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Searched defs:dy0 (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkMSAALoadManager.cpp176 float dy0 = 2.f * rect.fTop / dh - 1.f; in loadMSAAFromResolve() local
/third_party/skia/samplecode/
DSampleFitCubicToCircle.cpp214 double dy0 = y - fCubicY[0]; in onFindClickHandler() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.cpp956 float dy0 = lineWidth * 0.5f * P0.w / H; in setupLine() local
1065 float dy0 = lineWidth * 0.5f * P0.w / H; in setupLine() local
/third_party/mesa3d/src/intel/compiler/
Dbrw_compile_sf.c39 struct brw_reg dy0; member
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.cpp1869 float dy0 = lineWidth * 0.5f * P0.w / H; in setupLine() local
1978 float dy0 = lineWidth * 0.5f * P0.w / H; in setupLine() local
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp3367 GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; in copySurfaceAsDraw() local
/third_party/skia/third_party/externals/imgui/
Dimstb_truetype.h3419 float dy0 = y1-y0; in stbtt__tesselate_cubic() local
/third_party/mesa3d/src/imgui/
Dimstb_truetype.h3419 float dy0 = y1-y0; in stbtt__tesselate_cubic() local