1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program.c
25 *
26 * This file contains the driver interface for compiling shaders.
27 *
28 * See iris_program_cache.c for the in-memory program cache where the
29 * compiled shaders are stored.
30 */
31
32 #include <stdio.h>
33 #include <errno.h>
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_atomic.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/debug.h"
41 #include "util/u_async_debug.h"
42 #include "compiler/nir/nir.h"
43 #include "compiler/nir/nir_builder.h"
44 #include "compiler/nir/nir_serialize.h"
45 #include "intel/compiler/brw_compiler.h"
46 #include "intel/compiler/brw_nir.h"
47 #include "intel/compiler/brw_prim.h"
48 #include "iris_context.h"
49 #include "nir/tgsi_to_nir.h"
50
51 #define KEY_INIT(prefix) \
52 .prefix.program_string_id = ish->program_id, \
53 .prefix.limit_trig_input_range = screen->driconf.limit_trig_input_range
54 #define BRW_KEY_INIT(gen, prog_id, limit_trig_input) \
55 .base.program_string_id = prog_id, \
56 .base.limit_trig_input_range = limit_trig_input, \
57 .base.tex.swizzles[0 ... BRW_MAX_SAMPLERS - 1] = 0x688, \
58 .base.tex.compressed_multisample_layout_mask = ~0, \
59 .base.tex.msaa_16 = (gen >= 9 ? ~0 : 0)
60
61 struct iris_threaded_compile_job {
62 struct iris_screen *screen;
63 struct u_upload_mgr *uploader;
64 struct util_debug_callback *dbg;
65 struct iris_uncompiled_shader *ish;
66 struct iris_compiled_shader *shader;
67 };
68
69 static unsigned
get_new_program_id(struct iris_screen * screen)70 get_new_program_id(struct iris_screen *screen)
71 {
72 return p_atomic_inc_return(&screen->program_id);
73 }
74
75 void
iris_finalize_program(struct iris_compiled_shader * shader,struct brw_stage_prog_data * prog_data,uint32_t * streamout,enum brw_param_builtin * system_values,unsigned num_system_values,unsigned kernel_input_size,unsigned num_cbufs,const struct iris_binding_table * bt)76 iris_finalize_program(struct iris_compiled_shader *shader,
77 struct brw_stage_prog_data *prog_data,
78 uint32_t *streamout,
79 enum brw_param_builtin *system_values,
80 unsigned num_system_values,
81 unsigned kernel_input_size,
82 unsigned num_cbufs,
83 const struct iris_binding_table *bt)
84 {
85 shader->prog_data = prog_data;
86 shader->streamout = streamout;
87 shader->system_values = system_values;
88 shader->num_system_values = num_system_values;
89 shader->kernel_input_size = kernel_input_size;
90 shader->num_cbufs = num_cbufs;
91 shader->bt = *bt;
92
93 ralloc_steal(shader, shader->prog_data);
94 ralloc_steal(shader->prog_data, (void *)prog_data->relocs);
95 ralloc_steal(shader->prog_data, prog_data->param);
96 ralloc_steal(shader, shader->streamout);
97 ralloc_steal(shader, shader->system_values);
98 }
99
100 static struct brw_vs_prog_key
iris_to_brw_vs_key(const struct iris_screen * screen,const struct iris_vs_prog_key * key)101 iris_to_brw_vs_key(const struct iris_screen *screen,
102 const struct iris_vs_prog_key *key)
103 {
104 return (struct brw_vs_prog_key) {
105 BRW_KEY_INIT(screen->devinfo.ver, key->vue.base.program_string_id,
106 key->vue.base.limit_trig_input_range),
107
108 /* Don't tell the backend about our clip plane constants, we've
109 * already lowered them in NIR and don't want it doing it again.
