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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25 
26 #include "d3d9.h"
27 #include "iunknown.h"
28 #include "nine_defines.h"
29 #include "pipe/p_state.h"
30 #include "util/list.h"
31 
32 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
33 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
34 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
35 
36 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
37 #define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
38 /* ALPHACOVERAGE:
39  * bit 0: enable alpha coverage
40  * bit 1: ATOC is on
41  */
42 #define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)
43 #define NINED3DRS_MULTISAMPLE  (D3DRS_BLENDOPALPHA + 4)
44 #define NINED3DRS_FETCH4  (D3DRS_BLENDOPALPHA + 5)
45 
46 #define D3DRS_LAST       D3DRS_BLENDOPALPHA
47 #define D3DSAMP_LAST     D3DSAMP_DMAPOFFSET
48 #define NINED3DRS_LAST   NINED3DRS_FETCH4 /* 215 */
49 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
50 #define NINED3DTSS_LAST  D3DTSS_CONSTANT
51 #define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
52 
53 #define D3DRS_COUNT       (D3DRS_LAST + 1)
54 #define D3DSAMP_COUNT     (D3DSAMP_LAST + 1)
55 #define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
56 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
57 #define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
58 #define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
59 
60 #define NINE_STATE_FB          (1 <<  0)
61 #define NINE_STATE_VIEWPORT    (1 <<  1)
62 #define NINE_STATE_SCISSOR     (1 <<  2)
63 #define NINE_STATE_RASTERIZER  (1 <<  3)
64 #define NINE_STATE_BLEND       (1 <<  4)
65 #define NINE_STATE_DSA         (1 <<  5)
66 #define NINE_STATE_VS          (1 <<  6)
67 #define NINE_STATE_VS_CONST    (1 <<  7)
68 #define NINE_STATE_PS          (1 <<  8)
69 #define NINE_STATE_PS_CONST    (1 <<  9)
70 #define NINE_STATE_TEXTURE     (1 << 10)
71 #define NINE_STATE_SAMPLER     (1 << 11)
72 #define NINE_STATE_VDECL       (1 << 12)
73 #define NINE_STATE_IDXBUF      (1 << 13)
74 #define NINE_STATE_STREAMFREQ  (1 << 14)
75 #define NINE_STATE_BLEND_COLOR (1 << 17)
76 #define NINE_STATE_STENCIL_REF (1 << 18)
77 #define NINE_STATE_SAMPLE_MASK (1 << 19)
78 #define NINE_STATE_FF          (0x1f << 20)
79 #define NINE_STATE_FF_VS       (0x17 << 20)
80 #define NINE_STATE_FF_PS       (0x08 << 20)
81 #define NINE_STATE_FF_LIGHTING (1 << 20)
82 #define NINE_STATE_FF_MATERIAL (1 << 21)
83 #define NINE_STATE_FF_VSTRANSF (1 << 22)
84 #define NINE_STATE_FF_PS_CONSTS (1 << 23)
85 #define NINE_STATE_FF_VS_OTHER  (1 << 24)
86 #define NINE_STATE_VS_PARAMS_MISC  (1 << 25)
87 #define NINE_STATE_PS_PARAMS_MISC (1 << 26)
88 #define NINE_STATE_MULTISAMPLE (1 << 27)
89 #define NINE_STATE_SWVP        (1 << 28)
90 #define NINE_STATE_ALL          0x1fffffff
91 #define NINE_STATE_UNHANDLED   (1 << 29)
92 
93 /* These states affect the ff shader key,
94  * which we recompute everytime. */
95 #define NINE_STATE_FF_SHADER    0
96 
97 #define NINE_STATE_COMMIT_DSA  (1 << 0)
98 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
99 #define NINE_STATE_COMMIT_BLEND (1 << 2)
100 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
101 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
102 #define NINE_STATE_COMMIT_VS (1 << 5)
103 #define NINE_STATE_COMMIT_PS (1 << 6)
104 
105 
106 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
107 #define NINE_MAX_CONST_F_PS3 224
108 #define NINE_MAX_CONST_F   256
109 #define NINE_MAX_CONST_I   16
110 #define NINE_MAX_CONST_B   16
111 #define NINE_MAX_CONST_F_SWVP   8192
112 #define NINE_MAX_CONST_I_SWVP   2048
113 #define NINE_MAX_CONST_B_SWVP   2048
114 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
115 
116 #define NINE_CONST_I_BASE(nconstf) \
117     ((nconstf)        * 4 * sizeof(float))
118 #define NINE_CONST_B_BASE(nconstf) \
119     ((nconstf)        * 4 * sizeof(float) + \
120      NINE_MAX_CONST_I * 4 * sizeof(int))
121 
122 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
123 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
124 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
125 
126 
127 #define NINE_MAX_TEXTURE_STAGES 8
128 
129 #define NINE_MAX_LIGHTS        65536
130 #define NINE_MAX_LIGHTS_ACTIVE 8
131 
132 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
133 
134 #define NINE_MAX_SAMPLERS_PS 16
135 #define NINE_MAX_SAMPLERS_VS  4
136 #define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
137 #define NINE_SAMPLER_PS(s)  ( 0 + (s))
138 #define NINE_SAMPLER_DMAP    16
139 #define NINE_SAMPLER_VS(s)  (17 + (s))
140 #define NINE_PS_SAMPLERS_MASK 0x00ffff
141 #define NINE_VS_SAMPLERS_MASK 0x1e0000
142 
143 struct nine_ff_state {
144     struct {
145         uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
146         uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
147     } changed;
148 
149     D3DMATRIX *transform; /* access only via nine_state_access_transform */
150     unsigned num_transforms;
151 
152     /* XXX: Do state blocks just change the set of active lights or do we
153      * have to store which lights have been disabled, too ?
