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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25 
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/perf/u_trace.h"
29 #include "util/set.h"
30 #include "util/slab.h"
31 #include "util/u_debug.h"
32 #include "util/macros.h"
33 #include "util/u_threaded_context.h"
34 #include "intel/blorp/blorp.h"
35 #include "intel/dev/intel_debug.h"
36 #include "intel/common/intel_l3_config.h"
37 #include "intel/compiler/brw_compiler.h"
38 #include "intel/ds/intel_driver_ds.h"
39 #include "iris_batch.h"
40 #include "iris_binder.h"
41 #include "iris_fence.h"
42 #include "iris_resource.h"
43 #include "iris_screen.h"
44 
45 struct iris_bo;
46 struct iris_context;
47 struct blorp_batch;
48 struct blorp_params;
49 
50 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
51 #define IRIS_MAX_TEXTURE_SAMPLERS 32
52 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
53 #define IRIS_MAX_ABOS 16
54 #define IRIS_MAX_SSBOS 16
55 #define IRIS_MAX_VIEWPORTS 16
56 #define IRIS_MAX_CLIP_PLANES 8
57 #define IRIS_MAX_GLOBAL_BINDINGS 32
58 
59 enum iris_param_domain {
60    BRW_PARAM_DOMAIN_BUILTIN = 0,
61    BRW_PARAM_DOMAIN_IMAGE,
62 };
63 
64 enum {
65    DRI_CONF_BO_REUSE_DISABLED,
66    DRI_CONF_BO_REUSE_ALL
67 };
68 
69 #define BRW_PARAM(domain, val)   (BRW_PARAM_DOMAIN_##domain << 24 | (val))
70 #define BRW_PARAM_DOMAIN(param)  ((uint32_t)(param) >> 24)
71 #define BRW_PARAM_VALUE(param)   ((uint32_t)(param) & 0x00ffffff)
72 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
73 #define BRW_PARAM_IMAGE_IDX(value)   (BRW_PARAM_VALUE(value) >> 8)
74 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
75 
76 /**
77  * Dirty flags.  When state changes, we flag some combination of these
78  * to indicate that particular GPU commands need to be re-emitted.
79  *
80  * Each bit typically corresponds to a single 3DSTATE_* command packet, but
81  * in rare cases they map to a group of related packets that need to be
82  * emitted together.
83  *
84  * See iris_upload_render_state().
85  */
86 #define IRIS_DIRTY_COLOR_CALC_STATE               (1ull <<  0)
87 #define IRIS_DIRTY_POLYGON_STIPPLE                (1ull <<  1)
88 #define IRIS_DIRTY_SCISSOR_RECT                   (1ull <<  2)
89 #define IRIS_DIRTY_WM_DEPTH_STENCIL               (1ull <<  3)
90 #define IRIS_DIRTY_CC_VIEWPORT                    (1ull <<  4)
91 #define IRIS_DIRTY_SF_CL_VIEWPORT                 (1ull <<  5)
92 #define IRIS_DIRTY_PS_BLEND                       (1ull <<  6)
93 #define IRIS_DIRTY_BLEND_STATE                    (1ull <<  7)
94 #define IRIS_DIRTY_RASTER                         (1ull <<  8)
95 #define IRIS_DIRTY_CLIP                           (1ull <<  9)
96 #define IRIS_DIRTY_SBE                            (1ull << 10)
97 #define IRIS_DIRTY_LINE_STIPPLE                   (1ull << 11)
98 #define IRIS_DIRTY_VERTEX_ELEMENTS                (1ull << 12)
99 #define IRIS_DIRTY_MULTISAMPLE                    (1ull << 13)
100 #define IRIS_DIRTY_VERTEX_BUFFERS                 (1ull << 14)
101 #define IRIS_DIRTY_SAMPLE_MASK                    (1ull << 15)
102 #define IRIS_DIRTY_URB                            (1ull << 16)
103 #define IRIS_DIRTY_DEPTH_BUFFER                   (1ull << 17)
104 #define IRIS_DIRTY_WM                             (1ull << 18)
105 #define IRIS_DIRTY_SO_BUFFERS                     (1ull << 19)
106 #define IRIS_DIRTY_SO_DECL_LIST                   (1ull << 20)
107 #define IRIS_DIRTY_STREAMOUT                      (1ull << 21)
108 #define IRIS_DIRTY_VF_SGVS                        (1ull << 22)
109 #define IRIS_DIRTY_VF                             (1ull << 23)
110 #define IRIS_DIRTY_VF_TOPOLOGY                    (1ull << 24)
111 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES    (1ull << 25)
112 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES   (1ull << 26)
113 #define IRIS_DIRTY_VF_STATISTICS                  (1ull << 27)
114 #define IRIS_DIRTY_PMA_FIX                        (1ull << 28)
115 #define IRIS_DIRTY_DEPTH_BOUNDS                   (1ull << 29)
116 #define IRIS_DIRTY_RENDER_BUFFER                  (1ull << 30)
117 #define IRIS_DIRTY_STENCIL_REF                    (1ull << 31)
118 #define IRIS_DIRTY_VERTEX_BUFFER_FLUSHES          (1ull << 32)
119 #define IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES     (1ull << 33)
120 #define IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES    (1ull << 34)
121 #define IRIS_DIRTY_VFG                            (1ull << 35)
122 
123 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES | \
124                                     IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES)
125 
126 #define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE)
127 
128 /**
129  * Per-stage dirty flags.  When state changes, we flag some combination of
130  * these to indicate that particular GPU commands need to be re-emitted.
