1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/format/u_format.h"
25 #include "util/format/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/u_inlines.h"
30 #include "util/os_time.h"
31 #include "util/xmlconfig.h"
32 #include "pipe/p_defines.h"
33 #include "pipe/p_screen.h"
34 #include "nir/nir_to_tgsi.h"
35
36 #include "tgsi/tgsi_exec.h"
37
38 #include "virgl_screen.h"
39 #include "virgl_resource.h"
40 #include "virgl_public.h"
41 #include "virgl_context.h"
42 #include "virtio-gpu/virgl_protocol.h"
43 #include "virgl_encode.h"
44
45 int virgl_debug = 0;
46 static const struct debug_named_value virgl_debug_options[] = {
47 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
48 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
49 { "use_tgsi", VIRGL_DEBUG_USE_TGSI, NULL },
50 { "noemubgra", VIRGL_DEBUG_NO_EMULATE_BGRA, "Disable tweak to emulate BGRA as RGBA on GLES hosts"},
51 { "nobgraswz", VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE,"Disable tweak to swizzle emulated BGRA on GLES hosts" },
52 { "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },
53 { "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },
54 { "r8srgb-readback", VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK, "Enable redaback for L8 sRGB textures" },
55 { "nocoherent", VIRGL_DEBUG_NO_COHERENT, "Disable coherent memory"},
56 DEBUG_NAMED_VALUE_END
57 };
58 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)
59
60 static const char *
virgl_get_vendor(struct pipe_screen * screen)61 virgl_get_vendor(struct pipe_screen *screen)
62 {
63 return "Mesa/X.org";
64 }
65
66
67 static const char *
virgl_get_name(struct pipe_screen * screen)68 virgl_get_name(struct pipe_screen *screen)
69 {
70 struct virgl_screen *vscreen = virgl_screen(screen);
71 if (vscreen->caps.caps.v2.host_feature_check_version >= 5)
72 return vscreen->caps.caps.v2.renderer;
73
74 return "virgl";
75 }
76
77 static int
virgl_get_param(struct pipe_screen * screen,enum pipe_cap param)78 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
79 {
80 struct virgl_screen *vscreen = virgl_screen(screen);
81 switch (param) {
82 case PIPE_CAP_NPOT_TEXTURES:
83 return 1;
84 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
85 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
86 return 1;
87 case PIPE_CAP_ANISOTROPIC_FILTER:
88 return vscreen->caps.caps.v2.max_anisotropy > 1.0;
89 case PIPE_CAP_POINT_SPRITE:
90 return 1;
91 case PIPE_CAP_MAX_RENDER_TARGETS:
92 return vscreen->caps.caps.v1.max_render_targets;
93 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
94 return vscreen->caps.caps.v1.max_dual_source_render_targets;
95 case PIPE_CAP_OCCLUSION_QUERY:
96 return vscreen->caps.caps.v1.bset.occlusion_query;
97 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
98 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
99 return vscreen->caps.caps.v1.bset.mirror_clamp;
100 case PIPE_CAP_TEXTURE_SWIZZLE:
101 return 1;
102 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
103 if (vscreen->caps.caps.v2.max_texture_2d_size)
104 return vscreen->caps.caps.v2.max_texture_2d_size;
105 return 16384;
106 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
107 if (vscreen->caps.caps.v2.max_texture_3d_size)
108 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
109 return 9; /* 256 x 256 x 256 */
110 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
111 if (vscreen->caps.caps.v2.max_texture_cube_size)
112 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
113 return 13; /* 4K x 4K */
114 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
115 return 1;
116 case PIPE_CAP_INDEP_BLEND_ENABLE:
117 return vscreen->caps.caps.v1.bset.indep_blend_enable;
118 case PIPE_CAP_INDEP_BLEND_FUNC:
119 return vscreen->caps.caps.v1.bset.indep_blend_func;
120 case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
121 case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
122 case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
123 return 1;
124 case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT:
125 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
126 case PIPE_CAP_DEPTH_CLIP_DISABLE:
127 if (vscreen->caps.caps.v1.bset.depth_clip_disable)
128 return 1;
129 return 0;
130 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
131 return vscreen->caps.caps.v1.max_streamout_buffers;
132 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
133 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
134 return 16*4;
135 case PIPE_CAP_SUPPORTED_PRIM_MODES:
136 return BITFIELD_MASK(PIPE_PRIM_MAX) &
137 ~BITFIELD_BIT(PIPE_PRIM_QUADS) &
138 ~BITFIELD_BIT(PIPE_PRIM_QUAD_STRIP);
139 case PIPE_CAP_PRIMITIVE_RESTART:
140 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
141 return vscreen->caps.caps.v1.bset.primitive_restart;
142 case PIPE_CAP_SHADER_STENCIL_EXPORT:
143 return vscreen->caps.caps.v1.bset.shader_stencil_export;
144 case PIPE_CAP_VS_INSTANCEID:
145 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
146 return 1;
147 case PIPE_CAP_SEAMLESS_CUBE_MAP:
148 return vscreen->caps.caps.v1.bset.seamless_cube_map;
149 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
150 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
151 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
152 return vscreen->caps.caps.v1.max_texture_array_layers;
153 case PIPE_CAP_MIN_TEXEL_OFFSET:
154 return vscreen->caps.caps.v2.min_texel_offset;
155 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
156 return vscreen->caps.caps.v2.min_texture_gather_offset;
157 case PIPE_CAP_MAX_TEXEL_OFFSET:
158 return vscreen->caps.caps.v2.max_texel_offset;
159 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
160 return vscreen->caps.caps.v2.max_texture_gather_offset;
