Searched defs:heaps (Results 1 – 13 of 13) sorted by relevance
232 std::list<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local277 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local308 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local350 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local376 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local401 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
392 std::set<ResourceHeapBase*> heaps = {}; in TEST() local433 std::set<ResourceHeapBase*> heaps = {}; in TEST() local
237 MaybeError ResidencyManager::EnsureHeapsAreResident(Heap** heaps, size_t heapCount) { in EnsureHeapsAreResident()
163 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch() local
41 list_head heaps; member
545 struct pvr_winsys_heaps *heaps) in pvr_srv_winsys_get_heaps_info()
581 ID3D12DescriptorHeap* heaps[2] = { in setDescriptorHeaps() local
349 enum zink_heap heaps[] = { in get_smallest_buffer_heap() enum
340 struct dzn_descriptor_heap *heaps[NUM_POOL_TYPES]; member484 struct dzn_descriptor_heap *heaps[NUM_POOL_TYPES]; member595 struct dzn_descriptor_heap heaps[NUM_POOL_TYPES]; member
3184 ID3D12DescriptorHeap * const heaps[] = { heap->heap }; in dzn_CmdBlitImage2() local3227 ID3D12DescriptorHeap * const heaps[] = { heap->heap }; in dzn_CmdResolveImage2() local
258 struct pvr_winsys_heaps heaps; member
1039 struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS]; member
319 unsigned heaps; member