1 /* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _NINE_STATE_H_ 24 #define _NINE_STATE_H_ 25 26 #include "d3d9.h" 27 #include "iunknown.h" 28 #include "nine_defines.h" 29 #include "pipe/p_state.h" 30 #include "util/list.h" 31 32 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) 33 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) 34 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3) 35 36 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) 37 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) 38 /* ALPHACOVERAGE: 39 * bit 0: enable alpha coverage 40 * bit 1: ATOC is on 41 */ 42 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3) 43 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4) 44 #define NINED3DRS_FETCH4 (D3DRS_BLENDOPALPHA + 5) 45 46 #define D3DRS_LAST D3DRS_BLENDOPALPHA 47 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET 48 #define NINED3DRS_LAST NINED3DRS_FETCH4 /* 215 */ 49 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */ 50 #define NINED3DTSS_LAST D3DTSS_CONSTANT 51 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) 52 53 #define D3DRS_COUNT (D3DRS_LAST + 1) 54 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1) 55 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) 56 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) 57 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) 58 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) 59 60 #define NINE_STATE_FB (1 << 0) 61 #define NINE_STATE_VIEWPORT (1 << 1) 62 #define NINE_STATE_SCISSOR (1 << 2) 63 #define NINE_STATE_RASTERIZER (1 << 3) 64 #define NINE_STATE_BLEND (1 << 4) 65 #define NINE_STATE_DSA (1 << 5) 66 #define NINE_STATE_VS (1 << 6) 67 #define NINE_STATE_VS_CONST (1 << 7) 68 #define NINE_STATE_PS (1 << 8) 69 #define NINE_STATE_PS_CONST (1 << 9) 70 #define NINE_STATE_TEXTURE (1 << 10) 71 #define NINE_STATE_SAMPLER (1 << 11) 72 #define NINE_STATE_VDECL (1 << 12) 73 #define NINE_STATE_IDXBUF (1 << 13) 74 #define NINE_STATE_STREAMFREQ (1 << 14) 75 #define NINE_STATE_BLEND_COLOR (1 << 17) 76 #define NINE_STATE_STENCIL_REF (1 << 18) 77 #define NINE_STATE_SAMPLE_MASK (1 << 19) 78 #define NINE_STATE_FF (0x1f << 20) 79 #define NINE_STATE_FF_VS (0x17 << 20) 80 #define NINE_STATE_FF_PS (0x08 << 20) 81 #define NINE_STATE_FF_LIGHTING (1 << 20) 82 #define NINE_STATE_FF_MATERIAL (1 << 21) 83 #define NINE_STATE_FF_VSTRANSF (1 << 22) 84 #define NINE_STATE_FF_PS_CONSTS (1 << 23) 85 #define NINE_STATE_FF_VS_OTHER (1 << 24) 86 #define NINE_STATE_VS_PARAMS_MISC (1 << 25) 87 #define NINE_STATE_PS_PARAMS_MISC (1 << 26) 88 #define NINE_STATE_MULTISAMPLE (1 << 27) 89 #define NINE_STATE_SWVP (1 << 28) 90 #define NINE_STATE_ALL 0x1fffffff 91 #define NINE_STATE_UNHANDLED (1 << 29) 92 93 /* These states affect the ff shader key, 94 * which we recompute everytime. */ 95 #define NINE_STATE_FF_SHADER 0 96 97 #define NINE_STATE_COMMIT_DSA (1 << 0) 98 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) 99 #define NINE_STATE_COMMIT_BLEND (1 << 2) 100 #define NINE_STATE_COMMIT_CONST_VS (1 << 3) 101 #define NINE_STATE_COMMIT_CONST_PS (1 << 4) 102 #define NINE_STATE_COMMIT_VS (1 << 5) 103 #define NINE_STATE_COMMIT_PS (1 << 6) 104 105 106 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 107 #define NINE_MAX_CONST_F_PS3 224 108 #define NINE_MAX_CONST_F 256 109 #define NINE_MAX_CONST_I 16 110 #define NINE_MAX_CONST_B 16 111 #define NINE_MAX_CONST_F_SWVP 8192 112 #define NINE_MAX_CONST_I_SWVP 2048 113 #define NINE_MAX_CONST_B_SWVP 2048 114 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ 115 116 #define NINE_CONST_I_BASE(nconstf) \ 117 ((nconstf) * 4 * sizeof(float)) 118 #define NINE_CONST_B_BASE(nconstf) \ 119 ((nconstf) * 4 * sizeof(float) + \ 120 NINE_MAX_CONST_I * 4 * sizeof(int)) 121 122 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4]))) 123 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4]))) 124 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL))) 125 126 127 #define NINE_MAX_TEXTURE_STAGES 8 128 129 #define