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Searched defs:glthread (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_varray.c74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao() local
96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray() local
112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays() local
146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays() local
179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart() local
299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding()
345 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer()
373 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer() local
386 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer() local
398 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format()
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Dglthread.c95 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init() local
162 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy() local
191 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch() local
258 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish() local
311 _mesa_error_glthread_safe(struct gl_context *ctx, GLenum error, bool glthread, in _mesa_error_glthread_safe()
Dglthread_marshal.h59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command() local
95 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices() local
106 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices() local
116 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect() local
127 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() local
Dglthread_bufferobj.c71 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload() local
177 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer() local
209 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers() local
Dcontext.c860 _mesa_new_nop_table(unsigned numEntries, bool glthread) in _mesa_new_nop_table()
893 _mesa_alloc_dispatch_table(bool glthread) in _mesa_alloc_dispatch_table()
Dglthread_shaderobj.c124 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ProgramChanged() local
Dshaderobj.c454 bool glthread, const char *caller) in _mesa_lookup_shader_program_err_glthread()
Dshader_query.cpp1058 GLchar *name, bool glthread, in _mesa_get_program_resource_name()
1282 GLint *val, bool glthread, const char *caller) in get_buffer_property()
1440 const GLenum prop, GLint *val, bool glthread, in _mesa_program_resource_prop()
Duniform_query.cpp56 GLenum *type, GLcharARB *nameOut, bool glthread) in _mesa_GetActiveUniform_impl()
Duniforms.c1004 bool glthread) in _mesa_GetUniformLocation_impl()