• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2020 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_ZONE_ZONE_LIST_H_
6 #define V8_ZONE_ZONE_LIST_H_
7 
8 #include "src/base/logging.h"
9 #include "src/zone/zone.h"
10 
11 namespace v8 {
12 
13 namespace base {
14 template <typename T>
15 class Vector;
16 }  // namespace base
17 
18 namespace internal {
19 
20 // ZoneLists are growable lists with constant-time access to the elements.
21 // The list itself and all its elements are supposed to be allocated in zone
22 // memory. Unlike ZoneVector container, the ZoneList instance has minimal
23 // possible size which makes it a good candidate for embedding into other
24 // often-allocated zone objects.
25 //
26 // Note, ZoneLists' elements cannot be deleted individually and the destructor
27 // intentionally does not free the backing store. Because of the latter, the
28 // ZoneList must not be used outsize of zone memory. Consider using ZoneVector
29 // or other containers instead.
30 template <typename T>
31 class ZoneList final : public ZoneObject {
32  public:
33   // Construct a new ZoneList with the given capacity; the length is
34   // always zero. The capacity must be non-negative.
ZoneList(int capacity,Zone * zone)35   ZoneList(int capacity, Zone* zone) : capacity_(capacity) {
36     DCHECK_GE(capacity, 0);
37     data_ = (capacity_ > 0) ? zone->NewArray<T>(capacity_) : nullptr;
38   }
39 
40   // Construct a new ZoneList by copying the elements of the given ZoneList.
ZoneList(const ZoneList<T> & other,Zone * zone)41   ZoneList(const ZoneList<T>& other, Zone* zone)
42       : ZoneList(other.length(), zone) {
43     AddAll(other, zone);
44   }
45 
46   // Construct a new ZoneList by copying the elements of the given vector.
ZoneList(const base::Vector<const T> & other,Zone * zone)47   ZoneList(const base::Vector<const T>& other, Zone* zone)
48       : ZoneList(other.length(), zone) {
49     AddAll(other, zone);
50   }
51 
ZoneList(ZoneList<T> && other)52   ZoneList(ZoneList<T>&& other) V8_NOEXCEPT { *this = std::move(other); }
53 
54   ZoneList(const ZoneList&) = delete;
55   ZoneList& operator=(const ZoneList&) = delete;
56 
57   // The ZoneList objects are usually allocated as a fields in other
58   // zone-allocated objects for which destructors are not called anyway, so
59   // we are not going to clear the memory here as well.
60   ~ZoneList() = default;
61 
62   ZoneList& operator=(ZoneList&& other) V8_NOEXCEPT {
63     // We don't have a Zone object, so we'll have to drop the data_ array.
64     // If this assert ever fails, consider calling Clear(Zone*) or
65     // DropAndClear() before the move assignment to make it explicit what's
66     // happenning with the lvalue.
67     DCHECK_NULL(data_);
68     data_ = other.data_;
69     capacity_ = other.capacity_;
70     length_ = other.length_;
71     other.DropAndClear();
72     return *this;
73   }
74 
75   // Returns a reference to the element at index i. This reference is not safe
76   // to use after operations that can change the list's backing store
77   // (e.g. Add).