110 */
111 .nr_userclip_plane_consts = 0,
112 };
113 }
114
115 static struct brw_tcs_prog_key
iris_to_brw_tcs_key(const struct iris_screen * screen,const struct iris_tcs_prog_key * key)116 iris_to_brw_tcs_key(const struct iris_screen *screen,
117 const struct iris_tcs_prog_key *key)
118 {
119 return (struct brw_tcs_prog_key) {
120 BRW_KEY_INIT(screen->devinfo.ver, key->vue.base.program_string_id,
121 key->vue.base.limit_trig_input_range),
122 ._tes_primitive_mode = key->_tes_primitive_mode,
123 .input_vertices = key->input_vertices,
124 .patch_outputs_written = key->patch_outputs_written,
125 .outputs_written = key->outputs_written,
126 .quads_workaround = key->quads_workaround,
127 };
128 }
129
130 static struct brw_tes_prog_key
iris_to_brw_tes_key(const struct iris_screen * screen,const struct iris_tes_prog_key * key)131 iris_to_brw_tes_key(const struct iris_screen *screen,
132 const struct iris_tes_prog_key *key)
133 {
134 return (struct brw_tes_prog_key) {
135 BRW_KEY_INIT(screen->devinfo.ver, key->vue.base.program_string_id,
136 key->vue.base.limit_trig_input_range),
137 .patch_inputs_read = key->patch_inputs_read,
138 .inputs_read = key->inputs_read,
139 };
140 }
141
142 static struct brw_gs_prog_key
iris_to_brw_gs_key(const struct iris_screen * screen,const struct iris_gs_prog_key * key)143 iris_to_brw_gs_key(const struct iris_screen *screen,
144 const struct iris_gs_prog_key *key)
145 {
146 return (struct brw_gs_prog_key) {
147 BRW_KEY_INIT(screen->devinfo.ver, key->vue.base.program_string_id,
148 key->vue.base.limit_trig_input_range),
149 };
150 }
151
152 static struct brw_wm_prog_key
iris_to_brw_fs_key(const struct iris_screen * screen,const struct iris_fs_prog_key * key)153 iris_to_brw_fs_key(const struct iris_screen *screen,
154 const struct iris_fs_prog_key *key)
155 {
156 return (struct brw_wm_prog_key) {
157 BRW_KEY_INIT(screen->devinfo.ver, key->base.program_string_id,
158 key->base.limit_trig_input_range),
159 .nr_color_regions = key->nr_color_regions,
160 .flat_shade = key->flat_shade,
161 .alpha_test_replicate_alpha = key->alpha_test_replicate_alpha,
162 .alpha_to_coverage = key->alpha_to_coverage,
163 .clamp_fragment_color = key->clamp_fragment_color,
164 .persample_interp = key->persample_interp,
165 .multisample_fbo = key->multisample_fbo,
166 .force_dual_color_blend = key->force_dual_color_blend,
167 .coherent_fb_fetch = key->coherent_fb_fetch,
168 .color_outputs_valid = key->color_outputs_valid,
169 .input_slots_valid = key->input_slots_valid,
170 .ignore_sample_mask_out = !key->multisample_fbo,
171 };
172 }
173
174 static struct brw_cs_prog_key
iris_to_brw_cs_key(const struct iris_screen * screen,const struct iris_cs_prog_key * key)175 iris_to_brw_cs_key(const struct iris_screen *screen,
176 const struct iris_cs_prog_key *key)
177 {
178 return (struct brw_cs_prog_key) {
179 BRW_KEY_INIT(screen->devinfo.ver, key->base.program_string_id,
180 key->base.limit_trig_input_range),
181 };
182 }
183
184 static void *
upload_state(struct u_upload_mgr * uploader,struct iris_state_ref * ref,unsigned size,unsigned alignment)185 upload_state(struct u_upload_mgr *uploader,
186 struct iris_state_ref *ref,
187 unsigned size,
188 unsigned alignment)
189 {
190 void *p = NULL;
191 u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
192 return p;
193 }
194
195 void
iris_upload_ubo_ssbo_surf_state(struct iris_context * ice,struct pipe_shader_buffer * buf,struct iris_state_ref * surf_state,isl_surf_usage_flags_t usage)196 iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
197 struct pipe_shader_buffer *buf,
