Searched defs:boolParams (Results 1 – 5 of 5) sorted by relevance
193 std::vector<GLboolean> boolParams(numParams, GL_FALSE); in CastStateValues() local262 std::vector<GLboolean> boolParams(numParams, GL_FALSE); in CastIndexedStateValues() local
527 …GLboolean *boolParams = (GLboolean*)targetUniform->data + uniformIndex[location].element * numElem… in setUniformfv() local713 GLboolean *boolParams = new GLboolean[count]; in setUniform1iv() local770 GLboolean *boolParams = new GLboolean[count * numElements]; in setUniformiv() local831 GLboolean *boolParams = new GLboolean[count]; in setUniform1uiv() local888 GLboolean *boolParams = new GLboolean[count * numElements]; in setUniformuiv() local943 … GLboolean *boolParams = (GLboolean*)targetUniform->data + uniformIndex[location].element * count; in getUniformfv() local1001 GLboolean *boolParams = targetUniform->data + uniformIndex[location].element * count; in getUniformiv() local1050 GLboolean *boolParams = targetUniform->data + uniformIndex[location].element * count; in getUniformuiv() local
1571 GLboolean *boolParams = nullptr; in GetIntegeri_v() local2931 GLboolean *boolParams = nullptr; in GetInteger64v() local3014 GLboolean *boolParams = nullptr; in GetInteger64i_v() local
2540 GLboolean *boolParams = nullptr; in GetFloatv() local2861 GLboolean *boolParams = nullptr; in GetIntegerv() local
2698 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4; in setUniformImpl() local