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1 /*
2  * Copyright 2008 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 
10 #include "include/core/SkBlender.h"
11 #include "include/core/SkColorFilter.h"
12 #include "include/core/SkImage.h"
13 #include "include/core/SkImageFilter.h"
14 #include "include/core/SkPathEffect.h"
15 #include "include/core/SkPicture.h"
16 #include "include/core/SkRRect.h"
17 #include "include/core/SkRasterHandleAllocator.h"
18 #include "include/core/SkString.h"
19 #include "include/core/SkTextBlob.h"
20 #include "include/core/SkVertices.h"
21 #include "include/effects/SkRuntimeEffect.h"
22 #include "include/private/SkTOptional.h"
23 #include "include/private/SkTo.h"
24 #include "include/utils/SkNoDrawCanvas.h"
25 #include "src/core/SkArenaAlloc.h"
26 #include "src/core/SkBitmapDevice.h"
27 #include "src/core/SkCanvasPriv.h"
28 #include "src/core/SkClipStack.h"
29 #include "src/core/SkColorFilterBase.h"
30 #include "src/core/SkDraw.h"
31 #include "src/core/SkGlyphRun.h"
32 #include "src/core/SkImageFilterCache.h"
33 #include "src/core/SkImageFilter_Base.h"
34 #include "src/core/SkLatticeIter.h"
35 #include "src/core/SkMSAN.h"
36 #include "src/core/SkMarkerStack.h"
37 #include "src/core/SkMatrixPriv.h"
38 #include "src/core/SkMatrixUtils.h"
39 #include "src/core/SkPaintPriv.h"
40 #include "src/core/SkRasterClip.h"
41 #include "src/core/SkSpecialImage.h"
42 #include "src/core/SkStrikeCache.h"
43 #include "src/core/SkTLazy.h"
44 #include "src/core/SkTextFormatParams.h"
45 #include "src/core/SkTraceEvent.h"
46 #include "src/core/SkVerticesPriv.h"
47 #include "src/image/SkImage_Base.h"
48 #include "src/image/SkSurface_Base.h"
49 #include "src/utils/SkPatchUtils.h"
50 
51 #include <memory>
52 #include <new>
53 
54 #if SK_SUPPORT_GPU
55 #include "include/gpu/GrDirectContext.h"
56 #include "src/gpu/BaseDevice.h"
57 #include "src/gpu/SkGr.h"
58 #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
59 #   include "src/gpu/GrRenderTarget.h"
60 #   include "src/gpu/GrRenderTargetProxy.h"
61 #endif
62 #endif
63 
64 #define RETURN_ON_NULL(ptr)     do { if (nullptr == (ptr)) return; } while (0)
65 #define RETURN_ON_FALSE(pred)   do { if (!(pred)) return; } while (0)
66 
67 // This is a test: static_assert with no message is a c++17 feature,
68 // and std::max() is constexpr only since the c++14 stdlib.
69 static_assert(std::max(3,4) == 4);
70 
71 ///////////////////////////////////////////////////////////////////////////////////////////////////
72 
73 /*
74  *  Return true if the drawing this rect would hit every pixels in the canvas.
75  *
76  *  Returns false if
77  *  - rect does not contain the canvas' bounds
78  *  - paint is not fill
79  *  - paint would blur or otherwise change the coverage of the rect
80  */
wouldOverwriteEntireSurface(const SkRect * rect,const SkPaint * paint,ShaderOverrideOpacity overrideOpacity) const81 bool SkCanvas::wouldOverwriteEntireSurface(const SkRect* rect, const SkPaint* paint,
82                                            ShaderOverrideOpacity overrideOpacity) const {
83     static_assert((int)SkPaintPriv::kNone_ShaderOverrideOpacity ==
84                   (int)kNone_ShaderOverrideOpacity,
85                   "need_matching_enums0");
86     static_assert((int)SkPaintPriv::kOpaque_ShaderOverrideOpacity ==
87                   (int)kOpaque_ShaderOverrideOpacity,
88                   "need_matching_enums1");
89     static_assert((int)SkPaintPriv::kNotOpaque_ShaderOverrideOpacity ==
90                   (int)kNotOpaque_ShaderOverrideOpacity,
91                   "need_matching_enums2");
92 
93     const SkISize size = this->getBaseLayerSize();
94     const SkRect bounds = SkRect::MakeIWH(size.width(), size.height());
95 
96     // if we're clipped at all, we can't overwrite the entire surface
97     {
98         const SkBaseDevice* base = this->baseDevice();
99         const SkBaseDevice* top = this->topDevice();
100         if (base != top) {
101             return false;   // we're in a saveLayer, so conservatively don't assume we'll overwrite
102         }
103         if (!base->clipIsWideOpen()) {
104             return false;
105         }
106     }
107 
108     if (rect) {
109         if (!this->getTotalMatrix().isScaleTranslate()) {
110             return false; // conservative
111         }
112 
113         SkRect devRect;
114         this->getTotalMatrix().mapRectScaleTranslate(&devRect, *rect);
115         if (!devRect.contains(bounds)) {
116             return false;
117         }
118     }
119 
120     if (paint) {
121         SkPaint::Style paintStyle = paint->getStyle();
122         if (!(paintStyle == SkPaint::kFill_Style ||
123               paintStyle == SkPaint::kStrokeAndFill_Style)) {
124             return false;
125         }
126         if (paint->getMaskFilter() || paint->getPathEffect() || paint->getImageFilter()) {
127             return false; // conservative
128         }
129     }
130     return SkPaintPriv::Overwrites(paint, (SkPaintPriv::ShaderOverrideOpacity)overrideOpacity);
131 }
132 
133 ///////////////////////////////////////////////////////////////////////////////////////////////////
134 
135 // experimental for faster tiled drawing...
136 //#define SK_TRACE_SAVERESTORE
137 
138 #ifdef SK_TRACE_SAVERESTORE
139     static int gLayerCounter;
inc_layer()140     static void inc_layer() { ++gLayerCounter; printf("----- inc layer %d\n", gLayerCounter); }
dec_layer()141     static void dec_layer() { --gLayerCounter; printf("----- dec layer %d\n", gLayerCounter); }
142 
143     static int gRecCounter;
inc_rec()144     static void inc_rec() { ++gRecCounter; printf("----- inc rec %d\n", gRecCounter); }
dec_rec()145     static void dec_rec() { --gRecCounter; printf("----- dec rec %d\n", gRecCounter); }
146 
147     static int gCanvasCounter;
inc_canvas()148     static void inc_canvas() { ++gCanvasCounter; printf("----- inc canvas %d\n", gCanvasCounter); }
dec_canvas()149     static void dec_canvas() { --gCanvasCounter; printf("----- dec canvas %d\n", gCanvasCounter); }
150 #else
151     #define inc_layer()
152     #define dec_layer()
153     #define inc_rec()
154     #define dec_rec()
155     #define inc_canvas()
156     #define dec_canvas()
157 #endif
158 
predrawNotify(bool willOverwritesEntireSurface)159 bool SkCanvas::predrawNotify(bool willOverwritesEntireSurface) {
160     if (fSurfaceBase) {
161         if (!fSurfaceBase->aboutToDraw(willOverwritesEntireSurface
162                                        ? SkSurface::kDiscard_ContentChangeMode
163                                        : SkSurface::kRetain_ContentChangeMode)) {
164             return false;
165         }
166     }
167     return true;
168 }
169 
predrawNotify(const SkRect * rect,const SkPaint * paint,ShaderOverrideOpacity overrideOpacity)170 bool SkCanvas::predrawNotify(const SkRect* rect, const SkPaint* paint,
171                              ShaderOverrideOpacity overrideOpacity) {
172     if (fSurfaceBase) {
173         SkSurface::ContentChangeMode mode = SkSurface::kRetain_ContentChangeMode;
174         // Since willOverwriteAllPixels() may not be complete free to call, we only do so if
175         // there is an outstanding snapshot, since w/o that, there will be no copy-on-write
176         // and therefore we don't care which mode we're in.
177         //
178         if (fSurfaceBase->outstandingImageSnapshot()) {
179             if (this->wouldOverwriteEntireSurface(rect, paint, overrideOpacity)) {
180                 mode = SkSurface::kDiscard_ContentChangeMode;
181             }
182         }
183         if (!fSurfaceBase->aboutToDraw(mode)) {
184             return false;
185         }
186     }
187     return true;
188 }
189 
190 ///////////////////////////////////////////////////////////////////////////////
191 
Layer(sk_sp<SkBaseDevice> device,sk_sp<SkImageFilter> imageFilter,const SkPaint & paint)192 SkCanvas::Layer::Layer(sk_sp<SkBaseDevice> device,
193                        sk_sp<SkImageFilter> imageFilter,
194                        const SkPaint& paint)
195         : fDevice(std::move(device))
196         , fImageFilter(std::move(imageFilter))
197         , fPaint(paint)
198         , fDiscard(false) {
199     SkASSERT(fDevice);
200     // Any image filter should have been pulled out and stored in 'imageFilter' so that 'paint'
201     // can be used as-is to draw the result of the filter to the dst device.
202     SkASSERT(!fPaint.getImageFilter());
203 }
204 
MCRec(SkBaseDevice * device)205 SkCanvas::MCRec::MCRec(SkBaseDevice* device) : fDevice(device) {
206     SkASSERT(fDevice);
207     inc_rec();
208 }
209 
MCRec(const MCRec * prev)210 SkCanvas::MCRec::MCRec(const MCRec* prev) : fDevice(prev->fDevice), fMatrix(prev->fMatrix) {
211     SkASSERT(fDevice);
212     inc_rec();
213 }
214 
~MCRec()215 SkCanvas::MCRec::~MCRec() { dec_rec(); }
216 
newLayer(sk_sp<SkBaseDevice> layerDevice,sk_sp<SkImageFilter> filter,const SkPaint & restorePaint)217 void SkCanvas::MCRec::newLayer(sk_sp<SkBaseDevice> layerDevice,
218                                sk_sp<SkImageFilter> filter,
219                                const SkPaint& restorePaint) {
220     SkASSERT(!fBackImage);
221     fLayer = std::make_unique<Layer>(std::move(layerDevice), std::move(filter), restorePaint);
222     fDevice = fLayer->fDevice.get();
223 }
224 
reset(SkBaseDevice * device)225 void SkCanvas::MCRec::reset(SkBaseDevice* device) {
226     SkASSERT(!fLayer);
227     SkASSERT(device);
228     SkASSERT(fDeferredSaveCount == 0);
229     fDevice = device;
230     fMatrix.setIdentity();
231 }
232 
233 class SkCanvas::AutoUpdateQRBounds {
234 public:
AutoUpdateQRBounds(SkCanvas * canvas)235     explicit AutoUpdateQRBounds(SkCanvas* canvas) : fCanvas(canvas) {
236         // pre-condition, fQuickRejectBounds and other state should be valid before anything
237         // modifies the device's clip.
238         fCanvas->validateClip();
239     }
~AutoUpdateQRBounds()240     ~AutoUpdateQRBounds() {
241         fCanvas->fQuickRejectBounds = fCanvas->computeDeviceClipBounds();
242         // post-condition, we should remain valid after re-computing the bounds
243         fCanvas->validateClip();
244     }
245 
246 private:
247     SkCanvas* fCanvas;
248 
249     AutoUpdateQRBounds(AutoUpdateQRBounds&&) = delete;
250     AutoUpdateQRBounds(const AutoUpdateQRBounds&) = delete;
251     AutoUpdateQRBounds& operator=(AutoUpdateQRBounds&&) = delete;
252     AutoUpdateQRBounds& operator=(const AutoUpdateQRBounds&) = delete;
253 };
254 
255 /////////////////////////////////////////////////////////////////////////////
256 // Attempts to convert an image filter to its equivalent color filter, which if possible, modifies
257 // the paint to compose the image filter's color filter into the paint's color filter slot.
258 // Returns true if the paint has been modified.
259 // Requires the paint to have an image filter and the copy-on-write be initialized.
image_to_color_filter(SkPaint * paint)260 static bool image_to_color_filter(SkPaint* paint) {
261     SkASSERT(SkToBool(paint) && paint->getImageFilter());
262 
263     SkColorFilter* imgCFPtr;
264     if (!paint->getImageFilter()->asAColorFilter(&imgCFPtr)) {
265         return false;
266     }
267     sk_sp<SkColorFilter> imgCF(imgCFPtr);
268 
269     SkColorFilter* paintCF = paint->getColorFilter();
270     if (paintCF) {
271         // The paint has both a colorfilter(paintCF) and an imagefilter-that-is-a-colorfilter(imgCF)
272         // and we need to combine them into a single colorfilter.
273         imgCF = imgCF->makeComposed(sk_ref_sp(paintCF));
274     }
275 
276     paint->setColorFilter(std::move(imgCF));
277     paint->setImageFilter(nullptr);
278     return true;
279 }
280 
281 /**
282  *  We implement ImageFilters for a given draw by creating a layer, then applying the
283  *  imagefilter to the pixels of that layer (its backing surface/image), and then
284  *  we call restore() to xfer that layer to the main canvas.
285  *
286  *  1. SaveLayer (with a paint containing the current imagefilter and xfermode)
287  *  2. Generate the src pixels:
288  *      Remove the imagefilter and the xfermode from the paint that we (AutoDrawLooper)
289  *      return (fPaint). We then draw the primitive (using srcover) into a cleared
290  *      buffer/surface.
291  *  3. Restore the layer created in #1
292  *      The imagefilter is passed the buffer/surface from the layer (now filled with the
293  *      src pixels of the primitive). It returns a new "filtered" buffer, which we
294  *      draw onto the previous layer using the xfermode from the original paint.
295  */
296 class AutoLayerForImageFilter {
297 public:
298     // "rawBounds" is the original bounds of the primitive about to be drawn, unmodified by the
299     // paint. It's used to determine the size of the offscreen layer for filters.
300     // If null, the clip will be used instead.
301     //
302     // Draw functions should use layer->paint() instead of the passed-in paint.
AutoLayerForImageFilter(SkCanvas * canvas,const SkPaint & paint,const SkRect * rawBounds=nullptr)303     AutoLayerForImageFilter(SkCanvas* canvas,
304                             const SkPaint& paint,
305                             const SkRect* rawBounds = nullptr)
306             : fPaint(paint)
307             , fCanvas(canvas)
308             , fTempLayerForImageFilter(false) {
309         SkDEBUGCODE(fSaveCount = canvas->getSaveCount();)
310 
311         if (fPaint.getImageFilter() && !image_to_color_filter(&fPaint)) {
312             // The draw paint has an image filter that couldn't be simplified to an equivalent
313             // color filter, so we have to inject an automatic saveLayer().
314             SkPaint restorePaint;
315             restorePaint.setImageFilter(fPaint.refImageFilter());
316             restorePaint.setBlender(fPaint.refBlender());
317 
318             // Remove the restorePaint fields from our "working" paint
319             fPaint.setImageFilter(nullptr);
320             fPaint.setBlendMode(SkBlendMode::kSrcOver);
321 
322             SkRect storage;
323             if (rawBounds && fPaint.canComputeFastBounds()) {
324                 // Make rawBounds include all paint outsets except for those due to image filters.
325                 // At this point, fPaint's image filter has been moved to 'restorePaint'.