198 struct iris_state_ref *surf_state,
199 isl_surf_usage_flags_t usage)
200 {
201 struct pipe_context *ctx = &ice->ctx;
202 struct iris_screen *screen = (struct iris_screen *) ctx->screen;
203 bool ssbo = usage & ISL_SURF_USAGE_STORAGE_BIT;
204
205 void *map =
206 upload_state(ice->state.surface_uploader, surf_state,
207 screen->isl_dev.ss.size, 64);
208 if (!unlikely(map)) {
209 surf_state->res = NULL;
210 return;
211 }
212
213 struct iris_resource *res = (void *) buf->buffer;
214 struct iris_bo *surf_bo = iris_resource_bo(surf_state->res);
215 surf_state->offset += iris_bo_offset_from_base_address(surf_bo);
216
217 const bool dataport = ssbo || !screen->compiler->indirect_ubos_use_sampler;
218
219 isl_buffer_fill_state(&screen->isl_dev, map,
220 .address = res->bo->address + res->offset +
221 buf->buffer_offset,
222 .size_B = buf->buffer_size - res->offset,
223 .format = dataport ? ISL_FORMAT_RAW
224 : ISL_FORMAT_R32G32B32A32_FLOAT,
225 .swizzle = ISL_SWIZZLE_IDENTITY,
226 .stride_B = 1,
227 .mocs = iris_mocs(res->bo, &screen->isl_dev, usage));
228 }
229
230 static nir_ssa_def *
get_aoa_deref_offset(nir_builder * b,nir_deref_instr * deref,unsigned elem_size)231 get_aoa_deref_offset(nir_builder *b,
232 nir_deref_instr *deref,
233 unsigned elem_size)
234 {
235 unsigned array_size = elem_size;
236 nir_ssa_def *offset = nir_imm_int(b, 0);
237
238 while (deref->deref_type != nir_deref_type_var) {
239 assert(deref->deref_type == nir_deref_type_array);
240
241 /* This level's element size is the previous level's array size */
242 nir_ssa_def *index = nir_ssa_for_src(b, deref->arr.index, 1);
243 assert(deref->arr.index.ssa);
244 offset = nir_iadd(b, offset,
245 nir_imul(b, index, nir_imm_int(b, array_size)));
246
247 deref = nir_deref_instr_parent(deref);
248 assert(glsl_type_is_array(deref->type));
249 array_size *= glsl_get_length(deref->type);
250 }
251
252 /* Accessing an invalid surface index with the dataport can result in a
253 * hang. According to the spec "if the index used to select an individual
254 * element is negative or greater than or equal to the size of the array,
255 * the results of the operation are undefined but may not lead to
256 * termination" -- which is one of the possible outcomes of the hang.
257 * Clamp the index to prevent access outside of the array bounds.
258 */
259 return nir_umin(b, offset, nir_imm_int(b, array_size - elem_size));
260 }
261
262 static void
iris_lower_storage_image_derefs(nir_shader * nir)263 iris_lower_storage_image_derefs(nir_shader *nir)
264 {
265 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
266
267 nir_builder b;
268 nir_builder_init(&b, impl);
269
270 nir_foreach_block(block, impl) {
271 nir_foreach_instr_safe(instr, block) {
272 if (instr->type != nir_instr_type_intrinsic)
273 continue;
274
275 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
276 switch (intrin->intrinsic) {
277 case nir_intrinsic_image_deref_load:
278 case nir_intrinsic_image_deref_store:
279 case nir_intrinsic_image_deref_atomic_add:
280 case nir_intrinsic_image_deref_atomic_imin:
281 case nir_intrinsic_image_deref_atomic_umin:
282 case nir_intrinsic_image_deref_atomic_imax:
283 case nir_intrinsic_image_deref_atomic_umax:
284 case nir_intrinsic_image_deref_atomic_and:
285 case nir_intrinsic_image_deref_atomic_or:
286 case nir_intrinsic_image_deref_atomic_xor:
287 case nir_intrinsic_image_deref_atomic_exchange:
288 case nir_intrinsic_image_deref_atomic_comp_swap:
289 case nir_intrinsic_image_deref_size:
290 case nir_intrinsic_image_deref_samples:
291 case nir_intrinsic_image_deref_load_raw_intel:
292 case nir_intrinsic_image_deref_store_raw_intel: {
293 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
294 nir_variable *var = nir_deref_instr_get_variable(deref);
295
296 b.cursor = nir_before_instr(&intrin->instr);
297 nir_ssa_def *index =
298 nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
299 get_aoa_deref_offset(&b, deref, 1));
300 nir_rewrite_image_intrinsic(intrin, index, false);
301 break;
302 }
303
304 default:
305 break;
306 }
307 }
308 }
309 }
310
311 static bool
iris_uses_image_atomic(const nir_shader * shader)312 iris_uses_image_atomic(const nir_shader *shader)
313 {
314 nir_foreach_function(function, shader) {
315 if (function->impl == NULL)
316 continue;
317
318 nir_foreach_block(block, function->impl) {
319 nir_foreach_instr(instr, block) {
320 if (instr->type != nir_instr_type_intrinsic)
321 continue;
322
323 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
324 switch (intrin->intrinsic) {
325 case nir_intrinsic_image_deref_atomic_add:
326 case nir_intrinsic_image_deref_atomic_imin:
327 case nir_intrinsic_image_deref_atomic_umin:
328 case nir_intrinsic_image_deref_atomic_imax:
329 case nir_intrinsic_image_deref_atomic_umax:
330 case nir_intrinsic_image_deref_atomic_and:
331 case nir_intrinsic_image_deref_atomic_or:
332 case nir_intrinsic_image_deref_atomic_xor:
333 case nir_intrinsic_image_deref_atomic_exchange:
334 case nir_intrinsic_image_deref_atomic_comp_swap:
335 unreachable("Should have been lowered in "
336 "iris_lower_storage_image_derefs");
337
338 case nir_intrinsic_image_atomic_add:
339 case nir_intrinsic_image_atomic_imin:
340 case nir_intrinsic_image_atomic_umin:
341 case nir_intrinsic_image_atomic_imax:
342 case nir_intrinsic_image_atomic_umax:
343 case nir_intrinsic_image_atomic_and:
344 case nir_intrinsic_image_atomic_or:
345 case nir_intrinsic_image_atomic_xor:
346 case nir_intrinsic_image_atomic_exchange:
347 case nir_intrinsic_image_atomic_comp_swap:
348 return true;
349
350 default:
351 break;
352 }
353 }
354 }
355 }
356
357 return false;
358 }
359
360 /**
361 * Undo nir_lower_passthrough_edgeflags but keep the inputs_read flag.
362 */
363 static bool
iris_fix_edge_flags(nir_shader * nir)364 iris_fix_edge_flags(nir_shader *nir)
365 {
366 if (nir->info.stage != MESA_SHADER_VERTEX) {
367 nir_shader_preserve_all_metadata(nir);
368 return false;
369 }
370
371 nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_out,
372 VARYING_SLOT_EDGE);
373 if (!var) {
374 nir_shader_preserve_all_metadata(nir);
375 return false;
376 }
377
378 var->data.mode = nir_var_shader_temp;
379 nir->info.outputs_written &= ~VARYING_BIT_EDGE;
380 nir->info.inputs_read &= ~VERT_BIT_EDGEFLAG;
381 nir_fixup_deref_modes(nir);
382
383 nir_foreach_function(f, nir) {
384 if (f->impl) {
385 nir_metadata_preserve(f->impl, nir_metadata_block_index |
386 nir_metadata_dominance |
387 nir_metadata_live_ssa_defs |
388 nir_metadata_loop_analysis);
389 } else {
390 nir_metadata_preserve(f->impl, nir_metadata_all);
391 }
392 }
393
394 return true;
395 }
396
397 /**
398 * Fix an uncompiled shader's stream output info.
399 *
400 * Core Gallium stores output->register_index as a "slot" number, where
401 * slots are assigned consecutively to all outputs in info->outputs_written.
402 * This naive packing of outputs doesn't work for us - we too have slots,
403 * but the layout is defined by the VUE map, which we won't have until we
404 * compile a specific shader variant. So, we remap these and simply store
405 * VARYING_SLOT_* in our copy's output->register_index fields.
