• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/GrDefaultGeoProcFactory.h"
9 
10 #include "include/core/SkRefCnt.h"
11 #include "src/core/SkArenaAlloc.h"
12 #include "src/gpu/GrCaps.h"
13 #include "src/gpu/GrGeometryProcessor.h"
14 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
16 #include "src/gpu/glsl/GrGLSLVarying.h"
17 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
18 
19 /*
20  * The default Geometry Processor simply takes position and multiplies it by the uniform view
21  * matrix. It also leaves coverage untouched.  Behind the scenes, we may add per vertex color or
22  * local coords.
23  */
24 
25 enum GPFlag {
26     kColorAttribute_GPFlag              = 0x1,
27     kColorAttributeIsWide_GPFlag        = 0x2,
28     kLocalCoordAttribute_GPFlag         = 0x4,
29     kCoverageAttribute_GPFlag           = 0x8,
30     kCoverageAttributeTweak_GPFlag      = 0x10,
31     kCoverageAttributeUnclamped_GPFlag  = 0x20,
32 };
33 
34 class DefaultGeoProc : public GrGeometryProcessor {
35 public:
Make(SkArenaAlloc * arena,uint32_t gpTypeFlags,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkMatrix & localMatrix,bool localCoordsWillBeRead,uint8_t coverage)36     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
37                                      uint32_t gpTypeFlags,
38                                      const SkPMColor4f& color,
39                                      const SkMatrix& viewMatrix,
40                                      const SkMatrix& localMatrix,
41                                      bool localCoordsWillBeRead,
42                                      uint8_t coverage) {
43         return arena->make([&](void* ptr) {
44             return new (ptr) DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage,
45                                             localCoordsWillBeRead);
46         });
47     }
48 
name() const49     const char* name() const override { return "DefaultGeometryProcessor"; }
50 
addToKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const51     void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
52         uint32_t key = fFlags;
53         key |= fCoverage == 0xff      ?  0x80 : 0;
54         key |= fLocalCoordsWillBeRead ? 0x100 : 0;
55 
56         bool usesLocalMatrix = fLocalCoordsWillBeRead && !fInLocalCoords.isInitialized();
57         key = ProgramImpl::AddMatrixKeys(caps,
58                                          key,
59                                          fViewMatrix,
60                                          usesLocalMatrix ? fLocalMatrix : SkMatrix::I());
61         b->add32(key);
62     }
63 
makeProgramImpl(const GrShaderCaps &) const64     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
65         return std::make_unique<Impl>();
66     }
67 
68 private:
69     class Impl : public ProgramImpl {
70     public:
setData(const GrGLSLProgramDataManager & pdman,const GrShaderCaps & shaderCaps,const GrGeometryProcessor & geomProc)71         void setData(const GrGLSLProgramDataManager& pdman,
72                      const GrShaderCaps& shaderCaps,
73                      const GrGeometryProcessor& geomProc) override {
74             const DefaultGeoProc& dgp = geomProc.cast<DefaultGeoProc>();
75 
76             SetTransform(pdman, shaderCaps, fViewMatrixUniform, dgp.fViewMatrix, &fViewMatrixPrev);
77             SetTransform(pdman,
78                          shaderCaps,
79                          fLocalMatrixUniform,
80                          dgp.fLocalMatrix,
81                          &fLocalMatrixPrev);
82 
83             if (!dgp.hasVertexColor() && dgp.fColor != fColor) {
84                 pdman.set4fv(fColorUniform, 1, dgp.fColor.vec());
85                 fColor = dgp.fColor;
86             }
87 
88             if (dgp.fCoverage != fCoverage && !dgp.hasVertexCoverage()) {
89                 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage));
90                 fCoverage = dgp.fCoverage;
91             }
92         }
93 
94     private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)95         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
96             const DefaultGeoProc& gp = args.fGeomProc.cast<DefaultGeoProc>();
97             GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
98             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
99             GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
100             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
101 
102             // emit attributes
103             varyingHandler->emitAttributes(gp);
104 
105             bool tweakAlpha = SkToBool(gp.fFlags & kCoverageAttributeTweak_GPFlag);
106             bool coverageNeedsSaturate = SkToBool(gp.fFlags & kCoverageAttributeUnclamped_GPFlag);
107             SkASSERT(!tweakAlpha || gp.hasVertexCoverage());
108             SkASSERT(!tweakAlpha || !coverageNeedsSaturate);
109 
110             // Setup pass through color
111             fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
112             if (gp.hasVertexColor() || tweakAlpha) {
113                 GrGLSLVarying varying(kHalf4_GrSLType);
114                 varyingHandler->addVarying("color", &varying);
115 
116                 // Start with the attribute or with uniform color
117                 if (gp.hasVertexColor()) {
118                     vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
119                 } else {
120                     const char* colorUniformName;
121                     fColorUniform = uniformHandler->addUniform(nullptr,
122                                                                kVertex_GrShaderFlag,
123                                                                kHalf4_GrSLType,
124                                                                "Color",
125                                                                &colorUniformName);
126                     vertBuilder->codeAppendf("half4 color = %s;", colorUniformName);
127                 }
128 
129                 // Optionally fold coverage into alpha (color).