161 case PIPE_CAP_CONDITIONAL_RENDER:
162 return vscreen->caps.caps.v1.bset.conditional_render;
163 case PIPE_CAP_TEXTURE_BARRIER:
164 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
165 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
166 return 1;
167 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
168 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
169 return vscreen->caps.caps.v1.bset.color_clamping;
170 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
171 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
172 (vscreen->caps.caps.v2.host_feature_check_version < 1);
173 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
174 if (vscreen->caps.caps.v2.host_feature_check_version < 6)
175 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
176 FALLTHROUGH;
177 case PIPE_CAP_GLSL_FEATURE_LEVEL:
178 return vscreen->caps.caps.v1.glsl_level;
179 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
180 return 1;
181 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
182 return 0;
183 case PIPE_CAP_COMPUTE:
184 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
185 case PIPE_CAP_USER_VERTEX_BUFFERS:
186 return 0;
187 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
188 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
189 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
190 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
191 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
192 case PIPE_CAP_START_INSTANCE:
193 return vscreen->caps.caps.v1.bset.start_instance;
194 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
195 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
196 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
197 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
198 case PIPE_CAP_TEXTURE_TRANSFER_MODES:
199 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
200 return 0;
201 case PIPE_CAP_QUERY_TIMESTAMP:
202 return 1;
203 case PIPE_CAP_QUERY_TIME_ELAPSED:
204 return 1;
205 case PIPE_CAP_TGSI_TEXCOORD:
206 return vscreen->caps.caps.v2.host_feature_check_version >= 10;
207 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
208 return VIRGL_MAP_BUFFER_ALIGNMENT;
209 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
210 return vscreen->caps.caps.v1.max_tbo_size > 0;
211 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
212 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
213 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
214 return 0;
215 case PIPE_CAP_CUBE_MAP_ARRAY:
216 return vscreen->caps.caps.v1.bset.cube_map_array;
217 case PIPE_CAP_TEXTURE_MULTISAMPLE:
218 return vscreen->caps.caps.v1.bset.texture_multisample;
219 case PIPE_CAP_MAX_VIEWPORTS:
220 return vscreen->caps.caps.v1.max_viewports;
221 case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT:
222 return vscreen->caps.caps.v1.max_tbo_size;
223 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
224 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
225 case PIPE_CAP_ENDIANNESS:
226 return 0;
227 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
228 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
229 return 1;
230 case PIPE_CAP_VS_LAYER_VIEWPORT:
231 return 0;
232 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
233 return vscreen->caps.caps.v2.max_geom_output_vertices;
234 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
235 return vscreen->caps.caps.v2.max_geom_total_output_components;
236 case PIPE_CAP_TEXTURE_QUERY_LOD:
237 return vscreen->caps.caps.v1.bset.texture_query_lod;
238 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
239 return vscreen->caps.caps.v1.max_texture_gather_components;
240 case PIPE_CAP_DRAW_INDIRECT:
241 return vscreen->caps.caps.v1.bset.has_indirect_draw;
242 case PIPE_CAP_SAMPLE_SHADING:
243 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
244 return vscreen->caps.caps.v1.bset.has_sample_shading;
245 case PIPE_CAP_CULL_DISTANCE:
246 return vscreen->caps.caps.v1.bset.has_cull;
247 case PIPE_CAP_MAX_VERTEX_STREAMS:
248 return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
249 (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
250 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
251 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
252 case PIPE_CAP_FS_FINE_DERIVATIVE:
253 return vscreen->caps.caps.v1.bset.derivative_control;
254 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
255 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
256 case PIPE_CAP_QUERY_SO_OVERFLOW:
257 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
258 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
259 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
260 case PIPE_CAP_DOUBLES:
261 return vscreen->caps.caps.v1.bset.has_fp64 ||
262 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
263 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
264 return vscreen->caps.caps.v2.max_shader_patch_varyings;
265 case PIPE_CAP_SAMPLER_VIEW_TARGET:
266 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
267 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
268 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
269 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
270 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
271 case PIPE_CAP_TEXTURE_QUERY_SAMPLES:
272 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
273 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
274 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
275 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
276 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
277 case PIPE_CAP_FBFETCH:
278 return (vscreen->caps.caps.v2.capability_bits &
