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1 //
2 // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
3 // Copyright (C) 2013-2016 LunarG, Inc.
4 // Copyright (C) 2015-2018 Google, Inc.
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions
10 // are met:
11 //
12 //    Redistributions of source code must retain the above copyright
13 //    notice, this list of conditions and the following disclaimer.
14 //
15 //    Redistributions in binary form must reproduce the above
16 //    copyright notice, this list of conditions and the following
17 //    disclaimer in the documentation and/or other materials provided
18 //    with the distribution.
19 //
20 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
21 //    contributors may be used to endorse or promote products derived
22 //    from this software without specific prior written permission.
23 //
24 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
26 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
27 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
28 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
29 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
30 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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32 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
33 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
34 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
35 // POSSIBILITY OF SUCH DAMAGE.
36 //
37 #ifndef _COMPILER_INTERFACE_INCLUDED_
38 #define _COMPILER_INTERFACE_INCLUDED_
39 
40 #include "../Include/ResourceLimits.h"
41 #include "../MachineIndependent/Versions.h"
42 
43 #include <cstring>
44 #include <vector>
45 
46 #ifdef _WIN32
47     #define C_DECL __cdecl
48 #else
49     #define C_DECL
50 #endif
51 
52 #ifdef GLSLANG_IS_SHARED_LIBRARY
53     #ifdef _WIN32
54         #ifdef GLSLANG_EXPORTING
55             #define GLSLANG_EXPORT __declspec(dllexport)
56         #else
57             #define GLSLANG_EXPORT __declspec(dllimport)
58         #endif
59     #elif __GNUC__ >= 4
60         #define GLSLANG_EXPORT __attribute__((visibility("default")))
61     #endif
62 #endif // GLSLANG_IS_SHARED_LIBRARY
63 
64 #ifndef GLSLANG_EXPORT
65 #define GLSLANG_EXPORT
66 #endif
67 
68 //
69 // This is the platform independent interface between an OGL driver
70 // and the shading language compiler/linker.
71 //
72 
73 #ifdef __cplusplus
74     extern "C" {
75 #endif
76 
77 //
78 // Call before doing any other compiler/linker operations.
79 //
80 // (Call once per process, not once per thread.)
81 //
82 GLSLANG_EXPORT int ShInitialize();
83 
84 //
85 // Call this at process shutdown to clean up memory.
86 //
87 GLSLANG_EXPORT int ShFinalize();
88 
89 //
90 // Types of languages the compiler can consume.
91 //
92 typedef enum {
93     EShLangVertex,
94     EShLangTessControl,
95     EShLangTessEvaluation,
96     EShLangGeometry,
97     EShLangFragment,
98     EShLangCompute,
99     EShLangRayGen,
100     EShLangRayGenNV = EShLangRayGen,
101     EShLangIntersect,
102     EShLangIntersectNV = EShLangIntersect,
103     EShLangAnyHit,
104     EShLangAnyHitNV = EShLangAnyHit,
105     EShLangClosestHit,
106     EShLangClosestHitNV = EShLangClosestHit,
107     EShLangMiss,
108     EShLangMissNV = EShLangMiss,
109     EShLangCallable,
110     EShLangCallableNV = EShLangCallable,
111     EShLangTask,
112     EShLangTaskNV = EShLangTask,
113     EShLangMesh,
114     EShLangMeshNV = EShLangMesh,
115     LAST_ELEMENT_MARKER(EShLangCount),
116 } EShLanguage;         // would be better as stage, but this is ancient now
117 
118 typedef enum : unsigned {
119     EShLangVertexMask         = (1 << EShLangVertex),
120     EShLangTessControlMask    = (1 << EShLangTessControl),
121     EShLangTessEvaluationMask = (1 << EShLangTessEvaluation),
122     EShLangGeometryMask       = (1 << EShLangGeometry),
123     EShLangFragmentMask       = (1 << EShLangFragment),
124     EShLangComputeMask        = (1 << EShLangCompute),
125     EShLangRayGenMask         = (1 << EShLangRayGen),
126     EShLangRayGenNVMask       = EShLangRayGenMask,
127     EShLangIntersectMask      = (1 << EShLangIntersect),
128     EShLangIntersectNVMask    = EShLangIntersectMask,
129     EShLangAnyHitMask         = (1 << EShLangAnyHit),
130     EShLangAnyHitNVMask       = EShLangAnyHitMask,
131     EShLangClosestHitMask     = (1 << EShLangClosestHit),
132     EShLangClosestHitNVMask   = EShLangClosestHitMask,
133     EShLangMissMask           = (1 << EShLangMiss),
134     EShLangMissNVMask         = EShLangMissMask,
135     EShLangCallableMask       = (1 << EShLangCallable),
136     EShLangCallableNVMask     = EShLangCallableMask,
137     EShLangTaskMask           = (1 << EShLangTask),