326                 SkASSERT(!fPaint.getImageFilter());
327                 rawBounds = &fPaint.computeFastBounds(*rawBounds, &storage);
328             }
329 
330             (void)canvas->internalSaveLayer(SkCanvas::SaveLayerRec(rawBounds, &restorePaint),
331                                             SkCanvas::kFullLayer_SaveLayerStrategy);
332             fTempLayerForImageFilter = true;
333         }
334     }
335 
336     AutoLayerForImageFilter(const AutoLayerForImageFilter&) = delete;
337     AutoLayerForImageFilter& operator=(const AutoLayerForImageFilter&) = delete;
338     AutoLayerForImageFilter(AutoLayerForImageFilter&&) = default;
339     AutoLayerForImageFilter& operator=(AutoLayerForImageFilter&&) = default;
340 
~AutoLayerForImageFilter()341     ~AutoLayerForImageFilter() {
342         if (fTempLayerForImageFilter) {
343             fCanvas->internalRestore();
344         }
345         SkASSERT(fCanvas->getSaveCount() == fSaveCount);
346     }
347 
paint() const348     const SkPaint& paint() const { return fPaint; }
349 
350 private:
351     SkPaint         fPaint;
352     SkCanvas*       fCanvas;
353     bool            fTempLayerForImageFilter;
354 
355     SkDEBUGCODE(int fSaveCount;)
356 };
357 
aboutToDraw(SkCanvas * canvas,const SkPaint & paint,const SkRect * rawBounds,CheckForOverwrite checkOverwrite,ShaderOverrideOpacity overrideOpacity)358 skstd::optional<AutoLayerForImageFilter> SkCanvas::aboutToDraw(
359     SkCanvas* canvas,
360     const SkPaint& paint,
361     const SkRect* rawBounds,
362     CheckForOverwrite checkOverwrite,
363     ShaderOverrideOpacity overrideOpacity)
364 {
365     if (checkOverwrite == CheckForOverwrite::kYes) {
366         if (!this->predrawNotify(rawBounds, &paint, overrideOpacity)) {
367             return skstd::nullopt;
368         }
369     } else {
370         if (!this->predrawNotify()) {
371             return skstd::nullopt;
372         }
373     }
374     return skstd::optional<AutoLayerForImageFilter>(canvas, paint, rawBounds);
375 }
376 
377 ////////////////////////////////////////////////////////////////////////////
378 
resetForNextPicture(const SkIRect & bounds)379 void SkCanvas::resetForNextPicture(const SkIRect& bounds) {
380     this->restoreToCount(1);
381 
382     // We're peering through a lot of structs here.  Only at this scope do we
383     // know that the device is a SkNoPixelsDevice.
384     SkASSERT(fBaseDevice->isNoPixelsDevice());
385     static_cast<SkNoPixelsDevice*>(fBaseDevice.get())->resetForNextPicture(bounds);
386     fMCRec->reset(fBaseDevice.get());
387     fQuickRejectBounds = this->computeDeviceClipBounds();
388 }
389 
init(sk_sp<SkBaseDevice> device)390 void SkCanvas::init(sk_sp<SkBaseDevice> device) {
391     // SkCanvas.h declares internal storage for the hidden struct MCRec, and this
392     // assert ensure it's sufficient. <= is used because the struct has pointer fields, so the
393     // declared size is an upper bound across architectures. When the size is smaller, more stack
394     static_assert(sizeof(MCRec) <= kMCRecSize);
395 
396     if (!device) {
397         device = sk_make_sp<SkNoPixelsDevice>(SkIRect::MakeEmpty(), fProps);
398     }
399 
400     // From this point on, SkCanvas will always have a device
401     SkASSERT(device);
402 
403     fSaveCount = 1;
404     fMCRec = new (fMCStack.push_back()) MCRec(device.get());
405     fMarkerStack = sk_make_sp<SkMarkerStack>();
406 
407     // The root device and the canvas should always have the same pixel geometry
408     SkASSERT(fProps.pixelGeometry() == device->surfaceProps().pixelGeometry());
409     device->setMarkerStack(fMarkerStack.get());
410 
411     fSurfaceBase = nullptr;
412     fBaseDevice = std::move(device);
413     fScratchGlyphRunBuilder = std::make_unique<SkGlyphRunBuilder>();
414     fQuickRejectBounds = this->computeDeviceClipBounds();
415 }
416 
SkCanvas()417 SkCanvas::SkCanvas() : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) {
418     inc_canvas();
419     this->init(nullptr);
420 }
421 
SkCanvas(int width,int height,const SkSurfaceProps * props)422 SkCanvas::SkCanvas(int width, int height, const SkSurfaceProps* props)
423         : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
424         , fProps(SkSurfacePropsCopyOrDefault(props)) {
425     inc_canvas();
426     this->init(sk_make_sp<SkNoPixelsDevice>(
427             SkIRect::MakeWH(std::max(width, 0), std::max(height, 0)), fProps));
428 }
429 
SkCanvas(const SkIRect & bounds)430 SkCanvas::SkCanvas(const SkIRect& bounds)
431         : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) {
432     inc_canvas();
433 
434     SkIRect r = bounds.isEmpty() ? SkIRect::MakeEmpty() : bounds;
435     this->init(sk_make_sp<SkNoPixelsDevice>(r, fProps));
436 }
437 
SkCanvas(sk_sp<SkBaseDevice> device)438 SkCanvas::SkCanvas(sk_sp<SkBaseDevice> device)
439         : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
440         , fProps(device->surfaceProps()) {
441     inc_canvas();
442 
443     this->init(device);
444 }
445 
SkCanvas(const SkBitmap & bitmap,const SkSurfaceProps & props)446 SkCanvas::SkCanvas(const SkBitmap& bitmap, const SkSurfaceProps& props)
447         : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)), fProps(props) {
448     inc_canvas();
449 
450     sk_sp<SkBaseDevice> device(new SkBitmapDevice(bitmap, fProps, nullptr, nullptr));
451     this->init(device);
452 }
453 
SkCanvas(const SkBitmap & bitmap,std::unique_ptr<SkRasterHandleAllocator> alloc,SkRasterHandleAllocator::Handle hndl)454 SkCanvas::SkCanvas(const SkBitmap& bitmap,
455                    std::unique_ptr<SkRasterHandleAllocator> alloc,
456                    SkRasterHandleAllocator::Handle hndl)
457         : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
458         , fAllocator(std::move(alloc)) {
459     inc_canvas();
460 
461     sk_sp<SkBaseDevice> device(new SkBitmapDevice(bitmap, fProps, hndl, nullptr));
462     this->init(device);
463 }
464 
SkCanvas(const SkBitmap & bitmap)465 SkCanvas::SkCanvas(const SkBitmap& bitmap) : SkCanvas(bitmap, nullptr, nullptr) {}
466 
467 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
SkCanvas(const SkBitmap & bitmap,ColorBehavior)468 SkCanvas::SkCanvas(const SkBitmap& bitmap, ColorBehavior)
469         : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) {
470     inc_canvas();
471 
472     SkBitmap tmp(bitmap);
473     *const_cast<SkImageInfo*>(&tmp.info()) = tmp.info().makeColorSpace(nullptr);
474     sk_sp<SkBaseDevice> device(new SkBitmapDevice(tmp, fProps, nullptr, nullptr));
475     this->init(device);
476 }
477 #endif
478 
~SkCanvas()479 SkCanvas::~SkCanvas() {
480     // Mark all pending layers to be discarded during restore (rather than drawn)
481     SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart);
482     for (;;) {
483         MCRec* rec = (MCRec*)iter.next();
484         if (!rec) {
485             break;
486         }
487         if (rec->fLayer) {
488             rec->fLayer->fDiscard = true;
489         }
490     }
491 
492     // free up the contents of our deque
493     this->restoreToCount(1);    // restore everything but the last
494     this->internalRestore();    // restore the last, since we're going away
495 
496     dec_canvas();
497 }
498 
499 ///////////////////////////////////////////////////////////////////////////////
500 
flush()501 void SkCanvas::flush() {
502     this->onFlush();
503 }
504 
onFlush()505 void SkCanvas::onFlush() {
506 #if SK_SUPPORT_GPU
507     auto dContext = GrAsDirectContext(this->recordingContext());
508 
509     if (dContext) {
510         dContext->flushAndSubmit();
511     }
512 #endif
513 }
514 
getSurface() const515 SkSurface* SkCanvas::getSurface() const {
516     return fSurfaceBase;
517 }
518 
getBaseLayerSize() const519 SkISize SkCanvas::getBaseLayerSize() const {
520     return this->baseDevice()->imageInfo().dimensions();
521 }
522 
topDevice() const523 SkBaseDevice* SkCanvas::topDevice() const {
524     SkASSERT(fMCRec->fDevice);
525     return fMCRec->fDevice;
526 }
527 
readPixels(const SkPixmap & pm,int x,int y)528 bool SkCanvas::readPixels(const SkPixmap& pm, int x, int y) {
529     return pm.addr() && this->baseDevice()->readPixels(pm, x, y);
530 }
531 
readPixels(const SkImageInfo & dstInfo,void * dstP,size_t rowBytes,int x,int y)532 bool SkCanvas::readPixels(const SkImageInfo& dstInfo, void* dstP, size_t rowBytes, int x, int y) {
533     return this->readPixels({ dstInfo, dstP, rowBytes}, x, y);
534 }
535 
readPixels(const SkBitmap & bm,int x,int y)536 bool SkCanvas::readPixels(const SkBitmap& bm, int x, int y) {
537     SkPixmap pm;
538     return bm.peekPixels(&pm) && this->readPixels(pm, x, y);
539 }
540 
writePixels(const SkBitmap & bitmap,int x,int y)541 bool SkCanvas::writePixels(const SkBitmap& bitmap, int x, int y) {
542     SkPixmap pm;
543     if (bitmap.peekPixels(&pm)) {
544         return this->writePixels(pm.info(), pm.addr(), pm.rowBytes(), x, y);
545     }
546     return false;
547 }
548 
writePixels(const SkImageInfo & srcInfo,const void * pixels,size_t rowBytes,int x,int y)549 bool SkCanvas::writePixels(const SkImageInfo& srcInfo, const void* pixels, size_t rowBytes,
550                            int x, int y) {
551     SkBaseDevice* device = this->baseDevice();
552 
553     // This check gives us an early out and prevents generation ID churn on the surface.
554     // This is purely optional: it is a subset of the checks performed by SkWritePixelsRec.
555     SkIRect srcRect = SkIRect::MakeXYWH(x, y, srcInfo.width(), srcInfo.height());
556     if (!srcRect.intersect({0, 0, device->width(), device->height()})) {
557         return false;
558     }
559 
560     // Tell our owning surface to bump its generation ID.
561     const bool completeOverwrite = srcRect.size() == device->imageInfo().dimensions();
562     if (!this->predrawNotify(completeOverwrite)) {
563         return false;
564     }
565 
566     // This can still fail, most notably in the case of a invalid color type or alpha type
567     // conversion.  We could pull those checks into this function and avoid the unnecessary
568     // generation ID bump.  But then we would be performing those checks twice, since they
569     // are also necessary at the bitmap/pixmap entry points.
570     return device->writePixels({srcInfo, pixels, rowBytes}, x, y);
571 }
572 
573 //////////////////////////////////////////////////////////////////////////////
574 
checkForDeferredSave()575 void SkCanvas::checkForDeferredSave() {
576     if (fMCRec->fDeferredSaveCount > 0) {
577         this->doSave();
578     }
579 }
580 
getSaveCount() const581 int SkCanvas::getSaveCount() const {
582 #ifdef SK_DEBUG
583     int count = 0;
584     SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart);
585     for (;;) {
586         const MCRec* rec = (const MCRec*)iter.next();
587         if (!rec) {
588             break;
589         }
590         count += 1 + rec->fDeferredSaveCount;
591     }
592     SkASSERT(count == fSaveCount);
593 #endif
594     return fSaveCount;
595 }
596 
save()597 int SkCanvas::save() {
598     fSaveCount += 1;
599     fMCRec->fDeferredSaveCount += 1;
600     return this->getSaveCount() - 1;  // return our prev value
601 }
602 
doSave()603 void SkCanvas::doSave() {
604     this->willSave();
605 
606     SkASSERT(fMCRec->fDeferredSaveCount > 0);
607     fMCRec->fDeferredSaveCount -= 1;
608     this->internalSave();
609 }
610 
restore()611 void SkCanvas::restore() {
612     if (fMCRec->fDeferredSaveCount > 0) {
613         SkASSERT(fSaveCount > 1);
614         fSaveCount -= 1;
615         fMCRec->fDeferredSaveCount -= 1;
616     } else {
617         // check for underflow
618         if (fMCStack.count() > 1) {
619             this->willRestore();
620             SkASSERT(fSaveCount > 1);
621             fSaveCount -= 1;
622             this->internalRestore();
623             this->didRestore();
624         }
625     }
626 }
627 
restoreToCount(int count)628 void SkCanvas::restoreToCount(int count) {
629     // safety check
630     if (count < 1) {
631         count = 1;
632     }
633 
634     int n = this->getSaveCount() - count;
635     for (int i = 0; i < n; ++i) {
636         this->restore();
637     }
638 }
639 
internalSave()640 void SkCanvas::internalSave() {
641     fMCRec = new (fMCStack.push_back()) MCRec(fMCRec);
642 
643     this->topDevice()->save();
644 }
645 
saveLayer(const SkRect * bounds,const SkPaint * paint)646 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) {
647     return this->saveLayer(SaveLayerRec(bounds, paint, 0));
648 }
649 
saveLayer(const SaveLayerRec & rec)650 int SkCanvas::saveLayer(const SaveLayerRec& rec) {
651     TRACE_EVENT0("skia", TRACE_FUNC);
652     if (rec.fPaint && rec.fPaint->nothingToDraw()) {
653         // no need for the layer (or any of the draws until the matching restore()
654         this->save();
655         this->clipRect({0,0,0,0});
656     } else {
657         SaveLayerStrategy strategy = this->getSaveLayerStrategy(rec);
658         fSaveCount += 1;
659         this->internalSaveLayer(rec, strategy);
660     }
661     return this->getSaveCount() - 1;
662 }
663 
only_axis_aligned_saveBehind(const SkRect * bounds)664 int SkCanvas::only_axis_aligned_saveBehind(const SkRect* bounds) {
665     if (bounds && !this->getLocalClipBounds().intersects(*bounds)) {
666         // Assuming clips never expand, if the request bounds is outside of the current clip
667         // there is no need to copy/restore the area, so just devolve back to a regular save.
668         this->save();
669     } else {
670         bool doTheWork = this->onDoSaveBehind(bounds);
671         fSaveCount += 1;
672         this->internalSave();
673         if (doTheWork) {
674             this->internalSaveBehind(bounds);
675         }
676     }
677     return this->getSaveCount() - 1;
678 }
679 
680 // In our current design/features, we should never have a layer (src) in a different colorspace
681 // than its parent (dst), so we assert that here. This is called out from other asserts, in case
682 // we add some feature in the future to allow a given layer/imagefilter to operate in a specific
683 // colorspace.
check_drawdevice_colorspaces(SkColorSpace * src,SkColorSpace * dst)684 static void check_drawdevice_colorspaces(SkColorSpace* src, SkColorSpace* dst) {
685     SkASSERT(src == dst);
686 }
687 
688 // Helper function to compute the center reference point used for scale decomposition under
689 // non-linear transformations.
compute_decomposition_center(const SkMatrix & dstToLocal,const skif::ParameterSpace<SkRect> * contentBounds,const skif::DeviceSpace<SkIRect> & targetOutput)690 static skif::ParameterSpace<SkPoint> compute_decomposition_center(
691         const SkMatrix& dstToLocal,
692         const skif::ParameterSpace<SkRect>* contentBounds,
693         const skif::DeviceSpace<SkIRect>& targetOutput) {
694     // Will use the inverse and center of the device bounds if the content bounds aren't provided.
695     SkRect rect = contentBounds ? SkRect(*contentBounds) : SkRect::Make(SkIRect(targetOutput));
696     SkPoint center = {rect.centerX(), rect.centerY()};
697     if (!contentBounds) {
698         // Theoretically, the inverse transform could put center's homogeneous coord behind W = 0,
699         // but that case is handled automatically in Mapping::decomposeCTM later.
700         dstToLocal.mapPoints(&center, 1);
701     }
702 
703     return skif::ParameterSpace<SkPoint>(center);
704 }
705 
706 // Compute suitable transformations and layer bounds for a new layer that will be used as the source
707 // input into 'filter'  before being drawn into 'dst' via the returned skif::Mapping.
708 // Null filters are permitted and act as the identity. The returned mapping will be compatible with
709 // the image filter.
710 //
711 // Returns an empty rect if the layer wouldn't draw anything after filtering.
get_layer_mapping_and_bounds(const SkImageFilter * filter,const SkMatrix & localToDst,const skif::DeviceSpace<SkIRect> & targetOutput,const skif::ParameterSpace<SkRect> * contentBounds=nullptr,bool mustCoverDst=true,SkScalar scaleFactor=1.0f)712 static std::pair<skif::Mapping, skif::LayerSpace<SkIRect>> get_layer_mapping_and_bounds(
713         const SkImageFilter* filter,
714         const SkMatrix& localToDst,
715         const skif::DeviceSpace<SkIRect>& targetOutput,
716         const skif::ParameterSpace<SkRect>* contentBounds = nullptr,
717         bool mustCoverDst = true,
718         SkScalar scaleFactor = 1.0f) {
719     auto failedMapping = []() {
720         return std::make_pair<skif::Mapping, skif::LayerSpace<SkIRect>>(
721                 {}, skif::LayerSpace<SkIRect>::Empty());
722     };
723 
724     SkMatrix dstToLocal;
725     if (!localToDst.isFinite() ||
726         !localToDst.invert(&dstToLocal)) {
727         return failedMapping();
728     }
729 
730     skif::ParameterSpace<SkPoint> center =
731             compute_decomposition_center(dstToLocal, contentBounds, targetOutput);
732     // *after* possibly getting a representative point from the provided content bounds, it might
733     // be necessary to discard the bounds for subsequent layer calculations.