279 VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
280 case PIPE_CAP_BLEND_EQUATION_ADVANCED:
281 return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;
282 case PIPE_CAP_SHADER_CLOCK:
283 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
284 case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
285 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
286 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
287 return vscreen->caps.caps.v2.max_combined_shader_buffers;
288 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
289 return vscreen->caps.caps.v2.max_combined_atomic_counters;
290 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
291 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
292 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
293 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
294 return 1; /* TODO: need to introduce a hw-cap for this */
295 case PIPE_CAP_QUERY_BUFFER_OBJECT:
296 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
297 case PIPE_CAP_MAX_VARYINGS:
298 if (vscreen->caps.caps.v1.glsl_level < 150)
299 return vscreen->caps.caps.v2.max_vertex_attribs;
300 return 32;
301 case PIPE_CAP_FAKE_SW_MSAA:
302 /* If the host supports only one sample (e.g., if it is using softpipe),
303 * fake multisampling to able to advertise higher GL versions. */
304 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
305 case PIPE_CAP_MULTI_DRAW_INDIRECT:
306 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
307 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
308 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
309 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
310 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ARB_BUFFER_STORAGE) &&
311 (vscreen->caps.caps.v2.host_feature_check_version >= 4) &&
312 vscreen->vws->supports_coherent && !vscreen->no_coherent;
313 case PIPE_CAP_PCI_GROUP:
314 case PIPE_CAP_PCI_BUS:
315 case PIPE_CAP_PCI_DEVICE:
316 case PIPE_CAP_PCI_FUNCTION:
317 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
318 return 0;
319 case PIPE_CAP_CLEAR_TEXTURE:
320 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE;
321 case PIPE_CAP_CLIP_HALFZ:
322 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
323 case PIPE_CAP_MAX_GS_INVOCATIONS:
324 return 32;
325 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT:
326 return 1 << 27;
327 case PIPE_CAP_VENDOR_ID:
328 return 0x1af4;
329 case PIPE_CAP_DEVICE_ID:
330 return 0x1010;
331 case PIPE_CAP_ACCELERATED:
332 return -1; /* -1 means unknown */
333 case PIPE_CAP_UMA:
334 case PIPE_CAP_VIDEO_MEMORY:
335 if (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VIDEO_MEMORY)
336 return vscreen->caps.caps.v2.max_video_memory;
337 return 0;
338 case PIPE_CAP_NATIVE_FENCE_FD:
339 return vscreen->vws->supports_fences;
340 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
341 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
342 (vscreen->caps.caps.v2.host_feature_check_version < 1);
343 case PIPE_CAP_SHAREABLE_SHADERS:
344 /* Shader creation emits the shader through the context's command buffer
345 * in virgl_encode_shader_state().
346 */
347 return 0;
348 case PIPE_CAP_QUERY_MEMORY_INFO:
349 return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MEMINFO;
350 case PIPE_CAP_STRING_MARKER:
351 return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_STRING_MARKER;
352 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
353 return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_IMPLICIT_MSAA;
354 case PIPE_CAP_IMAGE_STORE_FORMATTED:
355 return 1;
356 case PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT:
357 if (vscreen->caps.caps.v2.host_feature_check_version >= 13)
358 return vscreen->caps.caps.v2.max_uniform_block_size;
359 FALLTHROUGH;
360 default:
361 return u_pipe_screen_get_param_defaults(screen, param);
362 }
363 }
364
365 static int
virgl_get_shader_param(struct pipe_screen * screen,enum pipe_shader_type shader,enum pipe_shader_cap param)366 virgl_get_shader_param(struct pipe_screen *screen,
367 enum pipe_shader_type shader,
368 enum pipe_shader_cap param)
369 {
370 struct virgl_screen *vscreen = virgl_screen(screen);
371
372 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
373 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
374 return 0;
375
376 if (shader == PIPE_SHADER_COMPUTE &&
377 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
378 return 0;
379
380 switch(shader)
381 {
382 case PIPE_SHADER_FRAGMENT:
383 case PIPE_SHADER_VERTEX:
384 case PIPE_SHADER_GEOMETRY:
385 case PIPE_SHADER_TESS_CTRL:
386 case PIPE_SHADER_TESS_EVAL:
387 case PIPE_SHADER_COMPUTE:
388 switch (param) {
389 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
390 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
391 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
392 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
393 return INT_MAX;
394 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
396 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
397 return 1;
398 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
399 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
400 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
401 case PIPE_SHADER_CAP_MAX_INPUTS:
402 if (vscreen->caps.caps.v1.glsl_level < 150)
403 return vscreen->caps.caps.v2.max_vertex_attribs;
404 return (shader == PIPE_SHADER_VERTEX ||
405 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
406 case PIPE_SHADER_CAP_MAX_OUTPUTS:
407 if (shader == PIPE_SHADER_FRAGMENT)
408 return vscreen->caps.caps.v1.max_render_targets;
409 return vscreen->caps.caps.v2.max_vertex_outputs;
410 // case PIPE_SHADER_CAP_MAX_CONSTS:
411 // return 4096;
412 case PIPE_SHADER_CAP_MAX_TEMPS:
413 return 256;
414 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
415 return vscreen->caps.caps.v1.max_uniform_blocks;
416 // case PIPE_SHADER_CAP_MAX_ADDRS:
417 // return 1;
418 case PIPE_SHADER_CAP_SUBROUTINES:
419 return 1;
420 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
421 return MIN2(vscreen->caps.caps.v2.max_shader_sampler_views,
422 PIPE_MAX_SHADER_SAMPLER_VIEWS);
423 case PIPE_SHADER_CAP_INTEGERS:
424 return vscreen->caps.caps.v1.glsl_level >= 130;
425 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
426 return 32;
427 case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
428 if (vscreen->caps.caps.v2.host_feature_check_version < 12)
429 return 4096 * sizeof(float[4]);
430 return vscreen->caps.caps.v2.max_const_buffer_size[shader];
431 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
432 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
433 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
434 else
435 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
436 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
437 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
438 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
439 else
440 return vscreen->caps.caps.v2.max_shader_image_other_stages;
441 case PIPE_SHADER_CAP_PREFERRED_IR:
442 return (virgl_debug & VIRGL_DEBUG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR;
443 case PIPE_SHADER_CAP_SUPPORTED_IRS:
444 return (1 << PIPE_SHADER_IR_TGSI) | ((virgl_debug & VIRGL_DEBUG_USE_TGSI) ? 0 : (1 << PIPE_SHADER_IR_NIR));
445 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
446 return vscreen->caps.caps.v2.max_atomic_counters[shader];
447 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
448 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
449 case PIPE_SHADER_CAP_INT64_ATOMICS:
450 case PIPE_SHADER_CAP_FP16:
451 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
452 case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
453 case PIPE_SHADER_CAP_INT16:
454 case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
455 return 0;
456 default:
457 return 0;
458 }
459 default:
460 return 0;
461 }
462 }
463
464 static float
virgl_get_paramf(struct pipe_screen * screen,enum pipe_capf param)465 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
466 {
467 struct virgl_screen *vscreen = virgl_screen(screen);
468 switch (param) {
469 case PIPE_CAPF_MIN_LINE_WIDTH:
470 case PIPE_CAPF_MIN_LINE_WIDTH_AA:
471 case PIPE_CAPF_MIN_POINT_SIZE:
472 case PIPE_CAPF_MIN_POINT_SIZE_AA:
473 return 1;
474 case PIPE_CAPF_POINT_SIZE_GRANULARITY:
475 case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
476 return 0.1;
477 case PIPE_CAPF_MAX_LINE_WIDTH:
478 return vscreen->caps.caps.v2.max_aliased_line_width;
479 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
480 return vscreen->caps.caps.v2.max_smooth_line_width;
481 case PIPE_CAPF_MAX_POINT_SIZE:
482 return vscreen->caps.caps.v2.max_aliased_point_size;
483 case PIPE_CAPF_MAX_POINT_SIZE_AA:
484 return vscreen->caps.caps.v2.max_smooth_point_size;
485 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
486 return vscreen->caps.caps.v2.max_anisotropy;
487 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
488 return vscreen->caps.caps.v2.max_texture_lod_bias;
489 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
490 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
491 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
492 return 0.0f;
493 }
494 /* should only get here on unhandled cases */
495 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
496 return 0.0;
497 }
498
499 static int
virgl_get_compute_param(struct pipe_screen * screen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)500 virgl_get_compute_param(struct pipe_screen *screen,
501 enum pipe_shader_ir ir_type,
502 enum pipe_compute_cap param,
503 void *ret)
504 {
505 struct virgl_screen *vscreen = virgl_screen(screen);
506 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
507 return 0;
508 switch (param) {
509 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
510 if (ret) {
511 uint64_t *grid_size = ret;
512 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
513 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
514 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
515 }
516 return 3 * sizeof(uint64_t) ;
517 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
518 if (ret) {
519 uint64_t *block_size = ret;
520 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
521 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
522 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
523 }
524 return 3 * sizeof(uint64_t);
525 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
526 if (ret) {
527 uint64_t *max_threads_per_block = ret;
528 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
529 }
530 return sizeof(uint64_t);
531 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
532 if (ret) {
533 uint64_t *max_local_size = ret;
534 /* Value reported by the closed source driver. */
535 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
536 }
537 return sizeof(uint64_t);
538 default:
539 break;
540 }
541 return 0;
542 }
543
544 static bool
has_format_bit(struct virgl_supported_format_mask * mask,enum virgl_formats fmt)545 has_format_bit(struct virgl_supported_format_mask *mask,
546 enum virgl_formats fmt)
547 {
548 assert(fmt < VIRGL_FORMAT_MAX);
549 unsigned val = (unsigned)fmt;
550 unsigned idx = val / 32;
551 unsigned bit = val % 32;
552 assert(idx < ARRAY_SIZE(mask->bitmask));
553 return (mask->bitmask[idx] & (1u << bit)) != 0;
554 }
555
556 bool
virgl_has_readback_format(struct pipe_screen * screen,enum virgl_formats fmt,bool allow_tweak)557 virgl_has_readback_format(struct pipe_screen *screen,