138     EShLangTaskNVMask         = EShLangTaskMask,
139     EShLangMeshMask           = (1 << EShLangMesh),
140     EShLangMeshNVMask         = EShLangMeshMask,
141     LAST_ELEMENT_MARKER(EShLanguageMaskCount),
142 } EShLanguageMask;
143 
144 namespace glslang {
145 
146 class TType;
147 
148 typedef enum {
149     EShSourceNone,
150     EShSourceGlsl,               // GLSL, includes ESSL (OpenGL ES GLSL)
151     EShSourceHlsl,               // HLSL
152     LAST_ELEMENT_MARKER(EShSourceCount),
153 } EShSource;                     // if EShLanguage were EShStage, this could be EShLanguage instead
154 
155 typedef enum {
156     EShClientNone,               // use when there is no client, e.g. for validation
157     EShClientVulkan,             // as GLSL dialect, specifies KHR_vulkan_glsl extension
158     EShClientOpenGL,             // as GLSL dialect, specifies ARB_gl_spirv extension
159     LAST_ELEMENT_MARKER(EShClientCount),
160 } EShClient;
161 
162 typedef enum {
163     EShTargetNone,
164     EShTargetSpv,                 // SPIR-V (preferred spelling)
165     EshTargetSpv = EShTargetSpv,  // legacy spelling
166     LAST_ELEMENT_MARKER(EShTargetCount),
167 } EShTargetLanguage;
168 
169 typedef enum {
170     EShTargetVulkan_1_0 = (1 << 22),                  // Vulkan 1.0
171     EShTargetVulkan_1_1 = (1 << 22) | (1 << 12),      // Vulkan 1.1
172     EShTargetVulkan_1_2 = (1 << 22) | (2 << 12),      // Vulkan 1.2
173     EShTargetVulkan_1_3 = (1 << 22) | (3 << 12),      // Vulkan 1.3
174     EShTargetOpenGL_450 = 450,                        // OpenGL
175     LAST_ELEMENT_MARKER(EShTargetClientVersionCount = 5),
176 } EShTargetClientVersion;
177 
178 typedef EShTargetClientVersion EshTargetClientVersion;
179 
180 typedef enum {
181     EShTargetSpv_1_0 = (1 << 16),                     // SPIR-V 1.0
182     EShTargetSpv_1_1 = (1 << 16) | (1 << 8),          // SPIR-V 1.1
183     EShTargetSpv_1_2 = (1 << 16) | (2 << 8),          // SPIR-V 1.2
184     EShTargetSpv_1_3 = (1 << 16) | (3 << 8),          // SPIR-V 1.3
185     EShTargetSpv_1_4 = (1 << 16) | (4 << 8),          // SPIR-V 1.4
186     EShTargetSpv_1_5 = (1 << 16) | (5 << 8),          // SPIR-V 1.5
187     EShTargetSpv_1_6 = (1 << 16) | (6 << 8),          // SPIR-V 1.6
188     LAST_ELEMENT_MARKER(EShTargetLanguageVersionCount = 7),
189 } EShTargetLanguageVersion;
190 
191 struct TInputLanguage {
192     EShSource languageFamily; // redundant information with other input, this one overrides when not EShSourceNone
193     EShLanguage stage;        // redundant information with other input, this one overrides when not EShSourceNone
194     EShClient dialect;
195     int dialectVersion;       // version of client's language definition, not the client (when not EShClientNone)
196     bool vulkanRulesRelaxed;
197 };
198 
199 struct TClient {
200     EShClient client;
201     EShTargetClientVersion version;   // version of client itself (not the client's input dialect)
202 };
203 
204 struct TTarget {
205     EShTargetLanguage language;
206     EShTargetLanguageVersion version; // version to target, if SPIR-V, defined by "word 1" of the SPIR-V header
207     bool hlslFunctionality1;          // can target hlsl_functionality1 extension(s)
208 };
209 
210 // All source/client/target versions and settings.
211 // Can override previous methods of setting, when items are set here.
212 // Expected to grow, as more are added, rather than growing parameter lists.
213 struct TEnvironment {
214     TInputLanguage input;     // definition of the input language
215     TClient client;           // what client is the overall compilation being done for?
216     TTarget target;           // what to generate
217 };
218 
219 GLSLANG_EXPORT const char* StageName(EShLanguage);
220 
221 } // end namespace glslang
222 
223 //
224 // Types of output the linker will create.
225 //
226 typedef enum {
227     EShExVertexFragment,
228     EShExFragment
229 } EShExecutable;
230 
231 //
232 // Optimization level for the compiler.
233 //
234 typedef enum {
235     EShOptNoGeneration,
236     EShOptNone,
237     EShOptSimple,       // Optimizations that can be done quickly
238     EShOptFull,         // Optimizations that will take more time
239     LAST_ELEMENT_MARKER(EshOptLevelCount),
240 } EShOptimizationLevel;
241 
242 //
243 // Texture and Sampler transformation mode.
244 //
245 typedef enum {
246     EShTexSampTransKeep,   // keep textures and samplers as is (default)
247     EShTexSampTransUpgradeTextureRemoveSampler,  // change texture w/o embeded sampler into sampled texture and throw away all samplers
248     LAST_ELEMENT_MARKER(EShTexSampTransCount),
249 } EShTextureSamplerTransformMode;
250 
251 //
252 // Message choices for what errors and warnings are given.