131  * Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
132  * indexed by shifting the mask by the shader stage index.
133  *
134  * See iris_upload_render_state().
135  */
136 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS        (1ull << 0)
137 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS       (1ull << 1)
138 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES       (1ull << 2)
139 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS        (1ull << 3)
140 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS        (1ull << 4)
141 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS        (1ull << 5)
142 #define IRIS_STAGE_DIRTY_UNCOMPILED_VS            (1ull << 6)
143 #define IRIS_STAGE_DIRTY_UNCOMPILED_TCS           (1ull << 7)
144 #define IRIS_STAGE_DIRTY_UNCOMPILED_TES           (1ull << 8)
145 #define IRIS_STAGE_DIRTY_UNCOMPILED_GS            (1ull << 9)
146 #define IRIS_STAGE_DIRTY_UNCOMPILED_FS            (1ull << 10)
147 #define IRIS_STAGE_DIRTY_UNCOMPILED_CS            (1ull << 11)
148 #define IRIS_STAGE_DIRTY_VS                       (1ull << 12)
149 #define IRIS_STAGE_DIRTY_TCS                      (1ull << 13)
150 #define IRIS_STAGE_DIRTY_TES                      (1ull << 14)
151 #define IRIS_STAGE_DIRTY_GS                       (1ull << 15)
152 #define IRIS_STAGE_DIRTY_FS                       (1ull << 16)
153 #define IRIS_STAGE_DIRTY_CS                       (1ull << 17)
154 #define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS      18
155 #define IRIS_STAGE_DIRTY_CONSTANTS_VS             (1ull << 18)
156 #define IRIS_STAGE_DIRTY_CONSTANTS_TCS            (1ull << 19)
157 #define IRIS_STAGE_DIRTY_CONSTANTS_TES            (1ull << 20)
158 #define IRIS_STAGE_DIRTY_CONSTANTS_GS             (1ull << 21)
159 #define IRIS_STAGE_DIRTY_CONSTANTS_FS             (1ull << 22)
160 #define IRIS_STAGE_DIRTY_CONSTANTS_CS             (1ull << 23)
161 #define IRIS_SHIFT_FOR_STAGE_DIRTY_BINDINGS       24
162 #define IRIS_STAGE_DIRTY_BINDINGS_VS              (1ull << 24)
163 #define IRIS_STAGE_DIRTY_BINDINGS_TCS             (1ull << 25)
164 #define IRIS_STAGE_DIRTY_BINDINGS_TES             (1ull << 26)
165 #define IRIS_STAGE_DIRTY_BINDINGS_GS              (1ull << 27)
166 #define IRIS_STAGE_DIRTY_BINDINGS_FS              (1ull << 28)
167 #define IRIS_STAGE_DIRTY_BINDINGS_CS              (1ull << 29)
168 
169 #define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \
170                                           IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \
171                                           IRIS_STAGE_DIRTY_UNCOMPILED_CS |    \
172                                           IRIS_STAGE_DIRTY_CONSTANTS_CS |     \
173                                           IRIS_STAGE_DIRTY_BINDINGS_CS)
174 
175 #define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE)
176 
177 #define IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER (IRIS_STAGE_DIRTY_BINDINGS_VS  | \
178                                                   IRIS_STAGE_DIRTY_BINDINGS_TCS | \
179                                                   IRIS_STAGE_DIRTY_BINDINGS_TES | \
180                                                   IRIS_STAGE_DIRTY_BINDINGS_GS  | \
181                                                   IRIS_STAGE_DIRTY_BINDINGS_FS)
182 
183 #define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER | \
184                                        IRIS_STAGE_DIRTY_BINDINGS_CS)
185 
186 /**
187  * Non-orthogonal state (NOS) dependency flags.
188  *
189  * Shader programs may depend on non-orthogonal state.  These flags are
190  * used to indicate that a shader's key depends on the state provided by
191  * a certain Gallium CSO.  Changing any CSOs marked as a dependency will
192  * cause the driver to re-compute the shader key, possibly triggering a
193  * shader recompile.
194  */
195 enum iris_nos_dep {
196    IRIS_NOS_FRAMEBUFFER,
197    IRIS_NOS_DEPTH_STENCIL_ALPHA,
198    IRIS_NOS_RASTERIZER,
199    IRIS_NOS_BLEND,
200    IRIS_NOS_LAST_VUE_MAP,
201 
202    IRIS_NOS_COUNT,
203 };
204 
205 /** @{
206  *
207  * Program cache keys for state based recompiles.
208  */
209 
210 /* Provide explicit padding for each member, to ensure that the compiler
211  * initializes every bit in the shader cache keys.  The keys will be compared
212  * with memcmp.
213  */
214 PRAGMA_DIAGNOSTIC_PUSH
215 PRAGMA_DIAGNOSTIC_ERROR(-Wpadded)
216 
217 /**
218  * Note, we need to take care to have padding explicitly declared
219  * for key since we will directly memcmp the whole struct.