154      */
155     D3DLIGHT9 *light;
156     uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
157     unsigned num_lights;
158     unsigned num_lights_active;
159 
160     D3DMATERIAL9 material;
161 
162     DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
163 };
164 
165 struct nine_state
166 {
167     struct {
168         uint32_t group;
169         uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
170         uint32_t vtxbuf;
171         uint32_t stream_freq;
172         uint32_t texture;
173         uint16_t sampler[NINE_MAX_SAMPLERS];
174         struct nine_range *vs_const_f;
175         struct nine_range *ps_const_f;
176         struct nine_range *vs_const_i;
177         uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
178         struct nine_range *vs_const_b;
179         uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
180         uint8_t ucp;
181     } changed; /* stateblocks only */
182 
183     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
184     struct NineSurface9 *ds;
185 
186     D3DVIEWPORT9 viewport;
187 
188     struct pipe_scissor_state scissor;
189 
190     /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
191      *  (XXX: or is it better to reference FF shaders here, too ?)
192      * NOTE: const_f contains extra space for const_i,b to use as user constbuf
193      */
194     struct NineVertexShader9 *vs;
195     float *vs_const_f;
196     int   *vs_const_i;
197     BOOL  *vs_const_b;
198     float *vs_lconstf_temp; /* ProcessVertices */
199 
200     struct NinePixelShader9 *ps;
201     float *ps_const_f;
202     int    ps_const_i[NINE_MAX_CONST_I][4];
203     BOOL   ps_const_b[NINE_MAX_CONST_B];
204 
205     struct NineVertexDeclaration9 *vdecl;
206 
207     struct NineIndexBuffer9   *idxbuf;
208     struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
209     struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
210     UINT stream_freq[PIPE_MAX_ATTRIBS];
211 
212     struct pipe_clip_state clip;
213 
214     DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
215 
216     struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
217 
218     DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
219 
220     struct nine_ff_state ff;
221 };
222 
223 struct nine_context {
224     struct {
225         uint32_t group;
226         uint16_t sampler[NINE_MAX_SAMPLERS];
227         uint32_t vtxbuf;
228         BOOL vs_const_f;
229         BOOL vs_const_i;
230         BOOL vs_const_b;
231         BOOL ps_const_f;
232         BOOL ps_const_i;
233         BOOL ps_const_b;
234         BOOL ucp;
235     } changed;
236 
237     uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
238 
239     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
240     struct NineSurface9 *ds;
241 
242     struct {
243         void *vs;
244         unsigned *vs_const_ranges;
245         unsigned vs_const_used_size;
246         void *ps;
247         unsigned *ps_const_ranges;
248         unsigned ps_const_used_size;
249     } cso_shader;
250 
251     struct pipe_context *pipe;
252     struct cso_context *cso;
253 
254     uint8_t rt_mask;
255 
256     D3DVIEWPORT9 viewport;
257 
258     struct pipe_scissor_state scissor;
259 
260     struct NineVertexShader9 *vs;
261     BOOL programmable_vs;
262     float *vs_const_f;
263     float *vs_const_f_swvp;
264     int   *vs_const_i;
265     BOOL  *vs_const_b;
266     float *vs_lconstf_temp;
267 
268     struct NinePixelShader9 *ps;
269     float *ps_const_f;
270     int    ps_const_i[NINE_MAX_CONST_I][4];
271     BOOL   ps_const_b[NINE_MAX_CONST_B];
272     float *ps_lconstf_temp;
273 
274     struct NineVertexDeclaration9 *vdecl;
275 
276     struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
277     UINT stream_freq[PIPE_MAX_ATTRIBS];
278     uint32_t stream_instancedata_mask; /* derived from stream_freq */
279     uint32_t stream_usage_mask; /* derived from VS and vdecl */
280 
281     struct pipe_resource *idxbuf;
282     unsigned index_offset;
283     unsigned index_size;
284 
285     struct pipe_clip_state clip;
286 
287     DWORD rs[NINED3DRS_COUNT];
288 
289     struct {
290         BOOL enabled;
291         BOOL shadow;
292         DWORD lod;
293         D3DRESOURCETYPE type;
294         struct pipe_resource *resource;
295         struct pipe_sampler_view *view[2];
296         uint8_t pstype;
297     } texture[NINE_MAX_SAMPLERS];
298 
299     DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
300 
301     uint32_t samplers_shadow;
302     uint32_t samplers_fetch4;
303 
304     uint8_t bound_samplers_mask_vs;
305     uint8_t enabled_samplers_mask_vs;
306     uint8_t enabled_sampler_count_vs;
307     uint8_t enabled_sampler_count_ps;
308     uint16_t bound_samplers_mask_ps;
309     uint16_t enabled_samplers_mask_ps;
310 
311     int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
312     boolean vbo_bound_done;
313 
314     boolean inline_constants;
315 
316     struct nine_ff_state ff;
317 
318     /* software vertex processing */
319     boolean swvp;
320 
321     uint32_t commit;
