Home
last modified time | relevance | path

Searched defs:imageUnit (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.inl.h63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
DProgramExecutable.cpp826 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
DState.cpp3628 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
DProgram.cpp1206 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()
573 const gl::ImageUnit &imageUnit) in onImageChange()
2750 const gl::ImageUnit &imageUnit) in setImageState()
2817 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local
2842 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local
2866 const gl::ImageUnit &imageUnit) in setTextureForImage()
DTextureStorage11.cpp396 const gl::ImageUnit &imageUnit, in getSRVForImage()
429 const gl::ImageUnit &imageUnit, in getUAVForImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()
614 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() local
DFrameCapture.cpp3585 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1479 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
1510 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
DContextVk.cpp5445 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1044 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local