406 *
407 * We also fix up VARYING_SLOT_{LAYER,VIEWPORT,PSIZ} to select the Y/Z/W
408 * components of our VUE header. See brw_vue_map.c for the layout.
409 */
410 static void
update_so_info(struct pipe_stream_output_info * so_info,uint64_t outputs_written)411 update_so_info(struct pipe_stream_output_info *so_info,
412 uint64_t outputs_written)
413 {
414 uint8_t reverse_map[64] = {};
415 unsigned slot = 0;
416 while (outputs_written) {
417 reverse_map[slot++] = u_bit_scan64(&outputs_written);
418 }
419
420 for (unsigned i = 0; i < so_info->num_outputs; i++) {
421 struct pipe_stream_output *output = &so_info->output[i];
422
423 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
424 output->register_index = reverse_map[output->register_index];
425
426 /* The VUE header contains three scalar fields packed together:
427 * - gl_PointSize is stored in VARYING_SLOT_PSIZ.w
428 * - gl_Layer is stored in VARYING_SLOT_PSIZ.y
429 * - gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
430 */
431 switch (output->register_index) {
432 case VARYING_SLOT_LAYER:
433 assert(output->num_components == 1);
434 output->register_index = VARYING_SLOT_PSIZ;
435 output->start_component = 1;
436 break;
437 case VARYING_SLOT_VIEWPORT:
438 assert(output->num_components == 1);
439 output->register_index = VARYING_SLOT_PSIZ;
440 output->start_component = 2;
441 break;
442 case VARYING_SLOT_PSIZ:
443 assert(output->num_components == 1);
444 output->start_component = 3;
445 break;
446 }
447
448 //info->outputs_written |= 1ull << output->register_index;
449 }
450 }
451
452 static void
setup_vec4_image_sysval(uint32_t * sysvals,uint32_t idx,unsigned offset,unsigned n)453 setup_vec4_image_sysval(uint32_t *sysvals, uint32_t idx,
454 unsigned offset, unsigned n)
455 {
456 assert(offset % sizeof(uint32_t) == 0);
457
458 for (unsigned i = 0; i < n; ++i)
459 sysvals[i] = BRW_PARAM_IMAGE(idx, offset / sizeof(uint32_t) + i);
460
461 for (unsigned i = n; i < 4; ++i)
462 sysvals[i] = BRW_PARAM_BUILTIN_ZERO;
463 }
464
465 /**
466 * Associate NIR uniform variables with the prog_data->param[] mechanism
467 * used by the backend. Also, decide which UBOs we'd like to push in an
468 * ideal situation (though the backend can reduce this).
469 */
470 static void
iris_setup_uniforms(const struct brw_compiler * compiler,void * mem_ctx,nir_shader * nir,struct brw_stage_prog_data * prog_data,unsigned kernel_input_size,enum brw_param_builtin ** out_system_values,unsigned * out_num_system_values,unsigned * out_num_cbufs)471 iris_setup_uniforms(const struct brw_compiler *compiler,
472 void *mem_ctx,
473 nir_shader *nir,
474 struct brw_stage_prog_data *prog_data,
475 unsigned kernel_input_size,
476 enum brw_param_builtin **out_system_values,
477 unsigned *out_num_system_values,
478 unsigned *out_num_cbufs)
479 {
480 UNUSED const struct intel_device_info *devinfo = compiler->devinfo;
481
482 unsigned system_values_start = ALIGN(kernel_input_size, sizeof(uint32_t));
483
484 const unsigned IRIS_MAX_SYSTEM_VALUES =
485 PIPE_MAX_SHADER_IMAGES * BRW_IMAGE_PARAM_SIZE;
486 enum brw_param_builtin *system_values =
487 rzalloc_array(mem_ctx, enum brw_param_builtin, IRIS_MAX_SYSTEM_VALUES);
488 unsigned num_system_values = 0;
489
490 unsigned patch_vert_idx = -1;
491 unsigned ucp_idx[IRIS_MAX_CLIP_PLANES];
492 unsigned img_idx[PIPE_MAX_SHADER_IMAGES];
493 unsigned variable_group_size_idx = -1;
494 unsigned work_dim_idx = -1;
495 memset(ucp_idx, -1, sizeof(ucp_idx));
496 memset(img_idx, -1, sizeof(img_idx));
497
498 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
499
500 nir_builder b;
501 nir_builder_init(&b, impl);
502
503 b.cursor = nir_before_block(nir_start_block(impl));
504 nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
505
506 /* Turn system value intrinsics into uniforms */
507 nir_foreach_block(block, impl) {
508 nir_foreach_instr_safe(instr, block) {
509 if (instr->type != nir_instr_type_intrinsic)
510 continue;
511
512 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
513 nir_ssa_def *offset;
514
515 switch (intrin->intrinsic) {
516 case nir_intrinsic_load_constant: {
517 unsigned load_size = intrin->dest.ssa.num_components *
518 intrin->dest.ssa.bit_size / 8;
519 unsigned load_align = intrin->dest.ssa.bit_size / 8;
520
521 /* This one is special because it reads from the shader constant
522 * data and not cbuf0 which gallium uploads for us.