734     if (mustCoverDst) {
735         contentBounds = nullptr;
736     }
737 
738     // Determine initial mapping and a reasonable maximum dimension to prevent layer-to-device
739     // transforms with perspective and skew from triggering excessive buffer allocations.
740     skif::Mapping mapping;
741     if (!mapping.decomposeCTM(localToDst, filter, center)) {
742         return failedMapping();
743     }
744     // Push scale factor into layer matrix and device matrix (net no change, but the layer will have
745     // its resolution adjusted in comparison to the final device).
746     if (scaleFactor != 1.0f &&
747         !mapping.adjustLayerSpace(SkMatrix::Scale(scaleFactor, scaleFactor))) {
748         return failedMapping();
749     }
750 
751     // Perspective and skew could exceed this since mapping.deviceToLayer(targetOutput) is
752     // theoretically unbounded under those conditions. Under a 45 degree rotation, a layer needs to
753     // be 2X larger per side of the prior device in order to fully cover it. We use the max of that
754     // and 2048 for a reasonable upper limit (this allows small layers under extreme transforms to
755     // use more relative resolution than a larger layer).
756     static const int kMinDimThreshold = 2048;
757     int maxLayerDim = std::max(Sk64_pin_to_s32(2 * std::max(SkIRect(targetOutput).width64(),
758                                                             SkIRect(targetOutput).height64())),
759                                kMinDimThreshold);
760 
761     skif::LayerSpace<SkIRect> layerBounds;
762     if (filter) {
763         layerBounds = as_IFB(filter)->getInputBounds(mapping, targetOutput, contentBounds);
764         // When a filter is involved, the layer size may be larger than the default maxLayerDim due
765         // to required inputs for filters (e.g. a displacement map with a large radius).
766         if (layerBounds.width() > maxLayerDim || layerBounds.height() > maxLayerDim) {
767             skif::Mapping idealMapping(SkMatrix::I(), mapping.layerMatrix());
768             auto idealLayerBounds = as_IFB(filter)->getInputBounds(idealMapping, targetOutput,
769                                                                    contentBounds);
770             maxLayerDim = std::max(std::max(idealLayerBounds.width(), idealLayerBounds.height()),
771                                    maxLayerDim);
772         }
773     } else {
774         layerBounds = mapping.deviceToLayer(targetOutput);
775         if (contentBounds) {
776             // For better or for worse, user bounds currently act as a hard clip on the layer's
777             // extent (i.e., they implement the CSS filter-effects 'filter region' feature).
778             skif::LayerSpace<SkIRect> knownBounds = mapping.paramToLayer(*contentBounds).roundOut();
779             if (!layerBounds.intersect(knownBounds)) {
780                 return failedMapping();
781             }
782         }
783     }
784 
785     if (layerBounds.width() > maxLayerDim || layerBounds.height() > maxLayerDim) {
786         skif::LayerSpace<SkIRect> newLayerBounds(
787                 SkIRect::MakeWH(std::min(layerBounds.width(), maxLayerDim),
788                                 std::min(layerBounds.height(), maxLayerDim)));
789         SkMatrix adjust = SkMatrix::MakeRectToRect(SkRect::Make(SkIRect(layerBounds)),
790                                                    SkRect::Make(SkIRect(newLayerBounds)),
791                                                    SkMatrix::kFill_ScaleToFit);
792         if (!mapping.adjustLayerSpace(adjust)) {
793             return failedMapping();
794         } else {
795             layerBounds = newLayerBounds;
796         }
797     }
798 
799     return {mapping, layerBounds};
800 }
801 
make_layer_info(const SkImageInfo & prev,int w,int h,bool f16)802 static SkImageInfo make_layer_info(const SkImageInfo& prev, int w, int h, bool f16) {
803     SkColorType ct = f16 ? SkColorType::kRGBA_F16_SkColorType : prev.colorType();
804     if (!f16 &&
805         prev.bytesPerPixel() <= 4 &&
806         prev.colorType() != kRGBA_8888_SkColorType &&
807         prev.colorType() != kBGRA_8888_SkColorType) {
808         // "Upgrade" A8, G8, 565, 4444, 1010102, 101010x, and 888x to 8888,
809         // ensuring plenty of alpha bits for the layer, perhaps losing some color bits in return.
810         ct = kN32_SkColorType;
811     }
812     return SkImageInfo::Make(w, h, ct, kPremul_SkAlphaType, prev.refColorSpace());
813 }
814 
draw_layer_as_sprite(const SkMatrix & matrix,const SkISize & size)815 static bool draw_layer_as_sprite(const SkMatrix& matrix, const SkISize& size) {
816     // Assume anti-aliasing and highest valid filter mode (linear) for drawing layers and image
817     // filters. If the layer can be drawn as a sprite, these can be downgraded.
818     SkPaint paint;
819     paint.setAntiAlias(true);
820     SkSamplingOptions sampling{SkFilterMode::kLinear};
821     return SkTreatAsSprite(matrix, size, sampling, paint);
822 }
823 
internalDrawDeviceWithFilter(SkBaseDevice * src,SkBaseDevice * dst,const SkImageFilter * filter,const SkPaint & paint,DeviceCompatibleWithFilter compat,SkScalar scaleFactor)824 void SkCanvas::internalDrawDeviceWithFilter(SkBaseDevice* src,
825                                             SkBaseDevice* dst,
826                                             const SkImageFilter* filter,
827                                             const SkPaint& paint,
828                                             DeviceCompatibleWithFilter compat,
829                                             SkScalar scaleFactor) {
830     check_drawdevice_colorspaces(dst->imageInfo().colorSpace(),
831                                  src->imageInfo().colorSpace());
832 
833     // 'filter' sees the src device's buffer as the implicit input image, and processes the image
834     // in this device space (referred to as the "layer" space). However, the filter
835     // parameters need to respect the current matrix, which is not necessarily the local matrix that
836     // was set on 'src' (e.g. because we've popped src off the stack already).
837     // TODO (michaelludwig): Stay in SkM44 once skif::Mapping supports SkM44 instead of SkMatrix.
838     SkMatrix localToSrc = (src->globalToDevice() * fMCRec->fMatrix).asM33();
839     SkISize srcDims = src->imageInfo().dimensions();
840 
841     // Whether or not we need to make a transformed tmp image from 'src', and what that transform is
842     bool needsIntermediateImage = false;
843     SkMatrix srcToIntermediate;
844 
845     skif::Mapping mapping;
846     skif::LayerSpace<SkIRect> requiredInput;
847     if (compat == DeviceCompatibleWithFilter::kYes) {
848         // Just use the relative transform from src to dst and the src's whole image, since
849         // internalSaveLayer should have already determined what was necessary.
850         SkASSERT(scaleFactor == 1.0f);
851         mapping = skif::Mapping(src->getRelativeTransform(*dst), localToSrc);
852         requiredInput = skif::LayerSpace<SkIRect>(SkIRect::MakeSize(srcDims));
853         SkASSERT(!requiredInput.isEmpty());
854     } else {
855         // Compute the image filter mapping by decomposing the local->device matrix of dst and
856         // re-determining the required input.
857         std::tie(mapping, requiredInput) = get_layer_mapping_and_bounds(
858                 filter, dst->localToDevice(), skif::DeviceSpace<SkIRect>(dst->devClipBounds()),
859                 nullptr, true, SkTPin(scaleFactor, 0.f, 1.f));
860         if (requiredInput.isEmpty()) {
861             return;
862         }
863 
864         // The above mapping transforms from local to dst's device space, where the layer space
865         // represents the intermediate buffer. Now we need to determine the transform from src to
866         // intermediate to prepare the input to the filter.
867         if (!localToSrc.invert(&srcToIntermediate)) {
868             return;
869         }
870         srcToIntermediate.postConcat(mapping.layerMatrix());
871         if (draw_layer_as_sprite(srcToIntermediate, srcDims)) {
872             // src differs from intermediate by just an integer translation, so it can be applied
873             // automatically when taking a subset of src if we update the mapping.
874             skif::LayerSpace<SkIPoint> srcOrigin({(int) srcToIntermediate.getTranslateX(),
875                                                   (int) srcToIntermediate.getTranslateY()});
876             mapping.applyOrigin(srcOrigin);
877             requiredInput.offset(-srcOrigin);
878         } else {
879             // The contents of 'src' will be drawn to an intermediate buffer using srcToIntermediate
880             // and that buffer will be the input to the image filter.
881             needsIntermediateImage = true;
882         }
883     }
884 
885     sk_sp<SkSpecialImage> filterInput;
886     if (!needsIntermediateImage) {
887         // The src device can be snapped directly
888         skif::LayerSpace<SkIRect> srcSubset(SkIRect::MakeSize(srcDims));
889         if (srcSubset.intersect(requiredInput)) {
890             filterInput = src->snapSpecial(SkIRect(srcSubset));
891 
892             // TODO: For now image filter input images need to have a (0,0) origin. The required
893             // input's top left has been baked into srcSubset so we use that as the image origin.
894             mapping.applyOrigin(srcSubset.topLeft());
895         }
896     } else {
897         // We need to produce a temporary image that is equivalent to 'src' but transformed to
898         // a coordinate space compatible with the image filter
899 
900         // TODO: If the srcToIntermediate is scale+translate, can we use the framebuffer blit
901         // extensions to handle doing the copy and scale at the same time?
902 
903         SkASSERT(compat == DeviceCompatibleWithFilter::kUnknown);
904         SkRect srcRect;
905         if (!SkMatrixPriv::InverseMapRect(srcToIntermediate, &srcRect,
906                                           SkRect::Make(SkIRect(requiredInput)))) {
907             return;
908         }
909 
910         SkIRect srcSubset = srcRect.roundOut();
911         sk_sp<SkSpecialImage> srcImage;
912         if (srcSubset.intersect(SkIRect::MakeSize(srcDims)) &&
913             (srcImage = src->snapSpecial(srcSubset))) {
914             // Make a new surface and draw 'srcImage' into it with the srcToIntermediate transform
915             // to produce the final input image for the filter
916             SkBaseDevice::CreateInfo info(make_layer_info(src->imageInfo(), requiredInput.width(),
917                                                           requiredInput.height(), false),
918                                           SkPixelGeometry::kUnknown_SkPixelGeometry,
919                                           SkBaseDevice::TileUsage::kNever_TileUsage,
920                                           false, fAllocator.get());
921             sk_sp<SkBaseDevice> intermediateDevice(src->onCreateDevice(info, &paint));
922             if (!intermediateDevice) {
923                 return;
924             }
925             intermediateDevice->setOrigin(SkM44(srcToIntermediate),
926                                           requiredInput.left(), requiredInput.top());
927 
928             SkMatrix offsetLocalToDevice = intermediateDevice->localToDevice();
929             offsetLocalToDevice.preTranslate(srcSubset.left(), srcSubset.top());
930             // We draw with non-AA bilinear since we cover the destination but definitely don't have
931             // a pixel-aligned transform.
932             intermediateDevice->drawSpecial(srcImage.get(), offsetLocalToDevice,
933                                             SkSamplingOptions{SkFilterMode::kLinear}, {});
934             filterInput = intermediateDevice->snapSpecial();
935 
936             // TODO: Like the non-intermediate case, we need to apply the image origin.
937             mapping.applyOrigin(requiredInput.topLeft());
938         }
939     }
940 
941     if (filterInput) {
942         const bool use_nn = draw_layer_as_sprite(mapping.deviceMatrix(),
943                                                  filterInput->subset().size());
944         SkSamplingOptions sampling{use_nn ? SkFilterMode::kNearest : SkFilterMode::kLinear};
945         if (filter) {
946             dst->drawFilteredImage(mapping, filterInput.get(), filter, sampling, paint);
947         } else {
948             dst->drawSpecial(filterInput.get(), mapping.deviceMatrix(), sampling, paint);
949         }
950     }
951 }
952 
953 // This is similar to image_to_color_filter used by AutoLayerForImageFilter, but with key changes:
954 //  - image_to_color_filter requires the entire image filter DAG to be represented as a color filter
955 //    that does not affect transparent black (SkImageFilter::asAColorFilter)
956 //  - when that is met, the image filter's CF is composed around any CF that was on the draw's paint
957 //    since for a draw, the color filtering happens before any image filtering
958 //  - optimize_layer_filter only applies to the last node and does not care about transparent black
959 //    since a layer is being made regardless (SkImageFilter::isColorFilterNode)
960 //  - any extracted CF is composed inside the restore paint's CF because image filters are evaluated
961 //    before the color filter of a restore paint for layers.
962 //
963 // Assumes that 'filter', and thus its inputs, will remain owned by the caller. Modifies 'paint'
964 // to have the updated color filter and returns the image filter to evaluate on restore.
965 //
966 // FIXME: skbug.com/12083 - we modify 'coversDevice' here because for now, only the color filter
967 // produced from an image filter node is checked for affecting transparent black, even though it's
968 // better in the long run to have any CF that affects transparent black expand to the clip.
optimize_layer_filter(const SkImageFilter * filter,SkPaint * paint,bool * coversDevice=nullptr)969 static const SkImageFilter* optimize_layer_filter(const SkImageFilter* filter, SkPaint* paint,
970                                                   bool* coversDevice=nullptr) {
971     SkASSERT(paint);
972     SkColorFilter* cf;
973     if (filter && filter->isColorFilterNode(&cf)) {
974         sk_sp<SkColorFilter> inner(cf);
975         if (paint->getAlphaf() < 1.f) {
976             // The paint's alpha is applied after the image filter but before the paint's color
977             // filter. If there is transparency, we have to apply it between the two filters.
978             // FIXME: The Blend CF should allow composing directly at construction.
979             inner = SkColorFilters::Compose(
980                     SkColorFilters::Blend(/* src */ paint->getColor(), SkBlendMode::kDstIn),
981                                           /* dst */ std::move(inner));
982             paint->setAlphaf(1.f);
983         }
984 
985         // Check if the once-wrapped color filter affects transparent black *before* we combine
986         // it with any original color filter on the paint.
987         if (coversDevice) {
988             *coversDevice = as_CFB(inner)->affectsTransparentBlack();
989         }
990 
991         paint->setColorFilter(SkColorFilters::Compose(paint->refColorFilter(), std::move(inner)));
992         SkASSERT(filter->countInputs() == 1);
993         return filter->getInput(0);
994     } else {
995         if (coversDevice) {
996             *coversDevice = false;
997         }
998         return filter;
999     }
1000 }
1001 
1002 // If there is a backdrop filter, or if the restore paint has a color filter that affects
1003 // transparent black, then the new layer must be sized such that it covers the entire device
1004 // clip bounds of the prior device (otherwise edges of the temporary layer would be visible).
1005 // See skbug.com/8783
must_cover_prior_device(const SkImageFilter * backdrop,const SkPaint & restorePaint)1006 static bool must_cover_prior_device(const SkImageFilter* backdrop,
1007                                     const SkPaint& restorePaint) {
1008     // FIXME(michaelludwig) - see skbug.com/12083, once clients do not depend on user bounds for
1009     // clipping a layer visually, we can respect the fact that the color filter affects transparent
1010     // black and should cover the device.
1011     return SkToBool(backdrop); // ||
1012            // (restorePaint.getColorFilter() &&
1013            // as_CFB(restorePaint.getColorFilter())->affectsTransparentBlack());
1014 }
1015 
internalSaveLayer(const SaveLayerRec & rec,SaveLayerStrategy strategy)1016 void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy strategy) {
1017     TRACE_EVENT0("skia", TRACE_FUNC);
1018     // Do this before we create the layer. We don't call the public save() since that would invoke a
1019     // possibly overridden virtual.
1020     this->internalSave();
1021 
1022     if (this->isClipEmpty()) {
1023         // Early out if the layer wouldn't draw anything
1024         return;
1025     }
1026 
1027     // Build up the paint for restoring the layer, taking only the pieces of rec.fPaint that are
1028     // relevant. Filtering is automatically chosen in internalDrawDeviceWithFilter based on the
1029     // device's coordinate space.
