/*------------------------------------------------------------------------- * Vulkan CTS Framework * -------------------- * * Copyright (c) 2017 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader source program. *//*--------------------------------------------------------------------*/ #include "vkShaderProgram.hpp" #include "tcuTestLog.hpp" namespace vk { GlslSource& GlslSource::operator<< (const glu::ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } GlslSource& GlslSource::operator<< (const ShaderBuildOptions& buildOptions_) { buildOptions = buildOptions_; return *this; } HlslSource& HlslSource::operator<< (const glu::ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } HlslSource& HlslSource::operator<< (const ShaderBuildOptions& buildOptions_) { buildOptions = buildOptions_; return *this; } tcu::TestLog& logShader(tcu::TestLog& log, const std::vector (&sources)[glu::SHADERTYPE_LAST]) { log << tcu::TestLog::ShaderProgram(false, "(Source only)"); try { for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) { for (size_t shaderNdx = 0; shaderNdx < sources[shaderType].size(); shaderNdx++) { log << tcu::TestLog::Shader(glu::getLogShaderType((glu::ShaderType)shaderType), sources[shaderType][shaderNdx], false, ""); } } } catch (...) { log << tcu::TestLog::EndShaderProgram; throw; } log << tcu::TestLog::EndShaderProgram; return log; } tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource) { return logShader(log, shaderSource.sources); } tcu::TestLog& operator<< (tcu::TestLog& log, const HlslSource& shaderSource) { return logShader(log, shaderSource.sources); } } // vk