220  */
221 struct iris_base_prog_key {
222    unsigned program_string_id;
223    bool limit_trig_input_range;
224    unsigned padding:24;
225 };
226 
227 struct iris_vue_prog_key {
228    struct iris_base_prog_key base;
229 
230    unsigned nr_userclip_plane_consts:4;
231    unsigned padding:28;
232 };
233 
234 struct iris_vs_prog_key {
235    struct iris_vue_prog_key vue;
236 };
237 
238 struct iris_tcs_prog_key {
239    struct iris_vue_prog_key vue;
240 
241    enum tess_primitive_mode _tes_primitive_mode;
242 
243    uint8_t input_vertices;
244 
245    bool quads_workaround;
246    unsigned padding:16;
247 
248    /** A bitfield of per-patch outputs written. */
249    uint32_t patch_outputs_written;
250 
251    /** A bitfield of per-vertex outputs written. */
252    uint64_t outputs_written;
253 };
254 
255 struct iris_tes_prog_key {
256    struct iris_vue_prog_key vue;
257 
258    /** A bitfield of per-patch inputs read. */
259    uint32_t patch_inputs_read;
260 
261    /** A bitfield of per-vertex inputs read. */
262    uint64_t inputs_read;
263 };
264 
265 struct iris_gs_prog_key {
266    struct iris_vue_prog_key vue;
267 };
268 
269 struct iris_fs_prog_key {
270    struct iris_base_prog_key base;
271 
272    uint64_t input_slots_valid;
273    uint8_t color_outputs_valid;
274 
275    unsigned nr_color_regions:5;
276    bool flat_shade:1;
277    bool alpha_test_replicate_alpha:1;
278    bool alpha_to_coverage:1;
279    bool clamp_fragment_color:1;
280    bool persample_interp:1;
281    bool multisample_fbo:1;
282    bool force_dual_color_blend:1;
283    bool coherent_fb_fetch:1;
284    uint64_t padding:43;
285 };
286 
287 struct iris_cs_prog_key {
288    struct iris_base_prog_key base;
289 };
290 
291 union iris_any_prog_key {
292    struct iris_base_prog_key base;
293    struct iris_vue_prog_key vue;
294    struct iris_vs_prog_key vs;
295    struct iris_tcs_prog_key tcs;
296    struct iris_tes_prog_key tes;
297    struct iris_gs_prog_key gs;
298    struct iris_fs_prog_key fs;
299    struct iris_cs_prog_key cs;
300 };
301 
302 /* Restore the pack alignment to default. */
303 PRAGMA_DIAGNOSTIC_POP
304 
305 /** @} */
306 
307 struct iris_depth_stencil_alpha_state;
308 
309 /**
310  * Cache IDs for the in-memory program cache (ice->shaders.cache).
311  */
312 enum iris_program_cache_id {
313    IRIS_CACHE_VS  = MESA_SHADER_VERTEX,
314    IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
315    IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
316    IRIS_CACHE_GS  = MESA_SHADER_GEOMETRY,
317    IRIS_CACHE_FS  = MESA_SHADER_FRAGMENT,
318    IRIS_CACHE_CS  = MESA_SHADER_COMPUTE,
319    IRIS_CACHE_BLORP,
320 };
321 
322 /** @{
323  *
324  * Defines for PIPE_CONTROL operations, which trigger cache flushes,
325  * synchronization, pipelined memory writes, and so on.
326  *
327  * The bits here are not the actual hardware values.  The actual fields
328  * move between various generations, so we just have flags for each
329  * potential operation, and use genxml to encode the actual packet.
330  */
331 enum pipe_control_flags
332 {
333    PIPE_CONTROL_FLUSH_LLC                       = (1 << 1),
334    PIPE_CONTROL_LRI_POST_SYNC_OP                = (1 << 2),
335    PIPE_CONTROL_STORE_DATA_INDEX                = (1 << 3),
336    PIPE_CONTROL_CS_STALL                        = (1 << 4),
337    PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET     = (1 << 5),
338    PIPE_CONTROL_SYNC_GFDT                       = (1 << 6),
339    PIPE_CONTROL_TLB_INVALIDATE                  = (1 << 7),
340    PIPE_CONTROL_MEDIA_STATE_CLEAR               = (1 << 8),
341    PIPE_CONTROL_WRITE_IMMEDIATE                 = (1 << 9),
342    PIPE_CONTROL_WRITE_DEPTH_COUNT               = (1 << 10),
343    PIPE_CONTROL_WRITE_TIMESTAMP                 = (1 << 11),
344    PIPE_CONTROL_DEPTH_STALL                     = (1 << 12),
345    PIPE_CONTROL_RENDER_TARGET_FLUSH             = (1 << 13),
346    PIPE_CONTROL_INSTRUCTION_INVALIDATE          = (1 << 14),
347    PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE        = (1 << 15),
348    PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
349    PIPE_CONTROL_NOTIFY_ENABLE                   = (1 << 17),
350    PIPE_CONTROL_FLUSH_ENABLE                    = (1 << 18),
351    PIPE_CONTROL_DATA_CACHE_FLUSH                = (1 << 19),
352    PIPE_CONTROL_VF_CACHE_INVALIDATE             = (1 << 20),
353    PIPE_CONTROL_CONST_CACHE_INVALIDATE          = (1 << 21),
354    PIPE_CONTROL_STATE_CACHE_INVALIDATE          = (1 << 22),
355    PIPE_CONTROL_STALL_AT_SCOREBOARD             = (1 << 23),
356    PIPE_CONTROL_DEPTH_CACHE_FLUSH               = (1 << 24),
357    PIPE_CONTROL_TILE_CACHE_FLUSH                = (1 << 25),
358    PIPE_CONTROL_FLUSH_HDC                       = (1 << 26),
359    PIPE_CONTROL_PSS_STALL_SYNC                  = (1 << 27),
360    PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE   = (1 << 28),
361 };
362 
363 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
364    (PIPE_CONTROL_DEPTH_CACHE_FLUSH |  \
365     PIPE_CONTROL_DATA_CACHE_FLUSH |   \
366     PIPE_CONTROL_TILE_CACHE_FLUSH |   \
367     PIPE_CONTROL_FLUSH_HDC | \
368     PIPE_CONTROL_RENDER_TARGET_FLUSH)
369 
370 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS  \
371    (PIPE_CONTROL_STATE_CACHE_INVALIDATE |   \
372     PIPE_CONTROL_CONST_CACHE_INVALIDATE |   \
373     PIPE_CONTROL_VF_CACHE_INVALIDATE |      \
374     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
375     PIPE_CONTROL_INSTRUCTION_INVALIDATE)
376 
377 #define PIPE_CONTROL_L3_RO_INVALIDATE_BITS       \
378    (PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE | \
379     PIPE_CONTROL_CONST_CACHE_INVALIDATE)
380 
381 enum iris_predicate_state {
382    /* The first two states are used if we can determine whether to draw
383     * without having to look at the values in the query object buffer. This
384     * will happen if there is no conditional render in progress, if the query
385     * object is already completed or if something else has already added
386     * samples to the preliminary result.