1030     SkPaint restorePaint(rec.fPaint ? *rec.fPaint : SkPaint());
1031     restorePaint.setMaskFilter(nullptr);  // mask filters are ignored for saved layers
1032     restorePaint.setImageFilter(nullptr); // the image filter is held separately
1033     // Smooth non-axis-aligned layer edges; this automatically downgrades to non-AA for aligned
1034     // layer restores. This is done to match legacy behavior where the post-applied MatrixTransform
1035     // bilerp also smoothed cropped edges. See skbug.com/11252
1036     restorePaint.setAntiAlias(true);
1037 
1038     bool optimizedCFAffectsTransparent;
1039     const SkImageFilter* filter = optimize_layer_filter(
1040             rec.fPaint ? rec.fPaint->getImageFilter() : nullptr, &restorePaint,
1041             &optimizedCFAffectsTransparent);
1042 
1043     // Size the new layer relative to the prior device, which may already be aligned for filters.
1044     SkBaseDevice* priorDevice = this->topDevice();
1045     skif::Mapping newLayerMapping;
1046     skif::LayerSpace<SkIRect> layerBounds;
1047     std::tie(newLayerMapping, layerBounds) = get_layer_mapping_and_bounds(
1048             filter, priorDevice->localToDevice(),
1049             skif::DeviceSpace<SkIRect>(priorDevice->devClipBounds()),
1050             skif::ParameterSpace<SkRect>::Optional(rec.fBounds),
1051             must_cover_prior_device(rec.fBackdrop, restorePaint) || optimizedCFAffectsTransparent);
1052 
1053     auto abortLayer = [this]() {
1054         // The filtered content would not draw anything, or the new device space has an invalid
1055         // coordinate system, in which case we mark the current top device as empty so that nothing
1056         // draws until the canvas is restored past this saveLayer.
1057         AutoUpdateQRBounds aqr(this);
1058         this->topDevice()->clipRect(SkRect::MakeEmpty(), SkClipOp::kIntersect, /* aa */ false);
1059     };
1060 
1061     if (layerBounds.isEmpty()) {
1062         abortLayer();
1063         return;
1064     }
1065 
1066     sk_sp<SkBaseDevice> newDevice;
1067     if (strategy == kFullLayer_SaveLayerStrategy) {
1068         SkASSERT(!layerBounds.isEmpty());
1069         SkImageInfo info = make_layer_info(priorDevice->imageInfo(),
1070                                            layerBounds.width(), layerBounds.height(),
1071                                            SkToBool(rec.fSaveLayerFlags & kF16ColorType));
1072         if (rec.fSaveLayerFlags & kF16ColorType) {
1073             info = info.makeColorType(kRGBA_F16_SkColorType);
1074         }
1075         SkASSERT(info.alphaType() != kOpaque_SkAlphaType);
1076 
1077         SkPixelGeometry geo = rec.fSaveLayerFlags & kPreserveLCDText_SaveLayerFlag
1078                                       ? fProps.pixelGeometry()
1079                                       : kUnknown_SkPixelGeometry;
1080         const bool trackCoverage = SkToBool(
1081                 rec.fSaveLayerFlags & kMaskAgainstCoverage_EXPERIMENTAL_DONT_USE_SaveLayerFlag);
1082         const auto createInfo = SkBaseDevice::CreateInfo(info, geo, SkBaseDevice::kNever_TileUsage,
1083                                                          trackCoverage, fAllocator.get());
1084         // Use the original paint as a hint so that it includes the image filter
1085         newDevice.reset(priorDevice->onCreateDevice(createInfo, rec.fPaint));
1086     }
1087 
1088     bool initBackdrop = (rec.fSaveLayerFlags & kInitWithPrevious_SaveLayerFlag) || rec.fBackdrop;
1089     if (!newDevice) {
1090         // Either we weren't meant to allocate a full layer, or the full layer creation failed.
1091         // Using an explicit NoPixelsDevice lets us reflect what the layer state would have been
1092         // on success (or kFull_LayerStrategy) while squashing draw calls that target something that
1093         // doesn't exist.
1094         newDevice = sk_make_sp<SkNoPixelsDevice>(SkIRect::MakeWH(layerBounds.width(),
1095                                                                  layerBounds.height()),
1096                                                  fProps, this->imageInfo().refColorSpace());
1097         initBackdrop = false;
1098     }
1099 
1100     // Configure device to match determined mapping for any image filters.
1101     // The setDeviceCoordinateSystem applies the prior device's global transform since
1102     // 'newLayerMapping' only defines the transforms between the two devices and it must be updated
1103     // to the global coordinate system.
1104     newDevice->setMarkerStack(fMarkerStack.get());
1105     if (!newDevice->setDeviceCoordinateSystem(priorDevice->deviceToGlobal() *
1106                                               SkM44(newLayerMapping.deviceMatrix()),
1107                                               SkM44(newLayerMapping.layerMatrix()),
1108                                               layerBounds.left(), layerBounds.top())) {
1109         // If we made it this far and the coordinate system is invalid, we most likely had a valid
1110         // mapping until being combined with the previous device-to-global matrix, at which point
1111         // it overflowed or floating point rounding caused it to no longer be invertible. There's
1112         // not much we can do but clean up the layer and mark the clip as empty. This tends to come
1113         // up in fuzzer-generated inputs, so this policy is not unreasonable and helps avoids UB.
1114         newDevice = nullptr;
1115         abortLayer();
1116         return;
1117     }
1118 
1119     if (initBackdrop) {
1120         SkPaint backdropPaint;
1121         const SkImageFilter* backdropFilter = optimize_layer_filter(rec.fBackdrop, &backdropPaint);
1122         // The new device was constructed to be compatible with 'filter', not necessarily
1123         // 'rec.fBackdrop', so allow DrawDeviceWithFilter to transform the prior device contents
1124         // if necessary to evaluate the backdrop filter. If no filters are involved, then the
1125         // devices differ by integer translations and are always compatible.
1126         bool scaleBackdrop = rec.fExperimentalBackdropScale != 1.0f;
1127         auto compat = (filter || backdropFilter || scaleBackdrop)
1128                 ? DeviceCompatibleWithFilter::kUnknown : DeviceCompatibleWithFilter::kYes;
1129         this->internalDrawDeviceWithFilter(priorDevice,     // src
1130                                            newDevice.get(), // dst
1131                                            backdropFilter,
1132                                            backdropPaint,
1133                                            compat,
1134                                            rec.fExperimentalBackdropScale);
1135     }
1136 
1137     fMCRec->newLayer(std::move(newDevice), sk_ref_sp(filter), restorePaint);
1138     fQuickRejectBounds = this->computeDeviceClipBounds();
1139 }
1140 
saveLayerAlpha(const SkRect * bounds,U8CPU alpha)1141 int SkCanvas::saveLayerAlpha(const SkRect* bounds, U8CPU alpha) {
1142     if (0xFF == alpha) {
1143         return this->saveLayer(bounds, nullptr);
1144     } else {
1145         SkPaint tmpPaint;
1146         tmpPaint.setAlpha(alpha);
1147         return this->saveLayer(bounds, &tmpPaint);
1148     }
1149 }
1150 
internalSaveBehind(const SkRect * localBounds)1151 void SkCanvas::internalSaveBehind(const SkRect* localBounds) {
1152     SkBaseDevice* device = this->topDevice();
1153 
1154     // Map the local bounds into the top device's coordinate space (this is not
1155     // necessarily the full global CTM transform).
1156     SkIRect devBounds;
1157     if (localBounds) {
1158         SkRect tmp;
1159         device->localToDevice().mapRect(&tmp, *localBounds);
1160         if (!devBounds.intersect(tmp.round(), device->devClipBounds())) {
1161             devBounds.setEmpty();
1162         }
1163     } else {
1164         devBounds = device->devClipBounds();
1165     }
1166     if (devBounds.isEmpty()) {
1167         return;
1168     }
1169 
1170     // This is getting the special image from the current device, which is then drawn into (both by
1171     // a client, and the drawClippedToSaveBehind below). Since this is not saving a layer, with its
1172     // own device, we need to explicitly copy the back image contents so that its original content
1173     // is available when we splat it back later during restore.
1174     auto backImage = device->snapSpecial(devBounds, /* copy */ true);
1175     if (!backImage) {
1176         return;
1177     }
1178 
1179     // we really need the save, so we can wack the fMCRec
1180     this->checkForDeferredSave();
1181 
1182     fMCRec->fBackImage =
1183             std::make_unique<BackImage>(BackImage{std::move(backImage), devBounds.topLeft()});
1184 
1185     SkPaint paint;
1186     paint.setBlendMode(SkBlendMode::kClear);
1187     this->drawClippedToSaveBehind(paint);
1188 }
1189 
internalRestore()1190 void SkCanvas::internalRestore() {
1191     SkASSERT(!fMCStack.empty());
1192 
1193     // now detach these from fMCRec so we can pop(). Gets freed after its drawn
1194     std::unique_ptr<Layer> layer = std::move(fMCRec->fLayer);
1195     std::unique_ptr<BackImage> backImage = std::move(fMCRec->fBackImage);
1196 
1197     fMarkerStack->restore(fMCRec);
1198 
1199     // now do the normal restore()
1200     fMCRec->~MCRec();       // balanced in save()
1201     fMCStack.pop_back();
1202     fMCRec = (MCRec*) fMCStack.back();
1203 
1204     if (!fMCRec) {
1205         // This was the last record, restored during the destruction of the SkCanvas
1206         return;
1207     }
1208 
1209     this->topDevice()->restore(fMCRec->fMatrix);
1210 
1211     if (backImage) {
1212         SkPaint paint;
1213         paint.setBlendMode(SkBlendMode::kDstOver);
1214         this->topDevice()->drawSpecial(backImage->fImage.get(),
1215                                        SkMatrix::Translate(backImage->fLoc),
1216                                        SkSamplingOptions(),
1217                                        paint);
1218     }
1219 
1220     // Draw the layer's device contents into the now-current older device. We can't call public
1221     // draw functions since we don't want to record them.
1222     if (layer && !layer->fDevice->isNoPixelsDevice() && !layer->fDiscard) {
1223         layer->fDevice->setImmutable();
1224 
1225         // Don't go through AutoLayerForImageFilter since device draws are so closely tied to
1226         // internalSaveLayer and internalRestore.
1227         if (this->predrawNotify()) {
1228             SkBaseDevice* dstDev = this->topDevice();
1229             if (layer->fImageFilter) {
1230                 this->internalDrawDeviceWithFilter(layer->fDevice.get(), // src
1231                                                    dstDev,               // dst
1232                                                    layer->fImageFilter.get(),
1233                                                    layer->fPaint,
1234                                                    DeviceCompatibleWithFilter::kYes);
1235             } else {
1236                 // NOTE: We don't just call internalDrawDeviceWithFilter with a null filter
1237                 // because we want to take advantage of overridden drawDevice functions for
1238                 // document-based devices.
1239                 SkSamplingOptions sampling;
1240                 dstDev->drawDevice(layer->fDevice.get(), sampling, layer->fPaint);
1241             }
1242         }
1243     }
1244 
1245     // Reset the clip restriction if the restore went past the save point that had added it.
1246     if (this->getSaveCount() < fClipRestrictionSaveCount) {
1247         fClipRestrictionRect.setEmpty();
1248         fClipRestrictionSaveCount = -1;
1249     }
1250     // Update the quick-reject bounds in case the restore changed the top device or the
1251     // removed save record had included modifications to the clip stack.
1252     fQuickRejectBounds = this->computeDeviceClipBounds();
1253     this->validateClip();
1254 }
1255 
makeSurface(const SkImageInfo & info,const SkSurfaceProps * props)1256 sk_sp<SkSurface> SkCanvas::makeSurface(const SkImageInfo& info, const SkSurfaceProps* props) {
1257     if (nullptr == props) {
1258         props = &fProps;
1259     }
1260     return this->onNewSurface(info, *props);
1261 }
1262 
onNewSurface(const SkImageInfo & info,const SkSurfaceProps & props)1263 sk_sp<SkSurface> SkCanvas::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1264     return this->baseDevice()->makeSurface(info, props);
1265 }
1266 
imageInfo() const1267 SkImageInfo SkCanvas::imageInfo() const {
1268     return this->onImageInfo();
1269 }
1270 
onImageInfo() const1271 SkImageInfo SkCanvas::onImageInfo() const {
1272     return this->baseDevice()->imageInfo();
1273 }
1274 
getProps(SkSurfaceProps * props) const1275 bool SkCanvas::getProps(SkSurfaceProps* props) const {
1276     return this->onGetProps(props);
1277 }
1278 
onGetProps(SkSurfaceProps * props) const1279 bool SkCanvas::onGetProps(SkSurfaceProps* props) const {
1280     if (props) {
1281         *props = fProps;
1282     }
1283     return true;
1284 }
1285 
peekPixels(SkPixmap * pmap)1286 bool SkCanvas::peekPixels(SkPixmap* pmap) {
1287     return this->onPeekPixels(pmap);
1288 }
1289 
onPeekPixels(SkPixmap * pmap)1290 bool SkCanvas::onPeekPixels(SkPixmap* pmap) {
1291     return this->baseDevice()->peekPixels(pmap);
1292 }
1293 
accessTopLayerPixels(SkImageInfo * info,size_t * rowBytes,SkIPoint * origin)1294 void* SkCanvas::accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin) {
1295     SkPixmap pmap;
1296     if (!this->onAccessTopLayerPixels(&pmap)) {
1297         return nullptr;
1298     }
1299     if (info) {
1300         *info = pmap.info();
1301     }
1302     if (rowBytes) {
1303         *rowBytes = pmap.rowBytes();
1304     }
1305     if (origin) {
1306         // If the caller requested the origin, they presumably are expecting the returned pixels to
1307         // be axis-aligned with the root canvas. If the top level device isn't axis aligned, that's
1308         // not the case. Until we update accessTopLayerPixels() to accept a coord space matrix
1309         // instead of an origin, just don't expose the pixels in that case. Note that this means
1310         // that layers with complex coordinate spaces can still report their pixels if the caller
1311         // does not ask for the origin (e.g. just to dump its output to a file, etc).