130                 if (tweakAlpha) {
131                     vertBuilder->codeAppendf("color = color * %s;", gp.fInCoverage.name());
132                 }
133                 vertBuilder->codeAppendf("%s = color;\n", varying.vsOut());
134                 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
135             } else {
136                 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
137                                         &fColorUniform);
138             }
139 
140             // Setup position
141             WriteOutputPosition(vertBuilder,
142                                 uniformHandler,
143                                 *args.fShaderCaps,
144                                 gpArgs,
145                                 gp.fInPosition.name(),
146                                 gp.fViewMatrix,
147                                 &fViewMatrixUniform);
148 
149             // emit transforms using either explicit local coords or positions
150             if (gp.fInLocalCoords.isInitialized()) {
151                 SkASSERT(gp.fLocalMatrix.isIdentity());
152                 gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar();
153             } else if (gp.fLocalCoordsWillBeRead) {
154                 WriteLocalCoord(vertBuilder,
155                                 uniformHandler,
156                                 *args.fShaderCaps,
157                                 gpArgs,
158                                 gp.fInPosition.asShaderVar(),
159                                 gp.fLocalMatrix,
160                                 &fLocalMatrixUniform);
161             }
162 
163             // Setup coverage as pass through
164             if (gp.hasVertexCoverage() && !tweakAlpha) {
165                 fragBuilder->codeAppendf("half alpha = 1.0;");
166                 varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha");
167                 if (coverageNeedsSaturate) {
168                     fragBuilder->codeAppendf("half4 %s = half4(saturate(alpha));",
169                                              args.fOutputCoverage);
170                 } else {
171                     fragBuilder->codeAppendf("half4 %s = half4(alpha);", args.fOutputCoverage);
172                 }
173             } else if (gp.fCoverage == 0xff) {
174                 fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
175             } else {
176                 const char* fragCoverage;
177                 fCoverageUniform = uniformHandler->addUniform(nullptr,
178                                                               kFragment_GrShaderFlag,
179                                                               kHalf_GrSLType,
180                                                               "Coverage",
181                                                               &fragCoverage);
182                 fragBuilder->codeAppendf("half4 %s = half4(%s);",
183                                          args.fOutputCoverage, fragCoverage);
184             }
185         }
186 
187         SkMatrix    fViewMatrixPrev  = SkMatrix::InvalidMatrix();
188         SkMatrix    fLocalMatrixPrev = SkMatrix::InvalidMatrix();
189         SkPMColor4f fColor           = SK_PMColor4fILLEGAL;
190         uint8_t     fCoverage        = 0xFF;
191 
192         UniformHandle fViewMatrixUniform;
193         UniformHandle fLocalMatrixUniform;
194         UniformHandle fColorUniform;
195         UniformHandle fCoverageUniform;
196     };
197 
hasVertexColor() const198     bool hasVertexColor() const { return fInColor.isInitialized(); }
hasVertexCoverage() const199     bool hasVertexCoverage() const { return fInCoverage.isInitialized(); }
200 
DefaultGeoProc(uint32_t gpTypeFlags,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkMatrix & localMatrix,uint8_t coverage,bool localCoordsWillBeRead)201     DefaultGeoProc(uint32_t gpTypeFlags,
202                    const SkPMColor4f& color,
203                    const SkMatrix& viewMatrix,
204                    const SkMatrix& localMatrix,
205                    uint8_t coverage,
206                    bool localCoordsWillBeRead)
207             : INHERITED(kDefaultGeoProc_ClassID)
208             , fColor(color)
209             , fViewMatrix(viewMatrix)
210             , fLocalMatrix(localMatrix)
211             , fCoverage(coverage)
212             , fFlags(gpTypeFlags)
213             , fLocalCoordsWillBeRead(localCoordsWillBeRead) {
214         fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
215         if (fFlags & kColorAttribute_GPFlag) {
216             fInColor = MakeColorAttribute("inColor",
217                                           SkToBool(fFlags & kColorAttributeIsWide_GPFlag));
218         }
219         if (fFlags & kLocalCoordAttribute_GPFlag) {
220             fInLocalCoords = {"inLocalCoord", kFloat2_GrVertexAttribType,
221                                               kFloat2_GrSLType};
222         }
223         if (fFlags & kCoverageAttribute_GPFlag) {
224             fInCoverage = {"inCoverage", kFloat_GrVertexAttribType, kHalf_GrSLType};