387     */
388    IRIS_PREDICATE_STATE_RENDER,
389    IRIS_PREDICATE_STATE_DONT_RENDER,
390 
391    /* In this case whether to draw or not depends on the result of an
392     * MI_PREDICATE command so the predicate enable bit needs to be checked.
393     */
394    IRIS_PREDICATE_STATE_USE_BIT,
395 };
396 
397 /** @} */
398 
399 /**
400  * An uncompiled, API-facing shader.  This is the Gallium CSO for shaders.
401  * It primarily contains the NIR for the shader.
402  *
403  * Each API-facing shader can be compiled into multiple shader variants,
404  * based on non-orthogonal state dependencies, recorded in the shader key.
405  *
406  * See iris_compiled_shader, which represents a compiled shader variant.
407  */
408 struct iris_uncompiled_shader {
409    struct pipe_reference ref;
410 
411    /**
412     * NIR for the shader.
413     *
414     * Even for shaders that originate as TGSI, this pointer will be non-NULL.
415     */
416    struct nir_shader *nir;
417 
418    struct pipe_stream_output_info stream_output;
419 
420    /* A SHA1 of the serialized NIR for the disk cache. */
421    unsigned char nir_sha1[20];
422 
423    unsigned program_id;
424 
425    /** Bitfield of (1 << IRIS_NOS_*) flags. */
426    unsigned nos;
427 
428    /** Have any shader variants been compiled yet? */
429    bool compiled_once;
430 
431    /* Whether shader uses atomic operations. */
432    bool uses_atomic_load_store;
433 
434    /** Size (in bytes) of the kernel input data */
435    unsigned kernel_input_size;
436 
437    /** Size (in bytes) of the local (shared) data passed as kernel inputs */
438    unsigned kernel_shared_size;
439 
440    /** List of iris_compiled_shader variants */
441    struct list_head variants;
442 
443    /** Lock for the variants list */
444    simple_mtx_t lock;
445 
446    /** For parallel shader compiles */
447    struct util_queue_fence ready;
448 };
449 
450 enum iris_surface_group {
451    IRIS_SURFACE_GROUP_RENDER_TARGET,
452    IRIS_SURFACE_GROUP_RENDER_TARGET_READ,
453    IRIS_SURFACE_GROUP_CS_WORK_GROUPS,
454    IRIS_SURFACE_GROUP_TEXTURE,
455    IRIS_SURFACE_GROUP_IMAGE,
456    IRIS_SURFACE_GROUP_UBO,
457    IRIS_SURFACE_GROUP_SSBO,
458 
459    IRIS_SURFACE_GROUP_COUNT,
460 };
461 
462 enum {
463    /* Invalid value for a binding table index. */
464    IRIS_SURFACE_NOT_USED = 0xa0a0a0a0,
465 };
466 
467 struct iris_binding_table {
468    uint32_t size_bytes;
469 
470    /** Number of surfaces in each group, before compacting. */
471    uint32_t sizes[IRIS_SURFACE_GROUP_COUNT];
472 
473    /** Initial offset of each group. */
474    uint32_t offsets[IRIS_SURFACE_GROUP_COUNT];
475 
476    /** Mask of surfaces used in each group. */
477    uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT];
478 };
479 
480 /**
481  * A compiled shader variant, containing a pointer to the GPU assembly,
482  * as well as program data and other packets needed by state upload.
483  *
484  * There can be several iris_compiled_shader variants per API-level shader
485  * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
486  */
487 struct iris_compiled_shader {
488    struct pipe_reference ref;
489 
490    /** Link in the iris_uncompiled_shader::variants list */
491    struct list_head link;
492 
493    /** Key for this variant (but not for BLORP programs) */
494    union iris_any_prog_key key;
495 
496    /**
497     * Is the variant fully compiled and ready?
498     *
499     * Variants are added to \c iris_uncompiled_shader::variants before
500     * compilation actually occurs.  This signals that compilation has
501     * completed.