253 //
254 enum EShMessages : unsigned {
255     EShMsgDefault          = 0,         // default is to give all required errors and extra warnings
256     EShMsgRelaxedErrors    = (1 << 0),  // be liberal in accepting input
257     EShMsgSuppressWarnings = (1 << 1),  // suppress all warnings, except those required by the specification
258     EShMsgAST              = (1 << 2),  // print the AST intermediate representation
259     EShMsgSpvRules         = (1 << 3),  // issue messages for SPIR-V generation
260     EShMsgVulkanRules      = (1 << 4),  // issue messages for Vulkan-requirements of GLSL for SPIR-V
261     EShMsgOnlyPreprocessor = (1 << 5),  // only print out errors produced by the preprocessor
262     EShMsgReadHlsl         = (1 << 6),  // use HLSL parsing rules and semantics
263     EShMsgCascadingErrors  = (1 << 7),  // get cascading errors; risks error-recovery issues, instead of an early exit
264     EShMsgKeepUncalled     = (1 << 8),  // for testing, don't eliminate uncalled functions
265     EShMsgHlslOffsets      = (1 << 9),  // allow block offsets to follow HLSL rules instead of GLSL rules
266     EShMsgDebugInfo        = (1 << 10), // save debug information
267     EShMsgHlslEnable16BitTypes  = (1 << 11), // enable use of 16-bit types in SPIR-V for HLSL
268     EShMsgHlslLegalization  = (1 << 12), // enable HLSL Legalization messages
269     EShMsgHlslDX9Compatible = (1 << 13), // enable HLSL DX9 compatible mode (for samplers and semantics)
270     EShMsgBuiltinSymbolTable = (1 << 14), // print the builtin symbol table
271     EShMsgEnhanced         = (1 << 15), // enhanced message readability
272     LAST_ELEMENT_MARKER(EShMsgCount),
273 };
274 
275 //
276 // Options for building reflection
277 //
278 typedef enum {
279     EShReflectionDefault            = 0,        // default is original behaviour before options were added
280     EShReflectionStrictArraySuffix  = (1 << 0), // reflection will follow stricter rules for array-of-structs suffixes
281     EShReflectionBasicArraySuffix   = (1 << 1), // arrays of basic types will be appended with [0] as in GL reflection
282     EShReflectionIntermediateIO     = (1 << 2), // reflect inputs and outputs to program, even with no vertex shader
283     EShReflectionSeparateBuffers    = (1 << 3), // buffer variables and buffer blocks are reflected separately
284     EShReflectionAllBlockVariables  = (1 << 4), // reflect all variables in blocks, even if they are inactive
285     EShReflectionUnwrapIOBlocks     = (1 << 5), // unwrap input/output blocks the same as with uniform blocks
286     EShReflectionAllIOVariables     = (1 << 6), // reflect all input/output variables, even if they are inactive
287     EShReflectionSharedStd140SSBO   = (1 << 7), // Apply std140/shared rules for ubo to ssbo
288     EShReflectionSharedStd140UBO    = (1 << 8), // Apply std140/shared rules for ubo to ssbo
289     LAST_ELEMENT_MARKER(EShReflectionCount),
290 } EShReflectionOptions;
291 
292 //
293 // Build a table for bindings.  This can be used for locating
294 // attributes, uniforms, globals, etc., as needed.
295 //
296 typedef struct {
297     const char* name;
298     int binding;
299 } ShBinding;
300 
301 typedef struct {
302     int numBindings;
303     ShBinding* bindings;  // array of bindings
304 } ShBindingTable;
305 
306 //
307 // ShHandle held by but opaque to the driver.  It is allocated,
308 // managed, and de-allocated by the compiler/linker. Its contents
309 // are defined by and used by the compiler and linker.  For example,
310 // symbol table information and object code passed from the compiler
311 // to the linker can be stored where ShHandle points.
312 //
313 // If handle creation fails, 0 will be returned.
314 //
315 typedef void* ShHandle;
316 
317 //
318 // Driver calls these to create and destroy compiler/linker
319 // objects.
320 //
321 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int /*debugOptions unused*/); // one per shader
322 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int /*debugOptions unused*/); // one per shader pair
323 GLSLANG_EXPORT ShHandle ShConstructUniformMap();                 // one per uniform namespace (currently entire program object)
324 GLSLANG_EXPORT void ShDestruct(ShHandle);
325 
326 //
327 // The return value of ShCompile is boolean, non-zero indicating
328 // success.
329 //
330 // The info-log should be written by ShCompile into
331 // ShHandle, so it can answer future queries.
332 //
333 GLSLANG_EXPORT int ShCompile(const ShHandle, const char* const shaderStrings[], const int numStrings,
334                              const int* lengths, const EShOptimizationLevel, const TBuiltInResource* resources,
335                              int,                      // debugOptions unused
336                              int defaultVersion = 110, // use 100 for ES environment, overridden by #version in shader
337                              bool forwardCompatible = false,      // give errors for use of deprecated features
338                              EShMessages messages = EShMsgDefault // warnings and errors
339 );
340 
341 GLSLANG_EXPORT int ShLinkExt(
342     const ShHandle,               // linker object
343     const ShHandle h[],           // compiler objects to link together
344     const int numHandles);
345 
346 //
347 // ShSetEncrpytionMethod is a place-holder for specifying
348 // how source code is encrypted.
349 //
350 GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle);
351 
352 //
353 // All the following return 0 if the information is not
354 // available in the object passed down, or the object is bad.
355 //
356 GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle);
357 GLSLANG_EXPORT const void* ShGetExecutable(const ShHandle);
358 GLSLANG_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*);   // to detect user aliasing
359 GLSLANG_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*);     // to force any physical mappings
360 //
361 // Tell the linker to never assign a vertex attribute to this list of physical attributes
362 //
363 GLSLANG_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
364 
365 //
366 // Returns the location ID of the named uniform.
367 // Returns -1 if error.
368 //
369 GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
370 
371 #ifdef __cplusplus
372     }  // end extern "C"
373 #endif
374 
375 ////////////////////////////////////////////////////////////////////////////////////////////
376 //
377 // Deferred-Lowering C++ Interface
378 // -----------------------------------
379 //
380 // Below is a new alternate C++ interface, which deprecates the above
381 // opaque handle-based interface.
382 //
383 // The below is further designed to handle multiple compilation units per stage, where
384 // the intermediate results, including the parse tree, are preserved until link time,
385 // rather than the above interface which is designed to have each compilation unit
386 // lowered at compile time.  In the above model, linking occurs on the lowered results,
387 // whereas in this model intra-stage linking can occur at the parse tree
388 // (treeRoot in TIntermediate) level, and then a full stage can be lowered.