NINE_MAX_LIGHTS 65536 130 #define NINE_MAX_LIGHTS_ACTIVE 8 131 132 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) 133 134 #define NINE_MAX_SAMPLERS_PS 16 135 #define NINE_MAX_SAMPLERS_VS 4 136 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ 137 #define NINE_SAMPLER_PS(s) ( 0 + (s)) 138 #define NINE_SAMPLER_DMAP 16 139 #define NINE_SAMPLER_VS(s) (17 + (s)) 140 #define NINE_PS_SAMPLERS_MASK 0x00ffff 141 #define NINE_VS_SAMPLERS_MASK 0x1e0000 142 143 struct nine_ff_state { 144 struct { 145 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */ 146 uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; 147 } changed; 148 149 D3DMATRIX *transform; /* access only via nine_state_access_transform */ 150 unsigned num_transforms; 151 152 /* XXX: Do state blocks just change the set of active lights or do we 153 * have to store which lights have been disabled, too ? 154 */ 155 D3DLIGHT9 *light; 156 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ 157 unsigned num_lights; 158 unsigned num_lights_active; 159 160 D3DMATERIAL9 material; 161 162 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT]; 163 }; 164 165 struct nine_state 166 { 167 struct { 168 uint32_t group; 169 uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; 170 uint32_t vtxbuf; 171 uint32_t stream_freq; 172 uint32_t texture; 173 uint16_t sampler[NINE_MAX_SAMPLERS]; 174 struct nine_range *vs_const_f; 175 struct nine_range *ps_const_f; 176 struct nine_range *vs_const_i; 177 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ 178 struct nine_range *vs_const_b; 179 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ 180 uint8_t ucp; 181 } changed; /* stateblocks only */ 182 183 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 184 struct NineSurface9 *ds; 185 186 D3DVIEWPORT9 viewport; 187 188 struct pipe_scissor_state scissor; 189 190 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead 191 * (XXX: or is it better to reference FF shaders here, too ?) 192 * NOTE: const_f contains extra space for const_i,b to use as user constbuf 193 */ 194 struct NineVertexShader9 *vs; 195 float *vs_const_f; 196 int *vs_const_i; 197 BOOL *vs_const_b; 198 float *vs_lconstf_temp; /* ProcessVertices */ 199 200 struct NinePixelShader9 *ps; 201 float *ps_const_f; 202 int ps_const_i[NINE_MAX_CONST_I][4]; 203 BOOL ps_const_b[NINE_MAX_CONST_B]; 204 205 struct NineVertexDeclaration9 *vdecl; 206 207 struct NineIndexBuffer9 *idxbuf; 208 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; 209 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */ 210 UINT stream_freq[PIPE_MAX_ATTRIBS]; 211 212 struct pipe_clip_state clip; 213 214 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */ 215 216 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ 217 218 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT]; 219 220 struct nine_ff_state ff; 221 }; 222 223 struct nine_context { 224 struct { 225 uint32_t group; 226 uint16_t sampler[NINE_MAX_SAMPLERS]; 227 uint32_t vtxbuf; 228 BOOL vs_const_f; 229 BOOL vs_const_i; 230 BOOL vs_const_b; 231 BOOL ps_const_f; 232 BOOL ps_const_i; 233 BOOL ps_const_b; 234 BOOL ucp; 235 } changed; 236 237 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES]; 238 239 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 240 struct NineSurface9 *ds; 241 242 struct { 243 void *vs; 244 unsigned *vs_const_ranges; 245 unsigned vs_const_used_size; 246 void *ps; 247 unsigned *ps_const_ranges; 248 unsigned ps_const_used_size; 249 } cso_shader; 250 251 struct pipe_context *pipe; 252 struct cso_context *cso; 253 254 uint8_t rt_mask; 255 256 D3DVIEWPORT9 viewport; 257 258 struct pipe_scissor_state scissor; 259 260 struct NineVertexShader9 *vs; 261 BOOL programmable_vs; 262 float *vs_const_f; 263 float *vs_const_f_swvp; 264 int *vs_const_i; 265 BOOL *vs_const_b; 266 float *vs_lconstf_temp; 267 268 struct NinePixelShader9 *ps; 269 float *ps_const_f; 270 int ps_const_i[NINE_MAX_CONST_I][4]; 271 BOOL ps_const_b[NINE_MAX_CONST_B]; 272 float *ps_lconstf_temp; 273 