1312         if (this->topDevice()->isPixelAlignedToGlobal()) {
1313             *origin = this->topDevice()->getOrigin();
1314         } else {
1315             return nullptr;
1316         }
1317     }
1318     return pmap.writable_addr();
1319 }
1320 
onAccessTopLayerPixels(SkPixmap * pmap)1321 bool SkCanvas::onAccessTopLayerPixels(SkPixmap* pmap) {
1322     return this->topDevice()->accessPixels(pmap);
1323 }
1324 
1325 /////////////////////////////////////////////////////////////////////////////
1326 
translate(SkScalar dx,SkScalar dy)1327 void SkCanvas::translate(SkScalar dx, SkScalar dy) {
1328     if (dx || dy) {
1329         this->checkForDeferredSave();
1330         fMCRec->fMatrix.preTranslate(dx, dy);
1331 
1332         this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1333 
1334         this->didTranslate(dx,dy);
1335     }
1336 }
1337 
scale(SkScalar sx,SkScalar sy)1338 void SkCanvas::scale(SkScalar sx, SkScalar sy) {
1339     if (sx != 1 || sy != 1) {
1340         this->checkForDeferredSave();
1341         fMCRec->fMatrix.preScale(sx, sy);
1342 
1343         this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1344 
1345         this->didScale(sx, sy);
1346     }
1347 }
1348 
rotate(SkScalar degrees)1349 void SkCanvas::rotate(SkScalar degrees) {
1350     SkMatrix m;
1351     m.setRotate(degrees);
1352     this->concat(m);
1353 }
1354 
rotate(SkScalar degrees,SkScalar px,SkScalar py)1355 void SkCanvas::rotate(SkScalar degrees, SkScalar px, SkScalar py) {
1356     SkMatrix m;
1357     m.setRotate(degrees, px, py);
1358     this->concat(m);
1359 }
1360 
skew(SkScalar sx,SkScalar sy)1361 void SkCanvas::skew(SkScalar sx, SkScalar sy) {
1362     SkMatrix m;
1363     m.setSkew(sx, sy);
1364     this->concat(m);
1365 }
1366 
concat(const SkMatrix & matrix)1367 void SkCanvas::concat(const SkMatrix& matrix) {
1368     if (matrix.isIdentity()) {
1369         return;
1370     }
1371     this->concat(SkM44(matrix));
1372 }
1373 
internalConcat44(const SkM44 & m)1374 void SkCanvas::internalConcat44(const SkM44& m) {
1375     this->checkForDeferredSave();
1376 
1377     fMCRec->fMatrix.preConcat(m);
1378 
1379     this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1380 }
1381 
concat(const SkM44 & m)1382 void SkCanvas::concat(const SkM44& m) {
1383     this->internalConcat44(m);
1384     // notify subclasses
1385     this->didConcat44(m);
1386 }
1387 
internalSetMatrix(const SkM44 & m)1388 void SkCanvas::internalSetMatrix(const SkM44& m) {
1389     fMCRec->fMatrix = m;
1390 
1391     this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1392 }
1393 
setMatrix(const SkMatrix & matrix)1394 void SkCanvas::setMatrix(const SkMatrix& matrix) {
1395     this->setMatrix(SkM44(matrix));
1396 }
1397 
setMatrix(const SkM44 & m)1398 void SkCanvas::setMatrix(const SkM44& m) {
1399     this->checkForDeferredSave();
1400     this->internalSetMatrix(m);
1401     this->didSetM44(m);
1402 }
1403 
resetMatrix()1404 void SkCanvas::resetMatrix() {
1405     this->setMatrix(SkM44());
1406 }
1407 
markCTM(const char * name)1408 void SkCanvas::markCTM(const char* name) {
1409     if (SkCanvasPriv::ValidateMarker(name)) {
1410         fMarkerStack->setMarker(SkOpts::hash_fn(name, strlen(name), 0),
1411                                 this->getLocalToDevice(), fMCRec);
1412         this->onMarkCTM(name);
1413     }
1414 }
1415 
findMarkedCTM(const char * name,SkM44 * mx) const1416 bool SkCanvas::findMarkedCTM(const char* name, SkM44* mx) const {
1417     return SkCanvasPriv::ValidateMarker(name) &&
1418            fMarkerStack->findMarker(SkOpts::hash_fn(name, strlen(name), 0), mx);
1419 }
1420 
1421 //////////////////////////////////////////////////////////////////////////////
1422 
clipRect(const SkRect & rect,SkClipOp op,bool doAA)1423 void SkCanvas::clipRect(const SkRect& rect, SkClipOp op, bool doAA) {
1424     if (!rect.isFinite()) {
1425         return;
1426     }
1427     this->checkForDeferredSave();
1428     ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle;
1429     this->onClipRect(rect.makeSorted(), op, edgeStyle);
1430 }
1431 
onClipRect(const SkRect & rect,SkClipOp op,ClipEdgeStyle edgeStyle)1432 void SkCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
1433     SkASSERT(rect.isSorted());
1434     const bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
1435 
1436     AutoUpdateQRBounds aqr(this);
1437     this->topDevice()->clipRect(rect, op, isAA);
1438 }
1439 
androidFramework_setDeviceClipRestriction(const SkIRect & rect)1440 void SkCanvas::androidFramework_setDeviceClipRestriction(const SkIRect& rect) {
1441     // The device clip restriction is a surface-space rectangular intersection that cannot be
1442     // drawn outside of. The rectangle is remembered so that subsequent resetClip calls still
1443     // respect the restriction. Other than clip resetting, all clip operations restrict the set
1444     // of renderable pixels, so once set, the restriction will be respected until the canvas
1445     // save stack is restored past the point this function was invoked. Unfortunately, the current
1446     // implementation relies on the clip stack of the underyling SkDevices, which leads to some
1447     // awkward behavioral interactions (see skbug.com/12252).
1448     //
1449     // Namely, a canvas restore() could undo the clip restriction's rect, and if
1450     // setDeviceClipRestriction were called at a nested save level, there's no way to undo just the
1451     // prior restriction and re-apply the new one. It also only makes sense to apply to the base
1452     // device; any other device for a saved layer will be clipped back to the base device during its
1453     // matched restore. As such, we:
1454     // - Remember the save count that added the clip restriction and reset the rect to empty when
1455     //   we've restored past that point to keep our state in sync with the device's clip stack.
1456     // - We assert that we're on the base device when this is invoked.
1457     // - We assert that setDeviceClipRestriction() is only called when there was no prior
1458     //   restriction (cannot re-restrict, and prior state must have been reset by restoring the
1459     //   canvas state).
1460     // - Historically, the empty rect would reset the clip restriction but it only could do so
1461     //   partially since the device's clips wasn't adjusted. Resetting is now handled
1462     //   automatically via SkCanvas::restore(), so empty input rects are skipped.
1463     SkASSERT(this->topDevice() == this->baseDevice()); // shouldn't be in a nested layer
1464     // and shouldn't already have a restriction
1465     SkASSERT(fClipRestrictionSaveCount < 0 && fClipRestrictionRect.isEmpty());
1466 
1467     if (fClipRestrictionSaveCount < 0 && !rect.isEmpty()) {
1468         fClipRestrictionRect = rect;
1469         fClipRestrictionSaveCount = this->getSaveCount();
1470 
1471         // A non-empty clip restriction immediately applies an intersection op (ignoring the ctm).
1472         // so we have to resolve the save.
1473         this->checkForDeferredSave();
1474         AutoUpdateQRBounds aqr(this);
1475         // Use clipRegion() since that operates in canvas-space, whereas clipRect() would apply the
1476         // device's current transform first.
1477         this->topDevice()->clipRegion(SkRegion(rect), SkClipOp::kIntersect);
1478     }
1479 }
1480 
internal_private_resetClip()1481 void SkCanvas::internal_private_resetClip() {
1482     this->checkForDeferredSave();
1483     this->onResetClip();
1484 }
1485 
onResetClip()1486 void SkCanvas::onResetClip() {
1487     SkIRect deviceRestriction = this->topDevice()->imageInfo().bounds();
1488     if (fClipRestrictionSaveCount >= 0 && this->topDevice() == this->baseDevice()) {
1489         // Respect the device clip restriction when resetting the clip if we're on the base device.
1490         // If we're not on the base device, then the "reset" applies to the top device's clip stack,
1491         // and the clip restriction will be respected automatically during a restore of the layer.
1492         if (!deviceRestriction.intersect(fClipRestrictionRect)) {
1493             deviceRestriction = SkIRect::MakeEmpty();
1494         }
1495     }
1496 
1497     AutoUpdateQRBounds aqr(this);
1498     this->topDevice()->replaceClip(deviceRestriction);
1499 }
1500 
clipRRect(const SkRRect & rrect,SkClipOp op,bool doAA)1501 void SkCanvas::clipRRect(const SkRRect& rrect, SkClipOp op, bool doAA) {
1502     this->checkForDeferredSave();
1503     ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle;
1504     if (rrect.isRect()) {
1505         this->onClipRect(rrect.getBounds(), op, edgeStyle);
1506     } else {
1507         this->onClipRRect(rrect, op, edgeStyle);
1508     }
1509 }
1510 
onClipRRect(const SkRRect & rrect,SkClipOp op,ClipEdgeStyle edgeStyle)1511 void SkCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
1512     bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
1513 
1514     AutoUpdateQRBounds aqr(this);
1515     this->topDevice()->clipRRect(rrect, op, isAA);
1516 }
1517 
clipPath(const SkPath & path,SkClipOp op,bool doAA)1518 void SkCanvas::clipPath(const SkPath& path, SkClipOp op, bool doAA) {
1519     this->checkForDeferredSave();
1520     ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle;
1521 
1522     if (!path.isInverseFillType() && fMCRec->fMatrix.asM33().rectStaysRect()) {
1523         SkRect r;
1524         if (path.isRect(&r)) {
1525             this->onClipRect(r, op, edgeStyle);
1526             return;
1527         }
1528         SkRRect rrect;
1529         if (path.isOval(&r)) {
1530             rrect.setOval(r);
1531             this->onClipRRect(rrect, op, edgeStyle);
1532             return;
1533         }
1534         if (path.isRRect(&rrect)) {
1535             this->onClipRRect(rrect, op, edgeStyle);
1536             return;
1537         }
1538     }
1539 
1540     this->onClipPath(path, op, edgeStyle);
1541 }
1542 
onClipPath(const SkPath & path,SkClipOp op,ClipEdgeStyle edgeStyle)1543 void SkCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
1544     bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
1545 
1546     AutoUpdateQRBounds aqr(this);
1547     this->topDevice()->clipPath(path, op, isAA);
1548 }
1549 
clipShader(sk_sp<SkShader> sh,SkClipOp op)1550 void SkCanvas::clipShader(sk_sp<SkShader> sh, SkClipOp op) {
1551     if (sh) {
1552         if (sh->isOpaque()) {
1553             if (op == SkClipOp::kIntersect) {
1554                 // we don't occlude anything, so skip this call
1555             } else {
1556                 SkASSERT(op == SkClipOp::kDifference);
1557                 // we occlude everything, so set the clip to empty
1558                 this->clipRect({0,0,0,0});
1559             }
1560         } else {
1561             this->checkForDeferredSave();
1562             this->onClipShader(std::move(sh), op);
1563         }
1564     }
1565 }
1566 
onClipShader(sk_sp<SkShader> sh,SkClipOp op)1567 void SkCanvas::onClipShader(sk_sp<SkShader> sh, SkClipOp op) {
1568     AutoUpdateQRBounds aqr(this);
1569     this->topDevice()->clipShader(sh, op);
1570 }
1571 
clipRegion(const SkRegion & rgn,SkClipOp op)1572 void SkCanvas::clipRegion(const SkRegion& rgn, SkClipOp op) {
1573     this->checkForDeferredSave();
1574     this->onClipRegion(rgn, op);
1575 }
1576 
onClipRegion(const SkRegion & rgn,SkClipOp op)1577 void SkCanvas::onClipRegion(const SkRegion& rgn, SkClipOp op) {
1578     AutoUpdateQRBounds aqr(this);
1579     this->topDevice()->clipRegion(rgn, op);
1580 }
1581 
validateClip() const1582 void SkCanvas::validateClip() const {
1583 #ifdef SK_DEBUG
1584     SkRect tmp = this->computeDeviceClipBounds();
1585     if (this->isClipEmpty()) {
1586         SkASSERT(fQuickRejectBounds.isEmpty());
1587     } else {
1588         SkASSERT(tmp == fQuickRejectBounds);
1589     }
1590 #endif
1591 }
1592 
androidFramework_isClipAA() const1593 bool SkCanvas::androidFramework_isClipAA() const {
1594     return this->topDevice()->onClipIsAA();
1595 }
1596 
temporary_internal_getRgnClip(SkRegion * rgn)1597 void SkCanvas::temporary_internal_getRgnClip(SkRegion* rgn) {
1598     rgn->setEmpty();
1599     SkBaseDevice* device = this->topDevice();
1600     if (device && device->isPixelAlignedToGlobal()) {
1601         device->onAsRgnClip(rgn);
1602         SkIPoint origin = device->getOrigin();
1603         if (origin.x() | origin.y()) {
1604             rgn->translate(origin.x(), origin.y());
1605         }
1606     }
1607 }
1608 
1609 ///////////////////////////////////////////////////////////////////////////////
1610 
isClipEmpty() const1611 bool SkCanvas::isClipEmpty() const {
1612     return this->topDevice()->onGetClipType() == SkBaseDevice::ClipType::kEmpty;
1613 }
1614 
isClipRect() const1615 bool SkCanvas::isClipRect() const {
1616     return this->topDevice()->onGetClipType() == SkBaseDevice::ClipType::kRect;
1617 }
1618 
quickReject(const SkRect & src) const1619 bool SkCanvas::quickReject(const SkRect& src) const {
1620 #ifdef SK_DEBUG
1621     // Verify that fQuickRejectBounds are set properly.
1622     this->validateClip();
1623 #endif
1624 
1625     SkRect devRect = SkMatrixPriv::MapRect(fMCRec->fMatrix, src);
1626     return !devRect.isFinite() || !devRect.intersects(fQuickRejectBounds);
1627 }
1628 
quickReject(const SkPath & path) const1629 bool SkCanvas::quickReject(const SkPath& path) const {
1630     return path.isEmpty() || this->quickReject(path.getBounds());
1631 }
1632 
internalQuickReject(const SkRect & bounds,const SkPaint & paint,const SkMatrix * matrix)1633 bool SkCanvas::internalQuickReject(const SkRect& bounds, const SkPaint& paint,
1634                                    const SkMatrix* matrix) {
1635     if (!bounds.isFinite() || paint.nothingToDraw()) {
1636         return true;
1637     }
1638 
1639     if (paint.canComputeFastBounds()) {
1640         SkRect tmp = matrix ? matrix->mapRect(bounds) : bounds;
1641         return this->quickReject(paint.computeFastBounds(tmp, &tmp));
1642     }
1643 
1644     return false;
1645 }
1646 
1647 
getLocalClipBounds() const1648 SkRect SkCanvas::getLocalClipBounds() const {
1649     SkIRect ibounds = this->getDeviceClipBounds();
1650     if (ibounds.isEmpty()) {
1651         return SkRect::MakeEmpty();
1652     }
1653 
1654     SkMatrix inverse;
1655     // if we can't invert the CTM, we can't return local clip bounds
1656     if (!fMCRec->fMatrix.asM33().invert(&inverse)) {
1657         return SkRect::MakeEmpty();
1658     }
1659 
1660     SkRect bounds;
1661     // adjust it outwards in case we are antialiasing
1662     const int margin = 1;
1663 
1664     SkRect r = SkRect::Make(ibounds.makeOutset(margin, margin));
1665     inverse.mapRect(&bounds, r);
1666     return bounds;
1667 }
1668 
getRoundInDeviceClipBounds() const1669 SkIRect SkCanvas::getRoundInDeviceClipBounds() const {
1670     return this->computeDeviceClipBounds(/*outsetForAA=*/false).roundIn();
1671 }
1672 
getDeviceClipBounds() const1673 SkIRect SkCanvas::getDeviceClipBounds() const {
1674     return this->computeDeviceClipBounds(/*outsetForAA=*/false).roundOut();
1675 }
1676 
computeDeviceClipBounds(bool outsetForAA) const1677 SkRect SkCanvas::computeDeviceClipBounds(bool outsetForAA) const {
1678     const SkBaseDevice* dev = this->topDevice();
1679     if (dev->onGetClipType() == SkBaseDevice::ClipType::kEmpty) {
1680         return SkRect::MakeEmpty();
1681     } else {
1682         SkRect devClipBounds =
1683                 SkMatrixPriv::MapRect(dev->deviceToGlobal(), SkRect::Make(dev->devClipBounds()));
1684         if (outsetForAA) {
1685             // Expand bounds out by 1 in case we are anti-aliasing.  We store the
1686             // bounds as floats to enable a faster quick reject implementation.
1687             devClipBounds.outset(1.f, 1.f);
1688         }
1689         return devClipBounds;
1690     }
1691 }
1692 
1693 ///////////////////////////////////////////////////////////////////////
1694 
getTotalMatrix() const1695 SkMatrix SkCanvas::getTotalMatrix() const {
1696     return fMCRec->fMatrix.asM33();
1697 }
1698 
getLocalToDevice() const1699 SkM44 SkCanvas::getLocalToDevice() const {
1700     return fMCRec->fMatrix;
1701 }
1702 
1703 #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) && SK_SUPPORT_GPU
1704 
topLayerBounds() const1705 SkIRect SkCanvas::topLayerBounds() const {
1706     return this->topDevice()->getGlobalBounds();
1707 }
1708 
topLayerBackendRenderTarget() const1709 GrBackendRenderTarget SkCanvas::topLayerBackendRenderTarget() const {
1710     auto proxy = SkCanvasPriv::TopDeviceTargetProxy(const_cast<SkCanvas*>(this));
1711     if (!proxy) {
1712         return {};
1713     }
1714     const GrRenderTarget* renderTarget = proxy->peekRenderTarget();
1715     return renderTarget ? renderTarget->getBackendRenderTarget() : GrBackendRenderTarget();
1716 }
1717 #endif
1718 
recordingContext()1719 GrRecordingContext* SkCanvas::recordingContext() {
1720 #if SK_SUPPORT_GPU
1721     if (auto gpuDevice = this->topDevice()->asGpuDevice()) {
1722         return gpuDevice->recordingContext();
1723     }
1724 #endif
1725 
1726     return nullptr;
1727 }
1728 
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)1729 void SkCanvas::drawDRRect(const SkRRect& outer, const SkRRect& inner,
1730                           const SkPaint& paint) {
1731     TRACE_EVENT0("skia", TRACE_FUNC);
1732     if (outer.isEmpty()) {
1733         return;
1734     }
1735     if (inner.isEmpty()) {
1736         this->drawRRect(outer, paint);
1737         return;
1738     }
1739 
1740     // We don't have this method (yet), but technically this is what we should
1741     // be able to return ...
