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Searched defs:activeTextures (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp677 const gl::ActiveTextureArray<vk::TextureUnit> *activeTextures, in addTextureDescriptorSetDesc()
970 gl::ActiveTextureArray<vk::TextureUnit> *activeTextures) in createPipelineLayout()
1738 const gl::ActiveTextureArray<vk::TextureUnit> &activeTextures = contextVk->getActiveTextures(); in updateTexturesDescriptorSet() local
DContextVk.cpp1639 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl() local
5291 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp2144 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3219 const gl::ActiveTexturesCache &activeTextures = glState.getActiveTexturesCache(); in applyTextures() local