274 struct NineVertexDeclaration9 *vdecl; 275 276 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 277 UINT stream_freq[PIPE_MAX_ATTRIBS]; 278 uint32_t stream_instancedata_mask; /* derived from stream_freq */ 279 uint32_t stream_usage_mask; /* derived from VS and vdecl */ 280 281 struct pipe_resource *idxbuf; 282 unsigned index_offset; 283 unsigned index_size; 284 285 struct pipe_clip_state clip; 286 287 DWORD rs[NINED3DRS_COUNT]; 288 289 struct { 290 BOOL enabled; 291 BOOL shadow; 292 DWORD lod; 293 D3DRESOURCETYPE type; 294 struct pipe_resource *resource; 295 struct pipe_sampler_view *view[2]; 296 uint8_t pstype; 297 } texture[NINE_MAX_SAMPLERS]; 298 299 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; 300 301 uint32_t samplers_shadow; 302 uint32_t samplers_fetch4; 303 304 uint8_t bound_samplers_mask_vs; 305 uint8_t enabled_samplers_mask_vs; 306 uint8_t enabled_sampler_count_vs; 307 uint8_t enabled_sampler_count_ps; 308 uint16_t bound_samplers_mask_ps; 309 uint16_t enabled_samplers_mask_ps; 310 311 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ 312 boolean vbo_bound_done; 313 314 boolean inline_constants; 315 316 struct nine_ff_state ff; 317 318 /* software vertex processing */ 319 boolean swvp; 320 321 uint32_t commit; 322 struct { 323 struct pipe_framebuffer_state fb; 324 struct pipe_depth_stencil_alpha_state dsa; 325 struct pipe_rasterizer_state rast; 326 struct pipe_blend_state blend; 327 struct pipe_constant_buffer cb_vs; 328 struct pipe_constant_buffer cb0_swvp; 329 struct pipe_constant_buffer cb1_swvp; 330 struct pipe_constant_buffer cb2_swvp; 331 struct pipe_constant_buffer cb3_swvp; 332 struct pipe_constant_buffer cb_ps; 333 struct pipe_constant_buffer cb_vs_ff; 334 struct pipe_constant_buffer cb_ps_ff; 335 } pipe_data; 336 }; 337 338 struct nine_state_sw_internal { 339 struct pipe_transfer *transfers_so[4]; 340 }; 341 342 struct nine_clipplane { 343 float plane[4]; 344 }; 345 /* map D3DRS -> NINE_STATE_x 346 */ 347 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; 348 349 /* for D3DSBT_PIXEL/VERTEX: 350 */ 351 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; 352 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; 353 354 struct NineDevice9; 355 356 /* Internal multithreading: When enabled, the nine_context functions 357 * will append work to a worker thread when possible. Only the worker 358 * thread can access struct nine_context. */ 359 360 void 361 nine_context_set_stream_source_apply(struct NineDevice9 *device, 362 UINT StreamNumber, 363 struct pipe_resource *res, 364 UINT OffsetInBytes, 365 UINT Stride); 366 367 void 368 nine_context_set_indices_apply(struct NineDevice9 *device, 369 struct pipe_resource *res, 370 UINT IndexSize, 371 UINT OffsetInBytes); 372 373 void 374 nine_context_set_render_state(struct NineDevice9 *device, 375 D3DRENDERSTATETYPE State, 376 DWORD Value); 377 378 void 379 nine_context_set_texture(struct NineDevice9 *device, 380 DWORD Stage, 381 struct NineBaseTexture9 *tex); 382 383 void 384 nine_context_set_sampler_state(struct NineDevice9 *device, 385 DWORD Sampler, 386 D3DSAMPLERSTATETYPE Type, 387 DWORD Value); 388 389 void 390 nine_context_set_stream_source(struct NineDevice9 *device, 391 UINT StreamNumber, 392 struct NineVertexBuffer9 *pVBuf9, 393 UINT OffsetInBytes, 394 UINT Stride); 395 396 void 397 nine_context_set_stream_source_freq(struct NineDevice9 *device, 398 UINT StreamNumber, 399 UINT Setting); 400 401 void 402 nine_context_set_indices(struct NineDevice9 *device, 403 struct NineIndexBuffer9 *idxbuf); 404 405 void 406 nine_context_set_vertex_declaration(struct NineDevice9 *device, 407 struct NineVertexDeclaration9 *vdecl); 408 409 void 410 nine_context_set_vertex_shader(struct NineDevice9 *device, 411 struct NineVertexShader9 *pShader); 412 413 void 414 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, 415 UINT StartRegister, 416 const float *pConstantData, 417 const unsigned pConstantData_size, 418 UINT Vector4fCount); 419 420 void 421 