558 enum virgl_formats fmt, bool allow_tweak)
559 {
560 struct virgl_screen *vscreen = virgl_screen(screen);
561 if (has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
562 fmt))
563 return true;
564
565 if (allow_tweak && fmt == VIRGL_FORMAT_L8_SRGB && vscreen->tweak_l8_srgb_readback) {
566 return true;
567 }
568
569 return false;
570 }
571
572 static bool
virgl_is_vertex_format_supported(struct pipe_screen * screen,enum pipe_format format)573 virgl_is_vertex_format_supported(struct pipe_screen *screen,
574 enum pipe_format format)
575 {
576 struct virgl_screen *vscreen = virgl_screen(screen);
577 const struct util_format_description *format_desc;
578 int i;
579
580 format_desc = util_format_description(format);
581
582 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
583 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
584 int big = vformat / 32;
585 int small = vformat % 32;
586 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
587 return false;
588 return true;
589 }
590
591 /* Find the first non-VOID channel. */
592 for (i = 0; i < 4; i++) {
593 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
594 break;
595 }
596 }
597
598 if (i == 4)
599 return false;
600
601 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
602 return false;
603
604 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
605 return false;
606 return true;
607 }
608
609 static bool
virgl_format_check_bitmask(enum pipe_format format,uint32_t bitmask[16],bool may_emulate_bgra)610 virgl_format_check_bitmask(enum pipe_format format,
611 uint32_t bitmask[16],
612 bool may_emulate_bgra)
613 {
614 enum virgl_formats vformat = pipe_to_virgl_format(format);
615 int big = vformat / 32;
616 int small = vformat % 32;
617 if ((bitmask[big] & (1 << small)))
618 return true;
619
620 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
621 * emulate it by using a swizzled RGBx */
622 if (may_emulate_bgra) {
623 if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
624 format = PIPE_FORMAT_R8G8B8A8_SRGB;
625 else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
626 format = PIPE_FORMAT_R8G8B8X8_SRGB;
627 else {
628 return false;
629 }
630
631 vformat = pipe_to_virgl_format(format);
632 big = vformat / 32;
633 small = vformat % 32;
634 if (bitmask[big] & (1 << small))
635 return true;
636 }
637 return false;
638 }
639
virgl_has_scanout_format(struct virgl_screen * vscreen,enum pipe_format format,bool may_emulate_bgra)640 bool virgl_has_scanout_format(struct virgl_screen *vscreen,
641 enum pipe_format format,
642 bool may_emulate_bgra)
643 {
644 return virgl_format_check_bitmask(format,
645 vscreen->caps.caps.v2.scanout.bitmask,
646 may_emulate_bgra);
647 }
648
649 /**
650 * Query format support for creating a texture, drawing surface, etc.
651 * \param format the format to test
652 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
653 */
654 static bool
virgl_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned bind)655 virgl_is_format_supported( struct pipe_screen *screen,
656 enum pipe_format format,
657 enum pipe_texture_target target,
658 unsigned sample_count,
659 unsigned storage_sample_count,
660 unsigned bind)
661 {
662 struct virgl_screen *vscreen = virgl_screen(screen);
663 const struct util_format_description *format_desc;
664 int i;
665
666 union virgl_caps *caps = &vscreen->caps.caps;
667 boolean may_emulate_bgra = (caps->v2.capability_bits &
668 VIRGL_CAP_APP_TWEAK_SUPPORT) &&
669 vscreen->tweak_gles_emulate_bgra;
670
671 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
672 return false;
673
674 if (!util_is_power_of_two_or_zero(sample_count))
675 return false;
676
677 assert(target == PIPE_BUFFER ||
678 target == PIPE_TEXTURE_1D ||
679 target == PIPE_TEXTURE_1D_ARRAY ||
680 target == PIPE_TEXTURE_2D ||
681 target == PIPE_TEXTURE_2D_ARRAY ||
682 target == PIPE_TEXTURE_RECT ||
683 target == PIPE_TEXTURE_3D ||
684 target == PIPE_TEXTURE_CUBE ||
685 target == PIPE_TEXTURE_CUBE_ARRAY);
686
687 format_desc = util_format_description(format);
688
689 if (util_format_is_intensity(format))
690 return false;
691
692 if (sample_count > 1) {
693 if (!caps->v1.bset.texture_multisample)
694 return false;
695
696 if (bind & PIPE_BIND_SHADER_IMAGE) {
697 if (sample_count > caps->v2.max_image_samples)
698 return false;
699 }
700
701 if (sample_count > caps->v1.max_samples)
702 return false;
703
704 if (caps->v2.host_feature_check_version >= 9 &&
705 !has_format_bit(&caps->v2.supported_multisample_formats,
706 pipe_to_virgl_format(format)))
707 return false;
708 }
709
710 if (bind & PIPE_BIND_VERTEX_BUFFER) {
711 return virgl_is_vertex_format_supported(screen, format);
712 }
713
714 if (util_format_is_compressed(format) && target == PIPE_BUFFER)
715 return false;
716
717 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
718 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
719 format == PIPE_FORMAT_R32G32B32_SINT ||
720 format == PIPE_FORMAT_R32G32B32_UINT) &&
721 target != PIPE_BUFFER)
722 return false;
723
724 if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
725 format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
726 format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
727 target == PIPE_TEXTURE_3D)
728 return false;
729
730
731 if (bind & PIPE_BIND_RENDER_TARGET) {
732 /* For ARB_framebuffer_no_attachments. */
733 if (format == PIPE_FORMAT_NONE)
734 return TRUE;
735
736 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
737 return false;
738
739 /*
740 * Although possible, it is unnatural to render into compressed or YUV
741 * surfaces. So disable these here to avoid going into weird paths
742 * inside gallium frontends.
