Searched defs:drawElementsBaseVertex (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.cpp | 200 angle::Result Context9::drawElementsBaseVertex(const gl::Context *context, in drawElementsBaseVertex() function in rx::Context9
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ContextNULL.cpp | 167 angle::Result ContextNULL::drawElementsBaseVertex(const gl::Context *context, in drawElementsBaseVertex() function in rx::ContextNULL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 514 angle::Result ContextGL::drawElementsBaseVertex(const gl::Context *context, in drawElementsBaseVertex() function in rx::ContextGL
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D | DispatchTableGL_autogen.h | 359 PFNGLDRAWELEMENTSBASEVERTEXPROC drawElementsBaseVertex = nullptr; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 346 angle::Result Context11::drawElementsBaseVertex(const gl::Context *context, in drawElementsBaseVertex() function in rx::Context11
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 805 void GLContext::drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indice… in drawElementsBaseVertex() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 4058 void ReferenceContext::drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void … in drawElementsBaseVertex() function in sglr::ReferenceContext
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwFunctions.inl | 183 glDrawElementsBaseVertexFunc drawElementsBaseVertex; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 2749 angle::Result ContextVk::drawElementsBaseVertex(const gl::Context *context, in drawElementsBaseVertex() function in rx::ContextVk
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context.cpp | 2556 void Context::drawElementsBaseVertex(PrimitiveMode mode, in drawElementsBaseVertex() function in gl::Context
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