523 */
524 b.cursor = nir_instr_remove(&intrin->instr);
525
526 nir_ssa_def *offset =
527 nir_iadd_imm(&b, nir_ssa_for_src(&b, intrin->src[0], 1),
528 nir_intrinsic_base(intrin));
529
530 assert(load_size < b.shader->constant_data_size);
531 unsigned max_offset = b.shader->constant_data_size - load_size;
532 offset = nir_umin(&b, offset, nir_imm_int(&b, max_offset));
533
534 nir_ssa_def *const_data_base_addr = nir_pack_64_2x32_split(&b,
535 nir_load_reloc_const_intel(&b, BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW),
536 nir_load_reloc_const_intel(&b, BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH));
537
538 nir_ssa_def *data =
539 nir_load_global(&b, nir_iadd(&b, const_data_base_addr,
540 nir_u2u64(&b, offset)),
541 load_align,
542 intrin->dest.ssa.num_components,
543 intrin->dest.ssa.bit_size);
544
545 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
546 data);
547 continue;
548 }
549 case nir_intrinsic_load_user_clip_plane: {
550 unsigned ucp = nir_intrinsic_ucp_id(intrin);
551
552 if (ucp_idx[ucp] == -1) {
553 ucp_idx[ucp] = num_system_values;
554 num_system_values += 4;
555 }
556
557 for (int i = 0; i < 4; i++) {
558 system_values[ucp_idx[ucp] + i] =
559 BRW_PARAM_BUILTIN_CLIP_PLANE(ucp, i);
560 }
561
562 b.cursor = nir_before_instr(instr);
563 offset = nir_imm_int(&b, system_values_start +
564 ucp_idx[ucp] * sizeof(uint32_t));
565 break;
566 }
567 case nir_intrinsic_load_patch_vertices_in:
568 if (patch_vert_idx == -1)
569 patch_vert_idx = num_system_values++;
570
571 system_values[patch_vert_idx] =
572 BRW_PARAM_BUILTIN_PATCH_VERTICES_IN;
573
574 b.cursor = nir_before_instr(instr);
575 offset = nir_imm_int(&b, system_values_start +
576 patch_vert_idx * sizeof(uint32_t));
577 break;
578 case nir_intrinsic_image_deref_load_param_intel: {
579 assert(devinfo->ver < 9);
580 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
581 nir_variable *var = nir_deref_instr_get_variable(deref);
582
583 if (img_idx[var->data.binding] == -1) {
584 /* GL only allows arrays of arrays of images. */
585 assert(glsl_type_is_image(glsl_without_array(var->type)));
586 unsigned num_images = MAX2(1, glsl_get_aoa_size(var->type));
587
588 for (int i = 0; i < num_images; i++) {
589 const unsigned img = var->data.binding + i;
590
591 img_idx[img] = num_system_values;
592 num_system_values += BRW_IMAGE_PARAM_SIZE;
593
594 uint32_t *img_sv = &system_values[img_idx[img]];
595
596 setup_vec4_image_sysval(
597 img_sv + BRW_IMAGE_PARAM_OFFSET_OFFSET, img,
598 offsetof(struct brw_image_param, offset), 2);
599 setup_vec4_image_sysval(
600 img_sv + BRW_IMAGE_PARAM_SIZE_OFFSET, img,
601 offsetof(struct brw_image_param, size), 3);
602 setup_vec4_image_sysval(
603 img_sv + BRW_IMAGE_PARAM_STRIDE_OFFSET, img,
604 offsetof(struct brw_image_param, stride), 4);
605 setup_vec4_image_sysval(
606 img_sv + BRW_IMAGE_PARAM_TILING_OFFSET, img,