743 */
744 if (format_desc->block.width != 1 ||
745 format_desc->block.height != 1)
746 return false;
747
748 if (!virgl_format_check_bitmask(format,
749 caps->v1.render.bitmask,
750 may_emulate_bgra))
751 return false;
752 }
753
754 if (bind & PIPE_BIND_DEPTH_STENCIL) {
755 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
756 return false;
757 }
758
759 if (bind & PIPE_BIND_SCANOUT) {
760 if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
761 return false;
762 }
763
764 /*
765 * All other operations (sampling, transfer, etc).
766 */
767
768 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
769 goto out_lookup;
770 }
771 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
772 goto out_lookup;
773 }
774 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
775 goto out_lookup;
776 }
777 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
778 goto out_lookup;
779 }
780
781 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
782 goto out_lookup;
783 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
784 goto out_lookup;
785 }
786
787 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
788 goto out_lookup;
789 }
790
791 /* Find the first non-VOID channel. */
792 for (i = 0; i < 4; i++) {
793 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
794 break;
795 }
796 }
797
798 if (i == 4)
799 return false;
800
801 /* no L4A4 */
802 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
803 return false;
804
805 out_lookup:
806 return virgl_format_check_bitmask(format,
807 caps->v1.sampler.bitmask,
808 may_emulate_bgra);
809 }
810
virgl_flush_frontbuffer(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_resource * res,unsigned level,unsigned layer,void * winsys_drawable_handle,struct pipe_box * sub_box)811 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
812 struct pipe_context *ctx,
813 struct pipe_resource *res,
814 unsigned level, unsigned layer,
815 void *winsys_drawable_handle, struct pipe_box *sub_box)
816 {
817 struct virgl_screen *vscreen = virgl_screen(screen);
818 struct virgl_winsys *vws = vscreen->vws;
819 struct virgl_resource *vres = virgl_resource(res);
820 struct virgl_context *vctx = virgl_context(ctx);
821
822 if (vws->flush_frontbuffer) {
823 virgl_flush_eq(vctx, vctx, NULL);
824 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
825 sub_box);
826 }
827 }
828
virgl_fence_reference(struct pipe_screen * screen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * fence)829 static void virgl_fence_reference(struct pipe_screen *screen,
830 struct pipe_fence_handle **ptr,
831 struct pipe_fence_handle *fence)
832 {
833 struct virgl_screen *vscreen = virgl_screen(screen);
834 struct virgl_winsys *vws = vscreen->vws;
835
836 vws->fence_reference(vws, ptr, fence);
837 }
838
virgl_fence_finish(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_fence_handle * fence,uint64_t timeout)839 static bool virgl_fence_finish(struct pipe_screen *screen,
840 struct pipe_context *ctx,
841 struct pipe_fence_handle *fence,
842 uint64_t timeout)
843 {
844 struct virgl_screen *vscreen = virgl_screen(screen);
845 struct virgl_winsys *vws = vscreen->vws;
846 struct virgl_context *vctx = virgl_context(ctx);
847
848 if (vctx && timeout)
849 virgl_flush_eq(vctx, NULL, NULL);
850
851 return vws->fence_wait(vws, fence, timeout);
852 }
853
virgl_fence_get_fd(struct pipe_screen * screen,struct pipe_fence_handle * fence)854 static int virgl_fence_get_fd(struct pipe_screen *screen,
855 struct pipe_fence_handle *fence)
856 {
857 struct virgl_screen *vscreen = virgl_screen(screen);
858 struct virgl_winsys *vws = vscreen->vws;
859
860 return vws->fence_get_fd(vws, fence);
861 }
862
863 static uint64_t
virgl_get_timestamp(struct pipe_screen * _screen)864 virgl_get_timestamp(struct pipe_screen *_screen)
865 {
866 return os_time_get_nano();
867 }
868
869 static void
virgl_destroy_screen(struct pipe_screen * screen)870 virgl_destroy_screen(struct pipe_screen *screen)
871 {
872 struct virgl_screen *vscreen = virgl_screen(screen);
873 struct virgl_winsys *vws = vscreen->vws;
874
875 slab_destroy_parent(&vscreen->transfer_pool);
876
877 if (vws)
878 vws->destroy(vws);
879
880 disk_cache_destroy(vscreen->disk_cache);
881
882 FREE(vscreen);
883 }
884
885 static void
