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Searched defs:blueprint (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DDevice.cpp682 BindGroupLayoutBase blueprint(this, descriptor, pipelineCompatibilityToken, in GetOrCreateBindGroupLayout() local
774 PipelineLayoutBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreatePipelineLayout() local
807 SamplerBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreateSampler() local
838 ShaderModuleBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreateShaderModule() local
873 AttachmentStateBlueprint* blueprint) { in GetOrCreateAttachmentState()
888 AttachmentStateBlueprint blueprint(descriptor); in GetOrCreateAttachmentState() local
894 AttachmentStateBlueprint blueprint(descriptor); in GetOrCreateAttachmentState() local
900 AttachmentStateBlueprint blueprint(descriptor); in GetOrCreateAttachmentState() local
DAttachmentState.cpp128 AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint) in AttachmentState()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DD3D11on12Util.cpp124 D3D11on12ResourceCacheEntry blueprint(d3d11on12Device); in GetOrCreateD3D11on12Resource() local
DSamplerHeapCacheD3D12.cpp113 SamplerHeapCacheEntry blueprint(std::move(samplers)); in GetOrCreate() local