Searched defs:drawID (Results 1 – 7 of 7) sorted by relevance
267 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local299 const deUint32 drawID = sample[1]; in iterate() local
397 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local465 const deUint32 drawID = sample[1]; in iterate() local
415 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local496 const deUint32 drawID = sample[1]; in iterate() local638 deUint32 FragmentShadingRateCombined::simulate(deUint32 drawID, deUint32 primID, deUint32 x, deUint… in simulate()
457 #define ANGLE_SET_DRAW_ID_UNIFORM_0(drawID) \ argument459 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID) argument
132 const TVariable *drawID = in EmulateGLDrawID() local
3717 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local3754 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local3826 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local3857 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
6217 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local6240 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local