/third_party/skia/src/core/ |
D | SkMipmap.cpp | 205 auto c00 = F::Expand(p0[0]); in downsample_1_2() local 223 auto c00 = F::Expand(p0[0]); in downsample_1_3() local 241 auto c00 = F::Expand(p0[0]); in downsample_2_1() local 257 auto c00 = F::Expand(p0[0]); in downsample_2_2() local 277 auto c00 = F::Expand(p0[0]); in downsample_2_3() local 299 auto c00 = c02; in downsample_3_1() local
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/third_party/skia/src/utils/ |
D | SkPatchUtils.cpp | 149 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 157 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
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/third_party/typescript/tests/baselines/reference/ |
D | strictBindCallApply1.js | 17 let c00 = foo.call(undefined, 10, "hello"); variable
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 606 tcu::CubeFaceFloatCoords c00 = in initTexture() local 686 tcu::CubeFaceFloatCoords c00 = in initTexture() local
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Blitter.cpp | 1346 Float4 c00; if(!read(c00, s00, state)) return nullptr; in generate() local
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D | Surface.cpp | 1111 Color<float> c00 = read(x0, y0, layer); in sample() local
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 394 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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/third_party/vk-gl-cts/framework/common/ |
D | tcuTexCompareVerifier.cpp | 930 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 957 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 1039 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearCompareResultValid() local
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D | tcuTexLookupVerifier.cpp | 530 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 1550 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local 1638 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1672 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 476 …Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() local 945 Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer, function); in sampleFloat2D() local
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.cpp | 690 Vec4 c00 = colors[v00]; in computeVertexReference() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 762 Vec4 c00 = colors[v00]; in computeVertexReference() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Blitter.cpp | 1645 Float4 c00 = readFloat4(s00, state); in sample() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 964 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 1168 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 2738 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo… in TextureQueryLodInstance() local
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D | vktShaderRender.cpp | 2444 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 964 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 1168 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 2738 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo… in TextureQueryLodInstance() local
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D | vktShaderRender.cpp | 2444 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
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/third_party/ffmpeg/libavfilter/ |
D | vf_lut3d.c | 130 const struct rgbvec c00 = lerp(&c000, &c100, d.r); in interp_trilinear() local
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 653 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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/third_party/libdrm/tests/tegra/ |
D | vic30.h | 227 uint64_t c00 : 20; /* 19..0 */ member
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_soa.c | 1407 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
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