fixup_formats(union virgl_caps * caps,struct virgl_supported_format_mask * mask)886 fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
887 {
888 const size_t size = ARRAY_SIZE(mask->bitmask);
889 for (int i = 0; i < size; ++i) {
890 if (mask->bitmask[i] != 0)
891 return; /* we got some formats, we definitely have a new protocol */
892 }
893
894 /* old protocol used; fall back to considering all sampleable formats valid
895 * readback-formats
896 */
897 for (int i = 0; i < size; ++i)
898 mask->bitmask[i] = caps->v1.sampler.bitmask[i];
899 }
900
virgl_query_memory_info(struct pipe_screen * screen,struct pipe_memory_info * info)901 static void virgl_query_memory_info(struct pipe_screen *screen, struct pipe_memory_info *info)
902 {
903 struct virgl_screen *vscreen = virgl_screen(screen);
904 struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
905 struct virgl_context *vctx = virgl_context(ctx);
906 struct virgl_resource *res;
907 struct virgl_memory_info virgl_info = {0};
908 const static struct pipe_resource templ = {
909 .target = PIPE_BUFFER,
910 .format = PIPE_FORMAT_R8_UNORM,
911 .bind = PIPE_BIND_CUSTOM,
912 .width0 = sizeof(struct virgl_memory_info),
913 .height0 = 1,
914 .depth0 = 1,
915 .array_size = 1,
916 .last_level = 0,
917 .nr_samples = 0,
918 .flags = 0
919 };
920
921 res = (struct virgl_resource*) screen->resource_create(screen, &templ);
922
923 virgl_encode_get_memory_info(vctx, res);
924 ctx->flush(ctx, NULL, 0);
925 vscreen->vws->resource_wait(vscreen->vws, res->hw_res);
926 pipe_buffer_read(ctx, &res->b, 0, sizeof(struct virgl_memory_info), &virgl_info);
927
928 info->avail_device_memory = virgl_info.avail_device_memory;
929 info->avail_staging_memory = virgl_info.avail_staging_memory;
930 info->device_memory_evicted = virgl_info.device_memory_evicted;
931 info->nr_device_memory_evictions = virgl_info.nr_device_memory_evictions;
932 info->total_device_memory = virgl_info.total_device_memory;
933 info->total_staging_memory = virgl_info.total_staging_memory;
934
935 screen->resource_destroy(screen, &res->b);
936 ctx->destroy(ctx);
937 }
938
virgl_get_disk_shader_cache(struct pipe_screen * pscreen)939 static struct disk_cache *virgl_get_disk_shader_cache (struct pipe_screen *pscreen)
940 {
941 struct virgl_screen *screen = virgl_screen(pscreen);
942
943 return screen->disk_cache;
944 }
945
virgl_disk_cache_create(struct virgl_screen * screen)946 static void virgl_disk_cache_create(struct virgl_screen *screen)
947 {
948 const struct build_id_note *note =
949 build_id_find_nhdr_for_addr(virgl_disk_cache_create);
950 unsigned build_id_len = build_id_length(note);
951 assert(note && build_id_len == 20); /* sha1 */
952
953 const uint8_t *id_sha1 = build_id_data(note);
954 assert(id_sha1);
955
956 struct mesa_sha1 sha1_ctx;
957 _mesa_sha1_init(&sha1_ctx);
958 _mesa_sha1_update(&sha1_ctx, id_sha1, build_id_len);
959
960 uint32_t shader_debug_flags = virgl_debug & VIRGL_DEBUG_USE_TGSI;
961 _mesa_sha1_update(&sha1_ctx, &shader_debug_flags, sizeof(shader_debug_flags));
962
963 /* When we switch the host the caps might change and then we might have to
964 * apply different lowering. */
965 _mesa_sha1_update(&sha1_ctx, &screen->caps, sizeof(screen->caps));
966
967 uint8_t sha1[20];
968 _mesa_sha1_final(&sha1_ctx, sha1);
969 char timestamp[41];
970 _mesa_sha1_format(timestamp, sha1);
971
972 screen->disk_cache = disk_cache_create("virgl", timestamp, 0);
973 }
974
975 static bool
virgl_is_dmabuf_modifier_supported(UNUSED struct pipe_screen * pscreen,UNUSED uint64_t modifier,UNUSED enum pipe_format format,UNUSED bool * external_only)976 virgl_is_dmabuf_modifier_supported(UNUSED struct pipe_screen *pscreen,
977 UNUSED uint64_t modifier,
978 UNUSED enum pipe_format format,
979 UNUSED bool *external_only)
980 {
981 /* Always advertise support until virgl starts checking against host
982 * virglrenderer or consuming valid non-linear modifiers here.
983 */
984 return true;
985 }
986
987 static unsigned int
virgl_get_dmabuf_modifier_planes(UNUSED struct pipe_screen * pscreen,UNUSED uint64_t modifier,enum pipe_format format)988 virgl_get_dmabuf_modifier_planes(UNUSED struct pipe_screen *pscreen,
989 UNUSED uint64_t modifier,
990 enum pipe_format format)
991 {
992 /* Return the format plane count queried from pipe_format. For virgl,
993 * additional aux planes are entirely resolved on the host side.