502     */
503    struct util_queue_fence ready;
504 
505    /** Variant is ready, but compilation failed. */
506    bool compilation_failed;
507 
508    /** Reference to the uploaded assembly. */
509    struct iris_state_ref assembly;
510 
511    /** Pointer to the assembly in the BO's map. */
512    void *map;
513 
514    /** The program data (owned by the program cache hash table) */
515    struct brw_stage_prog_data *prog_data;
516 
517    /** A list of system values to be uploaded as uniforms. */
518    enum brw_param_builtin *system_values;
519    unsigned num_system_values;
520 
521    /** Size (in bytes) of the kernel input data */
522    unsigned kernel_input_size;
523 
524    /** Number of constbufs expected by the shader. */
525    unsigned num_cbufs;
526 
527    /**
528     * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
529     * (the VUE-based information for transform feedback outputs).
530     */
531    uint32_t *streamout;
532 
533    struct iris_binding_table bt;
534 
535    /**
536     * Shader packets and other data derived from prog_data.  These must be
537     * completely determined from prog_data.
538     */
539    uint8_t derived_data[0];
540 };
541 
542 /**
543  * API context state that is replicated per shader stage.
544  */
545 struct iris_shader_state {
546    /** Uniform Buffers */
547    struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
548    struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
549 
550    bool sysvals_need_upload;
551 
552    /** Shader Storage Buffers */
553    struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
554    struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
555 
556    /** Shader Storage Images (image load store) */
557    struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
558 
559    struct iris_state_ref sampler_table;
560    struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
561    struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
562 
563    /** Bitfield of which constant buffers are bound (non-null). */
564    uint32_t bound_cbufs;
565    uint32_t dirty_cbufs;
566 
567    /** Bitfield of which image views are bound (non-null). */
568    uint32_t bound_image_views;
569 
570    /** Bitfield of which sampler views are bound (non-null). */
571    uint32_t bound_sampler_views;
572 
573    /** Bitfield of which shader storage buffers are bound (non-null). */
574    uint32_t bound_ssbos;
575 
576    /** Bitfield of which shader storage buffers are writable. */
577    uint32_t writable_ssbos;
578 };
579 
580 /**
581  * Gallium CSO for stream output (transform feedback) targets.
582  */
583 struct iris_stream_output_target {
584    struct pipe_stream_output_target base;
585 
586    /** Storage holding the offset where we're writing in the buffer */
587    struct iris_state_ref offset;
588 
589    /** Stride (bytes-per-vertex) during this transform feedback operation */
590    uint16_t stride;
591 
592    /** Does the next 3DSTATE_SO_BUFFER need to zero the offsets? */
593    bool zero_offset;
594 };
595 
596 /**
597  * The API context (derived from pipe_context).
598  *
599  * Most driver state is tracked here.
600  */
601 struct iris_context {
602    struct pipe_context ctx;
603    struct threaded_context *thrctx;
604 
605    /** A debug callback for KHR_debug output. */
606    struct util_debug_callback dbg;
607 
608    /** A device reset status callback for notifying that the GPU is hosed. */
609    struct pipe_device_reset_callback reset;
610 
611    /** A set of dmabuf resources dirtied beyond their default aux-states. */
612    struct set *dirty_dmabufs;
613 
614    /** Slab allocator for iris_transfer_map objects. */
615    struct slab_child_pool transfer_pool;
616 
617    /** Slab allocator for threaded_context's iris_transfer_map objects */
618    struct slab_child_pool transfer_pool_unsync;
619 
620    struct blorp_context blorp;
621 
622    struct iris_batch batches[IRIS_BATCH_COUNT];
623 
624    struct u_upload_mgr *query_buffer_uploader;
625 
626    struct intel_ds_device ds;
627 
628    struct {
629       struct {
630          /**
631           * Either the value of BaseVertex for indexed draw calls or the value
632           * of the argument <first> for non-indexed draw calls.
633           */
634          int firstvertex;
635          int baseinstance;
636       } params;
637 
638       /**
639        * Are the above values the ones stored in the draw_params buffer?
640        * If so, we can compare them against new values to see if anything
641        * changed.  If not, we need to assume they changed.
642        */
643       bool params_valid;
644 
645       /**
646        * Resource and offset that stores draw_parameters from the indirect
647        * buffer or to the buffer that stures the previous values for non
648        * indirect draws.
649        */
650       struct iris_state_ref draw_params;
651 
652       struct {
653          /**
654           * The value of DrawID. This always comes in from it's own vertex
655           * buffer since it's not part of the indirect draw parameters.
656           */
657          int drawid;
658 
659          /**
660           * Stores if an indexed or non-indexed draw (~0/0). Useful to
661           * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
662           */
663          int is_indexed_draw;
664       } derived_params;
665 
666       /**
667        * Resource and offset used for GL_ARB_shader_draw_parameters which
668        * contains parameters that are not present in the indirect buffer as
669        * drawid and is_indexed_draw. They will go in their own vertex element.
670        */
671       struct iris_state_ref derived_draw_params;
672    } draw;
673 
674    struct {
675       struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
676       struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
677       struct iris_compiled_shader *last_vue_shader;
678       struct {
679          unsigned size[4];
680          unsigned entries[4];
681          unsigned start[4];
682          bool constrained;
683       } urb;
684 
685       /** Uploader for shader assembly from the driver thread */
686       struct u_upload_mgr *uploader_driver;
687       /** Uploader for shader assembly from the threaded context */
688       struct u_upload_mgr *uploader_unsync;
689       struct hash_table *cache;
690 
691       /** Is a GS or TES outputting points or lines? */
692       bool output_topology_is_points_or_lines;
693 
694       /**
695        * Scratch buffers for various sizes and stages.
