/third_party/skia/src/gpu/ |
D | GrUniformDataManager.h | 77 SkTArray<Uniform, true> fUniforms; variable
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D | GrSPIRVUniformHandler.h | 65 UniformInfoArray fUniforms; variable
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/third_party/skia/modules/particles/include/ |
D | SkParticleBinding.h | 47 skvm::Uniforms* fUniforms; variable
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D | SkParticleEffect.h | 233 SkTArray<float, true> fUniforms; variable
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 79 UniformInfoArray fUniforms; variable
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D | GrGLProgramDataManager.h | 92 SkTArray<Uniform, true> fUniforms; variable
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/third_party/skia/gm/ |
D | particles.cpp | 87 std::vector<UniformValue> fUniforms; member in ParticlesGM
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/third_party/skia/experimental/graphite/src/ |
D | ContextUtils.h | 83 const Uniform* fUniforms; variable
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 96 UniformInfoArray fUniforms; variable
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/third_party/skia/src/effects/imagefilters/ |
D | SkRuntimeImageFilter.cpp | 45 sk_sp<SkData> fUniforms; member in __anon511a95730111::SkRuntimeImageFilter
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/third_party/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.h | 98 std::vector<Uniform> fUniforms; member
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/third_party/skia/src/core/ |
D | SkVMBlitter.h | 98 skvm::Uniforms fUniforms; // Most data is copied directly into fUniforms, variable
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D | SkRuntimeEffect.cpp | 947 sk_sp<SkData> fUniforms; member in SkRuntimeColorFilter 1096 sk_sp<SkData> fUniforms; member in SkRTShader 1209 sk_sp<SkData> fUniforms; member in SkRuntimeBlender
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/third_party/skia/include/effects/ |
D | SkRuntimeEffect.h | 288 std::vector<Uniform> fUniforms; variable 412 sk_sp<SkData> fUniforms; variable
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/third_party/skia/modules/skottie/src/effects/ |
D | SkSLEffect.cpp | 126 std::vector<std::tuple<SkString, std::unique_ptr<VectorValue>>> fUniforms; member in skottie::internal::__anonca14d6010111::SkSLEffectAdapter
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 156 UniformInfoArray fUniforms; variable
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