225         }
226         this->setVertexAttributes(&fInPosition, 4);
227     }
228 
229     Attribute fInPosition;
230     Attribute fInColor;
231     Attribute fInLocalCoords;
232     Attribute fInCoverage;
233     SkPMColor4f fColor;
234     SkMatrix fViewMatrix;
235     SkMatrix fLocalMatrix;
236     uint8_t fCoverage;
237     uint32_t fFlags;
238     bool fLocalCoordsWillBeRead;
239 
240     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
241 
242     using INHERITED = GrGeometryProcessor;
243 };
244 
245 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc);
246 
247 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)248 GrGeometryProcessor* DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
249     uint32_t flags = 0;
250     if (d->fRandom->nextBool()) {
251         flags |= kColorAttribute_GPFlag;
252     }
253     if (d->fRandom->nextBool()) {
254         flags |= kColorAttributeIsWide_GPFlag;
255     }
256     if (d->fRandom->nextBool()) {
257         flags |= kCoverageAttribute_GPFlag;
258         if (d->fRandom->nextBool()) {
259             flags |= (d->fRandom->nextBool()) ? kCoverageAttributeTweak_GPFlag
260                                               : kCoverageAttributeUnclamped_GPFlag;
261         }
262     }
263     if (d->fRandom->nextBool()) {
264         flags |= kLocalCoordAttribute_GPFlag;
265     }
266 
267     GrColor color = GrTest::RandomColor(d->fRandom);
268     SkMatrix viewMtx = GrTest::TestMatrix(d->fRandom);
269     SkMatrix localMtx = GrTest::TestMatrix(d->fRandom);
270     bool readsLocalCoords = d->fRandom->nextBool();
271     uint8_t coverage = GrTest::RandomCoverage(d->fRandom);
272     return DefaultGeoProc::Make(d->allocator(),
273                                 flags,
274                                 SkPMColor4f::FromBytes_RGBA(color),
275                                 viewMtx,
276                                 localMtx,
277                                 readsLocalCoords,
278                                 coverage);
279 }
280 #endif
281 
Make(SkArenaAlloc * arena,const Color & color,const Coverage & coverage,const LocalCoords & localCoords,const SkMatrix & viewMatrix)282 GrGeometryProcessor* GrDefaultGeoProcFactory::Make(SkArenaAlloc* arena,
283                                                    const Color& color,
284                                                    const Coverage& coverage,
285                                                    const LocalCoords& localCoords,
286                                                    const SkMatrix& viewMatrix) {
287     uint32_t flags = 0;
288     if (Color::kPremulGrColorAttribute_Type == color.fType) {
289         flags |= kColorAttribute_GPFlag;
290     } else if (Color::kPremulWideColorAttribute_Type == color.fType) {
291         flags |= kColorAttribute_GPFlag | kColorAttributeIsWide_GPFlag;
292     }
293     if (Coverage::kAttribute_Type == coverage.fType) {
294         flags |= kCoverageAttribute_GPFlag;
295     } else if (Coverage::kAttributeTweakAlpha_Type == coverage.fType) {
296         flags |= kCoverageAttribute_GPFlag | kCoverageAttributeTweak_GPFlag;
297     } else if (Coverage::kAttributeUnclamped_Type == coverage.fType) {
298         flags |= kCoverageAttribute_GPFlag | kCoverageAttributeUnclamped_GPFlag;
299     }
300     flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
301 
302     uint8_t inCoverage = coverage.fCoverage;
303     bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type;
304 
305     return DefaultGeoProc::Make(arena,
306                                 flags,
307                                 color.fColor,
308                                 viewMatrix,
309                                 localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
310                                 localCoordsWillBeRead,
311                                 inCoverage);
312 }
313 
MakeForDeviceSpace(SkArenaAlloc * arena,const Color & color,const Coverage & coverage,const LocalCoords & localCoords,const SkMatrix & viewMatrix)314 GrGeometryProcessor* GrDefaultGeoProcFactory::MakeForDeviceSpace(SkArenaAlloc* arena,
315                                                                  const Color& color,
316                                                                  const Coverage& coverage,
317                                                                  const LocalCoords& localCoords,
318                                                                  const SkMatrix& viewMatrix) {
319     SkMatrix invert = SkMatrix::I();
320     if (LocalCoords::kUnused_Type != localCoords.fType) {
321         SkASSERT(LocalCoords::kUsePosition_Type == localCoords.fType);
322         if (!viewMatrix.isIdentity() && !viewMatrix.invert(&invert)) {
323             return nullptr;
324         }
325 
326         if (localCoords.hasLocalMatrix()) {
327             invert.postConcat(*localCoords.fMatrix);
328         }
329     }
330 
331     LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
332     return Make(arena, color, coverage, inverted, SkMatrix::I());
333 }
334