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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrVkImage_DEFINED
9 #define GrVkImage_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/gpu/GrBackendSurface.h"
13 #include "include/gpu/vk/GrVkTypes.h"
14 #include "include/private/GrTypesPriv.h"
15 #include "include/private/GrVkTypesPriv.h"
16 #include "src/gpu/GrAttachment.h"
17 #include "src/gpu/GrBackendSurfaceMutableStateImpl.h"
18 #include "src/gpu/GrManagedResource.h"
19 #include "src/gpu/GrRefCnt.h"
20 #include "src/gpu/GrTexture.h"
21 #include "src/gpu/vk/GrVkDescriptorSet.h"
22 
23 #include <cinttypes>
24 
25 class GrVkGpu;
26 class GrVkImageView;
27 
28 class SK_API GrVkImage : public GrAttachment {
29 private:
30     class Resource;
31 
32 public:
33     static sk_sp<GrVkImage> MakeStencil(GrVkGpu* gpu,
34                                         SkISize dimensions,
35                                         int sampleCnt,
36                                         VkFormat format);
37 
38     static sk_sp<GrVkImage> MakeMSAA(GrVkGpu* gpu,
39                                      SkISize dimensions,
40                                      int numSamples,
41                                      VkFormat format,
42                                      GrProtected isProtected,
43                                      GrMemoryless memoryless);
44 
45     static sk_sp<GrVkImage> MakeTexture(GrVkGpu* gpu,
46                                         SkISize dimensions,
47                                         VkFormat format,
48                                         uint32_t mipLevels,
49                                         GrRenderable renderable,
50                                         int numSamples,
51                                         SkBudgeted budgeted,
52                                         GrProtected isProtected);
53 
54     static sk_sp<GrVkImage> MakeWrapped(GrVkGpu* gpu,
55                                         SkISize dimensions,
56                                         const GrVkImageInfo&,
57                                         sk_sp<GrBackendSurfaceMutableStateImpl>,
58                                         UsageFlags attachmentUsages,
59                                         GrWrapOwnership,
60                                         GrWrapCacheable,
61                                         bool forSecondaryCB = false);
62 
63     ~GrVkImage() override;
64 
image()65     VkImage image() const {
66         // Should only be called when we have a real fResource object, i.e. never when being used as
67         // a RT in an external secondary command buffer.
68         SkASSERT(fResource);
69         return fInfo.fImage;
70     }
alloc()71     const GrVkAlloc& alloc() const {
72         // Should only be called when we have a real fResource object, i.e. never when being used as
73         // a RT in an external secondary command buffer.
74         SkASSERT(fResource);
75         return fInfo.fAlloc;
76     }
vkImageInfo()77     const GrVkImageInfo& vkImageInfo() const { return fInfo; }
imageFormat()78     VkFormat imageFormat() const { return fInfo.fFormat; }
backendFormat()79     GrBackendFormat backendFormat() const override {
80         bool usesDRMModifier =
81                 this->vkImageInfo().fImageTiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT;
82         if (fResource && this->ycbcrConversionInfo().isValid()) {
83             SkASSERT(this->imageFormat() == this->ycbcrConversionInfo().fFormat);
84             return GrBackendFormat::MakeVk(this->ycbcrConversionInfo(), usesDRMModifier);
85         }
86         SkASSERT(this->imageFormat() != VK_FORMAT_UNDEFINED);
87         return GrBackendFormat::MakeVk(this->imageFormat(), usesDRMModifier);
88     }
mipLevels()89     uint32_t mipLevels() const { return fInfo.fLevelCount; }
ycbcrConversionInfo()90     const GrVkYcbcrConversionInfo& ycbcrConversionInfo() const {
91         // Should only be called when we have a real fResource object, i.e. never when being used as
92         // a RT in an external secondary command buffer.
93         SkASSERT(fResource);
94         return fInfo.fYcbcrConversionInfo;
95     }
vkUsageFlags()96     VkImageUsageFlags vkUsageFlags() { return fInfo.fImageUsageFlags; }
supportsInputAttachmentUsage()97     bool supportsInputAttachmentUsage() const {
98         return fInfo.fImageUsageFlags & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
99     }
100 
framebufferView()101     const GrVkImageView* framebufferView() const { return fFramebufferView.get(); }
textureView()102     const GrVkImageView* textureView() const { return fTextureView.get(); }
103 
104     // So that we don't need to rewrite descriptor sets each time, we keep cached input descriptor
105     // sets on the attachment and simply reuse those descriptor sets for this attachment only. These
106     // calls will fail if the attachment does not support being used as an input attachment. These
107     // calls do not ref the GrVkDescriptorSet so they called will need to manually ref them if they
108     // need to be kept alive.
