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1 /*
2  * Copyright 2016 Intel Corporation
3  *
4  *  Permission is hereby granted, free of charge, to any person obtaining a
5  *  copy of this software and associated documentation files (the "Software"),
6  *  to deal in the Software without restriction, including without limitation
7  *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  *  and/or sell copies of the Software, and to permit persons to whom the
9  *  Software is furnished to do so, subject to the following conditions:
10  *
11  *  The above copyright notice and this permission notice (including the next
12  *  paragraph) shall be included in all copies or substantial portions of the
13  *  Software.
14  *
15  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  *  IN THE SOFTWARE.
22  */
23 
24 #include <stdint.h>
25 
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28 
29 static uint64_t
__gen_combine_address(void * data,void * loc,uint64_t addr,uint32_t delta)30 __gen_combine_address(__attribute__((unused)) void *data,
31                       __attribute__((unused)) void *loc, uint64_t addr,
32                       uint32_t delta)
33 {
34    return addr + delta;
35 }
36 
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
39 
40 #include "isl_priv.h"
41 
42 static const uint32_t isl_encode_ds_surftype[] = {
43 #if GFX_VER >= 9
44    /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
45     *
46     *    "If depth/stencil is enabled with 1D render target, depth/stencil
47     *    surface type needs to be set to 2D surface type and height set to 1.
48     *    Depth will use (legacy) TileY and stencil will use TileW. For this
49     *    case only, the Surface Type of the depth buffer can be 2D while the
50     *    Surface Type of the render target(s) are 1D, representing an
51     *    exception to a programming note above.
52     */
53    [ISL_SURF_DIM_1D] = SURFTYPE_2D,
54 #else
55    [ISL_SURF_DIM_1D] = SURFTYPE_1D,
56 #endif
57    [ISL_SURF_DIM_2D] = SURFTYPE_2D,
58    [ISL_SURF_DIM_3D] = SURFTYPE_3D,
59 };
60 
61 #if GFX_VERx10 >= 125
62 static const uint8_t isl_encode_tiling[] = {
63    [ISL_TILING_4]  = TILE4,
64    [ISL_TILING_64] = TILE64,
65 };
66 #endif
67 
68 void
isl_genX(emit_depth_stencil_hiz_s)69 isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
70                                    const struct isl_depth_stencil_hiz_emit_info *restrict info)
71 {
72    struct GENX(3DSTATE_DEPTH_BUFFER) db = {
73       GENX(3DSTATE_DEPTH_BUFFER_header),
74 #if GFX_VER >= 6
75       .MOCS = info->mocs,
76 #endif
77    };
78 
79    if (info->depth_surf) {
80       db.SurfaceType = isl_encode_ds_surftype[info->depth_surf->dim];
81       db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
82       db.Width = info->depth_surf->logical_level0_px.width - 1;
83       db.Height = info->depth_surf->logical_level0_px.height - 1;
84       if (db.SurfaceType == SURFTYPE_3D)
85          db.Depth = info->depth_surf->logical_level0_px.depth - 1;
86    } else if (info->stencil_surf) {
87       db.SurfaceType = isl_encode_ds_surftype[info->stencil_surf->dim];
88       db.SurfaceFormat = D32_FLOAT;
89       db.Width = info->stencil_surf->logical_level0_px.width - 1;
90       db.Height = info->stencil_surf->logical_level0_px.height - 1;
91       if (db.SurfaceType == SURFTYPE_3D)
92          db.Depth = info->stencil_surf->logical_level0_px.depth - 1;
93    } else {
94       db.SurfaceType = SURFTYPE_NULL;
95       db.SurfaceFormat = D32_FLOAT;
96    }
97 
98    if (info->depth_surf || info->stencil_surf) {
99       /* These are based entirely on the view */
100       db.RenderTargetViewExtent = info->view->array_len - 1;
101       db.LOD                  = info->view->base_level;
102       db.MinimumArrayElement  = info->view->base_array_layer;
103 
104       /* From the Haswell PRM docs for 3DSTATE_DEPTH_BUFFER::Depth
105        *
106        *    "This field specifies the total number of levels for a volume
107        *    texture or the number of array elements allowed to be accessed
108        *    starting at the Minimum Array Element for arrayed surfaces. If the
109        *    volume texture is MIP-mapped, this field specifies the depth of
110        *    the base MIP level."
111        *
112        * For 3D surfaces, we set it to the correct depth above.  For non-3D
113        * surfaces, this is the same as RenderTargetViewExtent.