322     struct {
323         struct pipe_framebuffer_state fb;
324         struct pipe_depth_stencil_alpha_state dsa;
325         struct pipe_rasterizer_state rast;
326         struct pipe_blend_state blend;
327         struct pipe_constant_buffer cb_vs;
328         struct pipe_constant_buffer cb0_swvp;
329         struct pipe_constant_buffer cb1_swvp;
330         struct pipe_constant_buffer cb2_swvp;
331         struct pipe_constant_buffer cb3_swvp;
332         struct pipe_constant_buffer cb_ps;
333         struct pipe_constant_buffer cb_vs_ff;
334         struct pipe_constant_buffer cb_ps_ff;
335     } pipe_data;
336 };
337 
338 struct nine_state_sw_internal {
339     struct pipe_transfer *transfers_so[4];
340 };
341 
342 struct nine_clipplane {
343     float plane[4];
344 };
345 /* map D3DRS -> NINE_STATE_x
346  */
347 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
348 
349 /* for D3DSBT_PIXEL/VERTEX:
350  */
351 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
352 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
353 
354 struct NineDevice9;
355 
356 /* Internal multithreading: When enabled, the nine_context functions
357  * will append work to a worker thread when possible. Only the worker
358  * thread can access struct nine_context. */
359 
360 void
361 nine_context_set_stream_source_apply(struct NineDevice9 *device,
362                                     UINT StreamNumber,
363                                     struct pipe_resource *res,
364                                     UINT OffsetInBytes,
365                                     UINT Stride);
366 
367 void
368 nine_context_set_indices_apply(struct NineDevice9 *device,
369                                struct pipe_resource *res,
370                                UINT IndexSize,
371                                UINT OffsetInBytes);
372 
373 void
374 nine_context_set_render_state(struct NineDevice9 *device,
375                               D3DRENDERSTATETYPE State,
376                               DWORD Value);
377 
378 void
379 nine_context_set_texture(struct NineDevice9 *device,
380                          DWORD Stage,
381                          struct NineBaseTexture9 *tex);
382 
383 void
384 nine_context_set_sampler_state(struct NineDevice9 *device,
385                                DWORD Sampler,
386                                D3DSAMPLERSTATETYPE Type,
387                                DWORD Value);
388 
389 void
390 nine_context_set_stream_source(struct NineDevice9 *device,
391                                UINT StreamNumber,
392                                struct NineVertexBuffer9 *pVBuf9,
393                                UINT OffsetInBytes,
394                                UINT Stride);
395 
396 void
397 nine_context_set_stream_source_freq(struct NineDevice9 *device,
398                                     UINT StreamNumber,
399                                     UINT Setting);
400 
401 void
402 nine_context_set_indices(struct NineDevice9 *device,
403                          struct NineIndexBuffer9 *idxbuf);
404 
405 void
406 nine_context_set_vertex_declaration(struct NineDevice9 *device,
407                                     struct NineVertexDeclaration9 *vdecl);
408 
409 void
410 nine_context_set_vertex_shader(struct NineDevice9 *device,
411                                struct NineVertexShader9 *pShader);
412 
413 void
414 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
415                                           UINT StartRegister,
416                                           const float *pConstantData,
417                                           const unsigned pConstantData_size,
418                                           UINT Vector4fCount);
419 
420 void
421 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
422                                           UINT StartRegister,
423                                           const int *pConstantData,
424                                           const unsigned pConstantData_size,
425                                           UINT Vector4iCount);
426 
427 void
428 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
429                                           UINT StartRegister,
430                                           const BOOL *pConstantData,
431                                           const unsigned pConstantData_size,
432                                           UINT BoolCount);
433 
434 void
435 nine_context_set_pixel_shader(struct NineDevice9 *device,
436                               struct NinePixelShader9* ps);
437 
438 void
439 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
440                                         UINT StartRegister,
441                                         const float *pConstantData,
442                                         const unsigned pConstantData_size,
443                                         UINT Vector4fCount);
444 
445 void
446 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
447                                          UINT StartRegister,