1742     // if (!outer.contains(inner))) {
1743     //
1744     // For now at least check for containment of bounds
1745     if (!outer.getBounds().contains(inner.getBounds())) {
1746         return;
1747     }
1748 
1749     this->onDrawDRRect(outer, inner, paint);
1750 }
1751 
drawPaint(const SkPaint & paint)1752 void SkCanvas::drawPaint(const SkPaint& paint) {
1753     TRACE_EVENT0("skia", TRACE_FUNC);
1754     this->onDrawPaint(paint);
1755 }
1756 
drawRect(const SkRect & r,const SkPaint & paint)1757 void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) {
1758     TRACE_EVENT0("skia", TRACE_FUNC);
1759     // To avoid redundant logic in our culling code and various backends, we always sort rects
1760     // before passing them along.
1761     this->onDrawRect(r.makeSorted(), paint);
1762 }
1763 
drawClippedToSaveBehind(const SkPaint & paint)1764 void SkCanvas::drawClippedToSaveBehind(const SkPaint& paint) {
1765     TRACE_EVENT0("skia", TRACE_FUNC);
1766     this->onDrawBehind(paint);
1767 }
1768 
drawRegion(const SkRegion & region,const SkPaint & paint)1769 void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
1770     TRACE_EVENT0("skia", TRACE_FUNC);
1771     if (region.isEmpty()) {
1772         return;
1773     }
1774 
1775     if (region.isRect()) {
1776         return this->drawIRect(region.getBounds(), paint);
1777     }
1778 
1779     this->onDrawRegion(region, paint);
1780 }
1781 
drawOval(const SkRect & r,const SkPaint & paint)1782 void SkCanvas::drawOval(const SkRect& r, const SkPaint& paint) {
1783     TRACE_EVENT0("skia", TRACE_FUNC);
1784     // To avoid redundant logic in our culling code and various backends, we always sort rects
1785     // before passing them along.
1786     this->onDrawOval(r.makeSorted(), paint);
1787 }
1788 
drawRRect(const SkRRect & rrect,const SkPaint & paint)1789 void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
1790     TRACE_EVENT0("skia", TRACE_FUNC);
1791     this->onDrawRRect(rrect, paint);
1792 }
1793 
drawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)1794 void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) {
1795     TRACE_EVENT0("skia", TRACE_FUNC);
1796     this->onDrawPoints(mode, count, pts, paint);
1797 }
1798 
drawVertices(const sk_sp<SkVertices> & vertices,SkBlendMode mode,const SkPaint & paint)1799 void SkCanvas::drawVertices(const sk_sp<SkVertices>& vertices, SkBlendMode mode,
1800                             const SkPaint& paint) {
1801     this->drawVertices(vertices.get(), mode, paint);
1802 }
1803 
drawVertices(const SkVertices * vertices,SkBlendMode mode,const SkPaint & paint)1804 void SkCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) {
1805     TRACE_EVENT0("skia", TRACE_FUNC);
1806     RETURN_ON_NULL(vertices);
1807 
1808     // We expect fans to be converted to triangles when building or deserializing SkVertices.
1809     SkASSERT(vertices->priv().mode() != SkVertices::kTriangleFan_VertexMode);
1810 
1811 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
1812     // Preserve legacy behavior for Android: ignore the SkShader if there are no texCoords present
1813     if (paint.getShader() && !vertices->priv().hasTexCoords()) {
1814         SkPaint noShaderPaint(paint);
1815         noShaderPaint.setShader(nullptr);
1816         this->onDrawVerticesObject(vertices, mode, noShaderPaint);
1817         return;
1818     }
1819 #endif
1820 
1821     this->onDrawVerticesObject(vertices, mode, paint);
1822 }
1823 
drawPath(const SkPath & path,const SkPaint & paint)1824 void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
1825     TRACE_EVENT0("skia", TRACE_FUNC);
1826     this->onDrawPath(path, paint);
1827 }
1828 
1829 // Returns true if the rect can be "filled" : non-empty and finite
fillable(const SkRect & r)1830 static bool fillable(const SkRect& r) {
1831     SkScalar w = r.width();
1832     SkScalar h = r.height();
1833     return SkScalarIsFinite(w) && w > 0 && SkScalarIsFinite(h) && h > 0;
1834 }
1835 
clean_paint_for_lattice(const SkPaint * paint)1836 static SkPaint clean_paint_for_lattice(const SkPaint* paint) {
1837     SkPaint cleaned;
1838     if (paint) {
1839         cleaned = *paint;
1840         cleaned.setMaskFilter(nullptr);
1841         cleaned.setAntiAlias(false);
1842     }
1843     return cleaned;
1844 }
1845 
drawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)1846 void SkCanvas::drawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst,
1847                              SkFilterMode filter, const SkPaint* paint) {
1848     RETURN_ON_NULL(image);
1849 
1850     const int xdivs[] = {center.fLeft, center.fRight};
1851     const int ydivs[] = {center.fTop, center.fBottom};
1852 
1853     Lattice lat;
1854     lat.fXDivs = xdivs;
1855     lat.fYDivs = ydivs;
1856     lat.fRectTypes = nullptr;
1857     lat.fXCount = lat.fYCount = 2;
1858     lat.fBounds = nullptr;
1859     lat.fColors = nullptr;
1860     this->drawImageLattice(image, lat, dst, filter, paint);
1861 }
1862 
drawImageLattice(const SkImage * image,const Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)1863 void SkCanvas::drawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst,
1864                                 SkFilterMode filter, const SkPaint* paint) {
1865     TRACE_EVENT0("skia", TRACE_FUNC);
1866     RETURN_ON_NULL(image);
1867     if (dst.isEmpty()) {
1868         return;
1869     }
1870 
1871     SkIRect bounds;
1872     Lattice latticePlusBounds = lattice;
1873     if (!latticePlusBounds.fBounds) {
1874         bounds = SkIRect::MakeWH(image->width(), image->height());
1875         latticePlusBounds.fBounds = &bounds;
1876     }
1877 
1878     if (SkLatticeIter::Valid(image->width(), image->height(), latticePlusBounds)) {
1879         SkPaint latticePaint = clean_paint_for_lattice(paint);
1880         this->onDrawImageLattice2(image, latticePlusBounds, dst, filter, &latticePaint);
1881     } else {
1882         this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst,
1883                             SkSamplingOptions(filter), paint, kStrict_SrcRectConstraint);
1884     }
1885 }
1886 
drawAtlas(const SkImage * atlas,const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int count,SkBlendMode mode,const SkSamplingOptions & sampling,const SkRect * cull,const SkPaint * paint)1887 void SkCanvas::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
1888                          const SkColor colors[], int count, SkBlendMode mode,
1889                          const SkSamplingOptions& sampling, const SkRect* cull,
1890                          const SkPaint* paint) {
1891     TRACE_EVENT0("skia", TRACE_FUNC);
1892     RETURN_ON_NULL(atlas);
1893     if (count <= 0) {
1894         return;
1895     }
1896     SkASSERT(atlas);
1897     SkASSERT(tex);
1898     this->onDrawAtlas2(atlas, xform, tex, colors, count, mode, sampling, cull, paint);
1899 }
1900 
drawAnnotation(const SkRect & rect,const char key[],SkData * value)1901 void SkCanvas::drawAnnotation(const SkRect& rect, const char key[], SkData* value) {
1902     TRACE_EVENT0("skia", TRACE_FUNC);
1903     if (key) {
1904         this->onDrawAnnotation(rect, key, value);
1905     }
1906 }
1907 
private_draw_shadow_rec(const SkPath & path,const SkDrawShadowRec & rec)1908 void SkCanvas::private_draw_shadow_rec(const SkPath& path, const SkDrawShadowRec& rec) {
1909     TRACE_EVENT0("skia", TRACE_FUNC);
1910     this->onDrawShadowRec(path, rec);
1911 }
1912 
onDrawShadowRec(const SkPath & path,const SkDrawShadowRec & rec)1913 void SkCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
1914     // We don't test quickReject because the shadow outsets the path's bounds.
1915     // TODO(michaelludwig): Is it worth calling SkDrawShadowMetrics::GetLocalBounds here?
1916     if (!this->predrawNotify()) {
1917         return;
1918     }
1919     this->topDevice()->drawShadow(path, rec);
1920 }
1921 
experimental_DrawEdgeAAQuad(const SkRect & rect,const SkPoint clip[4],QuadAAFlags aaFlags,const SkColor4f & color,SkBlendMode mode)1922 void SkCanvas::experimental_DrawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
1923                                            QuadAAFlags aaFlags, const SkColor4f& color,
1924                                            SkBlendMode mode) {
1925     TRACE_EVENT0("skia", TRACE_FUNC);
1926     // Make sure the rect is sorted before passing it along
1927     this->onDrawEdgeAAQuad(rect.makeSorted(), clip, aaFlags, color, mode);
1928 }
1929 
experimental_DrawEdgeAAImageSet(const ImageSetEntry imageSet[],int cnt,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)1930 void SkCanvas::experimental_DrawEdgeAAImageSet(const ImageSetEntry imageSet[], int cnt,
1931                                                const SkPoint dstClips[],
1932                                                const SkMatrix preViewMatrices[],
1933                                                const SkSamplingOptions& sampling,
1934                                                const SkPaint* paint,
1935                                                SrcRectConstraint constraint) {
1936     TRACE_EVENT0("skia", TRACE_FUNC);
1937     this->onDrawEdgeAAImageSet2(imageSet, cnt, dstClips, preViewMatrices, sampling, paint,
1938                                 constraint);
1939 }
1940 
1941 //////////////////////////////////////////////////////////////////////////////
1942 //  These are the virtual drawing methods
1943 //////////////////////////////////////////////////////////////////////////////
1944 
onDiscard()1945 void SkCanvas::onDiscard() {
1946     if (fSurfaceBase) {
1947         sk_ignore_unused_variable(fSurfaceBase->aboutToDraw(SkSurface::kDiscard_ContentChangeMode));
1948     }
1949 }
1950 
onDrawPaint(const SkPaint & paint)1951 void SkCanvas::onDrawPaint(const SkPaint& paint) {
1952     this->internalDrawPaint(paint);
1953 }
1954 
internalDrawPaint(const SkPaint & paint)1955 void SkCanvas::internalDrawPaint(const SkPaint& paint) {
1956     // drawPaint does not call internalQuickReject() because computing its geometry is not free
1957     // (see getLocalClipBounds(), and the two conditions below are sufficient.
1958     if (paint.nothingToDraw() || this->isClipEmpty()) {
1959         return;
1960     }
1961 
1962     auto layer = this->aboutToDraw(this, paint, nullptr, CheckForOverwrite::kYes);
1963     if (layer) {
1964         this->topDevice()->drawPaint(layer->paint());
1965     }
1966 }
1967 
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)1968 void SkCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
1969                             const SkPaint& paint) {
1970     if ((long)count <= 0 || paint.nothingToDraw()) {
1971         return;
1972     }
1973     SkASSERT(pts != nullptr);
1974 
1975     SkRect bounds;
1976     // Compute bounds from points (common for drawing a single line)
1977     if (count == 2) {
1978         bounds.set(pts[0], pts[1]);
1979     } else {
1980         bounds.setBounds(pts, SkToInt(count));
1981     }
1982 
1983     // Enforce paint style matches implicit behavior of drawPoints
1984     SkPaint strokePaint = paint;
1985     strokePaint.setStyle(SkPaint::kStroke_Style);
1986     if (this->internalQuickReject(bounds, strokePaint)) {
1987         return;
1988     }
1989 
1990     auto layer = this->aboutToDraw(this, strokePaint, &bounds);
1991     if (layer) {
1992         this->topDevice()->drawPoints(mode, count, pts, layer->paint());
1993     }
1994 }
1995 
onDrawRect(const SkRect & r,const SkPaint & paint)1996 void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) {
1997     SkASSERT(r.isSorted());
1998     if (this->internalQuickReject(r, paint)) {
1999         return;
2000     }
2001 
2002     auto layer = this->aboutToDraw(this, paint, &r, CheckForOverwrite::kYes);
2003     if (layer) {
2004         this->topDevice()->drawRect(r, layer->paint());
2005     }
2006 }
2007 
onDrawRegion(const SkRegion & region,const SkPaint & paint)2008 void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
2009     const SkRect bounds = SkRect::Make(region.getBounds());
2010     if (this->internalQuickReject(bounds, paint)) {
2011         return;
2012     }
2013 
2014     auto layer = this->aboutToDraw(this, paint, &bounds);
2015     if (layer) {
2016         this->topDevice()->drawRegion(region, layer->paint());
2017     }
2018 }
2019 
onDrawBehind(const SkPaint & paint)2020 void SkCanvas::onDrawBehind(const SkPaint& paint) {
2021     SkBaseDevice* dev = this->topDevice();
2022     if (!dev) {
2023         return;
2024     }
2025 
2026     SkIRect bounds;
2027     SkDeque::Iter iter(fMCStack, SkDeque::Iter::kBack_IterStart);
2028     for (;;) {
2029         const MCRec* rec = (const MCRec*)iter.prev();
2030         if (!rec) {
2031             return; // no backimages, so nothing to draw
2032         }
2033         if (rec->fBackImage) {
2034             // drawBehind should only have been called when the saveBehind record is active;
2035             // if this fails, it means a real saveLayer was made w/o being restored first.
2036             SkASSERT(dev == rec->fDevice);
2037             bounds = SkIRect::MakeXYWH(rec->fBackImage->fLoc.fX, rec->fBackImage->fLoc.fY,
2038                                        rec->fBackImage->fImage->width(),
2039                                        rec->fBackImage->fImage->height());
2040             break;
2041         }
2042     }
2043 
2044     // The backimage location (and thus bounds) were defined in the device's space, so mark it
2045     // as a clip. We use a clip instead of just drawing a rect in case the paint has an image
2046     // filter on it (which is applied before any auto-layer so the filter is clipped).
2047     dev->save();
2048     {
2049         // We also have to temporarily whack the device matrix since clipRegion is affected by the
2050         // global-to-device matrix and clipRect is affected by the local-to-device.
2051         SkAutoDeviceTransformRestore adtr(dev, SkMatrix::I());
2052         dev->clipRect(SkRect::Make(bounds), SkClipOp::kIntersect, /* aa */ false);
2053         // ~adtr will reset the local-to-device matrix so that drawPaint() shades correctly.
2054     }
2055 
2056     auto layer = this->aboutToDraw(this, paint);
2057     if (layer) {
2058         this->topDevice()->drawPaint(layer->paint());
2059     }
2060 
2061     dev->restore(fMCRec->fMatrix);
2062 }
2063 
onDrawOval(const SkRect & oval,const SkPaint & paint)2064 void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
2065     SkASSERT(oval.isSorted());
2066     if (this->internalQuickReject(oval, paint)) {
2067         return;
2068     }
2069 
2070     auto layer = this->aboutToDraw(this, paint, &oval);
2071     if (layer) {
2072         this->topDevice()->drawOval(oval, layer->paint());
2073     }
2074 }
2075 
onDrawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)2076 void SkCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle,
2077                          SkScalar sweepAngle, bool useCenter,
2078                          const SkPaint& paint) {
2079     SkASSERT(oval.isSorted());
2080     if (this->internalQuickReject(oval, paint)) {
2081         return;
2082     }
2083 
2084     auto layer = this->aboutToDraw(this, paint, &oval);
2085     if (layer) {
2086         this->topDevice()->drawArc(oval, startAngle, sweepAngle, useCenter, layer->paint());
2087     }
2088 }
2089 
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)2090 void SkCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
2091     const SkRect& bounds = rrect.getBounds();
2092 
2093     // Delegating to simpler draw operations
2094     if (rrect.isRect()) {
2095         // call the non-virtual version
2096         this->SkCanvas::drawRect(bounds, paint);
2097         return;
2098     } else if (rrect.isOval()) {
2099         // call the non-virtual version
2100         this->SkCanvas::drawOval(bounds, paint);
2101         return;
2102     }
2103 
2104     if (this->internalQuickReject(bounds, paint)) {
2105         return;
2106     }
2107 
2108     auto layer = this->aboutToDraw(this, paint, &bounds);
2109     if (layer) {
2110         this->topDevice()->drawRRect(rrect, layer->paint());
2111     }
2112 }
2113 
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)2114 void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
2115     const SkRect& bounds = outer.getBounds();
2116     if (this->internalQuickReject(bounds, paint)) {
2117         return;
2118     }
2119 
2120     auto layer = this->aboutToDraw(this, paint, &bounds);
2121     if (layer) {
2122         this->topDevice()->drawDRRect(outer, inner, layer->paint());
2123     }
2124 }
2125 
onDrawPath(const SkPath & path,const SkPaint & paint)2126 void SkCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
2127     if (!path.isFinite()) {
2128         return;
2129     }
2130 
2131     const SkRect& pathBounds = path.getBounds();
2132     if (!path.isInverseFillType() && this->internalQuickReject(pathBounds, paint)) {
2133         return;
2134     }
2135     if (path.isInverseFillType() && pathBounds.width() <= 0 && pathBounds.height() <= 0) {
2136         this->internalDrawPaint(paint);
2137         return;
2138     }
2139 
2140     auto layer = this->aboutToDraw(this, paint, &pathBounds);
2141     if (layer) {
2142         this->topDevice()->drawPath(path, layer->paint());
2143     }
2144 }
2145 
canDrawBitmapAsSprite(SkScalar x,SkScalar y,int w,int h,const SkSamplingOptions & sampling,const SkPaint & paint)2146 bool SkCanvas::canDrawBitmapAsSprite(SkScalar x, SkScalar y, int w, int h,
2147                                      const SkSamplingOptions& sampling, const SkPaint& paint) {
2148     if (!paint.getImageFilter()) {
2149         return false;
2150     }
2151 
2152     const SkMatrix& ctm = this->getTotalMatrix();
2153     if (!SkTreatAsSprite(ctm, SkISize::Make(w, h), sampling, paint)) {
2154         return false;
2155     }
2156 
2157     // The other paint effects need to be applied before the image filter, but the sprite draw
2158     // applies the filter explicitly first.
