/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2016 Google Inc. * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Uniform block tests. */ /*-------------------------------------------------------------------*/ #include "glcUniformBlockTests.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "glcUniformBlockCase.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuCommandLine.hpp" #include "tcuTestLog.hpp" namespace deqp { using std::string; using std::vector; using deqp::Context; using namespace ub; enum FeatureBits { FEATURE_VECTORS = (1 << 0), FEATURE_MATRICES = (1 << 1), FEATURE_ARRAYS = (1 << 2), FEATURE_STRUCTS = (1 << 3), FEATURE_NESTED_STRUCTS = (1 << 4), FEATURE_INSTANCE_ARRAYS = (1 << 5), FEATURE_VERTEX_BLOCKS = (1 << 6), FEATURE_FRAGMENT_BLOCKS = (1 << 7), FEATURE_SHARED_BLOCKS = (1 << 8), FEATURE_UNUSED_UNIFORMS = (1 << 9), FEATURE_UNUSED_MEMBERS = (1 << 10), FEATURE_PACKED_LAYOUT = (1 << 11), FEATURE_SHARED_LAYOUT = (1 << 12), FEATURE_STD140_LAYOUT = (1 << 13), FEATURE_MATRIX_LAYOUT = (1 << 14) //!< Matrix layout flags. }; class RandomUniformBlockCase : public UniformBlockCase { public: RandomUniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode, deUint32 features, deUint32 seed); void init(void); private: void generateBlock(de::Random& rnd, deUint32 layoutFlags); void generateUniform(de::Random& rnd, UniformBlock& block); VarType generateType(de::Random& rnd, int typeDepth, bool arrayOk); deUint32 m_features; int m_maxVertexBlocks; int m_maxFragmentBlocks; int m_maxSharedBlocks; int m_maxInstances; int m_maxArrayLength; int m_maxStructDepth; int m_maxBlockMembers; int m_maxStructMembers; deUint32 m_seed; int m_blockNdx; int m_uniformNdx; int m_structNdx; }; RandomUniformBlockCase::RandomUniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode, deUint32 features, deUint32 seed) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_features(features) , m_maxVertexBlocks((features & FEATURE_VERTEX_BLOCKS) ? 4 : 0) , m_maxFragmentBlocks((features & FEATURE_FRAGMENT_BLOCKS) ? 4 : 0) , m_maxSharedBlocks((features & FEATURE_SHARED_BLOCKS) ? 4 : 0) , m_maxInstances((features & FEATURE_INSTANCE_ARRAYS) ? 3 : 0) , m_maxArrayLength((features & FEATURE_ARRAYS) ? 8 : 0) , m_maxStructDepth((features & FEATURE_STRUCTS) ? 2 : 0) , m_maxBlockMembers(5) , m_maxStructMembers(4) , m_seed(seed) , m_blockNdx(1) , m_uniformNdx(1) , m_structNdx(1) { } void RandomUniformBlockCase::init(void) { de::Random rnd(m_seed); int numShared = m_maxSharedBlocks > 0 ? rnd.getInt(1, m_maxSharedBlocks) : 0; int numVtxBlocks = m_maxVertexBlocks - numShared > 0 ? rnd.getInt(1, m_maxVertexBlocks - numShared) : 0; int numFragBlocks = m_maxFragmentBlocks - numShared > 0 ? rnd.getInt(1, m_maxFragmentBlocks - numShared) : 0; for (int ndx = 0; ndx < numShared; ndx++) generateBlock(rnd, DECLARE_VERTEX | DECLARE_FRAGMENT); for (int ndx = 0; ndx < numVtxBlocks; ndx++) generateBlock(rnd, DECLARE_VERTEX); for (int ndx = 0; ndx < numFragBlocks; ndx++) generateBlock(rnd, DECLARE_FRAGMENT); } void RandomUniformBlockCase::generateBlock(de::Random& rnd, deUint32 layoutFlags) { DE_ASSERT(m_blockNdx <= 'z' - 'a'); const float instanceArrayWeight = 0.3f; UniformBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str()); int numInstances = (m_maxInstances > 0 && rnd.getFloat() < instanceArrayWeight) ? rnd.getInt(0, m_maxInstances) : 0; int numUniforms = rnd.getInt(1, m_maxBlockMembers); if (numInstances > 0) block.setArraySize(numInstances); if (numInstances > 0 || rnd.getBool()) block.setInstanceName((string("block") + (char)('A' + m_blockNdx)).c_str()); // Layout flag candidates. vector layoutFlagCandidates; layoutFlagCandidates.push_back(0); if (m_features & FEATURE_PACKED_LAYOUT) layoutFlagCandidates.push_back(LAYOUT_SHARED); if ((m_features & FEATURE_SHARED_LAYOUT) && ((layoutFlags & DECLARE_BOTH) != DECLARE_BOTH)) layoutFlagCandidates.push_back(LAYOUT_PACKED); // \note packed layout can only be used in a single shader stage. if (m_features & FEATURE_STD140_LAYOUT) layoutFlagCandidates.push_back(LAYOUT_STD140); layoutFlags |= rnd.choose(layoutFlagCandidates.begin(), layoutFlagCandidates.end()); if (m_features & FEATURE_MATRIX_LAYOUT) { static const deUint32 matrixCandidates[] = { 0, LAYOUT_ROW_MAJOR, LAYOUT_COLUMN_MAJOR }; layoutFlags |= rnd.choose(&matrixCandidates[0], &matrixCandidates[DE_LENGTH_OF_ARRAY(matrixCandidates)]); } block.setFlags(layoutFlags); for (int ndx = 0; ndx < numUniforms; ndx++) generateUniform(rnd, block); m_blockNdx += 1; } static std::string genName(char first, char last, int ndx) { std::string str = ""; int alphabetLen = last - first + 1; while (ndx > alphabetLen) { str.insert(str.begin(), (char)(first + ((ndx - 1) % alphabetLen))); ndx = ((ndx - 1) / alphabetLen); } str.insert(str.begin(), (char)(first + (ndx % (alphabetLen + 1)) - 1)); return str; } void RandomUniformBlockCase::generateUniform(de::Random& rnd, UniformBlock& block) { const float unusedVtxWeight = 0.15f; const float unusedFragWeight = 0.15f; bool unusedOk = (m_features & FEATURE_UNUSED_UNIFORMS) != 0; deUint32 flags = 0; std::string name = genName('a', 'z', m_uniformNdx); VarType type = generateType(rnd, 0, true); flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0; flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; block.addUniform(Uniform(name.c_str(), type, flags)); m_uniformNdx += 1; } VarType RandomUniformBlockCase::generateType(de::Random& rnd, int typeDepth, bool arrayOk) { const float structWeight = 0.1f; const float arrayWeight = 0.1f; if (typeDepth < m_maxStructDepth && rnd.getFloat() < structWeight) { const float unusedVtxWeight = 0.15f; const float unusedFragWeight = 0.15f; bool unusedOk = (m_features & FEATURE_UNUSED_MEMBERS) != 0; vector memberTypes; int numMembers = rnd.getInt(1, m_maxStructMembers); // Generate members first so nested struct declarations are in correct order. for (int ndx = 0; ndx < numMembers; ndx++) memberTypes.push_back(generateType(rnd, typeDepth + 1, true)); StructType& structType = m_interface.allocStruct((string("s") + genName('A', 'Z', m_structNdx)).c_str()); m_structNdx += 1; DE_ASSERT(numMembers <= 'Z' - 'A'); for (int ndx = 0; ndx < numMembers; ndx++) { deUint32 flags = 0; flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0; flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; structType.addMember((string("m") + (char)('A' + ndx)).c_str(), memberTypes[ndx], flags); } return VarType(&structType); } else if (m_maxArrayLength > 0 && arrayOk && rnd.getFloat() < arrayWeight) { int arrayLength = rnd.getInt(1, m_maxArrayLength); VarType elementType = generateType(rnd, typeDepth, false /* nested arrays are not allowed */); return VarType(elementType, arrayLength); } else { vector typeCandidates; typeCandidates.push_back(glu::TYPE_FLOAT); typeCandidates.push_back(glu::TYPE_INT); typeCandidates.push_back(glu::TYPE_UINT); typeCandidates.push_back(glu::TYPE_BOOL); if (m_features & FEATURE_VECTORS) { typeCandidates.push_back(glu::TYPE_FLOAT_VEC2); typeCandidates.push_back(glu::TYPE_FLOAT_VEC3); typeCandidates.push_back(glu::TYPE_FLOAT_VEC4); typeCandidates.push_back(glu::TYPE_INT_VEC2); typeCandidates.push_back(glu::TYPE_INT_VEC3); typeCandidates.push_back(glu::TYPE_INT_VEC4); typeCandidates.push_back(glu::TYPE_UINT_VEC2); typeCandidates.push_back(glu::TYPE_UINT_VEC3); typeCandidates.push_back(glu::TYPE_UINT_VEC4); typeCandidates.push_back(glu::TYPE_BOOL_VEC2); typeCandidates.push_back(glu::TYPE_BOOL_VEC3); typeCandidates.push_back(glu::TYPE_BOOL_VEC4); } if (m_features & FEATURE_MATRICES) { typeCandidates.push_back(glu::TYPE_FLOAT_MAT2); typeCandidates.push_back(glu::TYPE_FLOAT_MAT2X3); typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X2); typeCandidates.push_back(glu::TYPE_FLOAT_MAT3); typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4); typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2); typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3); typeCandidates.push_back(glu::TYPE_FLOAT_MAT4); } glu::DataType type = rnd.choose(typeCandidates.begin(), typeCandidates.end()); deUint32 flags = 0; if (!glu::isDataTypeBoolOrBVec(type)) { // Precision. static const deUint32 precisionCandidates[] = { PRECISION_LOW, PRECISION_MEDIUM, PRECISION_HIGH }; flags |= rnd.choose(&precisionCandidates[0], &precisionCandidates[DE_LENGTH_OF_ARRAY(precisionCandidates)]); } return VarType(type, flags); } } class BlockBasicTypeCase : public UniformBlockCase { public: BlockBasicTypeCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, const VarType& type, deUint32 layoutFlags, int numInstances) : UniformBlockCase(context, name, description, glslVersion, BUFFERMODE_PER_BLOCK) { UniformBlock& block = m_interface.allocBlock("Block"); block.addUniform(Uniform("var", type, 0)); block.setFlags(layoutFlags); if (numInstances > 0) { block.setArraySize(numInstances); block.setInstanceName("block"); } } }; static void createRandomCaseGroup(tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, glu::GLSLVersion glslVersion, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed) { tcu::TestCaseGroup* group = new tcu::TestCaseGroup(context.getTestContext(), groupName, description); parentGroup->addChild(group); baseSeed += (deUint32)context.getTestContext().getCommandLine().getBaseSeed(); for (int ndx = 0; ndx < numCases; ndx++) group->addChild(new RandomUniformBlockCase(context, de::toString(ndx).c_str(), "", glslVersion, bufferMode, features, (deUint32)deInt32Hash(ndx + baseSeed))); } class BlockSingleStructCase : public UniformBlockCase { public: BlockSingleStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_layoutFlags(layoutFlags) , m_numInstances(numInstances) { } void init(void) { StructType& typeS = m_interface.allocStruct("S"); typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is unused. typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); UniformBlock& block = m_interface.allocBlock("Block"); block.addUniform(Uniform("s", VarType(&typeS), 0)); block.setFlags(m_layoutFlags); if (m_numInstances > 0) { block.setInstanceName("block"); block.setArraySize(m_numInstances); } } private: deUint32 m_layoutFlags; int m_numInstances; }; class BlockSingleStructArrayCase : public UniformBlockCase { public: BlockSingleStructArrayCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_layoutFlags(layoutFlags) , m_numInstances(numInstances) { } void init(void) { StructType& typeS = m_interface.allocStruct("S"); typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); UniformBlock& block = m_interface.allocBlock("Block"); block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); block.setFlags(m_layoutFlags); if (m_numInstances > 0) { block.setInstanceName("block"); block.setArraySize(m_numInstances); } } private: deUint32 m_layoutFlags; int m_numInstances; }; class BlockSingleNestedStructCase : public UniformBlockCase { public: BlockSingleNestedStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_layoutFlags(layoutFlags) , m_numInstances(numInstances) { } void init(void) { StructType& typeS = m_interface.allocStruct("S"); typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH)); typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); StructType& typeT = m_interface.allocStruct("T"); typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM)); typeT.addMember("b", VarType(&typeS)); UniformBlock& block = m_interface.allocBlock("Block"); block.addUniform(Uniform("s", VarType(&typeS), 0)); block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); block.addUniform(Uniform("t", VarType(&typeT), 0)); block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); block.setFlags(m_layoutFlags); if (m_numInstances > 0) { block.setInstanceName("block"); block.setArraySize(m_numInstances); } } private: deUint32 m_layoutFlags; int m_numInstances; }; class BlockSingleNestedStructArrayCase : public UniformBlockCase { public: BlockSingleNestedStructArrayCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_layoutFlags(layoutFlags) , m_numInstances(numInstances) { } void init(void) { StructType& typeS = m_interface.allocStruct("S"); typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH)); typeS.addMember("b", VarType(VarType(glu::TYPE_INT_VEC2, PRECISION_MEDIUM), 4)); typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); StructType& typeT = m_interface.allocStruct("T"); typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM)); typeT.addMember("b", VarType(VarType(&typeS), 3)); UniformBlock& block = m_interface.allocBlock("Block"); block.addUniform(Uniform("s", VarType(&typeS), 0)); block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); block.addUniform(Uniform("t", VarType(VarType(&typeT), 2), 0)); block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); block.setFlags(m_layoutFlags); if (m_numInstances > 0) { block.setInstanceName("block"); block.setArraySize(m_numInstances); } } private: deUint32 m_layoutFlags; int m_numInstances; }; class BlockMultiBasicTypesCase : public UniformBlockCase { public: BlockMultiBasicTypesCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 flagsA, deUint32 flagsB, BufferMode bufferMode, int numInstances) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_flagsA(flagsA) , m_flagsB(flagsB) , m_numInstances(numInstances) { } void init(void) { UniformBlock& blockA = m_interface.allocBlock("BlockA"); blockA.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT, PRECISION_HIGH))); blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); blockA.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM))); blockA.setInstanceName("blockA"); blockA.setFlags(m_flagsA); UniformBlock& blockB = m_interface.allocBlock("BlockB"); blockB.