/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2015-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /** */ /*! * \file gl4cDirectStateAccessXFBTests.cpp * \brief Conformance tests for the Direct State Access feature functionality (Transform Feedbeck access part). */ /*-----------------------------------------------------------------------------------------------------------*/ /* Includes. */ #include "gl4cDirectStateAccessTests.hpp" #include "deSharedPtr.hpp" #include "gluContextInfo.hpp" #include "gluDefs.hpp" #include "gluPixelTransfer.hpp" #include "gluStrUtil.hpp" #include "tcuFuzzyImageCompare.hpp" #include "tcuImageCompare.hpp" #include "tcuRenderTarget.hpp" #include "tcuSurface.hpp" #include "tcuTestLog.hpp" #include "glw.h" #include "glwFunctions.hpp" namespace gl4cts { namespace DirectStateAccess { namespace Samplers { /******************************** Creation Test Implementation ********************************/ /** @brief Creation Test constructor. * * @param [in] context OpenGL context. */ CreationTest::CreationTest(deqp::Context& context) : deqp::TestCase(context, "samplers_creation", "Sampler Objects Creation Test") { /* Intentionally left blank. */ } /** @brief Iterate Creation Test cases. * * @return Iteration result. */ tcu::TestNode::IterateResult CreationTest::iterate() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Get context setup. */ bool is_at_least_gl_45 = (glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::core(4, 5))); bool is_arb_direct_state_access = m_context.getContextInfo().isExtensionSupported("GL_ARB_direct_state_access"); if ((!is_at_least_gl_45) && (!is_arb_direct_state_access)) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not Supported"); return STOP; } /* Running tests. */ bool is_ok = true; bool is_error = false; /* Samplers objects */ static const glw::GLuint samplers_count = 2; glw::GLuint samplers_dsa[samplers_count] = {}; try { /* Check direct state creation. */ gl.createSamplers(samplers_count, samplers_dsa); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateSamplers have failed"); for (glw::GLuint i = 0; i < samplers_count; ++i) { if (!gl.isSampler(samplers_dsa[i])) { is_ok = false; /* Log. */ m_context.getTestContext().getLog() << tcu::TestLog::Message << "CreateSamplers has not created defualt objects." << tcu::TestLog::EndMessage; } } } catch (...) { is_ok = false; is_error = true; } /* Cleanup. */ for (glw::GLuint i = 0; i < samplers_count; ++i) { if (samplers_dsa[i]) { gl.deleteSamplers(1, &samplers_dsa[i]); samplers_dsa[i] = 0; } } /* Result's setup. */ if (is_ok) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } else { if (is_error) { m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } } return STOP; } /******************************** Defaults Test Implementation ********************************/ /** @brief Defaults Test constructor. * * @param [in] context OpenGL context. */ DefaultsTest::DefaultsTest(deqp::Context& context) : deqp::TestCase(context, "samplers_defaults", "Samplers Defaults Test"), m_sampler_dsa(0) { /* Intentionally left blank. */ } /** @brief Iterate Defaults Test cases. * * @return Iteration result. */ tcu::TestNode::IterateResult DefaultsTest::iterate() { /* Get context setup. */ bool is_at_least_gl_45 = (glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::core(4, 5))); bool is_arb_direct_state_access = m_context.getContextInfo().isExtensionSupported("GL_ARB_direct_state_access"); if ((!is_at_least_gl_45) && (!is_arb_direct_state_access)) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not Supported"); return STOP; } /* Running tests. */ bool is_ok = true; bool is_error = false; try { prepare(); glw::GLfloat expected_vector[4] = { 0.0, 0.0, 0.0, 0.0 }; is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_MODE, GL_NONE); is_ok &= testSamplerFloatParameter(GL_TEXTURE_LOD_BIAS, 0.0); is_ok &= testSamplerFloatParameter(GL_TEXTURE_MAX_LOD, 1000); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); is_ok &= testSamplerFloatParameter(GL_TEXTURE_MIN_LOD, -1000); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_S, GL_REPEAT); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_T, GL_REPEAT); is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_R, GL_REPEAT); } catch (...) { is_ok = false; is_error = true; } /* Clean up. */ clean(); /* Result's setup. */ if (is_ok) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } else { if (is_error) { m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } } return STOP; } /** @brief Create Sampler Objects. * * @note The function may throw if unexpected error has occured. * * @return True if test succeeded, false otherwise. */ void DefaultsTest::prepare() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Sampler object creation */ gl.createSamplers(1, &m_sampler_dsa); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateTransformFeedbacks have failed"); } /** @brief Test Sampler Integer Parameter. * * @note The function may throw if unexpected error has occured. * * @return True if test succeeded, false otherwise. */ bool DefaultsTest::testSamplerIntegerParameter(glw::GLenum pname, glw::GLint expected_value) { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Get