• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2020 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_
6 #define V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_
7 
8 #include "src/base/macros.h"
9 #include "src/base/platform/platform.h"
10 #include "src/common/globals.h"
11 
12 namespace v8 {
13 namespace internal {
14 
15 // An aligned slot allocator. Allocates groups of 1, 2, or 4 slots such that the
16 // first slot of the group is aligned to the group size. The allocator can also
17 // allocate unaligned groups of arbitrary size, and an align the number of slots
18 // to 1, 2, or 4 slots. The allocator tries to be as thrifty as possible by
19 // reusing alignment padding slots in subsequent smaller slot allocations.
20 class V8_EXPORT_PRIVATE AlignedSlotAllocator {
21  public:
22   // Slots are always multiples of pointer-sized units.
23   static constexpr int kSlotSize = kSystemPointerSize;
24 
NumSlotsForWidth(int bytes)25   static int NumSlotsForWidth(int bytes) {
26     DCHECK_GT(bytes, 0);
27     return (bytes + kSlotSize - 1) / kSlotSize;
28   }
29 
30   AlignedSlotAllocator() = default;
31 
32   // Allocates |n| slots, where |n| must be 1, 2, or 4. Padding slots may be
33   // inserted for alignment.
34   // Returns the starting index of the slots, which is evenly divisible by |n|.
35   int Allocate(int n);
36 
37   // Gets the starting index of the slots that would be returned by Allocate(n).
38   int NextSlot(int n) const;
39 
40   // Allocates the given number of slots at the current end of the slot area,
41   // and returns the starting index of the slots. This resets any fragment
42   // slots, so subsequent allocations will be after the end of this one.
43   // AllocateUnaligned(0) can be used to partition the slot area, for example
44   // to make sure tagged values follow untagged values on a Frame.
45   int AllocateUnaligned(int n);
46 
47   // Aligns the slot area so that future allocations begin at the alignment.
48   // Returns the number of slots needed to align the slot area.
49   int Align(int n);
50 
51   // Returns the size of the slot area, in slots. This will be greater than any
52   // already allocated slot index.
Size()53   int Size() const { return size_; }
54 
55  private:
56   static constexpr int kInvalidSlot = -1;
57 
IsValid(int slot)58   static bool IsValid(int slot) { return slot > kInvalidSlot; }
59 
60   int next1_ = kInvalidSlot;
61   int next2_ = kInvalidSlot;
62   int next4_ = 0;
63   int size_ = 0;
64 
65   DISALLOW_NEW_AND_DELETE()
66 };
67 
68 }  // namespace internal
69 }  // namespace v8
70 
71 #endif  // V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_
72