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM))); blockB.addUniform(Uniform("b", VarType(glu::TYPE_INT_VEC2, PRECISION_LOW))); blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH)); blockB.addUniform(Uniform("d", VarType(glu::TYPE_BOOL, 0))); blockB.setInstanceName("blockB"); blockB.setFlags(m_flagsB); if (m_numInstances > 0) { blockA.setArraySize(m_numInstances); blockB.setArraySize(m_numInstances); } } private: deUint32 m_flagsA; deUint32 m_flagsB; int m_numInstances; }; class BlockMultiNestedStructCase : public UniformBlockCase { public: BlockMultiNestedStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 flagsA, deUint32 flagsB, BufferMode bufferMode, int numInstances) : UniformBlockCase(context, name, description, glslVersion, bufferMode) , m_flagsA(flagsA) , m_flagsB(flagsB) , m_numInstances(numInstances) { } void init(void) { StructType& typeS = m_interface.allocStruct("S"); typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_LOW)); typeS.addMember("b", VarType(VarType(glu::TYPE_INT_VEC2, PRECISION_MEDIUM), 4)); typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); StructType& typeT = m_interface.allocStruct("T"); typeT.addMember("a", VarType(glu::TYPE_UINT, PRECISION_MEDIUM), UNUSED_BOTH); typeT.addMember("b", VarType(&typeS)); typeT.addMember("c", VarType(glu::TYPE_BOOL_VEC4, 0)); UniformBlock& blockA = m_interface.allocBlock("BlockA"); blockA.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT, PRECISION_HIGH))); blockA.addUniform(Uniform("b", VarType(&typeS))); blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); blockA.setInstanceName("blockA"); blockA.setFlags(m_flagsA); UniformBlock& blockB = m_interface.allocBlock("BlockB"); blockB.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM))); blockB.addUniform(Uniform("b", VarType(&typeT))); blockB.addUniform(Uniform("c", VarType(glu::TYPE_BOOL_VEC4, 0), UNUSED_BOTH)); blockB.addUniform(Uniform("d", VarType(glu::TYPE_BOOL, 0))); blockB.setInstanceName("blockB"); blockB.setFlags(m_flagsB); if (m_numInstances > 0) { blockA.setArraySize(m_numInstances); blockB.setArraySize(m_numInstances); } } private: deUint32 m_flagsA; deUint32 m_flagsB; int m_numInstances; }; class UniformBlockPrecisionMatching : public TestCase { public: UniformBlockPrecisionMatching(Context& context, glu::GLSLVersion glslVersion) : TestCase(context, "precision_matching", ""), m_glslVersion(glslVersion) { } IterateResult iterate(void) { std::string vs1("layout (std140) uniform Data { lowp float x; } myData;\n" "void main() {\n" " gl_Position = vec4(myData.x, 0.0, 0.0, 1.0);\n" "}"); std::string fs1("precision highp float;\n" "out vec4 color;\n" "layout (std140) uniform Data { float x; } myData;\n" "void main() {\n" " color = vec4(myData.x);\n" "}"); std::string vs2("layout (std140) uniform Data { highp int x; mediump int y; } myData;\n" "void main() {\n" " gl_Position = vec4(float(myData.x), 0.0, 0.0, 1.0);\n" "}"); std::string fs2("precision highp float;\n" "out vec4 color;\n" "layout (std140) uniform Data { mediump int x; highp int y; } myData;\n" "void main() {\n" " color = vec4(float(myData.y));\n" "}"); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); if (!Link(vs1, fs1) || !Link(vs2, fs2)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); return STOP; } bool Link(const std::string& vs, const std::string& fs) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const glw::GLuint p = gl.createProgram(); const std::string version = glu::getGLSLVersionDeclaration(m_glslVersion); const struct { const char* name; const std::string& body; glw::GLenum type; } shaderDefinition[] = { { "VS", vs, GL_VERTEX_SHADER }, { "FS", fs, GL_FRAGMENT_SHADER } }; for (unsigned int index = 0; index < 2; ++index) { std::string shaderSource = version + "\n" + shaderDefinition[index].body; const char* shaderSourcePtr = shaderSource.c_str(); glw::GLuint sh = gl.createShader(shaderDefinition[index].type); gl.attachShader(p, sh); gl.deleteShader(sh); gl.shaderSource(sh, 1, &shaderSourcePtr, NULL); gl.compileShader(sh); glw::GLint status; gl.getShaderiv(sh, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { glw::GLint length; gl.getShaderiv(sh, GL_INFO_LOG_LENGTH, &length); if (length > 0) { std::vector log(length); gl.getShaderInfoLog(sh, length, NULL, &log[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << shaderDefinition[index].name << " compilation should succed. Info Log:\n" << &log[0] << tcu::TestLog::EndMessage; } gl.deleteProgram(p); return false; } } gl.linkProgram(p); bool result = true; glw::GLint status; gl.getProgramiv(p, GL_LINK_STATUS, &status); if (status == GL_FALSE) { glw::GLchar log[1024]; gl.getProgramInfoLog(p, sizeof(log), NULL, log); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Link operation should succed. Info Log:\n" << log << tcu::TestLog::EndMessage; result = false; } gl.deleteProgram(p); return result; } private: glu::GLSLVersion m_glslVersion; }; class UniformBlockNameMatching : public TestCase { public: UniformBlockNameMatching(Context& context, glu::GLSLVersion glslVersion) : TestCase(context, "name_matching", ""), m_glslVersion(glslVersion) { } IterateResult iterate(void) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); std::string vs1("precision highp float;\n" "layout (std140) uniform Data { vec4 v; };\n" "void main() {\n" " gl_Position = v;\n" "}"); std::string fs1("precision highp float;\n" "out vec4 color;\n" "layout (std140) uniform Data { vec4 v; } myData;\n" "void main() {\n" " color = vec4(myData.v);\n" "}"); // check if link error is generated when one of matched blocks has instance name and other doesn't if (!Test(vs1, fs1, GL_FALSE)) return STOP; std::string vs2("precision highp float;\n" "uniform Data { vec4 v; };\n" "void main() {\n" " gl_Position = v;\n" "}"); std::string fs2("precision highp float;\n" "out vec4 color;\n" "uniform Data { vec4 v; };\n" "void main() {\n" " color = v;\n" "}"); // check if linking succeeds when both matched blocks are lacking an instance name if (!Test(vs2, fs2, GL_TRUE)) return STOP; std::string vs3("precision highp float;\n" "layout (std140) uniform Data { vec4 v; } a;\n" "void main() {\n" " gl_Position = a.v;\n" "}"); std::string fs3("precision highp float;\n" "out vec4 color;\n" "layout (std140) uniform Data { vec4 v; } b;\n" "void main() {\n" " color = b.v;\n" "}"); // check if linking succeeds when both blocks have a different instance name if (!Test(vs3, fs3, GL_TRUE)) return STOP; std::string vs4("precision highp float;\n" "layout (std140) uniform Data { float f; };\n" "void main() {\n" " gl_Position = vec4(f);\n" "}\n"); std::string fs4("precision highp float;\n" "uniform float f;\n" "out vec4 color;\n" "void main() {\n" " color = vec4(f);\n" "}\n"); // check if link error is generated when the same name is used for block // with no intance name and non-block uniform if (!Test(vs4, fs4, GL_FALSE)) return STOP; std::string vs5("precision highp float;\n" "layout (std140) uniform Data { float f; } a;\n" "void main() {\n" " gl_Position = vec4(a.f);\n" "}\n"); std::string fs5("precision highp float;\n" "uniform float f;\n" "out vec4 color;\n" "void main() {\n" " color = vec4(f);\n" "}\n"); // check if link succeeds when the same name is used for block with // instance name and non-block uniform if (!Test(vs5, fs5, GL_TRUE)) return STOP; std::string vs6("precision highp float;\n" "uniform Data1 { float u; vec4 v; };\n" "void main() {\n" " gl_Position = v;\n" "}"); std::string fs6("precision highp float;\n" "out vec4 color;\n" "uniform Data2 { vec4 v; };\n" "void main() {\n" " color = v;\n" "}"); // check if link error is generated when same name is used in two different blocks if (!Test(vs6, fs6, GL_FALSE)) return STOP; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } bool Test(const std::string& vs, const std::string& fs, glw::GLint expectedLinkStatus) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const glw::GLuint p = gl.createProgram(); const std::string version = glu::getGLSLVersionDeclaration(m_glslVersion); const struct { const char* name; const std::string& body; glw::GLenum type; } shaderDefinition[] = { { "VS", vs, GL_VERTEX_SHADER }, { "FS", fs, GL_FRAGMENT_SHADER } }; for (unsigned int index = 0; index < 2; ++index) { std::string shaderSource = version + "\n" + shaderDefinition[index].body; const char* shaderSourcePtr = shaderSource.c_str(); glw::GLuint sh = gl.createShader(shaderDefinition[index].type); gl.attachShader(p, sh); gl.deleteShader(sh); gl.shaderSource(sh, 1, &shaderSourcePtr, NULL); gl.compileShader(sh); glw::GLint status; gl.getShaderiv(sh, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { glw::GLint length; gl.getShaderiv(sh, GL_INFO_LOG_LENGTH, &length); if (length > 0) { std::vector log(length); gl.getShaderInfoLog(sh, length, NULL, &log[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << shaderDefinition[index].name << " compilation should succed. Info Log:\n" << &log[0] << tcu::TestLog::EndMessage; } gl.deleteProgram(p); return false; } } gl.linkProgram(p); bool result = true; glw::GLint status; gl.getProgramiv(p, GL_LINK_STATUS, &status); if (status != expectedLinkStatus) { if (status == GL_TRUE) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Link operation should fail.