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Searched defs:FragmentShadingContext (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
DrrShadingContext.hpp38 struct FragmentShadingContext struct
42 …cVec4* varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
43 GenericVec4* const outputArray; //!< Fragment output array
44 GenericVec4* const outputArraySrc1; //!< Fragment output array for source 1.
45 const int primitiveID; //!< Geometry shader output
46 const int numFragmentOutputs; //!< Fragment output count
47 const int numSamples; //!< Number of samples
48 …t depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
49 FaceType visibleFace; //!< Which face (front or back) is visible
DrrShadingContext.cpp29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* var… in FragmentShadingContext() function in rr::FragmentShadingContext