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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 
8 #include "src/common/globals.h"
9 #include "src/compiler/heap-refs.h"
10 #include "src/compiler/node.h"
11 #include "src/compiler/operator-properties.h"
12 #include "src/compiler/types.h"
13 #include "src/objects/map.h"
14 #include "src/zone/zone-handle-set.h"
15 
16 namespace v8 {
17 namespace internal {
18 namespace compiler {
19 
20 class Graph;
21 class Operator;
22 class CommonOperatorBuilder;
23 
24 // A facade that simplifies access to the different kinds of inputs to a node.
25 class V8_EXPORT_PRIVATE NodeProperties {
26  public:
27   // ---------------------------------------------------------------------------
28   // Input layout.
29   // Inputs are always arranged in order as follows:
30   //     0 [ values, context, frame state, effects, control ] node->InputCount()
31 
FirstValueIndex(const Node * node)32   static int FirstValueIndex(const Node* node) { return 0; }
FirstContextIndex(Node * node)33   static int FirstContextIndex(Node* node) { return PastValueIndex(node); }
FirstFrameStateIndex(Node * node)34   static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); }
FirstEffectIndex(Node * node)35   static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); }
FirstControlIndex(Node * node)36   static int FirstControlIndex(Node* node) { return PastEffectIndex(node); }
37 
PastValueIndex(Node * node)38   static int PastValueIndex(Node* node) {
39     return FirstValueIndex(node) + node->op()->ValueInputCount();
40   }
41 
PastContextIndex(Node * node)42   static int PastContextIndex(Node* node) {
43     return FirstContextIndex(node) +
44            OperatorProperties::GetContextInputCount(node->op());
45   }
46 
PastFrameStateIndex(Node * node)47   static int PastFrameStateIndex(Node* node) {
48     return FirstFrameStateIndex(node) +
49            OperatorProperties::GetFrameStateInputCount(node->op());
50   }
51 
PastEffectIndex(Node * node)52   static int PastEffectIndex(Node* node) {
53     return FirstEffectIndex(node) + node->op()->EffectInputCount();
54   }
55 
PastControlIndex(Node * node)56   static int PastControlIndex(Node* node) {
57     return FirstControlIndex(node) + node->op()->ControlInputCount();
58   }
59 
60   // ---------------------------------------------------------------------------
61   // Input accessors.
62 
GetValueInput(Node * node,int index)63   static Node* GetValueInput(Node* node, int index) {
64     CHECK_LE(0, index);
65     CHECK_LT(index, node->op()->ValueInputCount());
66     return node->InputAt(FirstValueIndex(node) + index);
67   }
68 
GetValueInput(const Node * node,int index)69   static const Node* GetValueInput(const Node* node, int index) {
70     CHECK_LE(0, index);
71     CHECK_LT(index, node->op()->ValueInputCount());
72     return node->InputAt(FirstValueIndex(node) + index);
73   }
74 
GetContextInput(Node * node)75   static Node* GetContextInput(Node* node) {
76     CHECK(OperatorProperties::HasContextInput(node->op()));
77     return node->InputAt(FirstContextIndex(node));
78   }
79 
GetFrameStateInput(Node * node)80   static Node* GetFrameStateInput(Node* node) {
81     CHECK(OperatorProperties::HasFrameStateInput(node->op()));
82     return node->InputAt(FirstFrameStateIndex(node));
83   }
84 
85   static Node* GetEffectInput(Node* node, int index = 0) {
86     CHECK_LE(0, index);
87     CHECK_LT(index, node->op()->EffectInputCount());
88     return node->InputAt(FirstEffectIndex(node) + index);
89   }
90 
91   static Node* GetControlInput(Node* node, int index = 0) {
92     CHECK_LE(0, index);
93     CHECK_LT(index, node->op()->ControlInputCount());
94     return node->InputAt(FirstControlIndex(node) + index);
95   }
96 
97   // ---------------------------------------------------------------------------
98   // Edge kinds.
