fanning from the center of the curve's // resident contour. A wedge can be either a cubic or a conic. Quadratics and lines are converted to // cubics. Once stencilled, these wedges alone define the complete path. class PathWedgeTessellator final : public PathTessellator { public: static PathWedgeTessellator* Make(SkArenaAlloc* arena, bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) { return arena->make(infinitySupport, attribs); } PathWedgeTessellator(bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) : PathTessellator(infinitySupport, attribs) { fAttribs |= PatchAttribs::kFanPoint; } int patchPreallocCount(int totalCombinedPathVerbCnt) const final; void writePatches(PatchWriter&, int maxTessellationSegments, const SkMatrix& shaderMatrix, const PathDrawList&) final; // Size of the vertex buffer to use when rendering with a fixed count shader. constexpr static int FixedVertexBufferSize(int maxFixedResolveLevel) { return (((1 << maxFixedResolveLevel) + 1) + 1/*fan vertex*/) * sizeof(SkPoint); } // Writes the vertex buffer to use when rendering with a fixed count shader. static void WriteFixedVertexBuffer(VertexWriter, size_t bufferSize); // Size of the index buffer to use when rendering with a fixed count shader. constexpr static int FixedIndexBufferSize(int maxFixedResolveLevel) { return (NumCurveTrianglesAtResolveLevel(maxFixedResolveLevel) + 1/*fan triangle*/) * 3 * sizeof(uint16_t); } // Writes the index buffer to use when rendering with a fixed count shader. static void WriteFixedIndexBuffer(VertexWriter vertexWriter, size_t bufferSize); #if SK_GPU_V1 void prepareFixedCountBuffers(GrMeshDrawTarget*) final; void drawTessellated(GrOpFlushState*) const final; void drawFixedCount(GrOpFlushState*) const final; #endif }; } // namespace skgpu #endif // tessellate_PathWedgeTessellator_DEFINED