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, 422 UINT StartRegister, 423 const int *pConstantData, 424 const unsigned pConstantData_size, 425 UINT Vector4iCount); 426 427 void 428 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, 429 UINT StartRegister, 430 const BOOL *pConstantData, 431 const unsigned pConstantData_size, 432 UINT BoolCount); 433 434 void 435 nine_context_set_pixel_shader(struct NineDevice9 *device, 436 struct NinePixelShader9* ps); 437 438 void 439 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, 440 UINT StartRegister, 441 const float *pConstantData, 442 const unsigned pConstantData_size, 443 UINT Vector4fCount); 444 445 void 446 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, 447 UINT StartRegister, 448 const int *pConstantData, 449 const unsigned pConstantData_size, 450 UINT Vector4iCount); 451 452 void 453 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, 454 UINT StartRegister, 455 const BOOL *pConstantData, 456 const unsigned pConstantData_size, 457 UINT BoolCount); 458 459 void 460 nine_context_set_viewport(struct NineDevice9 *device, 461 const D3DVIEWPORT9 *viewport); 462 463 void 464 nine_context_set_scissor(struct NineDevice9 *device, 465 const struct pipe_scissor_state *scissor); 466 467 void 468 nine_context_set_transform(struct NineDevice9 *device, 469 D3DTRANSFORMSTATETYPE State, 470 const D3DMATRIX *pMatrix); 471 472 void 473 nine_context_set_material(struct NineDevice9 *device, 474 const D3DMATERIAL9 *pMaterial); 475 476 void 477 nine_context_set_light(struct NineDevice9 *device, 478 DWORD Index, 479 const D3DLIGHT9 *pLight); 480 481 void 482 nine_context_light_enable(struct NineDevice9 *device, 483 DWORD Index, 484 BOOL Enable); 485 486 void 487 nine_context_set_texture_stage_state(struct NineDevice9 *device, 488 DWORD Stage, 489 D3DTEXTURESTAGESTATETYPE Type, 490 DWORD Value); 491 492 void 493 nine_context_set_render_target(struct NineDevice9 *device, 494 DWORD RenderTargetIndex, 495 struct NineSurface9 *rt); 496 497 void 498 nine_context_set_depth_stencil(struct NineDevice9 *device, 499 struct NineSurface9 *ds); 500 501 void 502 nine_context_set_clip_plane(struct NineDevice9 *device, 503 DWORD Index, 504 const struct nine_clipplane *pPlane); 505 506 void 507 nine_context_set_swvp(struct NineDevice9 *device, 508 boolean swvp); 509 510 void 511 nine_context_apply_stateblock(struct NineDevice9 *device, 512 const struct nine_state *src); 513 514 void 515 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, 516 const D3DRECT *pRects, DWORD Flags, 517 D3DCOLOR Color, float Z, DWORD Stencil); 518 519 void 520 nine_context_draw_primitive(struct NineDevice9 *device, 521 D3DPRIMITIVETYPE PrimitiveType, 522 UINT StartVertex, 523 UINT PrimitiveCount); 524 525 void 526 nine_context_draw_indexed_primitive(struct NineDevice9 *device, 527 D3DPRIMITIVETYPE PrimitiveType, 528 INT BaseVertexIndex, 529 UINT MinVertexIndex, 530 UINT NumVertices, 531 UINT StartIndex, 532 UINT PrimitiveCount); 533 534 void 535 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, 536 D3DPRIMITIVETYPE PrimitiveType, 537 UINT MinVertexIndex, 538 UINT NumVertices, 539 UINT PrimitiveCount, 540 struct pipe_vertex_buffer *vbuf, 541 struct pipe_resource *ibuf, 542 void *user_ibuf, 543 unsigned index_offset, 544 unsigned index_size); 545 546 void 547 nine_context_resource_copy_region(struct NineDevice9 *device, 548 struct NineUnknown *dst, 549 struct NineUnknown *src, 550 struct pipe_resource* dst_res, 551 unsigned dst_level, 552 const struct pipe_box *dst_box, 553 struct pipe_resource* src_res, 554 unsigned src_level, 555 const struct pipe_box *src_box); 556 557 void 558 nine_context_blit(struct NineDevice9 *device, 559 struct NineUnknown *dst, 560 struct NineUnknown *src, 561 struct pipe_blit_info *blit); 562 563 void 564 nine_context_clear_render_target(struct NineDevice9 *device, 565 struct NineSurface9 *surface, 566 D3DCOLOR color, 567 UINT x, 568 UINT y, 569 UINT width, 570 UINT height); 571 572 void 573 