696        *
697        * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
698        * and shader stage.
699        */
700       struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
701 
702       /**
703        * Scratch buffer surface states on Gfx12.5+
704        */
705       struct iris_state_ref scratch_surfs[1 << 4];
706    } shaders;
707 
708    struct intel_perf_context *perf_ctx;
709 
710    /** Frame number for debug prints */
711    uint32_t frame;
712 
713    struct {
714       uint64_t dirty;
715       uint64_t stage_dirty;
716       uint64_t stage_dirty_for_nos[IRIS_NOS_COUNT];
717 
718       unsigned num_viewports;
719       unsigned sample_mask;
720       struct iris_blend_state *cso_blend;
721       struct iris_rasterizer_state *cso_rast;
722       struct iris_depth_stencil_alpha_state *cso_zsa;
723       struct iris_vertex_element_state *cso_vertex_elements;
724       struct pipe_blend_color blend_color;
725       struct pipe_poly_stipple poly_stipple;
726       struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
727       struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
728       struct pipe_stencil_ref stencil_ref;
729       struct pipe_framebuffer_state framebuffer;
730       struct pipe_clip_state clip_planes;
731 
732       float default_outer_level[4];
733       float default_inner_level[2];
734 
735       /** Bitfield of which vertex buffers are bound (non-null). */
736       uint64_t bound_vertex_buffers;
737 
738       uint8_t patch_vertices;
739       bool primitive_restart;
740       unsigned cut_index;
741       enum pipe_prim_type prim_mode:8;
742       bool prim_is_points_or_lines;
743       uint8_t vertices_per_patch;
744 
745       bool window_space_position;
746 
747       /** The last compute group size */
748       uint32_t last_block[3];
749 
750       /** The last compute grid size */
751       uint32_t last_grid[3];
752       /** The last compute grid dimensions */
753       uint32_t last_grid_dim;
754       /** Reference to the BO containing the compute grid size */
755       struct iris_state_ref grid_size;
756       /** Reference to the SURFACE_STATE for the compute grid resource */
757       struct iris_state_ref grid_surf_state;
758 
759       /**
760        * Array of aux usages for drawing, altered to account for any
761        * self-dependencies from resources bound for sampling and rendering.
762        */
763       enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
764 
765       /** Aux usage of the fb's depth buffer (which may or may not exist). */
766       enum isl_aux_usage hiz_usage;
767 
768       enum intel_urb_deref_block_size urb_deref_block_size;
769 
770       /** Are depth writes enabled?  (Depth buffer may or may not exist.) */
771       bool depth_writes_enabled;
772 
773       /** Are stencil writes enabled?  (Stencil buffer may or may not exist.) */
774       bool stencil_writes_enabled;
775 
776       /** GenX-specific current state */
777       struct iris_genx_state *genx;
778 
779       struct iris_shader_state shaders[MESA_SHADER_STAGES];
780 
781       /** Do vertex shader uses shader draw parameters ? */
782       bool vs_uses_draw_params;
783       bool vs_uses_derived_draw_params;
784       bool vs_needs_sgvs_element;
785 
786       /** Do vertex shader uses edge flag ? */
787       bool vs_needs_edge_flag;
788 
789       /** Do any samplers need border color?  One bit per shader stage. */
790       uint8_t need_border_colors;
791 
792       /** Global resource bindings */
793       struct pipe_resource *global_bindings[IRIS_MAX_GLOBAL_BINDINGS];
794 
795       struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
796       bool streamout_active;
797 
798       bool statistics_counters_enabled;
799 
800       /** Current conditional rendering mode */
801       enum iris_predicate_state predicate;
802 
803       /**
804        * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
805        * render context that needs to be uploaded to the compute context.
806        */
807       struct iris_bo *compute_predicate;
808 
809       /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
810       bool prims_generated_query_active;
811 
812       /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
813       uint32_t *streamout;
814 
815       /** The SURFACE_STATE for a 1x1x1 null surface. */
816       struct iris_state_ref unbound_tex;
817 
818       /** The SURFACE_STATE for a framebuffer-sized null surface. */
819       struct iris_state_ref null_fb;
820 
821       struct u_upload_mgr *surface_uploader;
822       struct u_upload_mgr *bindless_uploader;
823       struct u_upload_mgr *dynamic_uploader;
824 
825       struct iris_binder binder;
826 
827       /** The high 16-bits of the last VBO/index buffer addresses */
828       uint16_t last_vbo_high_bits[33];
829       uint16_t last_index_bo_high_bits;
830 
831       /**
832        * Resources containing streamed state which our render context
833        * currently points to.  Used to re-add these to the validation
834        * list when we start a new batch and haven't resubmitted commands.