389 //
390 
391 #include <list>
392 #include <string>
393 #include <utility>
394 
395 class TCompiler;
396 class TInfoSink;
397 
398 namespace glslang {
399 
400 struct Version {
401     int major;
402     int minor;
403     int patch;
404     const char* flavor;
405 };
406 
407 GLSLANG_EXPORT Version GetVersion();
408 GLSLANG_EXPORT const char* GetEsslVersionString();
409 GLSLANG_EXPORT const char* GetGlslVersionString();
410 GLSLANG_EXPORT int GetKhronosToolId();
411 
412 class TIntermediate;
413 class TProgram;
414 class TPoolAllocator;
415 
416 // Call this exactly once per process before using anything else
417 GLSLANG_EXPORT bool InitializeProcess();
418 
419 // Call once per process to tear down everything
420 GLSLANG_EXPORT void FinalizeProcess();
421 
422 // Resource type for IO resolver
423 enum TResourceType {
424     EResSampler,
425     EResTexture,
426     EResImage,
427     EResUbo,
428     EResSsbo,
429     EResUav,
430     EResCount
431 };
432 
433 enum TBlockStorageClass
434 {
435     EbsUniform = 0,
436     EbsStorageBuffer,
437     EbsPushConstant,
438     EbsNone,    // not a uniform or buffer variable
439     EbsCount,
440 };
441 
442 // Make one TShader per shader that you will link into a program. Then
443 //  - provide the shader through setStrings() or setStringsWithLengths()
444 //  - optionally call setEnv*(), see below for more detail
445 //  - optionally use setPreamble() to set a special shader string that will be
446 //    processed before all others but won't affect the validity of #version
447 //  - optionally call addProcesses() for each setting/transform,
448 //    see comment for class TProcesses
449 //  - call parse(): source language and target environment must be selected
450 //    either by correct setting of EShMessages sent to parse(), or by
451 //    explicitly calling setEnv*()
452 //  - query the info logs
453 //
454 // N.B.: Does not yet support having the same TShader instance being linked into
455 // multiple programs.
456 //
457 // N.B.: Destruct a linked program *before* destructing the shaders linked into it.
458 //
459 class TShader {
460 public:
461     GLSLANG_EXPORT explicit TShader(EShLanguage);
462     GLSLANG_EXPORT virtual ~TShader();
463     GLSLANG_EXPORT void setStrings(const char* const* s, int n);
464     GLSLANG_EXPORT void setStringsWithLengths(
465         const char* const* s, const int* l, int n);
466     GLSLANG_EXPORT void setStringsWithLengthsAndNames(
467         const char* const* s, const int* l, const char* const* names, int n);
setPreamble(const char * s)468     void setPreamble(const char* s) { preamble = s; }
469     GLSLANG_EXPORT void setEntryPoint(const char* entryPoint);
470     GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName);
471     GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
472     GLSLANG_EXPORT void setUniqueId(unsigned long long id);
473     GLSLANG_EXPORT void setOverrideVersion(int version);
474     GLSLANG_EXPORT void setDebugInfo(bool debugInfo);
475 
476     // IO resolver binding data: see comments in ShaderLang.cpp
477     GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
478     GLSLANG_EXPORT void setShiftSamplerBinding(unsigned int base);  // DEPRECATED: use setShiftBinding
479     GLSLANG_EXPORT void setShiftTextureBinding(unsigned int base);  // DEPRECATED: use setShiftBinding
480     GLSLANG_EXPORT void setShiftImageBinding(unsigned int base);    // DEPRECATED: use setShiftBinding
481     GLSLANG_EXPORT void setShiftUboBinding(unsigned int base);      // DEPRECATED: use setShiftBinding
482     GLSLANG_EXPORT void setShiftUavBinding(unsigned int base);      // DEPRECATED: use setShiftBinding
483     GLSLANG_EXPORT void setShiftCbufferBinding(unsigned int base);  // synonym for setShiftUboBinding
484     GLSLANG_EXPORT void setShiftSsboBinding(unsigned int base);     // DEPRECATED: use setShiftBinding
485     GLSLANG_EXPORT void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
486     GLSLANG_EXPORT void setResourceSetBinding(const std::vector<std::string>& base);
487     GLSLANG_EXPORT void setAutoMapBindings(bool map);
488     GLSLANG_EXPORT void setAutoMapLocations(bool map);
489     GLSLANG_EXPORT void addUniformLocationOverride(const char* name, int loc);
490     GLSLANG_EXPORT void setUniformLocationBase(int base);
491     GLSLANG_EXPORT void setInvertY(bool invert);
492     GLSLANG_EXPORT void setDxPositionW(bool dxPosW);
493     GLSLANG_EXPORT void setEnhancedMsgs();
494 #ifdef ENABLE_HLSL
495     GLSLANG_EXPORT void setHlslIoMapping(bool hlslIoMap);
496     GLSLANG_EXPORT void setFlattenUniformArrays(bool flatten);
497 #endif
498     GLSLANG_EXPORT void setNoStorageFormat(bool useUnknownFormat);
499     GLSLANG_EXPORT void setNanMinMaxClamp(bool nanMinMaxClamp);
500     GLSLANG_EXPORT void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
501     GLSLANG_EXPORT void addBlockStorageOverride(const char* nameStr, glslang::TBlockStorageClass backing);
502 
503     GLSLANG_EXPORT void setGlobalUniformBlockName(const char* name);
504     GLSLANG_EXPORT void setAtomicCounterBlockName(const char* name);
505     GLSLANG_EXPORT void setGlobalUniformSet(unsigned int set);
506     GLSLANG_EXPORT void setGlobalUniformBinding(unsigned int binding);
507     GLSLANG_EXPORT void setAtomicCounterBlockSet(unsigned int set);
508     GLSLANG_EXPORT void setAtomicCounterBlockBinding(unsigned int binding);
509 
510     // For setting up the environment (cleared to nothingness in the constructor).
