Searched defs:FragmentShadingContext (Results 1 – 2 of 2) sorted by relevance
38 struct FragmentShadingContext struct42 …cVec4* varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.43 GenericVec4* const outputArray; //!< Fragment output array44 GenericVec4* const outputArraySrc1; //!< Fragment output array for source 1.45 const int primitiveID; //!< Geometry shader output46 const int numFragmentOutputs; //!< Fragment output count47 const int numSamples; //!< Number of samples48 …t depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values49 FaceType visibleFace; //!< Which face (front or back) is visible
29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* var… in FragmentShadingContext() function in rr::FragmentShadingContext