109     gr_rp<const GrVkDescriptorSet> inputDescSetForBlending(GrVkGpu* gpu);
110     // Input descripotr set used when needing to read a resolve attachment to load data into a
111     // discardable msaa attachment.
112     gr_rp<const GrVkDescriptorSet> inputDescSetForMSAALoad(GrVkGpu* gpu);
113 
resource()114     const Resource* resource() const {
115         SkASSERT(fResource);
116         return fResource;
117     }
isLinearTiled()118     bool isLinearTiled() const {
119         // Should only be called when we have a real fResource object, i.e. never when being used as
120         // a RT in an external secondary command buffer.
121         SkASSERT(fResource);
122         return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling);
123     }
isBorrowed()124     bool isBorrowed() const { return fIsBorrowed; }
125 
getMutableState()126     sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; }
127 
currentLayout()128     VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); }
129 
130     void setImageLayoutAndQueueIndex(const GrVkGpu* gpu,
131                                      VkImageLayout newLayout,
132                                      VkAccessFlags dstAccessMask,
133                                      VkPipelineStageFlags dstStageMask,
134                                      bool byRegion,
135                                      uint32_t newQueueFamilyIndex);
136 
setImageLayout(const GrVkGpu * gpu,VkImageLayout newLayout,VkAccessFlags dstAccessMask,VkPipelineStageFlags dstStageMask,bool byRegion)137     void setImageLayout(const GrVkGpu* gpu,
138                         VkImageLayout newLayout,
139                         VkAccessFlags dstAccessMask,
140                         VkPipelineStageFlags dstStageMask,
141                         bool byRegion) {
142         this->setImageLayoutAndQueueIndex(gpu, newLayout, dstAccessMask, dstStageMask, byRegion,
143                                           VK_QUEUE_FAMILY_IGNORED);
144     }
145 
currentQueueFamilyIndex()146     uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); }
147 
setQueueFamilyIndex(uint32_t queueFamilyIndex)148     void setQueueFamilyIndex(uint32_t queueFamilyIndex) {
149         fMutableState->setQueueFamilyIndex(queueFamilyIndex);
150     }
151 
152     // Returns the image to its original queue family and changes the layout to present if the queue
153     // family is not external or foreign.
154     void prepareForPresent(GrVkGpu* gpu);
155 
156     // Returns the image to its original queue family
157     void prepareForExternal(GrVkGpu* gpu);
158 
159     // This simply updates our tracking of the image layout and does not actually do any gpu work.
160     // This is only used for mip map generation where we are manually changing the layouts as we
161     // blit each layer, and then at the end need to update our tracking.
updateImageLayout(VkImageLayout newLayout)162     void updateImageLayout(VkImageLayout newLayout) {
163         // Should only be called when we have a real fResource object, i.e. never when being used as
164         // a RT in an external secondary command buffer.
165         SkASSERT(fResource);
166         fMutableState->setImageLayout(newLayout);
167     }
168 
169     struct ImageDesc {
170         VkImageType         fImageType;
171         VkFormat            fFormat;
172         uint32_t            fWidth;
173         uint32_t            fHeight;
174         uint32_t            fLevels;
175         uint32_t            fSamples;
176         VkImageTiling       fImageTiling;
177         VkImageUsageFlags   fUsageFlags;
178         VkFlags             fMemProps;
179         GrProtected         fIsProtected;
180 
ImageDescImageDesc181         ImageDesc()
182                 : fImageType(VK_IMAGE_TYPE_2D)
183                 , fFormat(VK_FORMAT_UNDEFINED)
184                 , fWidth(0)
185                 , fHeight(0)
186                 , fLevels(1)
187                 , fSamples(1)
188                 , fImageTiling(VK_IMAGE_TILING_OPTIMAL)
189                 , fUsageFlags(0)
190                 , fMemProps(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
191                 , fIsProtected(GrProtected::kNo) {}
192     };
193 
194     static bool InitImageInfo(GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo*);
195     // Destroys the internal VkImage and VkDeviceMemory in the GrVkImageInfo
196     static void DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo*);
197 
198     // These match the definitions in SkImage, for whence they came
199     typedef void* ReleaseCtx;
200     typedef void (*ReleaseProc)(ReleaseCtx);
201 
202     void setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper);
203 
204     // Helpers to use for setting the layout of the VkImage
205     static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout);
206     static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout);
207 
208     size_t onGpuMemorySize() const override;
209 #if GR_TEST_UTILS
210     void setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu);
211 #endif
212 
213 private:
214     static sk_sp<GrVkImage> Make(GrVkGpu* gpu,
215                                  SkISize dimensions,
216                                  UsageFlags attachmentUsages,
217                                  int sampleCnt,
218                                  VkFormat format,
219                                  uint32_t mipLevels,
220                                  VkImageUsageFlags vkUsageFlags,
221                                  GrProtected isProtected,
222                                  GrMemoryless,
223                                  SkBudgeted);
224 
225     GrVkImage(GrVkGpu* gpu,
226               SkISize dimensions,
227               UsageFlags supportedUsages,
228               const GrVkImageInfo&,
229               sk_sp<GrBackendSurfaceMutableStateImpl> mutableState,
230               sk_sp<const GrVkImageView> framebufferView,
231               sk_sp<const GrVkImageView> textureView,
232               SkBudgeted);
233 
234     GrVkImage(GrVkGpu* gpu,
235               SkISize dimensions,
236               UsageFlags supportedUsages,
237               const GrVkImageInfo&,
238               sk_sp<GrBackendSurfaceMutableStateImpl> mutableState,
239               sk_sp<const GrVkImageView> framebufferView,
240               sk_sp<const GrVkImageView> textureView,
241               GrBackendObjectOwnership,
242               GrWrapCacheable,
243               bool forSecondaryCB);
244 
245     void init(GrVkGpu*, bool forSecondaryCB);
246 
247     void onRelease() override;
248     void onAbandon() override;
249 
250     void releaseImage();
hasResource()251     bool hasResource() const { return fResource; }
252 
253     GrVkGpu* getVkGpu() const;
254 
255     GrVkImageInfo                           fInfo;
256     uint32_t                                fInitialQueueFamily;
257     sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState;
258 
259     sk_sp<const GrVkImageView>              fFramebufferView;
260     sk_sp<const GrVkImageView>              fTextureView;
261 
262     bool fIsBorrowed;
263 
264     // Descriptor set used when this is used as an input attachment for reading the dst in blending.
265     gr_rp<const GrVkDescriptorSet> fCachedBlendingInputDescSet;
266     // Descriptor set used when this is used as an input attachment for loading an msaa attachment.
267     gr_rp<const GrVkDescriptorSet> fCachedMSAALoadInputDescSet;
268 
269     class Resource : public GrTextureResource {
270     public:
Resource(const GrVkGpu * gpu)271         explicit Resource(const GrVkGpu* gpu)
272                 : fGpu(gpu)
273                 , fImage(VK_NULL_HANDLE) {
274             fAlloc.fMemory = VK_NULL_HANDLE;
275             fAlloc.fOffset = 0;
276         }
277 
Resource(const GrVkGpu * gpu,VkImage image,const GrVkAlloc & alloc,VkImageTiling tiling)278         Resource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling)
279             : fGpu(gpu)
280             , fImage(image)
281             , fAlloc(alloc) {}
282 
~Resource()283         ~Resource() override {}
284 
285 #ifdef SK_TRACE_MANAGED_RESOURCES
dumpInfo()286         void dumpInfo() const override {
287             SkDebugf("GrVkImage: %" PRIdPTR " (%d refs)\n", (intptr_t)fImage, this->getRefCnt());
288         }
289 #endif
290 
291 #ifdef SK_DEBUG
asVkImageResource()292         const GrManagedResource* asVkImageResource() const override { return this; }
293 #endif
294 
295     private:
296         void freeGPUData() const override;
297 
298         const GrVkGpu* fGpu;
299         VkImage        fImage;
300         GrVkAlloc      fAlloc;
301 
302         using INHERITED = GrTextureResource;
303     };
304 
305     // for wrapped textures
306     class BorrowedResource : public Resource {
307     public:
BorrowedResource(const GrVkGpu * gpu,VkImage image,const GrVkAlloc & alloc,VkImageTiling tiling)308         BorrowedResource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc,
309                          VkImageTiling tiling)
310             : Resource(gpu, image, alloc, tiling) {
311         }
312     private:
313         void freeGPUData() const override;
314     };
315 
316     Resource* fResource;
317 
318     friend class GrVkRenderTarget;
319 };
320 
321 #endif
322