1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include "freedreno_query_acc.h"
29 #include "freedreno_state.h"
30
31 #include "fd6_blend.h"
32 #include "fd6_blitter.h"
33 #include "fd6_compute.h"
34 #include "fd6_context.h"
35 #include "fd6_draw.h"
36 #include "fd6_emit.h"
37 #include "fd6_gmem.h"
38 #include "fd6_image.h"
39 #include "fd6_program.h"
40 #include "fd6_query.h"
41 #include "fd6_rasterizer.h"
42 #include "fd6_resource.h"
43 #include "fd6_texture.h"
44 #include "fd6_zsa.h"
45
46 static void
fd6_context_destroy(struct pipe_context * pctx)47 fd6_context_destroy(struct pipe_context *pctx) in_dt
48 {
49 struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
50
51 u_upload_destroy(fd6_ctx->border_color_uploader);
52 pipe_resource_reference(&fd6_ctx->border_color_buf, NULL);
53
54 if (fd6_ctx->streamout_disable_stateobj)
55 fd_ringbuffer_del(fd6_ctx->streamout_disable_stateobj);
56
57 fd_context_destroy(pctx);
58
59 if (fd6_ctx->vsc_draw_strm)
60 fd_bo_del(fd6_ctx->vsc_draw_strm);
61 if (fd6_ctx->vsc_prim_strm)
62 fd_bo_del(fd6_ctx->vsc_prim_strm);
63 fd_bo_del(fd6_ctx->control_mem);
64
65 fd_context_cleanup_common_vbos(&fd6_ctx->base);
66
67 fd6_texture_fini(pctx);
68
69 free(fd6_ctx);
70 }
71
72 static void *
fd6_vertex_state_create(struct pipe_context * pctx,unsigned num_elements,const struct pipe_vertex_element * elements)73 fd6_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
74 const struct pipe_vertex_element *elements)
75 {
76 struct fd_context *ctx = fd_context(pctx);
77
78 struct fd6_vertex_stateobj *state = CALLOC_STRUCT(fd6_vertex_stateobj);
79 memcpy(state->base.pipe, elements, sizeof(*elements) * num_elements);
80 state->base.num_elements = num_elements;
81 state->stateobj =
82 fd_ringbuffer_new_object(ctx->pipe, 4 * (num_elements * 2 + 1));
83 struct fd_ringbuffer *ring = state->stateobj;
84
85 OUT_PKT4(ring, REG_A6XX_VFD_DECODE(0), 2 * num_elements);
86 for (int32_t i = 0; i < num_elements; i++) {
87 const struct pipe_vertex_element *elem = &elements[i];
88 enum pipe_format pfmt = elem->src_format;
89 enum a6xx_format fmt = fd6_vertex_format(pfmt);
90 bool isint = util_format_is_pure_integer(pfmt);
91 assert(fmt != FMT6_NONE);
92
93 OUT_RING(ring, A6XX_VFD_DECODE_INSTR_IDX(elem->vertex_buffer_index) |
94 A6XX_VFD_DECODE_INSTR_OFFSET(elem->src_offset) |
95 A6XX_VFD_DECODE_INSTR_FORMAT(fmt) |
96 COND(elem->instance_divisor,
97 A6XX_VFD_DECODE_INSTR_INSTANCED) |
98 A6XX_VFD_DECODE_INSTR_SWAP(fd6_vertex_swap(pfmt)) |
99 A6XX_VFD_DECODE_INSTR_UNK30 |
100 COND(!isint, A6XX_VFD_DECODE_INSTR_FLOAT));
101 OUT_RING(ring,
102 MAX2(1, elem->instance_divisor)); /* VFD_DECODE[j].STEP_RATE */
103 }
104
105 return state;
106 }
107
108 static void
fd6_vertex_state_delete(struct pipe_context * pctx,void * hwcso)109 fd6_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
110 {
111 struct fd6_vertex_stateobj *so = hwcso;
112
113 fd_ringbuffer_del(so->stateobj);
114 FREE(hwcso);
115 }
116
117 static void
validate_surface(struct pipe_context * pctx,struct pipe_surface * psurf)118 validate_surface(struct pipe_context *pctx, struct pipe_surface *psurf)