78   inline T& operator[](int i) const {
79     DCHECK_LE(0, i);
80     DCHECK_GT(static_cast<unsigned>(length_), static_cast<unsigned>(i));
81     return data_[i];
82   }
at(int i)83   inline T& at(int i) const { return operator[](i); }
last()84   inline T& last() const { return at(length_ - 1); }
first()85   inline T& first() const { return at(0); }
86 
87   using iterator = T*;
begin()88   inline iterator begin() { return &data_[0]; }
end()89   inline iterator end() { return &data_[length_]; }
90 
91   using const_iterator = const T*;
begin()92   inline const_iterator begin() const { return &data_[0]; }
end()93   inline const_iterator end() const { return &data_[length_]; }
94 
is_empty()95   V8_INLINE bool is_empty() const { return length_ == 0; }
length()96   V8_INLINE int length() const { return length_; }
capacity()97   V8_INLINE int capacity() const { return capacity_; }
98 
ToVector()99   base::Vector<T> ToVector() const { return base::Vector<T>(data_, length_); }
ToVector(int start,int length)100   base::Vector<T> ToVector(int start, int length) const {
101     DCHECK_LE(start, length_);
102     return base::Vector<T>(&data_[start], std::min(length_ - start, length));
103   }
104 
ToConstVector()105   base::Vector<const T> ToConstVector() const {
106     return base::Vector<const T>(data_, length_);
107   }
108 
109   // Adds a copy of the given 'element' to the end of the list,
110   // expanding the list if necessary.
111   void Add(const T& element, Zone* zone);
112   // Add all the elements from the argument list to this list.
113   void AddAll(const ZoneList<T>& other, Zone* zone);
114   // Add all the elements from the vector to this list.
115   void AddAll(const base::Vector<const T>& other, Zone* zone);
116   // Inserts the element at the specific index.
117   void InsertAt(int index, const T& element, Zone* zone);
118 
119   // Added 'count' elements with the value 'value' and returns a
120   // vector that allows access to the elements. The vector is valid
121   // until the next change is made to this list.
122   base::Vector<T> AddBlock(T value, int count, Zone* zone);
123 
124   // Overwrites the element at the specific index.
125   void Set(int index, const T& element);
126 
127   // Removes the i'th element without deleting it even if T is a
128   // pointer type; moves all elements above i "down". Returns the
129   // removed element.  This function's complexity is linear in the
130   // size of the list.
131   T Remove(int i);
132 
133   // Removes the last element without deleting it even if T is a
134   // pointer type. Returns the removed element.
RemoveLast()135   V8_INLINE T RemoveLast() { return Remove(length_ - 1); }
136 
137   // Clears the list by freeing the storage memory. If you want to keep the
138   // memory, use Rewind(0) instead. Be aware, that even if T is a
139   // pointer type, clearing the list doesn't delete the entries.
140   V8_INLINE void Clear(Zone* zone);
141 
142   // Clears the list but unlike Clear(), it doesn't free the storage memory.
143   // It's useful when the whole zone containing the backing store will be
144   // released but the list will be used further.
DropAndClear()145   V8_INLINE void DropAndClear() {
146     data_ = nullptr;
147     capacity_ = 0;
148     length_ = 0;
149   }
150 
151   // Drops all but the first 'pos' elements from the list.
152   V8_INLINE void Rewind(int pos);
153 
Contains(const T & elm)154   inline bool Contains(const T& elm) const {
155     for (int i = 0; i < length_; i++) {
156       if (data_[i] == elm) return true;
157     }
158     return false;
159   }
160 
161   // Iterate through all list entries, starting at index 0.
162   template <class Visitor>
163   void Iterate(Visitor* visitor);
164 
165   // Sort all list entries (using QuickSort)
166   template <typename CompareFunction>
167   void Sort(CompareFunction cmp);
168   template <typename CompareFunction>
169   void StableSort(CompareFunction cmp, size_t start, size_t length);
170 
171  private:
172   T* data_ = nullptr;
173   int capacity_ = 0;
174   int length_ = 0;
175 
176   // Increase the capacity of a full list, and add an element.
177   // List must be full already.
178   void ResizeAdd(const T& element, Zone* zone);
179 
180   // Inlined implementation of ResizeAdd, shared by inlined and
181   // non-inlined versions of ResizeAdd.
182   void ResizeAddInternal(const T& element, Zone* zone);
183 
184   // Resize the list.
185   void Resize(int new_capacity, Zone* zone);
186 };
187 
188 }  // namespace internal
189 }  // namespace v8
190 
191 #endif  // V8_ZONE_ZONE_LIST_H_
192