2159     if (paint.getAlphaf() < 1.f || paint.getColorFilter() || paint.getMaskFilter()) {
2160         return false;
2161     }
2162     // Currently we can only use the filterSprite code if we are clipped to the bitmap's bounds.
2163     // Once we can filter and the filter will return a result larger than itself, we should be
2164     // able to remove this constraint.
2165     // skbug.com/4526
2166     //
2167     SkPoint pt;
2168     ctm.mapXY(x, y, &pt);
2169     SkIRect ir = SkIRect::MakeXYWH(SkScalarRoundToInt(pt.x()), SkScalarRoundToInt(pt.y()), w, h);
2170     // quick bounds have been outset by 1px compared to overall device bounds, so this makes the
2171     // contains check equivalent to between ir and device bounds
2172     ir.outset(1, 1);
2173     return ir.contains(fQuickRejectBounds);
2174 }
2175 
2176 // Clean-up the paint to match the drawing semantics for drawImage et al. (skbug.com/7804).
clean_paint_for_drawImage(const SkPaint * paint)2177 static SkPaint clean_paint_for_drawImage(const SkPaint* paint) {
2178     SkPaint cleaned;
2179     if (paint) {
2180         cleaned = *paint;
2181         cleaned.setStyle(SkPaint::kFill_Style);
2182         cleaned.setPathEffect(nullptr);
2183     }
2184     return cleaned;
2185 }
2186 
2187 // drawVertices fills triangles and ignores mask filter and path effect,
2188 // so canonicalize the paint before checking quick reject.
clean_paint_for_drawVertices(SkPaint paint)2189 static SkPaint clean_paint_for_drawVertices(SkPaint paint) {
2190     paint.setStyle(SkPaint::kFill_Style);
2191     paint.setMaskFilter(nullptr);
2192     paint.setPathEffect(nullptr);
2193     return paint;
2194 }
2195 
onDrawImage2(const SkImage * image,SkScalar x,SkScalar y,const SkSamplingOptions & sampling,const SkPaint * paint)2196 void SkCanvas::onDrawImage2(const SkImage* image, SkScalar x, SkScalar y,
2197                             const SkSamplingOptions& sampling, const SkPaint* paint) {
2198     SkPaint realPaint = clean_paint_for_drawImage(paint);
2199 
2200     SkRect bounds = SkRect::MakeXYWH(x, y, image->width(), image->height());
2201     if (this->internalQuickReject(bounds, realPaint)) {
2202         return;
2203     }
2204 
2205     if (realPaint.getImageFilter() &&
2206         this->canDrawBitmapAsSprite(x, y, image->width(), image->height(), sampling, realPaint) &&
2207         !image_to_color_filter(&realPaint)) {
2208         // Evaluate the image filter directly on the input image and then draw the result, instead
2209         // of first drawing the image to a temporary layer and filtering.
2210         SkBaseDevice* device = this->topDevice();
2211         sk_sp<SkSpecialImage> special;
2212         if ((special = device->makeSpecial(image))) {
2213             sk_sp<SkImageFilter> filter = realPaint.refImageFilter();
2214             realPaint.setImageFilter(nullptr);
2215 
2216             // TODO(michaelludwig) - Many filters could probably be evaluated like this even if the
2217             // CTM is not translate-only; the post-transformation of the filtered image by the CTM
2218             // will probably look just as good and not require an extra layer.
2219             // TODO(michaelludwig) - Once image filter implementations can support source images
2220             // with non-(0,0) origins, we can just mark the origin as (x,y) instead of doing a
2221             // pre-concat here.
2222             SkMatrix layerToDevice = device->localToDevice();
2223             layerToDevice.preTranslate(x, y);
2224             skif::Mapping mapping(layerToDevice, SkMatrix::Translate(-x, -y));
2225 
2226             if (this->predrawNotify()) {
2227                 device->drawFilteredImage(mapping, special.get(), filter.get(), sampling,realPaint);
2228             }
2229             return;
2230         } // else fall through to regular drawing path
2231     }
2232 
2233     auto layer = this->aboutToDraw(this, realPaint, &bounds);
2234     if (layer) {
2235         this->topDevice()->drawImageRect(image, nullptr, bounds, sampling,
2236                                          layer->paint(), kStrict_SrcRectConstraint);
2237     }
2238 }
2239 
onDrawImageRect2(const SkImage * image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)2240 void SkCanvas::onDrawImageRect2(const SkImage* image, const SkRect& src, const SkRect& dst,
2241                                 const SkSamplingOptions& sampling, const SkPaint* paint,
2242                                 SrcRectConstraint constraint) {
2243     SkPaint realPaint = clean_paint_for_drawImage(paint);
2244 
2245     if (this->internalQuickReject(dst, realPaint)) {
2246         return;
2247     }
2248 
2249     auto layer = this->aboutToDraw(this, realPaint, &dst, CheckForOverwrite::kYes,
2250                                    image->isOpaque() ? kOpaque_ShaderOverrideOpacity
2251                                                      : kNotOpaque_ShaderOverrideOpacity);
2252     if (layer) {
2253         this->topDevice()->drawImageRect(image, &src, dst, sampling, layer->paint(), constraint);
2254     }
2255 }
2256 
onDrawImageLattice2(const SkImage * image,const Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)2257 void SkCanvas::onDrawImageLattice2(const SkImage* image, const Lattice& lattice, const SkRect& dst,
2258                                    SkFilterMode filter, const SkPaint* paint) {
2259     SkPaint realPaint = clean_paint_for_drawImage(paint);
2260 
2261     if (this->internalQuickReject(dst, realPaint)) {
2262         return;
2263     }
2264 
2265     auto layer = this->aboutToDraw(this, realPaint, &dst);
2266     if (layer) {
2267         this->topDevice()->drawImageLattice(image, lattice, dst, filter, layer->paint());
2268     }
2269 }
2270 
drawImage(const SkImage * image,SkScalar x,SkScalar y,const SkSamplingOptions & sampling,const SkPaint * paint)2271 void SkCanvas::drawImage(const SkImage* image, SkScalar x, SkScalar y,
2272                          const SkSamplingOptions& sampling, const SkPaint* paint) {
2273     TRACE_EVENT0("skia", TRACE_FUNC);
2274     RETURN_ON_NULL(image);
2275     this->onDrawImage2(image, x, y, sampling, paint);
2276 }
2277 
drawImageRect(const SkImage * image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)2278 void SkCanvas::drawImageRect(const SkImage* image, const SkRect& src, const SkRect& dst,
2279                              const SkSamplingOptions& sampling, const SkPaint* paint,
2280                              SrcRectConstraint constraint) {
2281     RETURN_ON_NULL(image);
2282     if (!fillable(dst) || !fillable(src)) {
2283         return;
2284     }
2285     this->onDrawImageRect2(image, src, dst, sampling, paint, constraint);
2286 }
2287 
drawImageRect(const SkImage * image,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint)2288 void SkCanvas::drawImageRect(const SkImage* image, const SkRect& dst,
2289                              const SkSamplingOptions& sampling, const SkPaint* paint) {
2290     RETURN_ON_NULL(image);
2291     this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst, sampling,
2292                         paint, kFast_SrcRectConstraint);
2293 }
2294 
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)2295 void SkCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
2296                               const SkPaint& paint) {
2297     auto glyphRunList = fScratchGlyphRunBuilder->blobToGlyphRunList(*blob, {x, y});
2298     this->onDrawGlyphRunList(glyphRunList, paint);
2299 }
2300 
onDrawGlyphRunList(const SkGlyphRunList & glyphRunList,const SkPaint & paint)2301 void SkCanvas::onDrawGlyphRunList(const SkGlyphRunList& glyphRunList, const SkPaint& paint) {
2302     SkRect bounds = glyphRunList.sourceBounds();
2303     if (this->internalQuickReject(bounds, paint)) {
2304         return;
2305     }
2306     auto layer = this->aboutToDraw(this, paint, &bounds);
2307     if (layer) {
2308         this->topDevice()->drawGlyphRunList(glyphRunList, layer->paint());
2309     }
2310 }
2311 
2312 // These call the (virtual) onDraw... method
drawSimpleText(const void * text,size_t byteLength,SkTextEncoding encoding,SkScalar x,SkScalar y,const SkFont & font,const SkPaint & paint)2313 void SkCanvas::drawSimpleText(const void* text, size_t byteLength, SkTextEncoding encoding,
2314                               SkScalar x, SkScalar y, const SkFont& font, const SkPaint& paint) {
2315     TRACE_EVENT0("skia", TRACE_FUNC);
2316     if (byteLength) {
2317         sk_msan_assert_initialized(text, SkTAddOffset<const void>(text, byteLength));
2318         const SkGlyphRunList& glyphRunList =
2319             fScratchGlyphRunBuilder->textToGlyphRunList(
2320                     font, paint, text, byteLength, {x, y}, encoding);
2321         if (!glyphRunList.empty()) {
2322             this->onDrawGlyphRunList(glyphRunList, paint);
2323         }
2324     }
2325 }
2326 
drawGlyphs(int count,const SkGlyphID * glyphs,const SkPoint * positions,const uint32_t * clusters,int textByteCount,const char * utf8text,SkPoint origin,const SkFont & font,const SkPaint & paint)2327 void SkCanvas::drawGlyphs(int count, const SkGlyphID* glyphs, const SkPoint* positions,
2328                           const uint32_t* clusters, int textByteCount, const char* utf8text,
2329                           SkPoint origin, const SkFont& font, const SkPaint& paint) {
2330     if (count <= 0) { return; }
2331 
2332     SkGlyphRun glyphRun {
2333             font,
2334             SkMakeSpan(positions, count),
2335             SkMakeSpan(glyphs, count),
2336             SkMakeSpan(utf8text, textByteCount),
2337             SkMakeSpan(clusters, count),
2338             SkSpan<SkVector>()
2339     };
2340     SkGlyphRunList glyphRunList {
2341             glyphRun,
2342             glyphRun.sourceBounds(paint).makeOffset(origin),
2343             origin
2344     };
2345     this->onDrawGlyphRunList(glyphRunList, paint);
2346 }
2347 
drawGlyphs(int count,const SkGlyphID glyphs[],const SkPoint positions[],SkPoint origin,const SkFont & font,const SkPaint & paint)2348 void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkPoint positions[],
2349                           SkPoint origin, const SkFont& font, const SkPaint& paint) {
2350     if (count <= 0) { return; }
2351 
2352     SkGlyphRun glyphRun {
2353         font,
2354         SkMakeSpan(positions, count),
2355         SkMakeSpan(glyphs, count),
2356         SkSpan<const char>(),
2357         SkSpan<const uint32_t>(),
2358         SkSpan<SkVector>()
2359     };
2360     SkGlyphRunList glyphRunList {
2361         glyphRun,
2362         glyphRun.sourceBounds(paint).makeOffset(origin),
2363         origin
2364     };
2365     this->onDrawGlyphRunList(glyphRunList, paint);
2366 }
2367 
drawGlyphs(int count,const SkGlyphID glyphs[],const SkRSXform xforms[],SkPoint origin,const SkFont & font,const SkPaint & paint)2368 void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkRSXform xforms[],
2369                           SkPoint origin, const SkFont& font, const SkPaint& paint) {
2370     if (count <= 0) { return; }
2371 
2372     auto [positions, rotateScales] =
2373             fScratchGlyphRunBuilder->convertRSXForm(SkMakeSpan(xforms, count));
2374 
2375     SkGlyphRun glyphRun {
2376             font,
2377             positions,
2378             SkMakeSpan(glyphs, count),
2379             SkSpan<const char>(),
2380             SkSpan<const uint32_t>(),
2381             rotateScales
2382     };
2383     SkGlyphRunList glyphRunList {
2384             glyphRun,
2385             glyphRun.sourceBounds(paint).makeOffset(origin),
2386             origin
2387     };
2388     this->onDrawGlyphRunList(glyphRunList, paint);
2389 }
2390 
drawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)2391 void SkCanvas::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
2392                             const SkPaint& paint) {
2393     TRACE_EVENT0("skia", TRACE_FUNC);
2394     RETURN_ON_NULL(blob);
2395     RETURN_ON_FALSE(blob->bounds().makeOffset(x, y).isFinite());
2396 
2397     // Overflow if more than 2^21 glyphs stopping a buffer overflow latter in the stack.
2398     // See chromium:1080481
2399     // TODO: can consider unrolling a few at a time if this limit becomes a problem.
2400     int totalGlyphCount = 0;
2401     constexpr int kMaxGlyphCount = 1 << 21;
2402     SkTextBlob::Iter i(*blob);
2403     SkTextBlob::Iter::Run r;
2404     while (i.next(&r)) {
2405         int glyphsLeft = kMaxGlyphCount - totalGlyphCount;
2406         RETURN_ON_FALSE(r.fGlyphCount <= glyphsLeft);
2407         totalGlyphCount += r.fGlyphCount;
2408     }
2409     this->onDrawTextBlob(blob, x, y, paint);
2410 }
2411 
onDrawVerticesObject(const SkVertices * vertices,SkBlendMode bmode,const SkPaint & paint)2412 void SkCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
2413                                     const SkPaint& paint) {
2414     SkPaint simplePaint = clean_paint_for_drawVertices(paint);
2415 
2416     const SkRect& bounds = vertices->bounds();
2417     if (this->internalQuickReject(bounds, simplePaint)) {
2418         return;
2419     }
2420 
2421     auto layer = this->aboutToDraw(this, simplePaint, &bounds);
2422     if (layer) {
2423         this->topDevice()->drawVertices(vertices, bmode, layer->paint());
2424     }
2425 }
2426 
drawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)2427 void SkCanvas::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
2428                          const SkPoint texCoords[4], SkBlendMode bmode,
2429                          const SkPaint& paint) {
2430     TRACE_EVENT0("skia", TRACE_FUNC);
2431     if (nullptr == cubics) {
2432         return;
2433     }
2434 
2435     this->onDrawPatch(cubics, colors, texCoords, bmode, paint);
2436 }
2437 
onDrawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)2438 void SkCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
2439                            const SkPoint texCoords[4], SkBlendMode bmode,
2440                            const SkPaint& paint) {
2441     // drawPatch has the same behavior restrictions as drawVertices
2442     SkPaint simplePaint = clean_paint_for_drawVertices(paint);
2443 
2444     // Since a patch is always within the convex hull of the control points, we discard it when its
2445     // bounding rectangle is completely outside the current clip.