data. */ glw::GLint value = -1; gl.getSamplerParameteriv(m_sampler_dsa, pname, &value); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetSamplerParameteriv have failed"); if (-1 == value) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "glGetSamplerParameteriv with parameter " << glu::getTextureParameterName(pname) << " has not returned anything and error has not been generated." << tcu::TestLog::EndMessage; return false; } else { if (expected_value != value) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "glGetSamplerParameteriv with parameter " << glu::getTextureParameterName(pname) << " has returned " << value << ", however " << expected_value << " was expected." << tcu::TestLog::EndMessage; return false; } } return true; } /** @brief Test Sampler Float Parameter. * * @note The function may throw if unexpected error has occured. * * @return True if test succeeded, false otherwise. */ bool DefaultsTest::testSamplerFloatParameter(glw::GLenum pname, glw::GLfloat expected_value) { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Get data. */ glw::GLfloat value = -1.0; gl.getSamplerParameterfv(m_sampler_dsa, pname, &value); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetSamplerParameteriv have failed"); if (de::abs(expected_value - value) > 0.015625f /* Precision */) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "glGetSamplerParameterfv with parameter " << glu::getTextureParameterName(pname) << " has returned " << value << ", however " << expected_value << " was expected." << tcu::TestLog::EndMessage; return false; } return true; } /** @brief Test Sampler Float Parameter. * * @note The function may throw if unexpected error has occured. * * @return True if test succeeded, false otherwise. */ bool DefaultsTest::testSamplerFloatVectorParameter(glw::GLenum pname, glw::GLfloat expected_value[4]) { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Get data. */ glw::GLfloat value[4] = { -1.0, -1.0, -1.0, -1.0 }; gl.getSamplerParameterfv(m_sampler_dsa, pname, value); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetSamplerParameterfv have failed"); if ((de::abs(expected_value[0] - value[0]) > 0.015625f /* Precision */) || (de::abs(expected_value[1] - value[1]) > 0.015625f /* Precision */) || (de::abs(expected_value[2] - value[2]) > 0.015625f /* Precision */) || (de::abs(expected_value[3] - value[3]) > 0.015625f /* Precision */)) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "glGetSamplerParameterfv with parameter " << glu::getTextureParameterName(pname) << " has returned [" << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << "], however " << expected_value << " was expected." << tcu::TestLog::EndMessage; return false; } return true; } /** @brief Release GL objects. */ void DefaultsTest::clean() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); if (m_sampler_dsa) { gl.deleteSamplers(1, &m_sampler_dsa); m_sampler_dsa = 0; } } /******************************** Errors Test Implementation ********************************/ /** @brief Errors Test constructor. * * @param [in] context OpenGL context. */ ErrorsTest::ErrorsTest(deqp::Context& context) : deqp::TestCase(context, "samplers_errors", "Samplers Errors Test") { /* Intentionally left blank. */ } /** @brief Iterate Errors Test cases. * * @return Iteration result. */ tcu::TestNode::IterateResult ErrorsTest::iterate() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Get context setup. */ bool is_at_least_gl_45 = (glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::core(4, 5))); bool is_arb_direct_state_access = m_context.getContextInfo().isExtensionSupported("GL_ARB_direct_state_access"); if ((!is_at_least_gl_45) && (!is_arb_direct_state_access)) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not Supported"); return STOP; } /* Running tests. */ bool is_ok = true; bool is_error = false; glw::GLuint sampler_dsa = 0; try { /* Check direct state creation. */ gl.createSamplers(-1, &sampler_dsa); glw::GLenum error = GL_NO_ERROR; if (GL_INVALID_VALUE != (error = gl.getError())) { is_ok = false; /* Log. */ m_context.getTestContext().getLog() << tcu::TestLog::Message << "CreateSamplers has not generated INVALID_VALUE error when callded with " "negative number of samplers to be created." << "Instead, " << glu::getErrorStr(error) << " error value was generated." << tcu::TestLog::EndMessage; } } catch (...) { is_ok = false; is_error = true; } /* Cleanup. */ if (sampler_dsa) { gl.deleteSamplers(1, &sampler_dsa); sampler_dsa = 0; } /* Result's setup. */ if (is_ok) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } else { if (is_error) { m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } } return STOP; } /******************************** Functional Test Implementation ********************************/ /** @brief Functional Test constructor. * * @param [in] context OpenGL context. */ FunctionalTest::FunctionalTest(deqp::Context& context) : deqp::TestCase(context, "samplers_functional", "Samplers Functional Test") , m_fbo(0) , m_rbo(0) , m_vao(0) , m_to(0) , m_so(0) , m_po(0) { /* Intentionally left blank. */ } /** @brief Iterate Functional Test cases. * * @return Iteration result. */ tcu::TestNode::IterateResult