835        */
836       struct {
837          struct pipe_resource *cc_vp;
838          struct pipe_resource *sf_cl_vp;
839          struct pipe_resource *color_calc;
840          struct pipe_resource *scissor;
841          struct pipe_resource *blend;
842          struct pipe_resource *index_buffer;
843          struct pipe_resource *cs_thread_ids;
844          struct pipe_resource *cs_desc;
845       } last_res;
846 
847       /** Records the size of variable-length state for INTEL_DEBUG=bat */
848       struct hash_table_u64 *sizes;
849 
850       /** Last rendering scale argument provided to genX(emit_hashing_mode). */
851       unsigned current_hash_scale;
852 
853       /** Resource holding the pixel pipe hashing tables. */
854       struct pipe_resource *pixel_hashing_tables;
855    } state;
856 };
857 
858 #define perf_debug(dbg, ...) do {                      \
859    if (INTEL_DEBUG(DEBUG_PERF))                        \
860       dbg_printf(__VA_ARGS__);                         \
861    if (unlikely(dbg))                                  \
862       util_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
863 } while(0)
864 
865 struct pipe_context *
866 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
867 void iris_destroy_context(struct pipe_context *ctx);
868 
869 void iris_lost_context_state(struct iris_batch *batch);
870 
871 void iris_mark_dirty_dmabuf(struct iris_context *ice,
872                             struct pipe_resource *res);
873 void iris_flush_dirty_dmabufs(struct iris_context *ice);
874 
875 void iris_init_blit_functions(struct pipe_context *ctx);
876 void iris_init_clear_functions(struct pipe_context *ctx);
877 void iris_init_program_functions(struct pipe_context *ctx);
878 void iris_init_screen_program_functions(struct pipe_screen *pscreen);
879 void iris_init_resource_functions(struct pipe_context *ctx);
880 void iris_init_perfquery_functions(struct pipe_context *ctx);
881 void iris_update_compiled_shaders(struct iris_context *ice);
882 void iris_update_compiled_compute_shader(struct iris_context *ice);
883 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
884                                     unsigned threads,
885                                     uint32_t *dst);
886 
887 
888 /* iris_blit.c */
889 void iris_blorp_surf_for_resource(struct isl_device *isl_dev,
890                                   struct blorp_surf *surf,
891                                   struct pipe_resource *p_res,
892                                   enum isl_aux_usage aux_usage,
893                                   unsigned level,
894                                   bool is_render_target);
895 void iris_copy_region(struct blorp_context *blorp,
896                       struct iris_batch *batch,
897                       struct pipe_resource *dst,
898                       unsigned dst_level,
899                       unsigned dstx, unsigned dsty, unsigned dstz,
900                       struct pipe_resource *src,
901                       unsigned src_level,
902                       const struct pipe_box *src_box);
903 
904 static inline enum blorp_batch_flags
iris_blorp_flags_for_batch(struct iris_batch * batch)905 iris_blorp_flags_for_batch(struct iris_batch *batch)
906 {
907    if (batch->name == IRIS_BATCH_COMPUTE)
908       return BLORP_BATCH_USE_COMPUTE;
909 
910    if (batch->name == IRIS_BATCH_BLITTER)
911       return BLORP_BATCH_USE_BLITTER;
912 
913    return 0;
914 }
915 
916 /* iris_draw.c */
917 
918 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info,
919                    unsigned drawid_offset,
920                    const struct pipe_draw_indirect_info *indirect,
921                    const struct pipe_draw_start_count_bias *draws,
922                    unsigned num_draws);
923 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
924 
925 /* iris_pipe_control.c */
926 
927 void iris_emit_pipe_control_flush(struct iris_batch *batch,
928                                   const char *reason, uint32_t flags);
929 void iris_emit_pipe_control_write(struct iris_batch *batch,
930                                   const char *reason, uint32_t flags,
931                                   struct iris_bo *bo, uint32_t offset,
932                                   uint64_t imm);
933 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
934                                 const char *reason, uint32_t flags);
935 void iris_emit_buffer_barrier_for(struct iris_batch *batch,
936                                   struct iris_bo *bo,
937                                   enum iris_domain access);
938 void iris_flush_all_caches(struct iris_batch *batch);
939 
940 #define iris_handle_always_flush_cache(batch) \
941    if (unlikely(batch->screen->driconf.always_flush_cache)) \
942       iris_flush_all_caches(batch);
943 
944 void iris_init_flush_functions(struct pipe_context *ctx);
945 
946 /* iris_program.c */
947 void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
948                                      struct pipe_shader_buffer *buf,
949                                      struct iris_state_ref *surf_state,
950                                      isl_surf_usage_flags_t usage);
951 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
952                                                gl_shader_stage stage);
953 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
954                                        unsigned per_thread_scratch,
955                                        gl_shader_stage stage);
956 const struct iris_state_ref *iris_get_scratch_surf(struct iris_context *ice,
957                                                    unsigned per_thread_scratch);
958 uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt,
959                                  enum iris_surface_group group,
960                                  uint32_t index);
961 uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt,
962                                  enum iris_surface_group group,
963                                  uint32_t bti);
964 
965 /* iris_disk_cache.c */
966 
967 void iris_disk_cache_store(struct disk_cache *cache,
968                            const struct iris_uncompiled_shader *ish,
969                            const struct iris_compiled_shader *shader,
970                            const void *prog_key,
971                            uint32_t prog_key_size);
972 bool
973 iris_disk_cache_retrieve(struct iris_screen *screen,
974                          struct u_upload_mgr *uploader,
975                          struct iris_uncompiled_shader *ish,
976                          struct iris_compiled_shader *shader,
977                          const void *prog_key,