99 
100   static bool IsValueEdge(Edge edge);
101   static bool IsContextEdge(Edge edge);
102   static bool IsFrameStateEdge(Edge edge);
103   static bool IsEffectEdge(Edge edge);
104   static bool IsControlEdge(Edge edge);
105 
106   // ---------------------------------------------------------------------------
107   // Miscellaneous predicates.
108 
IsCommon(Node * node)109   static bool IsCommon(Node* node) {
110     return IrOpcode::IsCommonOpcode(node->opcode());
111   }
IsControl(Node * node)112   static bool IsControl(Node* node) {
113     return IrOpcode::IsControlOpcode(node->opcode());
114   }
IsConstant(Node * node)115   static bool IsConstant(Node* node) {
116     return IrOpcode::IsConstantOpcode(node->opcode());
117   }
IsPhi(Node * node)118   static bool IsPhi(Node* node) {
119     return IrOpcode::IsPhiOpcode(node->opcode());
120   }
121 
122   // Determines whether exceptions thrown by the given node are handled locally
123   // within the graph (i.e. an IfException projection is present). Optionally
124   // the present IfException projection is returned via {out_exception}.
125   static bool IsExceptionalCall(Node* node, Node** out_exception = nullptr);
126 
127   // Returns the node producing the successful control output of {node}. This is
128   // the IfSuccess projection of {node} if present and {node} itself otherwise.
129   static Node* FindSuccessfulControlProjection(Node* node);
130 
131   // Returns whether the node acts as the identity function on a value
132   // input. The input that is passed through is returned via {out_value}.
IsValueIdentity(Node * node,Node ** out_value)133   static bool IsValueIdentity(Node* node, Node** out_value) {
134     switch (node->opcode()) {
135       case IrOpcode::kTypeGuard:
136         *out_value = GetValueInput(node, 0);
137         return true;
138       case IrOpcode::kFoldConstant:
139         *out_value = GetValueInput(node, 1);
140         return true;
141       default:
142         return false;
143     }
144   }
145 
146   // Determines if {node} has an allocating opcode, or is a builtin known to
147   // return a fresh object.
148   static bool IsFreshObject(Node* node);
149 
150   // ---------------------------------------------------------------------------
151   // Miscellaneous mutators.
152 
153   static void ReplaceValueInput(Node* node, Node* value, int index);
154   static void ReplaceContextInput(Node* node, Node* context);
155   static void ReplaceControlInput(Node* node, Node* control, int index = 0);
156   static void ReplaceEffectInput(Node* node, Node* effect, int index = 0);
157   static void ReplaceFrameStateInput(Node* node, Node* frame_state);
158   static void RemoveNonValueInputs(Node* node);
159   static void RemoveValueInputs(Node* node);
160 
161   // Replaces all value inputs of {node} with the single input {value}.
162   static void ReplaceValueInputs(Node* node, Node* value);
163 
164   // Merge the control node {node} into the end of the graph, introducing a
165   // merge node or expanding an existing merge node if necessary.
166   static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common,
167                                 Node* node);
168 
169   // Removes the control node {node} from the end of the graph, reducing the
170   // existing merge node's input count.
171   static void RemoveControlFromEnd(Graph* graph, CommonOperatorBuilder* common,
172                                    Node* node);
173 
174   // Replace all uses of {node} with the given replacement nodes. All occurring
175   // use kinds need to be replaced, {nullptr} is only valid if a use kind is
176   // guaranteed not to exist.
177   static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr,
178                           Node* success = nullptr, Node* exception = nullptr);
179 
180   // Safe wrapper to mutate the operator of a node. Checks that the node is
181   // currently in a state that satisfies constraints of the new operator.
182   static void ChangeOp(Node* node, const Operator* new_op);
183 
184   // ---------------------------------------------------------------------------
185   // Miscellaneous utilities.
186 
187   // Find the last frame state that is effect-wise before the given node. This
188   // assumes a linear effect-chain up to a {CheckPoint} node in the graph.
189   // Returns {unreachable_sentinel} if {node} is determined to be unreachable.
190   static Node* FindFrameStateBefore(Node* node, Node* unreachable_sentinel);
191 
192   // Collect the output-value projection for the given output index.