FunctionalTest::iterate() { /* Get context setup. */ bool is_at_least_gl_45 = (glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::core(4, 5))); bool is_arb_direct_state_access = m_context.getContextInfo().isExtensionSupported("GL_ARB_direct_state_access"); if ((!is_at_least_gl_45) && (!is_arb_direct_state_access)) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not Supported"); return STOP; } /* Running tests. */ bool is_ok = true; bool is_error = false; try { prepareFramebuffer(); prepareVertexArrayObject(); prepareProgram(); prepareTexture(); prepareSampler(); draw(); is_ok &= checkFramebufferContent(); } catch (...) { is_ok = false; is_error = true; } /* Clean-up. */ clean(); /* Result's setup. */ if (is_ok) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } else { if (is_error) { m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } } return STOP; } /** @brief Function prepares framebuffer with RGBA8 color attachment. * Viewport is set up. Content of the framebuffer is cleared. * * @note The function may throw if unexpected error has occured. */ void FunctionalTest::prepareFramebuffer() { /* Shortcut for GL functionality. */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Prepare framebuffer. */ gl.genFramebuffers(1, &m_fbo); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers call failed."); gl.genRenderbuffers(1, &m_rbo); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenRenderbuffers call failed."); gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer call failed."); gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindRenderbuffer call failed."); gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1 /* x size */, 1 /* y size */); GLU_EXPECT_NO_ERROR(gl.getError(), "glRenderbufferStorage call failed."); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rbo); GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferRenderbuffer call failed."); if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { throw 0; } gl.viewport(0, 0, 1, 1); GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport call failed."); /* Clear framebuffer's content. */ gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f); GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor call failed."); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "glClear call failed."); } /** @brief Function generate and bind empty vertex array object. * * @note The function may throw if unexpected error has occured. */ void FunctionalTest::prepareVertexArrayObject() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.genVertexArrays(1, &m_vao); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); gl.bindVertexArray(m_vao); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); } /** @brief Function builds test's GLSL program. * If succeded, the program will be set to be used. * * @note The function may throw if unexpected error has occured. */ void FunctionalTest::prepareProgram() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); struct Shader { glw::GLchar const* const source; glw::GLenum const type; glw::GLuint id; } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); try { /* Create program. */ m_po = gl.createProgram(); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); /* Shader compilation. */ for (glw::GLuint i = 0; i < shader_count; ++i) { if (DE_NULL != shader[i].source) { shader[i].id = gl.createShader(shader[i].type); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); gl.attachShader(m_po, shader[i].id); GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); gl.shaderSource(shader[i].id, 1, &(shader[i].source), NULL); GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); gl.compileShader(shader[i].id); GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); glw::GLint status = GL_FALSE; gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); if (GL_FALSE == status) { glw::GLint log_size = 0; gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); glw::GLchar* log_text = new glw::GLchar[log_size]; gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Shader compilation has failed.\n" << "Shader type: " << glu::getShaderTypeStr(shader[i].type) << "\n" << "Shader compilation error log:\n" << log_text << "\n" << "Shader source code:\n" << shader[i].source << "\n" << tcu::TestLog::EndMessage; delete[] log_text; GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); throw 0; } } } /* Link. */ gl.linkProgram(m_po); GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); glw::GLint status = GL_FALSE; gl.getProgramiv(m_po, GL_LINK_STATUS, &status); if (GL_TRUE == status) { for (glw::GLuint i = 0; i < shader_count; ++i) { if (shader[i].id) { gl.detachShader(m_po, shader[i].id); GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); } } } else { glw::GLint log_size = 0; gl.getProgramiv(m_po, GL_INFO_LOG_LENGTH, &log_size); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); glw::GLchar* log_text = new glw::GLchar[log_size]; gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program linkage has failed due to:\n" << log_text << "\n" << tcu::TestLog::EndMessage; delete[] log_text; GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); throw 0; } } catch (...) { if (m_po) { gl.deleteProgram(m_po); m_po = 0; } } for (glw::GLuint i = 0; i < shader_count; ++i) { if (0 != shader[i].id) { gl.deleteShader(shader[i].id); shader[i].id = 0; } } if (m_po) { gl.useProgram(m_po); GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); } if (0 == m_po) { throw 0; } } /** @brief Function prepares texture object with test's data. * * @note The function may throw if unexpected error has occured. */ void FunctionalTest::prepareTexture() { /* Shortcut for GL functionality */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture call failed."); /* Texture creation and binding. */ gl.genTextures(1, &m_to); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures call failed."); gl.bindTexture(GL_TEXTURE_2D, m_to); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture call failed."); /* Uploading texture. */ gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_data); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D call failed."); /* Setup fragment shader's sampler. */ glw::GLint location = 0; gl.getUniformLocation(m_po, s_uniform_sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation call failed."); gl.uniform1i(location, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i call failed."); } /** @brief Function prepares sampler with test setup and binds it to unit 0. * * @note The function may throw if unexpected error has occured. */ void FunctionalTest::prepareSampler() { /* Shortcut for GL functionality. */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Sampler creation and setup. */ gl.createSamplers(1, &m_so); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateTransformFeedbacks have failed"); gl.bindSampler(0, m_so); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler have failed"); gl.samplerParameteri(m_so, GL_TEXTURE_WRAP_S, GL_REPEAT); gl.samplerParameteri(m_so, GL_TEXTURE_WRAP_T, GL_REPEAT); gl.samplerParameteri(m_so, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.samplerParameteri(m_so, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri have failed"); } /** @brief Function draws a quad. * * @note The function may throw if unexpected error has occured. */ void FunctionalTest::draw() { /* Shortcut for GL functionality. */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays have failed"); } /** @brief Check content of the framebuffer and compare it with expected data. * * @note The function may throw if unexpected error has occured. * * @return True if succeeded, false otherwise. */ bool FunctionalTest::checkFramebufferContent() { /* Shortcut for GL functionality. */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Fetch framebuffer data. */ glw::GLubyte pixel[4] = { 0 }; gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels have failed"); /* Comparison with expected values. */ if ((s_texture_data[0] != pixel[0]) || (s_texture_data[1] != pixel[1]) || (s_texture_data[2] != pixel[2]) || (s_texture_data[3] != pixel[3])) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Frameuffer content (" << (unsigned int)pixel[0] << ", " << (unsigned int)pixel[1] << ", " << (unsigned int)pixel[2] << ", " << (unsigned int)pixel[3] << ") is different than expected (" << (unsigned int)s_texture_data[0] << ", " << (unsigned int)s_texture_data[1] << ", " << (unsigned int)s_texture_data[2] << ", " << (unsigned int)s_texture_data[3] << ")." << tcu::TestLog::EndMessage; return false; } return true; } /** @brief Release all GL objects. */ void FunctionalTest::clean() { /* Shortcut for GL functionality. */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Release framebuffer. */ if (m_fbo) { gl.deleteFramebuffers(1, &m_fbo); m_fbo = 0; } /* Release renderbuffer. */ if (m_rbo) { gl.deleteRenderbuffers(1, &m_rbo); m_rbo = 0; } /* Release vertex array object. */ if (m_vao) { gl.deleteVertexArrays(1, &m_vao); m_vao = 0; } /* Release texture. */ if (m_to) { gl.deleteTextures(1, &m_to); m_to = 0; } /* Release sampler. */ if (m_so) { gl.deleteSamplers(1, &m_so); m_so = 0; } /* Release GLSL program. */ if (m_po) { gl.useProgram(0); gl.deleteProgram(m_po); m_po = 0; } } /* Vertex shader source code. */ const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" "\n" "void main()\n" "{\n" " switch(gl_VertexID)\n" " {\n" " case 0:\n" " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" " break;\n" " case 1:\n" " gl_Position = vec4( 1.0, 1.0, 0.0, 1.0);\n" " break;\n" " case 2:\n" " gl_Position = vec4(-1.0,-1.0, 0.0, 1.0);\n" " break;\n" " case 3:\n" " gl_Position = vec4( 1.0,-1.0, 0.0, 1.0);\n" " break;\n" " }\n" "}\n"; /* Fragment shader source program. */ const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 330\n" "\n" "uniform sampler2D texture_sampler;\n" "\n" "out vec4 color;\n" "\n" "void main()\n" "{\n" " color = texture(texture_sampler, vec2(0.33333, 0.33333));\n" "}\n"; /* Name of texture sampler uniform. */ const glw::GLchar FunctionalTest::s_uniform_sampler[] = "texture_sampler"; /* Test's texture data. */ const glw::GLubyte FunctionalTest::s_texture_data[] = { 0xFF, 0x00, 0x00, 0xFF, /* RED */ 0x00, 0xFF, 0x00, 0xFF, /* GREEN */ 0x00, 0x00, 0xFF, 0xFF, /* BLUE */ 0xFF, 0xFF, 0x00, 0xFF /* YELLOW */ }; } /* Samplers namespace. */ } /* DirectStateAccess namespace. */ } /* gl4cts namespace. */