114        */
115       if (db.SurfaceType != SURFTYPE_3D)
116          db.Depth = db.RenderTargetViewExtent;
117    }
118 
119    if (info->depth_surf) {
120 #if GFX_VER >= 7
121       db.DepthWriteEnable = true;
122 #endif
123       db.SurfaceBaseAddress = info->depth_address;
124 
125 #if GFX_VERx10 >= 125
126       db.TiledMode = isl_encode_tiling[info->depth_surf->tiling];
127       db.MipTailStartLOD = 15;
128       db.CompressionMode = isl_aux_usage_has_ccs(info->hiz_usage);
129       db.RenderCompressionFormat =
130          isl_get_render_compression_format(info->depth_surf->format);
131 #elif GFX_VER <= 6
132       assert(info->depth_surf->tiling == ISL_TILING_Y0);
133       db.TiledSurface = true;
134       db.TileWalk = TILEWALK_YMAJOR;
135       db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
136 #endif
137 
138       db.SurfacePitch = info->depth_surf->row_pitch_B - 1;
139 #if GFX_VER >= 8
140       db.SurfaceQPitch =
141          isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
142 #endif
143 
144 #if GFX_VER >= 12
145       db.ControlSurfaceEnable = db.DepthBufferCompressionEnable =
146          isl_aux_usage_has_ccs(info->hiz_usage);
147 #endif
148    }
149 
150 #if GFX_VER == 5 || GFX_VER == 6
151    const bool separate_stencil =
152       info->stencil_surf && info->stencil_surf->format == ISL_FORMAT_R8_UINT;
153    if (separate_stencil || info->hiz_usage == ISL_AUX_USAGE_HIZ) {
154       assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
155       /* From the IronLake PRM, Vol 2 Part 1:
156        *
157        *    3DSTATE_DEPTH_BUFFER::Separate Stencil Buffer Enable
158        *    If this field is enabled, Hierarchical Depth Buffer Enable must
159        *    also be enabled.
160        *
161        *    3DSTATE_DEPTH_BUFFER::Tiled Surface
162        *    When Hierarchical Depth Buffer is enabled, this bit must be set.
163        */
164       db.SeparateStencilBufferEnable = true;
165       db.HierarchicalDepthBufferEnable = true;
166       db.TiledSurface = true;
167    }
168 #endif
169 
170 #if GFX_VER >= 6
171    struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
172       GENX(3DSTATE_STENCIL_BUFFER_header),
173       .MOCS = info->mocs,
174    };
175 #else
176 #  define sb db
177 #endif
178 
179    if (info->stencil_surf) {
180 #if GFX_VER >= 7 && GFX_VER < 12
181       db.StencilWriteEnable = true;
182 #endif
183 #if GFX_VERx10 >= 125
184       sb.TiledMode = isl_encode_tiling[info->stencil_surf->tiling];
185       sb.MipTailStartLOD = 15;
186       sb.CompressionMode = isl_aux_usage_has_ccs(info->stencil_aux_usage);
187       sb.RenderCompressionFormat =
188          isl_get_render_compression_format(info->stencil_surf->format);
189 #endif
190 #if GFX_VER >= 12
191       sb.StencilWriteEnable = true;
192       sb.SurfaceType = SURFTYPE_2D;
193       sb.Width = info->stencil_surf->logical_level0_px.width - 1;
194       sb.Height = info->stencil_surf->logical_level0_px.height - 1;
195       sb.Depth = sb.RenderTargetViewExtent = info->view->array_len - 1;
196       sb.SurfLOD = info->view->base_level;
197       sb.MinimumArrayElement = info->view->base_array_layer;
198       assert(info->stencil_aux_usage == ISL_AUX_USAGE_NONE ||
199              info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS);
200       sb.StencilCompressionEnable =
201          info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS;
202       sb.ControlSurfaceEnable = sb.StencilCompressionEnable;
203 #elif GFX_VERx10 >= 75
204       sb.StencilBufferEnable = true;
205 #endif
206       sb.SurfaceBaseAddress = info->stencil_address;
207       sb.SurfacePitch = info->stencil_surf->row_pitch_B - 1;
208 #if GFX_VER >= 8
209       sb.SurfaceQPitch =
210          isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
211 #endif
212    } else {
213 #if GFX_VER >= 12
214       sb.SurfaceType = SURFTYPE_NULL;
215 
216       /* The docs seem to indicate that if surf-type is null, then we may need
217        * to match the depth-buffer value for `Depth`. It may be a
218        * documentation bug, since the other fields don't require this.
219        *
220        * TODO: Confirm documentation and remove setting of `Depth` if not
221        * required.
222        */
223       sb.Depth = db.Depth;
224 #endif
225    }
226 
227 #if GFX_VER >= 6
228    struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
229       GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
230       .MOCS = info->mocs,
231    };
232    struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
233       GENX(3DSTATE_CLEAR_PARAMS_header),
234    };
235 
236    assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
237           isl_aux_usage_has_hiz(info->hiz_usage));
238    if (isl_aux_usage_has_hiz(info->hiz_usage)) {
239       assert(GFX_VER >= 12 || info->hiz_usage == ISL_AUX_USAGE_HIZ);
240       db.HierarchicalDepthBufferEnable = true;
241 
242       hiz.SurfaceBaseAddress = info->hiz_address;
243       hiz.SurfacePitch = info->hiz_surf->row_pitch_B - 1;
244 
245 #if GFX_VERx10 >= 125
246       /* From 3DSTATE_HIER_DEPTH_BUFFER_BODY::TiledMode,
247        *
248        *    HZ buffer only supports Tile4 mode
249        *
250        * and from Bspec 47009, "Hierarchical Depth Buffer",
251        *
252        *    The format of the data in the hierarchical depth buffer is not
253        *    documented here, as this surface needs only to be allocated by
254        *    software.
255        *
256        * We choose to apply the second quote to the first. ISL describes HiZ
257        * with a tiling that has the same extent as Tile4 (128Bx32), but a
258        * different internal layout. This has two benefits: 1) it allows us to
259        * have the correct allocation size and 2) we can continue to use a
260        * tiling that was determined to exist on some prior platforms.
261        */
262       assert(info->hiz_surf->tiling == ISL_TILING_HIZ);
263       hiz.TiledMode = TILE4;
264 #endif
265 
266 #if GFX_VER >= 12
267       hiz.HierarchicalDepthBufferWriteThruEnable =
268          info->hiz_usage == ISL_AUX_USAGE_HIZ_CCS_WT;
269 
270       /* The bspec docs for this bit are fairly unclear about exactly what is
271        * and isn't supported with HiZ write-through.  It's fairly clear that
272        * you can't sample from a multisampled depth buffer with CCS.  This
273        * limitation isn't called out explicitly but the docs for the CCS_E
274        * value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode say:
275        *
276        *    "If Number of multisamples > 1, programming this value means MSAA
277        *    compression is enabled for that surface. Auxiliary surface is MSC
278        *    with tile y."
279        *
280        * Since this interpretation ignores whether the surface is
281        * depth/stencil or not and since multisampled depth buffers use
282        * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
283        * compression, this means that we can't even specify MSAA depth CCS in
284        * RENDER_SURFACE_STATE::AuxiliarySurfaceMode.  The BSpec also says, for
285        * 3DSTATE_HIER_DEPTH_BUFFER::HierarchicalDepthBufferWriteThruEnable,
286        *
287        *    "This bit must NOT be set for >1x MSAA modes, since sampler
288        *    doesn't support sampling from >1x MSAA depth buffer."
289        *
290        * Again, this is all focused around what the sampler can do and not
291        * what the depth hardware can do.
292        *
293        * Reading even more internal docs which can't be quoted here makes it
294        * pretty clear that, even if it's not currently called out in the
295        * BSpec, HiZ+CCS write-through isn't intended to work with MSAA and we
296        * shouldn't try to use it.  Treat it as if it's disallowed even if the
297        * BSpec doesn't explicitly document that.
298        */
299       if (hiz.HierarchicalDepthBufferWriteThruEnable)
300          assert(info->depth_surf->samples == 1);
301 #endif
302 
303 #if GFX_VER >= 8
304       /* From the SKL PRM Vol2a:
305        *
306        *    The interpretation of this field is dependent on Surface Type
307        *    as follows:
308        *    - SURFTYPE_1D: distance in pixels between array slices
309        *    - SURFTYPE_2D/CUBE: distance in rows between array slices
310        *    - SURFTYPE_3D: distance in rows between R - slices
311        *
312        * Unfortunately, the docs aren't 100% accurate here.  They fail to
313        * mention that the 1-D rule only applies to linear 1-D images.
314        * Since depth and HiZ buffers are always tiled, they are treated as
315        * 2-D images.  Prior to Sky Lake, this field is always in rows.
316        */
317       hiz.SurfaceQPitch =
318          isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
319 #endif
320 
321       clear.DepthClearValueValid = true;
322 #if GFX_VER >= 8
323       clear.DepthClearValue = info->depth_clear_value;
324 #else
325       switch (info->depth_surf->format) {
326       case ISL_FORMAT_R32_FLOAT: {
327          union { float f; uint32_t u; } fu;
328          fu.f = info->depth_clear_value;
329          clear.DepthClearValue = fu.u;
330          break;
331       }
332       case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
333          clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1);
334          break;
335       case ISL_FORMAT_R16_UNORM:
336          clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1);
337          break;
338       default:
339          unreachable("Invalid depth type");
340       }
341 #endif
342    }
343 #endif /* GFX_VER >= 6 */
344 
345    /* Pack everything into the batch */
346    uint32_t *dw = batch;
347    GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
348    dw += GENX(3DSTATE_DEPTH_BUFFER_length);
349 
350 #if GFX_VER >= 6
351    GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
352    dw += GENX(3DSTATE_STENCIL_BUFFER_length);
353 
354    GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
355    dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
356 
357    GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
358    dw += GENX(3DSTATE_CLEAR_PARAMS_length);
359 #endif
360 }
361