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1 /*
2  * Copyright 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25 
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/u_range.h"
29 #include "util/u_threaded_context.h"
30 #include "intel/isl/isl.h"
31 #include "iris_bufmgr.h"
32 
33 struct iris_batch;
34 struct iris_context;
35 struct shader_info;
36 
37 #define IRIS_MAX_MIPLEVELS 15
38 
39 struct iris_format_info {
40    enum isl_format fmt;
41    struct isl_swizzle swizzle;
42 };
43 
44 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE   (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
45 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE  (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
46 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE  (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
47 #define IRIS_RESOURCE_FLAG_BINDLESS_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
48 #define IRIS_RESOURCE_FLAG_DEVICE_MEM       (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
49 
50 /**
51  * Resources represent a GPU buffer object or image (mipmap tree).
52  *
53  * They contain the storage (BO) and layout information (ISL surface).
54  */
55 struct iris_resource {
56    struct threaded_resource base;
57    enum pipe_format internal_format;
58 
59    /**
60     * The ISL surface layout information for this resource.
61     *
62     * This is not filled out for PIPE_BUFFER resources, but is guaranteed
63     * to be zeroed.  Note that this also guarantees that res->surf.tiling
64     * will be ISL_TILING_LINEAR, so it's safe to check that.
65     */
66    struct isl_surf surf;
67 
68    /** Backing storage for the resource */
69    struct iris_bo *bo;
70 
71    /** offset at which data starts in the BO */
72    uint64_t offset;
73 
74    /**
75     * A bitfield of PIPE_BIND_* indicating how this resource was bound
76     * in the past.  Only meaningful for PIPE_BUFFER; used for flushing.
77     */
78    unsigned bind_history;
79 
80    /**
81     * A bitfield of MESA_SHADER_* stages indicating where this resource
82     * was bound.
83     */
84    unsigned bind_stages;
85 
86    /**
87     * For PIPE_BUFFER resources, a range which may contain valid data.
88     *
89     * This is a conservative estimate of what part of the buffer contains
90     * valid data that we have to preserve.  The rest of the buffer is
91     * considered invalid, and we can promote writes to that region to
92     * be unsynchronized writes, avoiding blit copies.
93     */
94    struct util_range valid_buffer_range;
95 
96    /**
97     * Auxiliary buffer information (CCS, MCS, or HiZ).
98     */
99    struct {
100       /** The surface layout for the auxiliary buffer. */
101       struct isl_surf surf;
102 
103       /** The buffer object containing the auxiliary data. */
104       struct iris_bo *bo;
105 
106       /** Offset into 'bo' where the auxiliary surface starts. */
107       uint32_t offset;
108 
109       struct {
110          struct isl_surf surf;
111 
112          /** Offset into 'bo' where the auxiliary surface starts. */
113          uint32_t offset;
114       } extra_aux;
115 
116       /**
117        * When importing resources with a clear color, we may not know the
118        * clear color on the CPU at first.
119        */
120       bool clear_color_unknown;
121 
122       /**
123        * Fast clear color for this surface.  For depth surfaces, the clear
124        * value is stored as a float32 in the red component.
125        *
126        * Do not rely on this value if clear_color_unknown is set.
127        */
128       union isl_color_value clear_color;
129 
130       /** Buffer object containing the indirect clear color.  */
131       struct iris_bo *clear_color_bo;
132 
133       /** Offset into bo where the clear color can be found.  */
134       uint64_t clear_color_offset;
135 
136       /**
137        * \brief The type of auxiliary compression used by this resource.
138        *
139        * This describes the type of auxiliary compression that is intended to
140        * be used by this resource.  An aux usage of ISL_AUX_USAGE_NONE means
141        * that auxiliary compression is permanently disabled.  An aux usage
142        * other than ISL_AUX_USAGE_NONE does not imply that auxiliary
143        * compression will always be enabled for this surface.
144        */
145       enum isl_aux_usage usage;
146 
147       /**
148        * \brief Maps miptree slices to their current aux state.
149        *
150        * This two-dimensional array is indexed as [level][layer] and stores an
151        * aux state for each slice.
152        */
153       enum isl_aux_state **state;
154    } aux;
155 
156    /**
157     * For external surfaces, this is format that was used to create or import
158     * the surface. For internal surfaces, this will always be
159     * PIPE_FORMAT_NONE.
160     */
161    enum pipe_format external_format;
162 
163    /**
164     * For external surfaces, this is DRM format modifier that was used to
165     * create or import the surface.  For internal surfaces, this will always
166     * be DRM_FORMAT_MOD_INVALID.
167     */
168    const struct isl_drm_modifier_info *mod_info;
169 
170    /**
171     * The screen the resource was originally created with, stored for refcounting.
172     */
173    struct pipe_screen *orig_screen;
174 };
175 
176 /**
177  * A simple <resource, offset> tuple for storing a reference to a
178  * piece of state stored in a GPU buffer object.
179  */
180 struct iris_state_ref {
181    struct pipe_resource *res;
182    uint32_t offset;
183 };
184 
185 /**
186  * The SURFACE_STATE descriptors for a resource.
187  */
188 struct iris_surface_state {
189    /**
190     * CPU-side copy of the packed SURFACE_STATE structures, already
191     * aligned so they can be uploaded as a contiguous pile of bytes.
192     *
193     * This can be updated and re-uploaded if (e.g.) addresses need to change.
194     */
195    uint32_t *cpu;
196 
197    /**
198     * A bitfield of ISL_AUX_USAGE_* modes that are present in the surface
199     * states.
200     */
201    unsigned aux_usages;
202 
203    /**
204     * How many states are there?  (Each aux mode has its own state.)
205     */
206    unsigned num_states;
207 
208    /**
209     * Address of the resource (res->bo->address).  Note that "Surface
210     * Base Address" may be offset from this value.
211     */
212    uint64_t bo_address;
213 
214    /** A reference to the GPU buffer holding our uploaded SURFACE_STATE */
215    struct iris_state_ref ref;
216 };
217 
218 /**
219  * Gallium CSO for sampler views (texture views).
220  *
221  * In addition to the normal pipe_resource, this adds an ISL view
222  * which may reinterpret the format or restrict levels/layers.
223  *
224  * These can also be linear texture buffers.
225  */
226 struct iris_sampler_view {
227    struct pipe_sampler_view base;
228    struct isl_view view;
229 
230    union isl_color_value clear_color;
231 
232    /* A short-cut (not a reference) to the actual resource being viewed.
233     * Multi-planar (or depth+stencil) images may have multiple resources
234     * chained together; this skips having to traverse base->texture->*.
235     */
236    struct iris_resource *res;
237 
238    /** The resource (BO) holding our SURFACE_STATE. */
239    struct iris_surface_state surface_state;
240 };
241 
242 /**
243  * Image view representation.
244  */
245 struct iris_image_view {
246    struct pipe_image_view base;
247 
248    /** The resource (BO) holding our SURFACE_STATE. */
249    struct iris_surface_state surface_state;
250 };
251 
252 /**
253  * Gallium CSO for surfaces (framebuffer attachments).
254  *
255  * A view of a surface that can be bound to a color render target or
256  * depth/stencil attachment.
257  */
258 struct iris_surface {
259    struct pipe_surface base;
260    struct isl_view view;
261    struct isl_view read_view;
262    union isl_color_value clear_color;
263 
264    /** The resource (BO) holding our SURFACE_STATE. */
265    struct iris_surface_state surface_state;
266    /** The resource (BO) holding our SURFACE_STATE for read. */
267    struct iris_surface_state surface_state_read;
268 };
269 
270 /**
271  * Transfer object - information about a buffer mapping.
272  */
273 struct iris_transfer {
274    struct threaded_transfer base;
275    struct util_debug_callback *dbg;
276    void *buffer;
277    void *ptr;
278 
279    /** A linear staging resource for GPU-based copy_region transfers. */
280    struct pipe_resource *staging;
281    struct blorp_context *blorp;
282    struct iris_batch *batch;
283 
284    bool dest_had_defined_contents;
285 
286    void (*unmap)(struct iris_transfer *);
287 };
288 
289 /**
290  * Memory Object
291  */
292 struct iris_memory_object {
293    struct pipe_memory_object b;
294    struct iris_bo *bo;
295    uint64_t format;
296    unsigned stride;
297 };
298 
299 /**
300  * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
301  */
302 static inline struct iris_bo *
iris_resource_bo(struct pipe_resource * p_res)303 iris_resource_bo(struct pipe_resource *p_res)
304 {
305    struct iris_resource *res = (void *) p_res;
306    return res->bo;
307 }
308 
309 static inline uint32_t
iris_mocs(const struct iris_bo * bo,const struct isl_device * dev,isl_surf_usage_flags_t usage)310 iris_mocs(const struct iris_bo *bo,
311           const struct isl_device *dev,
312           isl_surf_usage_flags_t usage)
313 {
314    return isl_mocs(dev, usage, bo && iris_bo_is_external(bo));
315 }
316 
317 struct iris_format_info iris_format_for_usage(const struct intel_device_info *,
318                                               enum pipe_format pf,
319                                               isl_surf_usage_flags_t usage);
320 
321 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
322 
323 void iris_get_depth_stencil_resources(struct pipe_resource *res,
324                                       struct iris_resource **out_z,
325                                       struct iris_resource **out_s);
326 bool iris_resource_set_clear_color(struct iris_context *ice,
327                                    struct iris_resource *res,
328                                    union isl_color_value color);
329 
330 void iris_replace_buffer_storage(struct pipe_context *ctx,
331                                  struct pipe_resource *dst,
332                                  struct pipe_resource *src,
333                                  unsigned num_rebinds,
334                                  uint32_t rebind_mask,
335                                  uint32_t delete_buffer_id);
336 
337 
338 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
339 
340 void iris_dirty_for_history(struct iris_context *ice,
341                             struct iris_resource *res);
342 
343 unsigned iris_get_num_logical_layers(const struct iris_resource *res,
344                                      unsigned level);
345 
346 void iris_resource_disable_aux(struct iris_resource *res);
347 
348 #define INTEL_REMAINING_LAYERS UINT32_MAX
349 #define INTEL_REMAINING_LEVELS UINT32_MAX
350 
351 void
352 iris_hiz_exec(struct iris_context *ice,
353               struct iris_batch *batch,
354               struct iris_resource *res,
355               unsigned int level, unsigned int start_layer,
356               unsigned int num_layers, enum isl_aux_op op,
357               bool update_clear_depth);
358 
359 /**
360  * Prepare a miptree for access
361  *
362  * This function should be called prior to any access to miptree in order to
363  * perform any needed resolves.
364  *
365  * \param[in]  start_level    The first mip level to be accessed
366  *
367  * \param[in]  num_levels     The number of miplevels to be accessed or
368  *                            INTEL_REMAINING_LEVELS to indicate every level
369  *                            above start_level will be accessed
370  *
371  * \param[in]  start_layer    The first array slice or 3D layer to be accessed
372  *
373  * \param[in]  num_layers     The number of array slices or 3D layers be
374  *                            accessed or INTEL_REMAINING_LAYERS to indicate
375  *                            every layer above start_layer will be accessed
376  *
377  * \param[in]  aux_supported  Whether or not the access will support the
378  *                            miptree's auxiliary compression format;  this
379  *                            must be false for uncompressed miptrees
380  *
381  * \param[in]  fast_clear_supported Whether or not the access will support
382  *                                  fast clears in the miptree's auxiliary
383  *                                  compression format
384  */
385 void
386 iris_resource_prepare_access(struct iris_context *ice,
387                              struct iris_resource *res,
388                              uint32_t start_level, uint32_t num_levels,
389                              uint32_t start_layer, uint32_t num_layers,
390                              enum isl_aux_usage aux_usage,
391                              bool fast_clear_supported);
392 
393 /**
394  * Complete a write operation
395  *
396  * This function should be called after any operation writes to a miptree.
397  * This will update the miptree's compression state so that future resolves
398  * happen correctly.  Technically, this function can be called before the
399  * write occurs but the caller must ensure that they don't interlace
400  * iris_resource_prepare_access and iris_resource_finish_write calls to
401  * overlapping layer/level ranges.
402  *
403  * \param[in]  level             The mip level that was written
404  *
405  * \param[in]  start_layer       The first array slice or 3D layer written
406  *
407  * \param[in]  num_layers        The number of array slices or 3D layers
408  *                               written or INTEL_REMAINING_LAYERS to indicate
409  *                               every layer above start_layer was written
410  *
411  * \param[in]  written_with_aux  Whether or not the write was done with
412  *                               auxiliary compression enabled
413  */
414 void
415 iris_resource_finish_write(struct iris_context *ice,
416                            struct iris_resource *res, uint32_t level,
417                            uint32_t start_layer, uint32_t num_layers,
418                            enum isl_aux_usage aux_usage);
419 
420 /** Get the auxiliary compression state of a miptree slice */
421 enum isl_aux_state
422 iris_resource_get_aux_state(const struct iris_resource *res,
423                             uint32_t level, uint32_t layer);
424 
425 /**
426  * Set the auxiliary compression state of a miptree slice range
427  *
428  * This function directly sets the auxiliary compression state of a slice
429  * range of a miptree.  It only modifies data structures and does not do any
430  * resolves.  This should only be called by code which directly performs
431  * compression operations such as fast clears and resolves.  Most code should
432  * use iris_resource_prepare_access or iris_resource_finish_write.
433  */
434 void
435 iris_resource_set_aux_state(struct iris_context *ice,
436                             struct iris_resource *res, uint32_t level,
437                             uint32_t start_layer, uint32_t num_layers,
438                             enum isl_aux_state aux_state);
439 
440 /**
441  * Prepare a miptree for raw access
442  *
443  * This helper prepares the miptree for access that knows nothing about any
444  * sort of compression whatsoever.  This is useful when mapping the surface or
445  * using it with the blitter.
446  */
447 static inline void
iris_resource_access_raw(struct iris_context * ice,struct iris_resource * res,uint32_t level,uint32_t layer,uint32_t num_layers,bool write)448 iris_resource_access_raw(struct iris_context *ice,
449                          struct iris_resource *res,
450                          uint32_t level, uint32_t layer,
451                          uint32_t num_layers,
452                          bool write)
453 {
454    iris_resource_prepare_access(ice, res, level, 1, layer, num_layers,
455                                 ISL_AUX_USAGE_NONE, false);
456    if (write) {
457       iris_resource_finish_write(ice, res, level, layer, num_layers,
458                                  ISL_AUX_USAGE_NONE);
459    }
460 }
461 
462 enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
463                                                    const struct iris_resource *res,
464                                                    enum isl_format view_fmt);
465 void iris_resource_prepare_texture(struct iris_context *ice,
466                                    struct iris_resource *res,
467                                    enum isl_format view_format,
468                                    uint32_t start_level, uint32_t num_levels,
469                                    uint32_t start_layer, uint32_t num_layers);
470 
471 enum isl_aux_usage iris_image_view_aux_usage(struct iris_context *ice,
472                                              const struct pipe_image_view *pview,
473                                              const struct shader_info *info);
474 enum isl_format iris_image_view_get_format(struct iris_context *ice,
475                                            const struct pipe_image_view *img);
476 
477 bool iris_has_invalid_primary(const struct iris_resource *res,
478                               unsigned start_level, unsigned num_levels,
479                               unsigned start_layer, unsigned num_layers);
480 
481 void iris_resource_check_level_layer(const struct iris_resource *res,
482                                      uint32_t level, uint32_t layer);
483 
484 bool iris_resource_level_has_hiz(const struct iris_resource *res,
485                                  uint32_t level);
486 
487 bool iris_sample_with_depth_aux(const struct intel_device_info *devinfo,
488                                 const struct iris_resource *res);
489 
490 bool iris_can_sample_mcs_with_clear(const struct intel_device_info *devinfo,
491                                     const struct iris_resource *res);
492 
493 bool iris_has_color_unresolved(const struct iris_resource *res,
494                                unsigned start_level, unsigned num_levels,
495                                unsigned start_layer, unsigned num_layers);
496 
497 bool iris_render_formats_color_compatible(enum isl_format a,
498                                           enum isl_format b,
499                                           union isl_color_value color,
500                                           bool clear_color_unknown);
501 enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
502                                                   struct iris_resource *res,
503                                                   uint32_t level,
504                                                   enum isl_format render_fmt,
505                                                   bool draw_aux_disabled);
506 void iris_resource_prepare_render(struct iris_context *ice,
507                                   struct iris_resource *res, uint32_t level,
508                                   uint32_t start_layer, uint32_t layer_count,
509                                   enum isl_aux_usage aux_usage);
510 void iris_resource_finish_render(struct iris_context *ice,
511                                  struct iris_resource *res, uint32_t level,
512                                  uint32_t start_layer, uint32_t layer_count,
513                                  enum isl_aux_usage aux_usage);
514 #endif
515