511     // These must be called so that parsing is done for the right source language and
512     // target environment, either indirectly through TranslateEnvironment() based on
513     // EShMessages et. al., or directly by the user.
514     //
515     // setEnvInput:    The input source language and stage. If generating code for a
516     //                 specific client, the input client semantics to use and the
517     //                 version of that client's input semantics to use, otherwise
518     //                 use EShClientNone and version of 0, e.g. for validation mode.
519     //                 Note 'version' does not describe the target environment,
520     //                 just the version of the source dialect to compile under.
521     //                 For example, to choose the Vulkan dialect of GLSL defined by
522     //                 version 100 of the KHR_vulkan_glsl extension: lang = EShSourceGlsl,
523     //                 dialect = EShClientVulkan, and version = 100.
524     //
525     //                 See the definitions of TEnvironment, EShSource, EShLanguage,
526     //                 and EShClient for choices and more detail.
527     //
528     // setEnvClient:   The client that will be hosting the execution, and its version.
529     //                 Note 'version' is not the version of the languages involved, but
530     //                 the version of the client environment.
531     //                 Use EShClientNone and version of 0 if there is no client, e.g.
532     //                 for validation mode.
533     //
534     //                 See EShTargetClientVersion for choices.
535     //
536     // setEnvTarget:   The language to translate to when generating code, and that
537     //                 language's version.
538     //                 Use EShTargetNone and version of 0 if there is no client, e.g.
539     //                 for validation mode.
540     //
setEnvInput(EShSource lang,EShLanguage envStage,EShClient client,int version)541     void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version)
542     {
543         environment.input.languageFamily = lang;
544         environment.input.stage = envStage;
545         environment.input.dialect = client;
546         environment.input.dialectVersion = version;
547     }
setEnvClient(EShClient client,EShTargetClientVersion version)548     void setEnvClient(EShClient client, EShTargetClientVersion version)
549     {
550         environment.client.client = client;
551         environment.client.version = version;
552     }
setEnvTarget(EShTargetLanguage lang,EShTargetLanguageVersion version)553     void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version)
554     {
555         environment.target.language = lang;
556         environment.target.version = version;
557     }
558 
getStrings(const char * const * & s,int & n)559     void getStrings(const char* const* &s, int& n) { s = strings; n = numStrings; }
560 
561 #ifdef ENABLE_HLSL
setEnvTargetHlslFunctionality1()562     void setEnvTargetHlslFunctionality1() { environment.target.hlslFunctionality1 = true; }
getEnvTargetHlslFunctionality1()563     bool getEnvTargetHlslFunctionality1() const { return environment.target.hlslFunctionality1; }
564 #else
getEnvTargetHlslFunctionality1()565     bool getEnvTargetHlslFunctionality1() const { return false; }
566 #endif
567 
setEnvInputVulkanRulesRelaxed()568     void setEnvInputVulkanRulesRelaxed() { environment.input.vulkanRulesRelaxed = true; }
getEnvInputVulkanRulesRelaxed()569     bool getEnvInputVulkanRulesRelaxed() const { return environment.input.vulkanRulesRelaxed; }
570 
setCompileOnly()571     void setCompileOnly() { compileOnly = true; }
getCompileOnly()572     bool getCompileOnly() const { return compileOnly; }
573 
574     // Interface to #include handlers.
575     //
576     // To support #include, a client of Glslang does the following:
577     // 1. Call setStringsWithNames to set the source strings and associated
578     //    names.  For example, the names could be the names of the files
579     //    containing the shader sources.
580     // 2. Call parse with an Includer.
581     //
582     // When the Glslang parser encounters an #include directive, it calls
583     // the Includer's include method with the requested include name
584     // together with the current string name.  The returned IncludeResult
585     // contains the fully resolved name of the included source, together
586     // with the source text that should replace the #include directive
587     // in the source stream.  After parsing that source, Glslang will
588     // release the IncludeResult object.
589     class Includer {
590     public:
591         // An IncludeResult contains the resolved name and content of a source
592         // inclusion.
593         struct IncludeResult {
IncludeResultIncludeResult594             IncludeResult(const std::string& headerName, const char* const headerData, const size_t headerLength, void* userData) :
595                 headerName(headerName), headerData(headerData), headerLength(headerLength), userData(userData) { }
596             // For a successful inclusion, the fully resolved name of the requested
597             // include.  For example, in a file system-based includer, full resolution
598             // should convert a relative path name into an absolute path name.
599             // For a failed inclusion, this is an empty string.
600             const std::string headerName;
601             // The content and byte length of the requested inclusion.  The
602             // Includer producing this IncludeResult retains ownership of the
603             // storage.
604             // For a failed inclusion, the header
605             // field points to a string containing error details.
606             const char* const headerData;
607             const size_t headerLength;
608             // Include resolver's context.
609             void* userData;
610         protected:
611             IncludeResult& operator=(const IncludeResult&);
612             IncludeResult();
613         };
614 
615         // For both include methods below:
616         //
617         // Resolves an inclusion request by name, current source name,
618         // and include depth.
619         // On success, returns an IncludeResult containing the resolved name
620         // and content of the include.
621         // On failure, returns a nullptr, or an IncludeResult
622         // with an empty string for the headerName and error details in the
623         // header field.
624         // The Includer retains ownership of the contents
625         // of the returned IncludeResult value, and those contents must
626         // remain valid until the releaseInclude method is called on that
627         // IncludeResult object.
628         //
629         // Note "local" vs. "system" is not an "either/or": "local" is an
630         // extra thing to do over "system". Both might get called, as per
631         // the C++ specification.
632 
633         // For the "system" or <>-style includes; search the "system" paths.
includeSystem(const char *,const char *,size_t)634         virtual IncludeResult* includeSystem(const char* /*headerName*/,
635                                              const char* /*includerName*/,
636                                              size_t /*inclusionDepth*/) { return nullptr; }
637 
638         // For the "local"-only aspect of a "" include. Should not search in the
639         // "system" paths, because on returning a failure, the parser will
640         // call includeSystem() to look in the "system" locations.
includeLocal(const char *,const char *,size_t)641         virtual IncludeResult* includeLocal(const char* /*headerName*/,
642                                             const char* /*includerName*/,
643                                             size_t /*inclusionDepth*/) { return nullptr; }
644 
645         // Signals that the parser will no longer use the contents of the
646         // specified IncludeResult.
647         virtual void releaseInclude(IncludeResult*) = 0;
~Includer()648         virtual ~Includer() {}
649     };
650 
651     // Fail all Includer searches
652     class ForbidIncluder : public Includer {
653     public:
releaseInclude(IncludeResult *)654         virtual void releaseInclude(IncludeResult*) override { }
655     };
656 
657     GLSLANG_EXPORT bool parse(
658         const TBuiltInResource*, int defaultVersion, EProfile defaultProfile,
659         bool forceDefaultVersionAndProfile, bool forwardCompatible,
660         EShMessages, Includer&);
661 
parse(const TBuiltInResource * res,int defaultVersion,EProfile defaultProfile,bool forceDefaultVersionAndProfile,bool forwardCompatible,EShMessages messages)662     bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
663                bool forwardCompatible, EShMessages messages)
664     {
665         TShader::ForbidIncluder includer;
666         return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer);
667     }
668 
669     // Equivalent to parse() without a default profile and without forcing defaults.
parse(const TBuiltInResource * builtInResources,int defaultVersion,bool forwardCompatible,EShMessages messages)670     bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
671     {
672         return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
673     }
674 
parse(const TBuiltInResource * builtInResources,int defaultVersion,bool forwardCompatible,EShMessages messages,Includer & includer)675     bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages,
676                Includer& includer)
677     {
678         return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
679     }
680 
681     // NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
682     // is not an officially supported or fully working path.
683     GLSLANG_EXPORT bool preprocess(
684         const TBuiltInResource* builtInResources, int defaultVersion,
685         EProfile defaultProfile, bool forceDefaultVersionAndProfile,
686         bool forwardCompatible, EShMessages message, std::string* outputString,
687         Includer& includer);
688 
689     GLSLANG_EXPORT const char* getInfoLog();
690     GLSLANG_EXPORT const char* getInfoDebugLog();
getStage()691     EShLanguage getStage() const { return stage; }
getIntermediate()692     TIntermediate* getIntermediate() const { return intermediate; }
693 
694 protected:
695     TPoolAllocator* pool;
696     EShLanguage stage;
697     TCompiler* compiler;
698     TIntermediate* intermediate;
699     TInfoSink* infoSink;
700     // strings and lengths follow the standard for glShaderSource:
701     //     strings is an array of numStrings pointers to string data.
702     //     lengths can be null, but if not it is an array of numStrings
703     //         integers containing the length of the associated strings.
704     //         if lengths is null or lengths[n] < 0  the associated strings[n] is
705     //         assumed to be null-terminated.
706     // stringNames is the optional names for all the strings. If stringNames
707     // is null, then none of the strings has name. If a certain element in
708     // stringNames is null, then the corresponding string does not have name.
709     const char* const* strings;      // explicit code to compile, see previous comment
710     const int* lengths;
711     const char* const* stringNames;
712     int numStrings;                  // size of the above arrays
713     const char* preamble;            // string of implicit code to compile before the explicitly provided code
714 
715     // a function in the source string can be renamed FROM this TO the name given in setEntryPoint.
716     std::string sourceEntryPointName;
717 
718     // overrides #version in shader source or default version if #version isn't present
719     int overrideVersion;
720 
721     TEnvironment environment;
722 
723     // Indicates this shader is meant to be used without linking
724     bool compileOnly = false;
725 
726     friend class TProgram;
727 
728 private:
729     TShader& operator=(TShader&);
730 };
731 
732 //
733 // A reflection database and its interface, consistent with the OpenGL API reflection queries.
734 //
735 
736 // Data needed for just a single object at the granularity exchanged by the reflection API
737 class TObjectReflection {
738 public:
739     GLSLANG_EXPORT TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex);
740 
getType()741     const TType* getType() const { return type; }
742     GLSLANG_EXPORT int getBinding() const;
743     GLSLANG_EXPORT void dump() const;
badReflection()744     static TObjectReflection badReflection() { return TObjectReflection(); }
745 
746     std::string name;
747     int offset;
748     int glDefineType;
749     int size;                   // data size in bytes for a block, array size for a (non-block) object that's an array
750     int index;
751     int counterIndex;
752     int numMembers;
753     int arrayStride;            // stride of an array variable
754     int topLevelArraySize;      // size of the top-level variable in a storage buffer member
755     int topLevelArrayStride;    // stride of the top-level variable in a storage buffer member
756     EShLanguageMask stages;
757 
758 protected:
TObjectReflection()759     TObjectReflection()
760         : offset(-1), glDefineType(-1), size(-1), index(-1), counterIndex(-1), numMembers(-1), arrayStride(0),
761           topLevelArrayStride(0), stages(EShLanguageMask(0)), type(nullptr)
762     {
763     }
764 
765     const TType* type;
766 };
767 
768 class  TReflection;
769 class  TIoMapper;
770 struct TVarEntryInfo;
771 
772 // Allows to customize the binding layout after linking.
