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Searched defs:_mesa_glsl_parse_state (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h81 struct _mesa_glsl_parse_state { struct
91 const char *get_version_string() in get_version_string()
109 bool is_version(unsigned required_glsl_version, in is_version()
124 bool check_arrays_of_arrays_allowed(YYLTYPE *locp) in check_arrays_of_arrays_allowed()
138 bool check_precision_qualifiers_allowed(YYLTYPE *locp) in check_precision_qualifiers_allowed()
144 bool check_bitwise_operations_allowed(YYLTYPE *locp) in check_bitwise_operations_allowed()
150 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp) in check_explicit_attrib_stream_allowed()
163 bool check_explicit_attrib_location_allowed(YYLTYPE *locp, in check_explicit_attrib_location_allowed()
179 bool check_separate_shader_objects_allowed(YYLTYPE *locp, in check_separate_shader_objects_allowed()
195 bool check_explicit_uniform_location_allowed(YYLTYPE *locp, in check_explicit_uniform_location_allowed()
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Dir_reader.cpp220 always_available(const _mesa_glsl_parse_state *) in always_available()
Dglsl_parser_extras.cpp60 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, in _mesa_glsl_parse_state() function in _mesa_glsl_parse_state
Dbuiltin_functions.cpp107 always_available(const _mesa_glsl_parse_state *) in always_available()