nine_context_gen_mipmap(struct NineDevice9 *device, 574 struct NineUnknown *dst, 575 struct pipe_resource *res, 576 UINT base_level, UINT last_level, 577 UINT first_layer, UINT last_layer, 578 UINT filter); 579 580 void 581 nine_context_range_upload(struct NineDevice9 *device, 582 unsigned *counter, 583 struct NineUnknown *src_ref, 584 struct pipe_resource *res, 585 unsigned offset, 586 unsigned size, 587 unsigned usage, 588 const void *data); 589 590 void 591 nine_context_box_upload(struct NineDevice9 *device, 592 unsigned *counter, 593 struct NineUnknown *src_ref, 594 struct pipe_resource *res, 595 unsigned level, 596 const struct pipe_box *dst_box, 597 enum pipe_format src_format, 598 const void *src, unsigned src_stride, 599 unsigned src_layer_stride, 600 const struct pipe_box *src_box); 601 602 struct pipe_query * 603 nine_context_create_query(struct NineDevice9 *device, unsigned query_type); 604 605 void 606 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query); 607 608 void 609 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 610 611 void 612 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 613 614 boolean 615 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query, 616 unsigned *counter, boolean flush, boolean wait, 617 union pipe_query_result *result); 618 619 void 620 nine_context_pipe_flush(struct NineDevice9 *device); 621 622 void nine_state_restore_non_cso(struct NineDevice9 *device); 623 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, 624 boolean is_reset); 625 void nine_device_state_clear(struct NineDevice9 *); 626 void nine_context_clear(struct NineDevice9 *); 627 void nine_context_update_state(struct NineDevice9 *); 628 629 void nine_state_init_sw(struct NineDevice9 *device); 630 void nine_state_prepare_draw_sw(struct NineDevice9 *device, 631 struct NineVertexDeclaration9 *vdecl_out, 632 int start_vertice, 633 int num_vertices, 634 struct pipe_stream_output_info *so); 635 void nine_state_after_draw_sw(struct NineDevice9 *device); 636 void nine_state_destroy_sw(struct NineDevice9 *device); 637 638 void 639 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N); 640 641 /* If @alloc is FALSE, the return value may be a const identity matrix. 642 * Therefore, do not modify if you set alloc to FALSE ! 643 */ 644 D3DMATRIX * 645 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE, 646 boolean alloc); 647 648 HRESULT 649 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *); 650 651 HRESULT 652 nine_state_light_enable(struct nine_ff_state *, 653 DWORD, BOOL); 654 655 const char *nine_d3drs_to_string(DWORD State); 656 657 /* CSMT functions */ 658 struct csmt_context; 659 660 struct csmt_context * 661 nine_csmt_create( struct NineDevice9 *This ); 662 663 void 664 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx ); 665 666 /* Flushes and waits everything is executed */ 667 void 668 nine_csmt_process( struct NineDevice9 *This ); 669 670 /* Flushes and doesn't wait */ 671 void 672 nine_csmt_flush( struct NineDevice9 *This ); 673 674 /* Get the pipe_context (should not be called from the worker thread). 675 * All the work in the worker thread is finished before returning. */ 676 struct pipe_context * 677 nine_context_get_pipe( struct NineDevice9 *device ); 678 679 /* Can be called from all threads */ 680 struct pipe_context * 681 nine_context_get_pipe_multithread( struct NineDevice9 *device ); 682 683 684 /* Get the pipe_context (should not be called from the worker thread). 685 * All the work in the worker thread is paused before returning. 686 * It is neccessary to release in order to restart the thread. 687 * This is intended for use of the nine_context pipe_context that don't 688 * need the worker thread to finish all queued job. */ 689 struct pipe_context * 690 nine_context_get_pipe_acquire( struct NineDevice9 *device ); 691 692 void 693 nine_context_get_pipe_release( struct NineDevice9 *device ); 694 695 bool 696 nine_context_is_worker( struct NineDevice9 *device ); 697 698 #endif /* _NINE_STATE_H_ */ 699