2446     SkRect bounds;
2447     bounds.setBounds(cubics, SkPatchUtils::kNumCtrlPts);
2448     if (this->internalQuickReject(bounds, simplePaint)) {
2449         return;
2450     }
2451 
2452     auto layer = this->aboutToDraw(this, simplePaint, &bounds);
2453     if (layer) {
2454         this->topDevice()->drawPatch(cubics, colors, texCoords, bmode, layer->paint());
2455     }
2456 }
2457 
drawDrawable(SkDrawable * dr,SkScalar x,SkScalar y)2458 void SkCanvas::drawDrawable(SkDrawable* dr, SkScalar x, SkScalar y) {
2459 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
2460     TRACE_EVENT0("skia", TRACE_FUNC);
2461 #endif
2462     RETURN_ON_NULL(dr);
2463     if (x || y) {
2464         SkMatrix matrix = SkMatrix::Translate(x, y);
2465         this->onDrawDrawable(dr, &matrix);
2466     } else {
2467         this->onDrawDrawable(dr, nullptr);
2468     }
2469 }
2470 
drawDrawable(SkDrawable * dr,const SkMatrix * matrix)2471 void SkCanvas::drawDrawable(SkDrawable* dr, const SkMatrix* matrix) {
2472 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
2473     TRACE_EVENT0("skia", TRACE_FUNC);
2474 #endif
2475     RETURN_ON_NULL(dr);
2476     if (matrix && matrix->isIdentity()) {
2477         matrix = nullptr;
2478     }
2479     this->onDrawDrawable(dr, matrix);
2480 }
2481 
onDrawDrawable(SkDrawable * dr,const SkMatrix * matrix)2482 void SkCanvas::onDrawDrawable(SkDrawable* dr, const SkMatrix* matrix) {
2483     // drawable bounds are no longer reliable (e.g. android displaylist)
2484     // so don't use them for quick-reject
2485     if (this->predrawNotify()) {
2486         this->topDevice()->drawDrawable(dr, matrix, this);
2487     }
2488 }
2489 
onDrawAtlas2(const SkImage * atlas,const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int count,SkBlendMode bmode,const SkSamplingOptions & sampling,const SkRect * cull,const SkPaint * paint)2490 void SkCanvas::onDrawAtlas2(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
2491                             const SkColor colors[], int count, SkBlendMode bmode,
2492                             const SkSamplingOptions& sampling, const SkRect* cull,
2493                             const SkPaint* paint) {
2494     // drawAtlas is a combination of drawVertices and drawImage...
2495     SkPaint realPaint = clean_paint_for_drawVertices(clean_paint_for_drawImage(paint));
2496     realPaint.setShader(atlas->makeShader(sampling));
2497 
2498     if (cull && this->internalQuickReject(*cull, realPaint)) {
2499         return;
2500     }
2501 
2502     auto layer = this->aboutToDraw(this, realPaint);
2503     if (layer) {
2504         this->topDevice()->drawAtlas(xform, tex, colors, count, bmode, layer->paint());
2505     }
2506 }
2507 
onDrawAnnotation(const SkRect & rect,const char key[],SkData * value)2508 void SkCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
2509     SkASSERT(key);
2510 
2511     if (this->predrawNotify()) {
2512         this->topDevice()->drawAnnotation(rect, key, value);
2513     }
2514 }
2515 
onDrawEdgeAAQuad(const SkRect & r,const SkPoint clip[4],QuadAAFlags edgeAA,const SkColor4f & color,SkBlendMode mode)2516 void SkCanvas::onDrawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], QuadAAFlags edgeAA,
2517                                 const SkColor4f& color, SkBlendMode mode) {
2518     SkASSERT(r.isSorted());
2519 
2520     SkPaint paint{color};
2521     paint.setBlendMode(mode);
2522     if (this->internalQuickReject(r, paint)) {
2523         return;
2524     }
2525 
2526     if (this->predrawNotify()) {
2527         this->topDevice()->drawEdgeAAQuad(r, clip, edgeAA, color, mode);
2528     }
2529 }
2530 
onDrawEdgeAAImageSet2(const ImageSetEntry imageSet[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)2531 void SkCanvas::onDrawEdgeAAImageSet2(const ImageSetEntry imageSet[], int count,
2532                                      const SkPoint dstClips[], const SkMatrix preViewMatrices[],
2533                                      const SkSamplingOptions& sampling, const SkPaint* paint,
2534                                      SrcRectConstraint constraint) {
2535     if (count <= 0) {
2536         // Nothing to draw
2537         return;
2538     }
2539 
2540     SkPaint realPaint = clean_paint_for_drawImage(paint);
2541 
2542     // We could calculate the set's dstRect union to always check quickReject(), but we can't reject
2543     // individual entries and Chromium's occlusion culling already makes it likely that at least one
2544     // entry will be visible. So, we only calculate the draw bounds when it's trivial (count == 1),
2545     // or we need it for the autolooper (since it greatly improves image filter perf).
2546     bool needsAutoLayer = SkToBool(realPaint.getImageFilter());
2547     bool setBoundsValid = count == 1 || needsAutoLayer;
2548     SkRect setBounds = imageSet[0].fDstRect;
2549     if (imageSet[0].fMatrixIndex >= 0) {
2550         // Account for the per-entry transform that is applied prior to the CTM when drawing
2551         preViewMatrices[imageSet[0].fMatrixIndex].mapRect(&setBounds);
2552     }
2553     if (needsAutoLayer) {
2554         for (int i = 1; i < count; ++i) {
2555             SkRect entryBounds = imageSet[i].fDstRect;
2556             if (imageSet[i].fMatrixIndex >= 0) {
2557                 preViewMatrices[imageSet[i].fMatrixIndex].mapRect(&entryBounds);
2558             }
2559             setBounds.joinPossiblyEmptyRect(entryBounds);
2560         }
2561     }
2562 
2563     // If we happen to have the draw bounds, though, might as well check quickReject().
2564     if (setBoundsValid && this->internalQuickReject(setBounds, realPaint)) {
2565         return;
2566     }
2567 
2568     auto layer = this->aboutToDraw(this, realPaint, setBoundsValid ? &setBounds : nullptr);
2569     if (layer) {
2570         this->topDevice()->drawEdgeAAImageSet(imageSet, count, dstClips, preViewMatrices, sampling,
2571                                               layer->paint(), constraint);
2572     }
2573 }
2574 
2575 //////////////////////////////////////////////////////////////////////////////
2576 // These methods are NOT virtual, and therefore must call back into virtual
2577 // methods, rather than actually drawing themselves.
2578 //////////////////////////////////////////////////////////////////////////////
2579 
drawColor(const SkColor4f & c,SkBlendMode mode)2580 void SkCanvas::drawColor(const SkColor4f& c, SkBlendMode mode) {
2581     SkPaint paint;
2582     paint.setColor(c);
2583     paint.setBlendMode(mode);
2584     this->drawPaint(paint);
2585 }
2586 
drawPoint(SkScalar x,SkScalar y,const SkPaint & paint)2587 void SkCanvas::drawPoint(SkScalar x, SkScalar y, const SkPaint& paint) {
2588     const SkPoint pt = { x, y };
2589     this->drawPoints(kPoints_PointMode, 1, &pt, paint);
2590 }
2591 
drawLine(SkScalar x0,SkScalar y0,SkScalar x1,SkScalar y1,const SkPaint & paint)2592 void SkCanvas::drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint& paint) {
2593     SkPoint pts[2];
2594     pts[0].set(x0, y0);
2595     pts[1].set(x1, y1);
2596     this->drawPoints(kLines_PointMode, 2, pts, paint);
2597 }
2598 
drawCircle(SkScalar cx,SkScalar cy,SkScalar radius,const SkPaint & paint)2599 void SkCanvas::drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint& paint) {
2600     if (radius < 0) {
2601         radius = 0;
2602     }
2603 
2604     SkRect  r;
2605     r.setLTRB(cx - radius, cy - radius, cx + radius, cy + radius);
2606     this->drawOval(r, paint);
2607 }
2608 
drawRoundRect(const SkRect & r,SkScalar rx,SkScalar ry,const SkPaint & paint)2609 void SkCanvas::drawRoundRect(const SkRect& r, SkScalar rx, SkScalar ry,
2610                              const SkPaint& paint) {
2611     if (rx > 0 && ry > 0) {
2612         SkRRect rrect;
2613         rrect.setRectXY(r, rx, ry);
2614         this->drawRRect(rrect, paint);
2615     } else {
2616         this->drawRect(r, paint);
2617     }
2618 }
2619 
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)2620 void SkCanvas::drawArc(const SkRect& oval, SkScalar startAngle,
2621                        SkScalar sweepAngle, bool useCenter,
2622                        const SkPaint& paint) {
2623     TRACE_EVENT0("skia", TRACE_FUNC);
2624     if (oval.isEmpty() || !sweepAngle) {
2625         return;
2626     }
2627     this->onDrawArc(oval, startAngle, sweepAngle, useCenter, paint);
2628 }
2629 
2630 ///////////////////////////////////////////////////////////////////////////////
2631 #ifdef SK_DISABLE_SKPICTURE
drawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2632 void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {}
2633 
2634 
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2635 void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
2636                              const SkPaint* paint) {}
2637 #else
2638 
drawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2639 void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {
2640     TRACE_EVENT0("skia", TRACE_FUNC);
2641     RETURN_ON_NULL(picture);
2642 
2643     if (matrix && matrix->isIdentity()) {
2644         matrix = nullptr;
2645     }
2646     if (picture->approximateOpCount() <= kMaxPictureOpsToUnrollInsteadOfRef) {
2647         SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
2648         picture->playback(this);
2649     } else {
2650         this->onDrawPicture(picture, matrix, paint);
2651     }
2652 }
2653 
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2654 void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
2655                              const SkPaint* paint) {
2656     if (this->internalQuickReject(picture->cullRect(), paint ? *paint : SkPaint{}, matrix)) {
2657         return;
2658     }
2659 
2660     SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
2661     picture->playback(this);
2662 }
2663 #endif
2664 
2665 ///////////////////////////////////////////////////////////////////////////////
2666 
2667 SkCanvas::ImageSetEntry::ImageSetEntry() = default;
2668 SkCanvas::ImageSetEntry::~ImageSetEntry() = default;
2669 SkCanvas::ImageSetEntry::ImageSetEntry(const ImageSetEntry&) = default;
2670 SkCanvas::ImageSetEntry& SkCanvas::ImageSetEntry::operator=(const ImageSetEntry&) = default;
2671 
ImageSetEntry(sk_sp<const SkImage> image,const SkRect & srcRect,const SkRect & dstRect,int matrixIndex,float alpha,unsigned aaFlags,bool hasClip)2672 SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp<const SkImage> image, const SkRect& srcRect,
2673                                        const SkRect& dstRect, int matrixIndex, float alpha,
2674                                        unsigned aaFlags, bool hasClip)
2675                 : fImage(std::move(image))
2676                 , fSrcRect(srcRect)
2677                 , fDstRect(dstRect)
2678                 , fMatrixIndex(matrixIndex)
2679                 , fAlpha(alpha)
2680                 , fAAFlags(aaFlags)
2681                 , fHasClip(hasClip) {}
2682 
ImageSetEntry(sk_sp<const SkImage> image,const SkRect & srcRect,const SkRect & dstRect,float alpha,unsigned aaFlags)2683 SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp<const SkImage> image, const SkRect& srcRect,
2684                                        const SkRect& dstRect, float alpha, unsigned aaFlags)
2685                 : fImage(std::move(image))
2686                 , fSrcRect(srcRect)
2687                 , fDstRect(dstRect)
2688                 , fAlpha(alpha)
2689                 , fAAFlags(aaFlags) {}
2690 
2691 ///////////////////////////////////////////////////////////////////////////////
2692 
MakeRasterDirect(const SkImageInfo & info,void * pixels,size_t rowBytes,const SkSurfaceProps * props)2693 std::unique_ptr<SkCanvas> SkCanvas::MakeRasterDirect(const SkImageInfo& info, void* pixels,
2694                                                      size_t rowBytes, const SkSurfaceProps* props) {
2695     if (!SkSurfaceValidateRasterInfo(info, rowBytes)) {
2696         return nullptr;
2697     }
2698 
2699     SkBitmap bitmap;
2700     if (!bitmap.installPixels(info, pixels, rowBytes)) {
2701         return nullptr;
2702     }
2703 
2704     return props ?
2705         std::make_unique<SkCanvas>(bitmap, *props) :
2706         std::make_unique<SkCanvas>(bitmap);
2707 }
2708 
2709 ///////////////////////////////////////////////////////////////////////////////
2710 
SkNoDrawCanvas(int width,int height)2711 SkNoDrawCanvas::SkNoDrawCanvas(int width, int height)
2712     : INHERITED(SkIRect::MakeWH(width, height)) {}
2713 
SkNoDrawCanvas(const SkIRect & bounds)2714 SkNoDrawCanvas::SkNoDrawCanvas(const SkIRect& bounds)
2715     : INHERITED(bounds) {}
2716 
SkNoDrawCanvas(sk_sp<SkBaseDevice> device)2717 SkNoDrawCanvas::SkNoDrawCanvas(sk_sp<SkBaseDevice> device)
2718     : INHERITED(device) {}
2719 
getSaveLayerStrategy(const SaveLayerRec & rec)2720 SkCanvas::SaveLayerStrategy SkNoDrawCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
2721     (void)this->INHERITED::getSaveLayerStrategy(rec);
2722     return kNoLayer_SaveLayerStrategy;
2723 }
2724 
onDoSaveBehind(const SkRect *)2725 bool SkNoDrawCanvas::onDoSaveBehind(const SkRect*) {
2726     return false;
2727 }
2728 
2729 ///////////////////////////////////////////////////////////////////////////////
2730 
2731 static_assert((int)SkRegion::kDifference_Op == (int)SkClipOp::kDifference, "");
2732 static_assert((int)SkRegion::kIntersect_Op  == (int)SkClipOp::kIntersect, "");
2733 
2734 ///////////////////////////////////////////////////////////////////////////////////////////////////
2735 
accessTopRasterHandle() const2736 SkRasterHandleAllocator::Handle SkCanvas::accessTopRasterHandle() const {
2737     const SkBaseDevice* dev = this->topDevice();
2738     if (fAllocator) {
2739         SkRasterHandleAllocator::Handle handle = dev->getRasterHandle();
2740         SkIRect clip = dev->devClipBounds();
2741         if (!clip.intersect({0, 0, dev->width(), dev->height()})) {
2742             clip.setEmpty();
2743         }
2744 
2745         fAllocator->updateHandle(handle, dev->localToDevice(), clip);
2746         return handle;
2747     }
2748     return nullptr;
2749 }
2750 
install(SkBitmap * bm,const SkImageInfo & info,const SkRasterHandleAllocator::Rec & rec)2751 static bool install(SkBitmap* bm, const SkImageInfo& info,
2752                     const SkRasterHandleAllocator::Rec& rec) {
2753     return bm->installPixels(info, rec.fPixels, rec.fRowBytes, rec.fReleaseProc, rec.fReleaseCtx);
2754 }
2755 
allocBitmap(const SkImageInfo & info,SkBitmap * bm)2756 SkRasterHandleAllocator::Handle SkRasterHandleAllocator::allocBitmap(const SkImageInfo& info,
2757                                                                      SkBitmap* bm) {
2758     SkRasterHandleAllocator::Rec rec;
2759     if (!this->allocHandle(info, &rec) || !install(bm, info, rec)) {
2760         return nullptr;
2761     }
2762     return rec.fHandle;
2763 }
2764 
2765 std::unique_ptr<SkCanvas>
MakeCanvas(std::unique_ptr<SkRasterHandleAllocator> alloc,const SkImageInfo & info,const Rec * rec)2766 SkRasterHandleAllocator::MakeCanvas(std::unique_ptr<SkRasterHandleAllocator> alloc,
2767                                     const SkImageInfo& info, const Rec* rec) {
2768     if (!alloc || !SkSurfaceValidateRasterInfo(info, rec ? rec->fRowBytes : kIgnoreRowBytesValue)) {
2769         return nullptr;
2770     }
2771 
2772     SkBitmap bm;
2773     Handle hndl;
2774 
2775     if (rec) {
2776         hndl = install(&bm, info, *rec) ? rec->fHandle : nullptr;
2777     } else {
2778         hndl = alloc->allocBitmap(info, &bm);
2779     }
2780     return hndl ? std::unique_ptr<SkCanvas>(new SkCanvas(bm, std::move(alloc), hndl)) : nullptr;
2781 }
2782 
onDrawBlurImage(const SkImage * image,const SkBlurArg & blurArg)2783 bool SkCanvas::onDrawBlurImage(const SkImage* image, const SkBlurArg& blurArg)
2784 {
2785     if (blurArg.dstRect.width() < this->imageInfo().width() ||
2786         blurArg.dstRect.height() < this->imageInfo().height()) {
2787         SkDebugf("SkCanvas::onDrawBlurImage is not full screen");
2788         return false;
2789     }
2790     return this->topDevice()->drawBlurImage(image, blurArg);
2791 }
2792 
2793 ///////////////////////////////////////////////////////////////////////////////////////////////////
2794