773 // All used uniform variables will invoke at least validateBinding.
774 // If validateBinding returned true then the other resolveBinding,
775 // resolveSet, and resolveLocation are invoked to resolve the binding
776 // and descriptor set index respectively.
777 //
778 // Invocations happen in a particular order:
779 // 1) all shader inputs
780 // 2) all shader outputs
781 // 3) all uniforms with binding and set already defined
782 // 4) all uniforms with binding but no set defined
783 // 5) all uniforms with set but no binding defined
784 // 6) all uniforms with no binding and no set defined
785 //
786 // mapIO will use this resolver in two phases. The first
787 // phase is a notification phase, calling the corresponging
788 // notifiy callbacks, this phase ends with a call to endNotifications.
789 // Phase two starts directly after the call to endNotifications
790 // and calls all other callbacks to validate and to get the
791 // bindings, sets, locations, component and color indices.
792 //
793 // NOTE: that still limit checks are applied to bindings and sets
794 // and may result in an error.
795 class TIoMapResolver
796 {
797 public:
~TIoMapResolver()798     virtual ~TIoMapResolver() {}
799 
800     // Should return true if the resulting/current binding would be okay.
801     // Basic idea is to do aliasing binding checks with this.
802     virtual bool validateBinding(EShLanguage stage, TVarEntryInfo& ent) = 0;
803     // Should return a value >= 0 if the current binding should be overridden.
804     // Return -1 if the current binding (including no binding) should be kept.
805     virtual int resolveBinding(EShLanguage stage, TVarEntryInfo& ent) = 0;
806     // Should return a value >= 0 if the current set should be overridden.
807     // Return -1 if the current set (including no set) should be kept.
808     virtual int resolveSet(EShLanguage stage, TVarEntryInfo& ent) = 0;
809     // Should return a value >= 0 if the current location should be overridden.
810     // Return -1 if the current location (including no location) should be kept.
811     virtual int resolveUniformLocation(EShLanguage stage, TVarEntryInfo& ent) = 0;
812     // Should return true if the resulting/current setup would be okay.
813     // Basic idea is to do aliasing checks and reject invalid semantic names.
814     virtual bool validateInOut(EShLanguage stage, TVarEntryInfo& ent) = 0;
815     // Should return a value >= 0 if the current location should be overridden.
816     // Return -1 if the current location (including no location) should be kept.
817     virtual int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) = 0;
818     // Should return a value >= 0 if the current component index should be overridden.
819     // Return -1 if the current component index (including no index) should be kept.
820     virtual int resolveInOutComponent(EShLanguage stage, TVarEntryInfo& ent) = 0;
821     // Should return a value >= 0 if the current color index should be overridden.
822     // Return -1 if the current color index (including no index) should be kept.
823     virtual int resolveInOutIndex(EShLanguage stage, TVarEntryInfo& ent) = 0;
824     // Notification of a uniform variable
825     virtual void notifyBinding(EShLanguage stage, TVarEntryInfo& ent) = 0;
826     // Notification of a in or out variable
827     virtual void notifyInOut(EShLanguage stage, TVarEntryInfo& ent) = 0;
828     // Called by mapIO when it starts its notify pass for the given stage
829     virtual void beginNotifications(EShLanguage stage) = 0;
830     // Called by mapIO when it has finished the notify pass
831     virtual void endNotifications(EShLanguage stage) = 0;
832     // Called by mipIO when it starts its resolve pass for the given stage
833     virtual void beginResolve(EShLanguage stage) = 0;
834     // Called by mapIO when it has finished the resolve pass
835     virtual void endResolve(EShLanguage stage) = 0;
836     // Called by mapIO when it starts its symbol collect for teh given stage
837     virtual void beginCollect(EShLanguage stage) = 0;
838     // Called by mapIO when it has finished the symbol collect
839     virtual void endCollect(EShLanguage stage) = 0;
840     // Called by TSlotCollector to resolve storage locations or bindings
841     virtual void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0;
842     // Called by TSlotCollector to resolve resource locations or bindings
843     virtual void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0;
844     // Called by mapIO.addStage to set shader stage mask to mark a stage be added to this pipeline
845     virtual void addStage(EShLanguage stage, TIntermediate& stageIntermediate) = 0;
846 };
847 
848 // Make one TProgram per set of shaders that will get linked together.  Add all
849 // the shaders that are to be linked together.  After calling shader.parse()
850 // for all shaders, call link().
851 //
852 // N.B.: Destruct a linked program *before* destructing the shaders linked into it.