994 */
995 return util_format_get_num_planes(format);
996 }
997
998 static void
fixup_renderer(union virgl_caps * caps)999 fixup_renderer(union virgl_caps *caps)
1000 {
1001 if (caps->v2.host_feature_check_version < 5)
1002 return;
1003
1004 char renderer[64];
1005 int renderer_len = snprintf(renderer, sizeof(renderer), "virgl (%s)",
1006 caps->v2.renderer);
1007 if (renderer_len >= 64) {
1008 memcpy(renderer + 59, "...)", 4);
1009 renderer_len = 63;
1010 }
1011 memcpy(caps->v2.renderer, renderer, renderer_len + 1);
1012 }
1013
1014 static const void *
virgl_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,unsigned shader)1015 virgl_get_compiler_options(struct pipe_screen *pscreen,
1016 enum pipe_shader_ir ir,
1017 unsigned shader)
1018 {
1019 struct virgl_screen *vscreen = virgl_screen(pscreen);
1020
1021 return &vscreen->compiler_options;
1022 }
1023
1024 struct pipe_screen *
virgl_create_screen(struct virgl_winsys * vws,const struct pipe_screen_config * config)1025 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
1026 {
1027 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
1028
1029 const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
1030 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
1031 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
1032 const char *VIRGL_FORMAT_L8_SRGB_ENABLE_READBACK = "format_l8_srgb_enable_readback";
1033
1034 if (!screen)
1035 return NULL;
1036
1037 virgl_debug = debug_get_option_virgl_debug();
1038
1039 if (config && config->options) {
1040 driParseConfigFiles(config->options, config->options_info, 0, "virtio_gpu",
1041 NULL, NULL, NULL, 0, NULL, 0);
1042
1043 screen->tweak_gles_emulate_bgra =
1044 driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
1045 screen->tweak_gles_apply_bgra_dest_swizzle =
1046 driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
1047 screen->tweak_gles_tf3_value =
1048 driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
1049 screen->tweak_l8_srgb_readback =
1050 driQueryOptionb(config->options, VIRGL_FORMAT_L8_SRGB_ENABLE_READBACK);
1051 }
1052 screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA);
1053 screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE);
1054 screen->no_coherent = virgl_debug & VIRGL_DEBUG_NO_COHERENT;
1055 screen->tweak_l8_srgb_readback |= !!(virgl_debug & VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK);
1056
1057 screen->vws = vws;
1058 screen->base.get_name = virgl_get_name;
1059 screen->base.get_vendor = virgl_get_vendor;
1060 screen->base.get_param = virgl_get_param;
1061 screen->base.get_shader_param = virgl_get_shader_param;
1062 screen->base.get_compute_param = virgl_get_compute_param;
1063 screen->base.get_paramf = virgl_get_paramf;
1064 screen->base.get_compiler_options = virgl_get_compiler_options;
1065 screen->base.is_format_supported = virgl_is_format_supported;
1066 screen->base.destroy = virgl_destroy_screen;
1067 screen->base.context_create = virgl_context_create;
1068 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
1069 screen->base.get_timestamp = virgl_get_timestamp;
1070 screen->base.fence_reference = virgl_fence_reference;
1071 //screen->base.fence_signalled = virgl_fence_signalled;
1072 screen->base.fence_finish = virgl_fence_finish;
1073 screen->base.fence_get_fd = virgl_fence_get_fd;
1074 screen->base.query_memory_info = virgl_query_memory_info;
1075 screen->base.get_disk_shader_cache = virgl_get_disk_shader_cache;
1076 screen->base.is_dmabuf_modifier_supported = virgl_is_dmabuf_modifier_supported;
1077 screen->base.get_dmabuf_modifier_planes = virgl_get_dmabuf_modifier_planes;
1078
1079 virgl_init_screen_resource_functions(&screen->base);
1080
1081 vws->get_caps(vws, &screen->caps);
1082 fixup_formats(&screen->caps.caps,
1083 &screen->caps.caps.v2.supported_readback_formats);
1084 fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
1085 fixup_renderer(&screen->caps.caps);
1086
1087 union virgl_caps *caps = &screen->caps.caps;
1088 screen->tweak_gles_emulate_bgra &= !virgl_format_check_bitmask(PIPE_FORMAT_B8G8R8A8_SRGB, caps->v1.render.bitmask, false);
1089 screen->refcnt = 1;
1090
1091 /* Set up the NIR shader compiler options now that we've figured out the caps. */
1092 screen->compiler_options = *(nir_shader_compiler_options *)
1093 nir_to_tgsi_get_compiler_options(&screen->base, PIPE_SHADER_IR_NIR, PIPE_SHADER_FRAGMENT);
1094 if (virgl_get_param(&screen->base, PIPE_CAP_DOUBLES)) {
1095 /* virglrenderer is missing DFLR support, so avoid turning 64-bit
1096 * ffract+fsub back into ffloor.
1097 */
1098 screen->compiler_options.lower_ffloor = true;
1099 screen->compiler_options.lower_fneg = true;
1100 }
1101
1102 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
1103
1104 virgl_disk_cache_create(screen);
1105 return &screen->base;
1106 }
1107