\n" << tcu::TestLog::EndMessage; } else { glw::GLchar log[1024]; gl.getProgramInfoLog(p, sizeof(log), NULL, log); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Link operation should succed. Info Log:\n" << log << tcu::TestLog::EndMessage; } result = false; } gl.deleteProgram(p); return result; } private: glu::GLSLVersion m_glslVersion; }; UniformBlockTests::UniformBlockTests(Context& context, glu::GLSLVersion glslVersion) : TestCaseGroup(context, "uniform_block", "Uniform Block tests"), m_glslVersion(glslVersion) { } UniformBlockTests::~UniformBlockTests(void) { } void UniformBlockTests::init(void) { static const glu::DataType basicTypes[] = { glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT, glu::TYPE_INT_VEC2, glu::TYPE_INT_VEC3, glu::TYPE_INT_VEC4, glu::TYPE_UINT, glu::TYPE_UINT_VEC2, glu::TYPE_UINT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_BOOL, glu::TYPE_BOOL_VEC2, glu::TYPE_BOOL_VEC3, glu::TYPE_BOOL_VEC4, glu::TYPE_FLOAT_MAT2, glu::TYPE_FLOAT_MAT3, glu::TYPE_FLOAT_MAT4, glu::TYPE_FLOAT_MAT2X3, glu::TYPE_FLOAT_MAT2X4, glu::TYPE_FLOAT_MAT3X2, glu::TYPE_FLOAT_MAT3X4, glu::TYPE_FLOAT_MAT4X2, glu::TYPE_FLOAT_MAT4X3 }; static const struct { const char* name; deUint32 flags; } precisionFlags[] = { { "lowp", PRECISION_LOW }, { "mediump", PRECISION_MEDIUM }, { "highp", PRECISION_HIGH } }; static const struct { const char* name; deUint32 flags; } layoutFlags[] = { { "shared", LAYOUT_SHARED }, { "packed", LAYOUT_PACKED }, { "std140", LAYOUT_STD140 } }; static const struct { const char* name; deUint32 flags; } matrixFlags[] = { { "row_major", LAYOUT_ROW_MAJOR }, { "column_major", LAYOUT_COLUMN_MAJOR } }; static const struct { const char* name; UniformBlockCase::BufferMode mode; } bufferModes[] = { { "per_block_buffer", UniformBlockCase::BUFFERMODE_PER_BLOCK }, { "single_buffer", UniformBlockCase::BUFFERMODE_SINGLE } }; // ubo.single_basic_type { tcu::TestCaseGroup* singleBasicTypeGroup = new tcu::TestCaseGroup(m_testCtx, "single_basic_type", "Single basic variable in single buffer"); addChild(singleBasicTypeGroup); for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { tcu::TestCaseGroup* layoutGroup = new tcu::TestCaseGroup(m_testCtx, layoutFlags[layoutFlagNdx].name, ""); singleBasicTypeGroup->addChild(layoutGroup); for (int basicTypeNdx = 0; basicTypeNdx < DE_LENGTH_OF_ARRAY(basicTypes); basicTypeNdx++) { glu::DataType type = basicTypes[basicTypeNdx]; const char* typeName = glu::getDataTypeName(type); deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? (basicTypeNdx % 2 == 0 ? DECLARE_VERTEX : DECLARE_FRAGMENT) : DECLARE_BOTH); if (glu::isDataTypeBoolOrBVec(type)) layoutGroup->addChild(new BlockBasicTypeCase(m_context, typeName, "", m_glslVersion, VarType(type, 0), flags, 0 /* no instance array */)); else { for (int precNdx = 0; precNdx < DE_LENGTH_OF_ARRAY(precisionFlags); precNdx++) layoutGroup->addChild(new BlockBasicTypeCase( m_context, (string(precisionFlags[precNdx].name) + "_" + typeName).c_str(), "", m_glslVersion, VarType(type, precisionFlags[precNdx].flags), flags, 0 /* no instance array */)); } if (glu::isDataTypeMatrix(type)) { for (int matFlagNdx = 0; matFlagNdx < DE_LENGTH_OF_ARRAY(matrixFlags); matFlagNdx++) { for (int precNdx = 0; precNdx < DE_LENGTH_OF_ARRAY(precisionFlags); precNdx++) layoutGroup->addChild(new BlockBasicTypeCase( m_context, (string(matrixFlags[matFlagNdx].name) + "_" + precisionFlags[precNdx].name + "_" + typeName) .c_str(), "", m_glslVersion, VarType(type, precisionFlags[precNdx].flags), flags | matrixFlags[matFlagNdx].flags, 0 /* no instance array */)); } } } } } // ubo.single_basic_array { tcu::TestCaseGroup* singleBasicArrayGroup = new tcu::TestCaseGroup(m_testCtx, "single_basic_array", "Single basic array variable in single buffer"); addChild(singleBasicArrayGroup); for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { tcu::TestCaseGroup* layoutGroup = new tcu::TestCaseGroup(m_testCtx, layoutFlags[layoutFlagNdx].name, ""); singleBasicArrayGroup->addChild(layoutGroup); for (int basicTypeNdx = 0; basicTypeNdx < DE_LENGTH_OF_ARRAY(basicTypes); basicTypeNdx++) { glu::DataType type = basicTypes[basicTypeNdx]; const char* typeName = glu::getDataTypeName(type); const int arraySize = 3; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? (basicTypeNdx % 2 == 0 ? DECLARE_VERTEX : DECLARE_FRAGMENT) : DECLARE_BOTH); layoutGroup->addChild(new BlockBasicTypeCase( m_context, typeName, "", m_glslVersion, VarType(VarType(type, glu::isDataTypeBoolOrBVec(type) ? 