193   static Node* FindProjection(Node* node, size_t projection_index);
194 
195   // Collect the value projections from a node.
196   static void CollectValueProjections(Node* node, Node** proj, size_t count);
197 
198   // Collect the branch-related projections from a node, such as IfTrue,
199   // IfFalse, IfSuccess, IfException, IfValue and IfDefault.
200   //  - Branch: [ IfTrue, IfFalse ]
201   //  - Call  : [ IfSuccess, IfException ]
202   //  - Switch: [ IfValue, ..., IfDefault ]
203   static void CollectControlProjections(Node* node, Node** proj, size_t count);
204 
205   // Checks if two nodes are the same, looking past {CheckHeapObject}.
206   static bool IsSame(Node* a, Node* b);
207 
208   // Check if two nodes have equal operators and reference-equal inputs. Used
209   // for value numbering/hash-consing.
210   static bool Equals(Node* a, Node* b);
211   // A corresponding hash function.
212   static size_t HashCode(Node* node);
213 
214   // Walks up the {effect} chain to find a witness that provides map
215   // information about the {receiver}. Can look through potentially
216   // side effecting nodes.
217   enum InferMapsResult {
218     kNoMaps,         // No maps inferred.
219     kReliableMaps,   // Maps can be trusted.
220     kUnreliableMaps  // Maps might have changed (side-effect).
221   };
222   // DO NOT USE InferMapsUnsafe IN NEW CODE. Use MapInference instead.
223   static InferMapsResult InferMapsUnsafe(JSHeapBroker* broker, Node* receiver,
224                                          Effect effect,
225                                          ZoneRefUnorderedSet<MapRef>* maps_out);
226 
227   // Return the initial map of the new-target if the allocation can be inlined.
228   static base::Optional<MapRef> GetJSCreateMap(JSHeapBroker* broker,
229                                                Node* receiver);
230 
231   // Walks up the {effect} chain to check that there's no observable side-effect
232   // between the {effect} and it's {dominator}. Aborts the walk if there's join
233   // in the effect chain.
234   static bool NoObservableSideEffectBetween(Node* effect, Node* dominator);
235 
236   // Returns true if the {receiver} can be a primitive value (i.e. is not
237   // definitely a JavaScript object); might walk up the {effect} chain to
238   // find map checks on {receiver}.
239   static bool CanBePrimitive(JSHeapBroker* broker, Node* receiver,
240                              Effect effect);
241 
242   // Returns true if the {receiver} can be null or undefined. Might walk
243   // up the {effect} chain to find map checks for {receiver}.
244   static bool CanBeNullOrUndefined(JSHeapBroker* broker, Node* receiver,
245                                    Effect effect);
246 
247   // ---------------------------------------------------------------------------
248   // Context.
249 
250   // Walk up the context chain from the given {node} until we reduce the {depth}
251   // to 0 or hit a node that does not extend the context chain ({depth} will be
252   // updated accordingly).
253   static Node* GetOuterContext(Node* node, size_t* depth);
254 
255   // ---------------------------------------------------------------------------
256   // Type.
257 
IsTyped(const Node * node)258   static bool IsTyped(const Node* node) { return !node->type().IsInvalid(); }
GetType(const Node * node)259   static Type GetType(const Node* node) {
260     DCHECK(IsTyped(node));
261     return node->type();
262   }
263   static Type GetTypeOrAny(const Node* node);
SetType(Node * node,Type type)264   static void SetType(Node* node, Type type) {
265     DCHECK(!type.IsInvalid());
266     node->set_type(type);
267   }
RemoveType(Node * node)268   static void RemoveType(Node* node) { node->set_type(Type::Invalid()); }
269   static bool AllValueInputsAreTyped(Node* node);
270 
271  private:
272   static inline bool IsInputRange(Edge edge, int first, int count);
273 };
274 
275 }  // namespace compiler
276 }  // namespace internal
277 }  // namespace v8
278 
279 #endif  // V8_COMPILER_NODE_PROPERTIES_H_
280