853 //
854 class TProgram {
855 public:
856     GLSLANG_EXPORT TProgram();
857     GLSLANG_EXPORT virtual ~TProgram();
addShader(TShader * shader)858     void addShader(TShader* shader) { stages[shader->stage].push_back(shader); }
getShaders(EShLanguage stage)859     std::list<TShader*>& getShaders(EShLanguage stage) { return stages[stage]; }
860     // Link Validation interface
861     GLSLANG_EXPORT bool link(EShMessages);
862     GLSLANG_EXPORT const char* getInfoLog();
863     GLSLANG_EXPORT const char* getInfoDebugLog();
864 
getIntermediate(EShLanguage stage)865     TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; }
866 
867     // Reflection Interface
868 
869     // call first, to do liveness analysis, index mapping, etc.; returns false on failure
870     GLSLANG_EXPORT bool buildReflection(int opts = EShReflectionDefault);
871     GLSLANG_EXPORT unsigned getLocalSize(int dim) const;                  // return dim'th local size
872     GLSLANG_EXPORT int getReflectionIndex(const char *name) const;
873     GLSLANG_EXPORT int getReflectionPipeIOIndex(const char* name, const bool inOrOut) const;
874     GLSLANG_EXPORT int getNumUniformVariables() const;
875     GLSLANG_EXPORT const TObjectReflection& getUniform(int index) const;
876     GLSLANG_EXPORT int getNumUniformBlocks() const;
877     GLSLANG_EXPORT const TObjectReflection& getUniformBlock(int index) const;
878     GLSLANG_EXPORT int getNumPipeInputs() const;
879     GLSLANG_EXPORT const TObjectReflection& getPipeInput(int index) const;
880     GLSLANG_EXPORT int getNumPipeOutputs() const;
881     GLSLANG_EXPORT const TObjectReflection& getPipeOutput(int index) const;
882     GLSLANG_EXPORT int getNumBufferVariables() const;
883     GLSLANG_EXPORT const TObjectReflection& getBufferVariable(int index) const;
884     GLSLANG_EXPORT int getNumBufferBlocks() const;
885     GLSLANG_EXPORT const TObjectReflection& getBufferBlock(int index) const;
886     GLSLANG_EXPORT int getNumAtomicCounters() const;
887     GLSLANG_EXPORT const TObjectReflection& getAtomicCounter(int index) const;
888 
889     // Legacy Reflection Interface - expressed in terms of above interface
890 
891     // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
getNumLiveUniformVariables()892     int getNumLiveUniformVariables() const             { return getNumUniformVariables(); }
893 
894     // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
getNumLiveUniformBlocks()895     int getNumLiveUniformBlocks() const                { return getNumUniformBlocks(); }
896 
897     // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
getNumLiveAttributes()898     int getNumLiveAttributes() const                   { return getNumPipeInputs(); }
899 
900     // can be used for glGetUniformIndices()
getUniformIndex(const char * name)901     int getUniformIndex(const char *name) const        { return getReflectionIndex(name); }
902 
getPipeIOIndex(const char * name,const bool inOrOut)903     int getPipeIOIndex(const char *name, const bool inOrOut) const
904                                                        { return getReflectionPipeIOIndex(name, inOrOut); }
905 
906     // can be used for "name" part of glGetActiveUniform()
getUniformName(int index)907     const char *getUniformName(int index) const        { return getUniform(index).name.c_str(); }
908 
909     // returns the binding number
getUniformBinding(int index)910     int getUniformBinding(int index) const             { return getUniform(index).getBinding(); }
911 
912     // returns Shaders Stages where a Uniform is present
getUniformStages(int index)913     EShLanguageMask getUniformStages(int index) const  { return getUniform(index).stages; }
914 
915     // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
getUniformBlockIndex(int index)916     int getUniformBlockIndex(int index) const          { return getUniform(index).index; }
917 
918     // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
getUniformType(int index)919     int getUniformType(int index) const                { return getUniform(index).glDefineType; }
920 
921     // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
getUniformBufferOffset(int index)922     int getUniformBufferOffset(int index) const        { return getUniform(index).offset; }
923 
924     // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
getUniformArraySize(int index)925     int getUniformArraySize(int index) const           { return getUniform(index).size; }
926 
927     // returns a TType*
getUniformTType(int index)928     const TType *getUniformTType(int index) const      { return getUniform(index).getType(); }
929 
930     // can be used for glGetActiveUniformBlockName()
getUniformBlockName(int index)931     const char *getUniformBlockName(int index) const   { return getUniformBlock(index).name.c_str(); }
932 
933     // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
getUniformBlockSize(int index)934     int getUniformBlockSize(int index) const           { return getUniformBlock(index).size; }
935 
936     // returns the block binding number
getUniformBlockBinding(int index)937     int getUniformBlockBinding(int index) const        { return getUniformBlock(index).getBinding(); }
938 
939     // returns block index of associated counter.
getUniformBlockCounterIndex(int index)940     int getUniformBlockCounterIndex(int index) const   { return getUniformBlock(index).counterIndex; }
941 
942     // returns a TType*
getUniformBlockTType(int index)943     const TType *getUniformBlockTType(int index) const { return getUniformBlock(index).getType(); }
944 
945     // can be used for glGetActiveAttrib()
getAttributeName(int index)946     const char *getAttributeName(int index) const      { return getPipeInput(index).name.c_str(); }
947 
948     // can be used for glGetActiveAttrib()
getAttributeType(int index)949     int getAttributeType(int index) const              { return getPipeInput(index).glDefineType; }
950 
951     // returns a TType*
getAttributeTType(int index)952     const TType *getAttributeTType(int index) const    { return getPipeInput(index).getType(); }
953 
954     GLSLANG_EXPORT void dumpReflection();
955     // I/O mapping: apply base offsets and map live unbound variables
956     // If resolver is not provided it uses the previous approach
957     // and respects auto assignment and offsets.
958     GLSLANG_EXPORT bool mapIO(TIoMapResolver* pResolver = nullptr, TIoMapper* pIoMapper = nullptr);
959 
960 protected:
961     GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages);
962     GLSLANG_EXPORT bool crossStageCheck(EShMessages);
963 
964     TPoolAllocator* pool;
965     std::list<TShader*> stages[EShLangCount];
966     TIntermediate* intermediate[EShLangCount];
967     bool newedIntermediate[EShLangCount];      // track which intermediate were "new" versus reusing a singleton unit in a stage
968     TInfoSink* infoSink;
969     TReflection* reflection;
970     bool linked;
971 
972 private:
973     TProgram(TProgram&);
974     TProgram& operator=(TProgram&);
975 };
976 
977 } // end namespace glslang
978 
979 #endif // _COMPILER_INTERFACE_INCLUDED_
980