448                                          const int *pConstantData,
449                                          const unsigned pConstantData_size,
450                                          UINT Vector4iCount);
451 
452 void
453 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
454                                          UINT StartRegister,
455                                          const BOOL *pConstantData,
456                                          const unsigned pConstantData_size,
457                                          UINT BoolCount);
458 
459 void
460 nine_context_set_viewport(struct NineDevice9 *device,
461                           const D3DVIEWPORT9 *viewport);
462 
463 void
464 nine_context_set_scissor(struct NineDevice9 *device,
465                          const struct pipe_scissor_state *scissor);
466 
467 void
468 nine_context_set_transform(struct NineDevice9 *device,
469                            D3DTRANSFORMSTATETYPE State,
470                            const D3DMATRIX *pMatrix);
471 
472 void
473 nine_context_set_material(struct NineDevice9 *device,
474                           const D3DMATERIAL9 *pMaterial);
475 
476 void
477 nine_context_set_light(struct NineDevice9 *device,
478                        DWORD Index,
479                        const D3DLIGHT9 *pLight);
480 
481 void
482 nine_context_light_enable(struct NineDevice9 *device,
483                           DWORD Index,
484                           BOOL Enable);
485 
486 void
487 nine_context_set_texture_stage_state(struct NineDevice9 *device,
488                                      DWORD Stage,
489                                      D3DTEXTURESTAGESTATETYPE Type,
490                                      DWORD Value);
491 
492 void
493 nine_context_set_render_target(struct NineDevice9 *device,
494                                DWORD RenderTargetIndex,
495                                struct NineSurface9 *rt);
496 
497 void
498 nine_context_set_depth_stencil(struct NineDevice9 *device,
499                                struct NineSurface9 *ds);
500 
501 void
502 nine_context_set_clip_plane(struct NineDevice9 *device,
503                             DWORD Index,
504                             const struct nine_clipplane *pPlane);
505 
506 void
507 nine_context_set_swvp(struct NineDevice9 *device,
508                       boolean swvp);
509 
510 void
511 nine_context_apply_stateblock(struct NineDevice9 *device,
512                               const struct nine_state *src);
513 
514 void
515 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
516                       const D3DRECT *pRects, DWORD Flags,
517                       D3DCOLOR Color, float Z, DWORD Stencil);
518 
519 void
520 nine_context_draw_primitive(struct NineDevice9 *device,
521                             D3DPRIMITIVETYPE PrimitiveType,
522                             UINT StartVertex,
523                             UINT PrimitiveCount);
524 
525 void
526 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
527                                     D3DPRIMITIVETYPE PrimitiveType,
528                                     INT BaseVertexIndex,
529                                     UINT MinVertexIndex,
530                                     UINT NumVertices,
531                                     UINT StartIndex,
532                                     UINT PrimitiveCount);
533 
534 void
535 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
536                                                        D3DPRIMITIVETYPE PrimitiveType,
537                                                        UINT MinVertexIndex,
538                                                        UINT NumVertices,
539                                                        UINT PrimitiveCount,
540                                                        struct pipe_vertex_buffer *vbuf,
541                                                        struct pipe_resource *ibuf,
542                                                        void *user_ibuf,
543                                                        unsigned index_offset,
544 						       unsigned index_size);
545 
546 void
547 nine_context_resource_copy_region(struct NineDevice9 *device,
548                                   struct NineUnknown *dst,
549                                   struct NineUnknown *src,
550                                   struct pipe_resource* dst_res,
551                                   unsigned dst_level,
552                                   const struct pipe_box *dst_box,
553                                   struct pipe_resource* src_res,
554                                   unsigned src_level,
555                                   const struct pipe_box *src_box);
556 
557 void
558 nine_context_blit(struct NineDevice9 *device,
559                   struct NineUnknown *dst,
560                   struct NineUnknown *src,
561                   struct pipe_blit_info *blit);
562 
563 void
564 nine_context_clear_render_target(struct NineDevice9 *device,