119 assert_dt
120 {
121 fd6_validate_format(fd_context(pctx), fd_resource(psurf->texture),
122 psurf->format);
123 }
124
125 static void
fd6_set_framebuffer_state(struct pipe_context * pctx,const struct pipe_framebuffer_state * pfb)126 fd6_set_framebuffer_state(struct pipe_context *pctx,
127 const struct pipe_framebuffer_state *pfb)
128 in_dt
129 {
130 if (pfb->zsbuf)
131 validate_surface(pctx, pfb->zsbuf);
132
133 for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
134 if (!pfb->cbufs[i])
135 continue;
136 validate_surface(pctx, pfb->cbufs[i]);
137 }
138
139 fd_set_framebuffer_state(pctx, pfb);
140 }
141
142
143 static void
setup_state_map(struct fd_context * ctx)144 setup_state_map(struct fd_context *ctx)
145 {
146 STATIC_ASSERT(FD6_GROUP_NON_GROUP < 32);
147
148 fd_context_add_map(ctx, FD_DIRTY_VTXSTATE, BIT(FD6_GROUP_VTXSTATE));
149 fd_context_add_map(ctx, FD_DIRTY_VTXBUF, BIT(FD6_GROUP_VBO));
150 fd_context_add_map(ctx, FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER,
151 BIT(FD6_GROUP_ZSA));
152 fd_context_add_map(ctx, FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG,
153 BIT(FD6_GROUP_LRZ) | BIT(FD6_GROUP_LRZ_BINNING));
154 fd_context_add_map(ctx, FD_DIRTY_PROG | FD_DIRTY_RASTERIZER_CLIP_PLANE_ENABLE,
155 BIT(FD6_GROUP_PROG));
156 fd_context_add_map(ctx, FD_DIRTY_RASTERIZER, BIT(FD6_GROUP_RASTERIZER));
157 fd_context_add_map(ctx,
158 FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER_DISCARD |
159 FD_DIRTY_PROG | FD_DIRTY_BLEND_DUAL,
160 BIT(FD6_GROUP_PROG_FB_RAST));
161 fd_context_add_map(ctx, FD_DIRTY_BLEND | FD_DIRTY_SAMPLE_MASK,
162 BIT(FD6_GROUP_BLEND));
163 fd_context_add_map(ctx, FD_DIRTY_BLEND_COLOR, BIT(FD6_GROUP_BLEND_COLOR));
164 fd_context_add_map(ctx, FD_DIRTY_SSBO | FD_DIRTY_IMAGE | FD_DIRTY_PROG,
165 BIT(FD6_GROUP_IBO));
166 fd_context_add_map(ctx, FD_DIRTY_PROG,
167 BIT(FD6_GROUP_VS_TEX) | BIT(FD6_GROUP_HS_TEX) |
168 BIT(FD6_GROUP_DS_TEX) | BIT(FD6_GROUP_GS_TEX) |
169 BIT(FD6_GROUP_FS_TEX));
170 fd_context_add_map(ctx, FD_DIRTY_PROG | FD_DIRTY_CONST,
171 BIT(FD6_GROUP_CONST));
172 fd_context_add_map(ctx, FD_DIRTY_STREAMOUT, BIT(FD6_GROUP_SO));
173
174 fd_context_add_shader_map(ctx, PIPE_SHADER_VERTEX, FD_DIRTY_SHADER_TEX,
175 BIT(FD6_GROUP_VS_TEX));
176 fd_context_add_shader_map(ctx, PIPE_SHADER_TESS_CTRL, FD_DIRTY_SHADER_TEX,
177 BIT(FD6_GROUP_HS_TEX));
178 fd_context_add_shader_map(ctx, PIPE_SHADER_TESS_EVAL, FD_DIRTY_SHADER_TEX,
179 BIT(FD6_GROUP_DS_TEX));
180 fd_context_add_shader_map(ctx, PIPE_SHADER_GEOMETRY, FD_DIRTY_SHADER_TEX,
181 BIT(FD6_GROUP_GS_TEX));
182 fd_context_add_shader_map(ctx, PIPE_SHADER_FRAGMENT, FD_DIRTY_SHADER_TEX,
183 BIT(FD6_GROUP_FS_TEX));
184
185 /* NOTE: scissor enabled bit is part of rasterizer state, but
186 * fd_rasterizer_state_bind() will mark scissor dirty if needed:
187 */
188 fd_context_add_map(ctx, FD_DIRTY_SCISSOR, BIT(FD6_GROUP_SCISSOR));
189
190 /* Stuff still emit in IB2
191 *
192 * NOTE: viewport state doesn't seem to change frequently, so possibly
193 * move it into FD6_GROUP_RASTERIZER?
