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Searched defs:img_coord (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fmask_expand.c76 nir_ssa_def *img_coord = in build_fmask_expand_compute_shader() local
Dradv_meta_resolve_cs.c97 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_resolve_compute_shader() local
153 nir_ssa_def *img_coord = get_global_ids(&b, 3); in build_depth_stencil_resolve_compute_shader() local
Dradv_meta_resolve_fs.c56 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3); in build_resolve_fragment_shader() local
274 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3); in build_depth_stencil_resolve_fragment_shader() local
Dradv_meta_bufimage.c56 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_itob_compute_shader() local
259 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), in build_nir_btoi_compute_shader() local
413 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_btoi_r32g32b32_compute_shader() local
590 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_nir_itoi_compute_shader() local
Dradv_meta.c756 nir_ssa_def *img_coord) in radv_meta_build_resolve_shader_core()
Dradv_meta_fast_clear.c56 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, global_id, 0), in build_dcc_decompress_compute_shader() local
Dradv_meta_etc_decode.c503 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), nir_channel(&b, coord, 1), in build_shader() local