0 : PRECISION_HIGH), arraySize), flags, 0 /* no instance array */)); if (glu::isDataTypeMatrix(type)) { for (int matFlagNdx = 0; matFlagNdx < DE_LENGTH_OF_ARRAY(matrixFlags); matFlagNdx++) layoutGroup->addChild(new BlockBasicTypeCase( m_context, (string(matrixFlags[matFlagNdx].name) + "_" + typeName).c_str(), "", m_glslVersion, VarType(VarType(type, PRECISION_HIGH), arraySize), flags | matrixFlags[matFlagNdx].flags, 0 /* no instance array */)); } } } } // ubo.single_struct { tcu::TestCaseGroup* singleStructGroup = new tcu::TestCaseGroup(m_testCtx, "single_struct", "Single struct in uniform block"); addChild(singleStructGroup); for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) { for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { for (int isArray = 0; isArray < 2; isArray++) { std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_VERTEX : DECLARE_BOTH); if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) name += "_instance_array"; singleStructGroup->addChild(new BlockSingleStructCase( m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } } // ubo.single_struct_array { tcu::TestCaseGroup* singleStructArrayGroup = new tcu::TestCaseGroup(m_testCtx, "single_struct_array", "Struct array in one uniform block"); addChild(singleStructArrayGroup); for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) { for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { for (int isArray = 0; isArray < 2; isArray++) { std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_FRAGMENT : DECLARE_BOTH); if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) name += "_instance_array"; singleStructArrayGroup->addChild(new BlockSingleStructArrayCase( m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } } // ubo.single_nested_struct { tcu::TestCaseGroup* singleNestedStructGroup = new tcu::TestCaseGroup(m_testCtx, "single_nested_struct", "Nested struct in one uniform block"); addChild(singleNestedStructGroup); for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) { for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { for (int isArray = 0; isArray < 2; isArray++) { std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_VERTEX : DECLARE_BOTH); if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) name += "_instance_array"; singleNestedStructGroup->addChild(new BlockSingleNestedStructCase( m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } } // ubo.single_nested_struct_array { tcu::TestCaseGroup* singleNestedStructArrayGroup = new tcu::TestCaseGroup(m_testCtx, "single_nested_struct_array", "Nested struct array in one uniform block"); addChild(singleNestedStructArrayGroup); for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) { for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { for (int isArray = 0; isArray < 2; isArray++) { std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_FRAGMENT : DECLARE_BOTH); if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) name += "_instance_array"; singleNestedStructArrayGroup->addChild(new BlockSingleNestedStructArrayCase( m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } } // ubo.instance_array_basic_type { tcu::TestCaseGroup* instanceArrayBasicTypeGroup = new tcu::TestCaseGroup(m_testCtx, "instance_array_basic_type", "Single basic variable in instance array"); addChild(instanceArrayBasicTypeGroup); for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { tcu::TestCaseGroup* layoutGroup = new tcu::TestCaseGroup(m_testCtx, layoutFlags[layoutFlagNdx].name, ""); instanceArrayBasicTypeGroup->addChild(layoutGroup); for (int basicTypeNdx = 0; basicTypeNdx < DE_LENGTH_OF_ARRAY(basicTypes); basicTypeNdx++) { glu::DataType type = basicTypes[basicTypeNdx]; const char* typeName = glu::getDataTypeName(type); const int numInstances = 3; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? (basicTypeNdx % 2 == 0 ? DECLARE_VERTEX : DECLARE_FRAGMENT) : DECLARE_BOTH); layoutGroup->addChild(new BlockBasicTypeCase( m_context, typeName, "", m_glslVersion, VarType(type, glu::isDataTypeBoolOrBVec(type) ? 0 : PRECISION_HIGH), flags, numInstances)); if (glu::isDataTypeMatrix(type)) { for (int matFlagNdx = 0; matFlagNdx < DE_LENGTH_OF_ARRAY(matrixFlags); matFlagNdx++) layoutGroup->addChild(new BlockBasicTypeCase( m_context, (string(matrixFlags[matFlagNdx].name) + "_" + typeName).c_str(), "", m_glslVersion, VarType(type, PRECISION_HIGH), flags | matrixFlags[matFlagNdx].flags, numInstances)); } } } } // ubo.multi_basic_types { tcu::TestCaseGroup* multiBasicTypesGroup = new tcu::TestCaseGroup(m_testCtx, "multi_basic_types", "Multiple buffers with basic types"); addChild(multiBasicTypesGroup); for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) { tcu::TestCaseGroup* modeGroup = new tcu::TestCaseGroup(m_testCtx, bufferModes[modeNdx].name, ""); multiBasicTypesGroup->addChild(modeGroup); for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { for (int isArray = 0; isArray < 2; isArray++) { std::string baseName = layoutFlags[layoutFlagNdx].name; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; if (isArray) baseName += "_instance_array"; modeGroup->addChild(new BlockMultiBasicTypesCase( m_context, (baseName + "_mixed").c_str(), "", m_glslVersion, baseFlags | DECLARE_VERTEX, baseFlags | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & LAYOUT_PACKED)) modeGroup->addChild(new BlockMultiBasicTypesCase( m_context, (baseName + "_both").c_str(), "", m_glslVersion, baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } } // ubo.multi_nested_struct { tcu::TestCaseGroup* multiNestedStructGroup = new tcu::TestCaseGroup(m_testCtx, "multi_nested_struct", "Multiple buffers with nested structs"); addChild(multiNestedStructGroup); for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) { tcu::TestCaseGroup* modeGroup = new tcu::TestCaseGroup(m_testCtx, bufferModes[modeNdx].name, ""); multiNestedStructGroup->addChild(modeGroup); for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) { for (int isArray = 0; isArray < 2; isArray++) { std::string baseName = layoutFlags[layoutFlagNdx].name; deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; if (isArray) baseName += "_instance_array"; modeGroup->addChild(new BlockMultiNestedStructCase( m_context, (baseName + "_mixed").c_str(), "", m_glslVersion, baseFlags | DECLARE_VERTEX, baseFlags | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & LAYOUT_PACKED)) modeGroup->addChild(new BlockMultiNestedStructCase( m_context, (baseName + "_both").c_str(), "", m_glslVersion, baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } } // ubo.random { const deUint32 allShaders = FEATURE_VERTEX_BLOCKS | FEATURE_FRAGMENT_BLOCKS | FEATURE_SHARED_BLOCKS; const deUint32 allLayouts = FEATURE_PACKED_LAYOUT | FEATURE_SHARED_LAYOUT | FEATURE_STD140_LAYOUT; const deUint32 allBasicTypes = FEATURE_VECTORS | FEATURE_MATRICES; const deUint32 unused = FEATURE_UNUSED_MEMBERS | FEATURE_UNUSED_UNIFORMS; const deUint32 matFlags = FEATURE_MATRIX_LAYOUT; tcu::TestCaseGroup* randomGroup = new tcu::TestCaseGroup(m_testCtx, "random", "Random Uniform Block cases"); addChild(randomGroup); // Basic types. createRandomCaseGroup(randomGroup, m_context, "scalar_types", "Scalar types only, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused, 10, 0); createRandomCaseGroup(randomGroup, m_context, "vector_types", "Scalar and vector types only, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | FEATURE_VECTORS, 10, 25); createRandomCaseGroup(randomGroup, m_context, "basic_types", "All basic types, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags, 10, 50); createRandomCaseGroup(randomGroup, m_context, "basic_arrays", "Arrays, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_ARRAYS, 10, 50); createRandomCaseGroup( randomGroup, m_context, "basic_instance_arrays", "Basic instance arrays, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_INSTANCE_ARRAYS, 10, 75); createRandomCaseGroup(randomGroup, m_context, "nested_structs", "Nested structs, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS, 10, 100); createRandomCaseGroup( randomGroup, m_context, "nested_structs_arrays", "Nested structs, arrays, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS | FEATURE_ARRAYS, 10, 150); createRandomCaseGroup( randomGroup, m_context, "nested_structs_instance_arrays", "Nested structs, instance arrays, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS | FEATURE_INSTANCE_ARRAYS, 10, 125); createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays_instance_arrays", "Nested structs, instance arrays, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS | FEATURE_ARRAYS | FEATURE_INSTANCE_ARRAYS, 10, 175); createRandomCaseGroup(randomGroup, m_context, "all_per_block_buffers", "All random features, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, ~0u, 20, 200); createRandomCaseGroup(randomGroup, m_context, "all_shared_buffer", "All random features, shared buffer", m_glslVersion, UniformBlockCase::BUFFERMODE_SINGLE, ~0u, 20, 250); } // ubo.common if (glu::isGLSLVersionSupported(m_context.getRenderContext().getType(), glu::GLSL_VERSION_300_ES)) { tcu::TestCaseGroup* commonGroup = new tcu::TestCaseGroup(m_testCtx, "common", "Common Uniform Block cases"); addChild(commonGroup); commonGroup->addChild(new UniformBlockPrecisionMatching(m_context, m_glslVersion)); commonGroup->addChild(new UniformBlockNameMatching(m_context, m_glslVersion)); } else if (glu::isGLSLVersionSupported(m_context.getRenderContext().getType(), glu::GLSL_VERSION_150)) { tcu::TestCaseGroup* commonGroup = new tcu::TestCaseGroup(m_testCtx, "common", "Common Uniform Block cases"); addChild(commonGroup); commonGroup->addChild(new UniformBlockNameMatching(m_context, m_glslVersion)); } } } // deqp