194 */
195 fd_context_add_map(
196 ctx, FD_DIRTY_STENCIL_REF | FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER,
197 BIT(FD6_GROUP_NON_GROUP));
198 }
199
200 struct pipe_context *
fd6_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)201 fd6_context_create(struct pipe_screen *pscreen, void *priv,
202 unsigned flags) disable_thread_safety_analysis
203 {
204 struct fd_screen *screen = fd_screen(pscreen);
205 struct fd6_context *fd6_ctx = CALLOC_STRUCT(fd6_context);
206 struct pipe_context *pctx;
207
208 if (!fd6_ctx)
209 return NULL;
210
211 pctx = &fd6_ctx->base.base;
212 pctx->screen = pscreen;
213
214 fd6_ctx->base.flags = flags;
215 fd6_ctx->base.dev = fd_device_ref(screen->dev);
216 fd6_ctx->base.screen = fd_screen(pscreen);
217 fd6_ctx->base.last.key = &fd6_ctx->last_key;
218
219 pctx->destroy = fd6_context_destroy;
220 pctx->create_blend_state = fd6_blend_state_create;
221 pctx->create_rasterizer_state = fd6_rasterizer_state_create;
222 pctx->create_depth_stencil_alpha_state = fd6_zsa_state_create;
223 pctx->create_vertex_elements_state = fd6_vertex_state_create;
224
225 fd6_draw_init(pctx);
226 fd6_compute_init(pctx);
227 fd6_gmem_init(pctx);
228 fd6_texture_init(pctx);
229 fd6_prog_init(pctx);
230 fd6_emit_init(pctx);
231 fd6_query_context_init(pctx);
232
233 setup_state_map(&fd6_ctx->base);
234
235 pctx = fd_context_init(&fd6_ctx->base, pscreen, priv, flags);
236 if (!pctx)
237 return NULL;
238
239 pctx->set_framebuffer_state = fd6_set_framebuffer_state;
240
241 /* after fd_context_init() to override set_shader_images() */
242 fd6_image_init(pctx);
243
244 util_blitter_set_texture_multisample(fd6_ctx->base.blitter, true);
245
246 pctx->delete_vertex_elements_state = fd6_vertex_state_delete;
247
248 /* fd_context_init overwrites delete_rasterizer_state, so set this
249 * here. */
250 pctx->delete_rasterizer_state = fd6_rasterizer_state_delete;
251 pctx->delete_blend_state = fd6_blend_state_delete;
252 pctx->delete_depth_stencil_alpha_state = fd6_zsa_state_delete;
253
254 /* initial sizes for VSC buffers (or rather the per-pipe sizes
255 * which is used to derive entire buffer size:
256 */
257 fd6_ctx->vsc_draw_strm_pitch = 0x440;
258 fd6_ctx->vsc_prim_strm_pitch = 0x1040;
259
260 fd6_ctx->control_mem =
261 fd_bo_new(screen->dev, 0x1000, 0, "control");
262
263 memset(fd_bo_map(fd6_ctx->control_mem), 0, sizeof(struct fd6_control));
264
265 fd_context_setup_common_vbos(&fd6_ctx->base);
266
267 fd6_blitter_init(pctx);
268
269 fd6_ctx->border_color_uploader =
270 u_upload_create(pctx, 4096, 0, PIPE_USAGE_STREAM, 0);
271
272 return fd_context_init_tc(pctx, flags);
273 }
274