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Searched defs:far (Results 1 – 24 of 24) sorted by relevance

/third_party/typescript/tests/cases/compiler/
DdeclarationEmitDestructuring1.ts3 function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void { } function
/third_party/skia/modules/canvaskit/tests/
Dmatrix.spec.js197 'far' : 4, property
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/
DMatrix.java53 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective()
201 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DInitialize.cpp448 …TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSo… in InsertBuiltInFunctions() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange()
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange()
DglcViewportArrayTests.cpp1438 GLint far = (GLint)data[2 * i + 1]; in depthRangeInitialValuesHelper() local
4239 const GLfloat far = texture_data[i + 16]; in checkResults() local
4392 const GLfloat far = texture_data[i + 16]; in checkResults() local
/third_party/skia/modules/androidkit/src/
DMatrix.cpp32 static jlong Matrix_CreatePerspective(JNIEnv* env, jobject, float near, float far, float angle) { in Matrix_CreatePerspective()
/third_party/skia/modules/canvaskit/
Dmatrix.js290 CanvasKit.M44.perspective = function(near, far, angle) { argument
/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_state.c225 float near, far; in lima_set_viewport_states() local
Dlima_draw.c634 ushort far, near; in lima_pack_render_state() local
Dlima_context.h129 float near, far; member
/third_party/skia/src/core/
DSkM44.cpp360 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective()
/third_party/node/deps/v8/third_party/zlib/
Dzconf.h402 # define far macro
/third_party/skia/third_party/externals/zlib/
Dzconf.h402 # define far macro
/third_party/node/deps/zlib/
Dzconf.h412 # define far macro
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilTests.cpp381 const float far = 1.0f; in translateCommand() local
Des2fClippingTests.cpp1884 const float far = 30000.0f; in init() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilTests.cpp381 const float far = 1.0f; in translateCommand() local
Des3fClippingTests.cpp1888 const float far = 30000.0f; in init() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1130 void StateManagerGL::setDepthRange(float near, float far) in setDepthRange()
/third_party/skia/modules/canvaskit/npm_build/types/
Dindex.d.ts524 far: number; property
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dbuiltin_variables.json53 "far":{ object
DSymbolTable_ESSL_autogen.cpp1936 constexpr const ImmutableString far("far"); variable
DSymbolTable_autogen.cpp3100 constexpr const ImmutableString far("far"); variable