565                                  struct NineSurface9 *surface,
566                                  D3DCOLOR color,
567                                  UINT x,
568                                  UINT y,
569                                  UINT width,
570                                  UINT height);
571 
572 void
573 nine_context_gen_mipmap(struct NineDevice9 *device,
574                         struct NineUnknown *dst,
575                         struct pipe_resource *res,
576                         UINT base_level, UINT last_level,
577                         UINT first_layer, UINT last_layer,
578                         UINT filter);
579 
580 void
581 nine_context_range_upload(struct NineDevice9 *device,
582                           unsigned *counter,
583                           struct NineUnknown *src_ref,
584                           struct pipe_resource *res,
585                           unsigned offset,
586                           unsigned size,
587                           unsigned usage,
588                           const void *data);
589 
590 void
591 nine_context_box_upload(struct NineDevice9 *device,
592                         unsigned *counter,
593                         struct NineUnknown *src_ref,
594                         struct pipe_resource *res,
595                         unsigned level,
596                         const struct pipe_box *dst_box,
597                         enum pipe_format src_format,
598                         const void *src, unsigned src_stride,
599                         unsigned src_layer_stride,
600                         const struct pipe_box *src_box);
601 
602 struct pipe_query *
603 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
604 
605 void
606 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
607 
608 void
609 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
610 
611 void
612 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
613 
614 boolean
615 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
616                               unsigned *counter, boolean flush, boolean wait,
617                               union pipe_query_result *result);
618 
619 void
620 nine_context_pipe_flush(struct NineDevice9 *device);
621 
622 void nine_state_restore_non_cso(struct NineDevice9 *device);
623 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
624                              boolean is_reset);
625 void nine_device_state_clear(struct NineDevice9 *);
626 void nine_context_clear(struct NineDevice9 *);
627 void nine_context_update_state(struct NineDevice9 *);
628 
629 void nine_state_init_sw(struct NineDevice9 *device);
630 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
631                                 struct NineVertexDeclaration9 *vdecl_out,
632                                 int start_vertice,
633                                 int num_vertices,
634                                 struct pipe_stream_output_info *so);
635 void nine_state_after_draw_sw(struct NineDevice9 *device);
636 void nine_state_destroy_sw(struct NineDevice9 *device);
637 
638 void
639 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
640 
641 /* If @alloc is FALSE, the return value may be a const identity matrix.
642  * Therefore, do not modify if you set alloc to FALSE !
643  */
644 D3DMATRIX *
645 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
646                             boolean alloc);
647 
648 HRESULT
649 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
650 
651 HRESULT
652 nine_state_light_enable(struct nine_ff_state *,
653                         DWORD, BOOL);
654 
655 const char *nine_d3drs_to_string(DWORD State);
656 
657 /* CSMT functions */
658 struct csmt_context;
659 
660 struct csmt_context *
661 nine_csmt_create( struct NineDevice9 *This );
662 
663 void
664 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
665 
666 /* Flushes and waits everything is executed */
667 void
668 nine_csmt_process( struct NineDevice9 *This );
669 
670 /* Flushes and doesn't wait */
671 void
672 nine_csmt_flush( struct NineDevice9 *This );
673 
674 /* Get the pipe_context (should not be called from the worker thread).
675  * All the work in the worker thread is finished before returning. */
676 struct pipe_context *
677 nine_context_get_pipe( struct NineDevice9 *device );
678 
679 /* Can be called from all threads */
680 struct pipe_context *
681 nine_context_get_pipe_multithread( struct NineDevice9 *device );
682 
683 
684 /* Get the pipe_context (should not be called from the worker thread).
685  * All the work in the worker thread is paused before returning.
686  * It is neccessary to release in order to restart the thread.
687  * This is intended for use of the nine_context pipe_context that don't
688  * need the worker thread to finish all queued job. */
689 struct pipe_context *
690 nine_context_get_pipe_acquire( struct NineDevice9 *device );
691 
692 void
693 nine_context_get_pipe_release( struct NineDevice9 *device );
694 
695 bool
696 nine_context_is_worker( struct NineDevice9 *device );
697 
698 #endif /* _NINE_STATE_H_ */
699