Home
last modified time | relevance | path

Searched defs:GL_ACTIVE_UNIFORM_BLOCKS (Results 1 – 24 of 24) sorted by relevance

/third_party/openGLES/api/GLES3/
Dgl3.h908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl31.h908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl32.h908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/mesa3d/include/GLES3/
Dgl3.h927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl31.h927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl32.h927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl31.h908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl32.h908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl31.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl32.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h697 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwEnums.inl902 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
Dglcorearb.h1450 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dglext.h1337 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/glfw/deps/glad/
Dglad.h1297 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
Dglcorearb.h1450 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dglext.h1337 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/mesa3d/include/GL/
Dglcorearb.h1450 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dglext.h1338 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/third_party/openGLES/api/GL/
Dglcorearb.h1431 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dglext.h1319 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro