• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef LOOP_EVENT_H
17 #define LOOP_EVENT_H
18 #include <stdint.h>
19 #include <stdlib.h>
20 #include <sys/signalfd.h>
21 
22 #ifdef __cplusplus
23 #if __cplusplus
24 extern "C" {
25 #endif
26 #endif
27 
28 // 配置
29 #define LOOP_EVENT_USE_EPOLL 1
30 #define LOOP_DEFAULT_BUFFER (1024 * 5)
31 #define LOOP_MAX_BUFFER (1024 * 64)
32 
33 #define LOOP_MAX_CLIENT 1024
34 #define LOOP_MAX_SOCKET 1024
35 #define DEFAULT_TIMEOUT 1000
36 
37 typedef enum {
38     EVENT_READ = (0x0001),
39     EVENT_WRITE = (0x0002),
40     EVENT_ERROR = (0x0004),
41     EVENT_FREE = (0x0008),
42     EVENT_TIMEOUT = (0x0010),
43     EVENT_SIGNAL = (0x0020),
44 } EventOper;
45 
46 typedef enum {
47     LE_SUCCESS = 0,
48     LE_FAILURE = 10000,
49     LE_INVALID_PARAM,
50     LE_NO_MEMORY,
51     LE_DIS_CONNECTED,
52     LE_INVALID_TASK
53 } LE_STATUS;
54 
55 typedef struct {
56     uint32_t flags;
57 } LoopBase;
58 
59 typedef LoopBase *LoopHandle;
60 typedef LoopBase *TaskHandle;
61 typedef LoopBase *TimerHandle;
62 typedef LoopBase *SignalHandle;
63 typedef LoopBase *WatcherHandle;
64 typedef void *BufferHandle;
65 
66 LoopHandle LE_GetDefaultLoop(void);
67 LE_STATUS LE_CreateLoop(LoopHandle *loopHandle);
68 void LE_RunLoop(const LoopHandle loopHandle);
69 void LE_CloseLoop(const LoopHandle loopHandle);
70 void LE_StopLoop(const LoopHandle loopHandle);
71 void LE_CloseTask(const LoopHandle loopHandle, const TaskHandle taskHandle);
72 
73 /**
74  * 申请一个buffer,用于消息的发送和接收
75  */
76 BufferHandle LE_CreateBuffer(const LoopHandle loopHandle, uint32_t bufferSize);
77 void LE_FreeBuffer(const LoopHandle loopHandle, const TaskHandle taskHandle, const BufferHandle handle);
78 uint8_t *LE_GetBufferInfo(const BufferHandle handle, uint32_t *dataSize, uint32_t *buffSize);
79 void *LE_GetUserData(const TaskHandle handle);
80 int32_t LE_GetSendResult(const BufferHandle handle);
81 
82 typedef void (*LE_Close)(const TaskHandle taskHandle);
83 typedef struct {
84     uint32_t flags;
85     LE_Close close;
86     uint16_t userDataSize;
87 } LE_BaseInfo;
88 
89 /**
90  * 数据流服务,可以指定使用pipe或者普通的tcp
91  */
92 #define TASK_STREAM 0x01
93 #define TASK_TCP (0x01 << 8)
94 #define TASK_PIPE (0x02 << 8)
95 #define TASK_SERVER (0x01 << 16)
96 #define TASK_CONNECT (0x02 << 16)
97 #define TASK_TEST (0x01 << 24)
98 #define TASK_PUBLIC (0x01 << 25) // If the socket can be publicly connected
99 typedef void (*LE_DisConnectComplete)(const TaskHandle client);
100 typedef void (*LE_ConnectComplete)(const TaskHandle client);
101 typedef void (*LE_SendMessageComplete)(const TaskHandle taskHandle, BufferHandle handle);
102 typedef void (*LE_RecvMessage)(const TaskHandle taskHandle, const uint8_t *buffer, uint32_t buffLen);
103 typedef int (*LE_IncommingConnect)(const LoopHandle loopHandle, const TaskHandle serverTask);
104 typedef struct {
105     LE_BaseInfo baseInfo;
106     char *server;
107     int socketId;
108     LE_DisConnectComplete disConnectComplete;
109     LE_IncommingConnect incommingConnect;
110     LE_SendMessageComplete sendMessageComplete;
111     LE_RecvMessage recvMessage;
112 } LE_StreamServerInfo;
113 
114 typedef struct {
115     LE_BaseInfo baseInfo;
116     char *server;
117     LE_DisConnectComplete disConnectComplete;
118     LE_ConnectComplete connectComplete;
119     LE_SendMessageComplete sendMessageComplete;
120     LE_RecvMessage recvMessage;
121 } LE_StreamInfo;
122 
123 LE_STATUS LE_CreateStreamServer(const LoopHandle loopHandle,
124     TaskHandle *taskHandle, const LE_StreamServerInfo *info);
125 LE_STATUS LE_CreateStreamClient(const LoopHandle loopHandle,
126     TaskHandle *taskHandle, const LE_StreamInfo *info);
127 LE_STATUS LE_AcceptStreamClient(const LoopHandle loopHandle,
128     const TaskHandle serverTask, TaskHandle *taskHandle, const LE_StreamInfo *info);
129 LE_STATUS LE_Send(const LoopHandle loopHandle,
130     const TaskHandle taskHandle, const BufferHandle handle, uint32_t buffLen);
131 void LE_CloseStreamTask(const LoopHandle loopHandle, const TaskHandle taskHandle);
132 int LE_GetSocketFd(const TaskHandle taskHandle);
133 
134 /**
135  * 异步事件服务
136  */
137 typedef void (*LE_ProcessAsyncEvent)(const TaskHandle taskHandle,
138     uint64_t eventId, const uint8_t *buffer, uint32_t buffLen);
139 #define TASK_EVENT 0x02
140 #define TASK_ASYNC_EVENT (0x01 << 8)
141 LE_STATUS LE_CreateAsyncTask(const LoopHandle loopHandle,
142     TaskHandle *taskHandle, LE_ProcessAsyncEvent processAsyncEvent);
143 LE_STATUS LE_StartAsyncEvent(const LoopHandle loopHandle,
144     const TaskHandle taskHandle, uint64_t eventId, const uint8_t *data, uint32_t buffLen);
145 void LE_StopAsyncTask(const LoopHandle loopHandle, const TaskHandle taskHandle);
146 #ifdef STARTUP_INIT_TEST
147 void LE_DoAsyncEvent(const LoopHandle loopHandle, const TaskHandle taskHandle);
148 #endif
149 
150 /**
151  * 定时器处理
152  */
153 #define TASK_TIME 0x04
154 typedef void (*LE_ProcessTimer)(const TimerHandle taskHandle, void *context);
155 
156 LE_STATUS LE_CreateTimer(const LoopHandle loopHandle, TimerHandle *timer,
157     LE_ProcessTimer processTimer, void *context);
158 LE_STATUS LE_StartTimer(const LoopHandle loopHandle,
159     const TimerHandle timer, uint64_t timeout, uint64_t repeat);
160 void LE_StopTimer(const LoopHandle loopHandle, const TimerHandle timer);
161 
162 #define TASK_SIGNAL 0x08
163 typedef void (*LE_ProcessSignal)(const struct signalfd_siginfo *siginfo);
164 LE_STATUS LE_CreateSignalTask(const LoopHandle loopHandle,
165     SignalHandle *signalHandle, LE_ProcessSignal processSignal);
166 LE_STATUS LE_AddSignal(const LoopHandle loopHandle, const SignalHandle signalHandle, int signal);
167 LE_STATUS LE_RemoveSignal(const LoopHandle loopHandle, const SignalHandle signalHandle, int signal);
168 void LE_CloseSignalTask(const LoopHandle loopHandle, const SignalHandle signalHandle);
169 
170 /**
171  * 监控句柄变化
172  */
173 #define TASK_WATCHER 0x10
174 #define WATCHER_ONCE  0x0100
175 typedef void (*ProcessWatchEvent)(const WatcherHandle taskHandle, int fd, uint32_t *events, const void *context);
176 typedef struct {
177     int fd;
178     uint32_t flags;
179     uint32_t events;
180     LE_Close close;
181     ProcessWatchEvent processEvent;
182 } LE_WatchInfo;
183 LE_STATUS LE_StartWatcher(const LoopHandle loopHandle,
184     WatcherHandle *watcherHandle, const LE_WatchInfo *info, const void *context);
185 void LE_RemoveWatcher(const LoopHandle loopHandle, const WatcherHandle watcherHandle);
186 
187 /**
188  * Idle Processing:Idle handlers will be called for every loop
189  */
190 
191 /* Idle Handler */
192 typedef void *IdleHandle;
193 
194 /**
195  * @brief Idle process function prototype
196  *
197  * @param taskHandle idle handler
198  * @param context idle function context
199  * @return None
200  */
201 typedef void (*LE_ProcessIdle)(const IdleHandle taskHandle, void *context);
202 
203 /**
204  * @brief Add a new idle handler
205  *
206  * @param loopHandle the running loop this idle will be attached
207  * @param idle optional output parameter for the created idle handler
208  * @param processIdle the idle handler function
209  * @param context optional idle handler context
210  * @param repeat if the idle function will be repeated forevent (non zero) or once (zero)
211  * @return status code, 0 means succeed
212  */
213 LE_STATUS LE_AddIdle(const LoopHandle loopHandle, IdleHandle *idle,
214     LE_ProcessIdle processIdle, void *context, int repeat);
215 
216 /**
217  * @brief Delete an idle handler
218  *
219  * @param idle idle handler
220  * @return None
221  */
222 void LE_DelIdle(IdleHandle idle);
223 
224 /**
225  * @brief Execute an function once in the next loop
226  *
227  * @param loopHandle the running loop this idle will be attached
228  * @param idle the function to be executed
229  * @param context optional idle handler context
230  * @return status code, 0 means succeed
231  */
232 int LE_DelayProc(const LoopHandle loopHandle, LE_ProcessIdle idle, void *context);
233 
234 #ifdef __cplusplus
235 #if __cplusplus
236 }
237 #endif
238 #endif
239 #endif