978                          uint32_t prog_key_size);
979 
980 /* iris_program_cache.c */
981 
982 void iris_init_program_cache(struct iris_context *ice);
983 void iris_destroy_program_cache(struct iris_context *ice);
984 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
985                                                      enum iris_program_cache_id,
986                                                      uint32_t key_size,
987                                                      const void *key);
988 
989 struct iris_compiled_shader *iris_create_shader_variant(const struct iris_screen *,
990                                                         void *mem_ctx,
991                                                         enum iris_program_cache_id cache_id,
992                                                         uint32_t key_size,
993                                                         const void *key);
994 
995 void iris_finalize_program(struct iris_compiled_shader *shader,
996                            struct brw_stage_prog_data *prog_data,
997                            uint32_t *streamout,
998                            enum brw_param_builtin *system_values,
999                            unsigned num_system_values,
1000                            unsigned kernel_input_size,
1001                            unsigned num_cbufs,
1002                            const struct iris_binding_table *bt);
1003 
1004 void iris_upload_shader(struct iris_screen *screen,
1005                         struct iris_uncompiled_shader *,
1006                         struct iris_compiled_shader *,
1007                         struct hash_table *driver_ht,
1008                         struct u_upload_mgr *uploader,
1009                         enum iris_program_cache_id,
1010                         uint32_t key_size,
1011                         const void *key,
1012                         const void *assembly);
1013 void iris_delete_shader_variant(struct iris_compiled_shader *shader);
1014 
1015 void iris_destroy_shader_state(struct pipe_context *ctx, void *state);
1016 
1017 static inline void
iris_uncompiled_shader_reference(struct pipe_context * ctx,struct iris_uncompiled_shader ** dst,struct iris_uncompiled_shader * src)1018 iris_uncompiled_shader_reference(struct pipe_context *ctx,
1019                                  struct iris_uncompiled_shader **dst,
1020                                  struct iris_uncompiled_shader *src)
1021 {
1022    if (*dst == src)
1023       return;
1024 
1025    struct iris_uncompiled_shader *old_dst = *dst;
1026 
1027    if (pipe_reference(old_dst != NULL ? &old_dst->ref : NULL,
1028                       src != NULL ? &src->ref : NULL)) {
1029       iris_destroy_shader_state(ctx, *dst);
1030    }
1031 
1032    *dst = src;
1033 }
1034 
1035 static inline void
iris_shader_variant_reference(struct iris_compiled_shader ** dst,struct iris_compiled_shader * src)1036 iris_shader_variant_reference(struct iris_compiled_shader **dst,
1037                               struct iris_compiled_shader *src)
1038 {
1039    struct iris_compiled_shader *old_dst = *dst;
1040 
1041    if (pipe_reference(old_dst ? &old_dst->ref: NULL, src ? &src->ref : NULL))
1042       iris_delete_shader_variant(old_dst);
1043 
1044    *dst = src;
1045 }
1046 
1047 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
1048                               const void *key,
1049                               uint32_t key_size,
1050                               uint32_t *kernel_out,
1051                               void *prog_data_out);
1052 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
1053                               const void *key, uint32_t key_size,
1054                               const void *kernel, uint32_t kernel_size,
1055                               const struct brw_stage_prog_data *prog_data,
1056                               uint32_t prog_data_size,
1057                               uint32_t *kernel_out,
1058                               void *prog_data_out);
1059 
1060 /* iris_resolve.c */
1061 
1062 void iris_predraw_resolve_inputs(struct iris_context *ice,
1063                                  struct iris_batch *batch,
1064                                  bool *draw_aux_buffer_disabled,
1065                                  gl_shader_stage stage,
1066                                  bool consider_framebuffer);
1067 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
1068                                       struct iris_batch *batch,
1069                                       bool *draw_aux_buffer_disabled);
1070 void iris_predraw_flush_buffers(struct iris_context *ice,
1071                                 struct iris_batch *batch,
1072                                 gl_shader_stage stage);
1073 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
1074                                            struct iris_batch *batch);
1075 void iris_cache_flush_for_render(struct iris_batch *batch,
1076                                  struct iris_bo *bo,
1077                                  enum isl_aux_usage aux_usage);
1078 int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
1079                                struct pipe_driver_query_info *info);
1080 int iris_get_driver_query_group_info(struct pipe_screen *pscreen,
1081                                      unsigned index,
1082                                      struct pipe_driver_query_group_info *info);
1083 
1084 /* iris_state.c */
1085 void gfx9_toggle_preemption(struct iris_context *ice,
1086                             struct iris_batch *batch,
1087                             const struct pipe_draw_info *draw);
1088 
1089 
1090 
1091 #ifdef genX
1092 #  include "iris_genx_protos.h"
1093 #else
1094 #  define genX(x) gfx4_##x
1095 #  include "iris_genx_protos.h"
1096 #  undef genX
1097 #  define genX(x) gfx5_##x
1098 #  include "iris_genx_protos.h"
1099 #  undef genX
1100 #  define genX(x) gfx6_##x
1101 #  include "iris_genx_protos.h"
1102 #  undef genX
1103 #  define genX(x) gfx7_##x
1104 #  include "iris_genx_protos.h"
1105 #  undef genX
1106 #  define genX(x) gfx75_##x
1107 #  include "iris_genx_protos.h"
1108 #  undef genX
1109 #  define genX(x) gfx8_##x
1110 #  include "iris_genx_protos.h"
1111 #  undef genX
1112 #  define genX(x) gfx9_##x
1113 #  include "iris_genx_protos.h"
1114 #  undef genX
1115 #  define genX(x) gfx11_##x
1116 #  include "iris_genx_protos.h"
1117 #  undef genX
1118 #  define genX(x) gfx12_##x
1119 #  include "iris_genx_protos.h"
1120 #  undef genX
1121 #  define genX(x) gfx125_##x
1122 #  include "iris_genx_protos.h"
1123 #  undef genX
1124 #endif
1125 
1126 #endif
1127