607 offsetof(struct brw_image_param, tiling), 3);
608 setup_vec4_image_sysval(
609 img_sv + BRW_IMAGE_PARAM_SWIZZLING_OFFSET, img,
610 offsetof(struct brw_image_param, swizzling), 2);
611 }
612 }
613
614 b.cursor = nir_before_instr(instr);
615 offset = nir_iadd(&b,
616 get_aoa_deref_offset(&b, deref, BRW_IMAGE_PARAM_SIZE * 4),
617 nir_imm_int(&b, system_values_start +
618 img_idx[var->data.binding] * 4 +
619 nir_intrinsic_base(intrin) * 16));
620 break;
621 }
622 case nir_intrinsic_load_workgroup_size: {
623 assert(nir->info.workgroup_size_variable);
624 if (variable_group_size_idx == -1) {
625 variable_group_size_idx = num_system_values;
626 num_system_values += 3;
627 for (int i = 0; i < 3; i++) {
628 system_values[variable_group_size_idx + i] =
629 BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X + i;
630 }
631 }
632
633 b.cursor = nir_before_instr(instr);
634 offset = nir_imm_int(&b, system_values_start +
635 variable_group_size_idx * sizeof(uint32_t));
636 break;
637 }
638 case nir_intrinsic_load_work_dim: {
639 if (work_dim_idx == -1) {
640 work_dim_idx = num_system_values++;
641 system_values[work_dim_idx] = BRW_PARAM_BUILTIN_WORK_DIM;
642 }
643 b.cursor = nir_before_instr(instr);
644 offset = nir_imm_int(&b, system_values_start +
645 work_dim_idx * sizeof(uint32_t));
646 break;
647 }
648 case nir_intrinsic_load_kernel_input: {
649 assert(nir_intrinsic_base(intrin) +
650 nir_intrinsic_range(intrin) <= kernel_input_size);
651 b.cursor = nir_before_instr(instr);
652 offset = nir_iadd_imm(&b, intrin->src[0].ssa,
653 nir_intrinsic_base(intrin));
654 break;
655 }
656 default:
657 continue;
658 }
659
660 nir_ssa_def *load =
661 nir_load_ubo(&b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size,
662 temp_ubo_name, offset,
663 .align_mul = 4,
664 .align_offset = 0,
665 .range_base = 0,
666 .range = ~0);
667
668 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
669 load);
670 nir_instr_remove(instr);
671 }
672 }
673
674 nir_validate_shader(nir, "before remapping");
675
676 /* Uniforms are stored in constant buffer 0, the
677 * user-facing UBOs are indexed by one. So if any constant buffer is
678 * needed, the constant buffer 0 will be needed, so account for it.
679 */
680 unsigned num_cbufs = nir->info.num_ubos;
681 if (num_cbufs || nir->num_uniforms)
682 num_cbufs++;
683
684 /* Place the new params in a new cbuf. */
685 if (num_system_values > 0 || kernel_input_size > 0) {
686 unsigned sysval_cbuf_index = num_cbufs;
687 num_cbufs++;
688
689 system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
690 num_system_values);
691
692 nir_foreach_block(block, impl) {
693 nir_foreach_instr_safe(instr, block) {
694 if (instr->type != nir_instr_type_intrinsic)
695 continue;
696
697 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
698
699 if (load->intrinsic != nir_intrinsic_load_ubo)
700 continue;
701
702 b.cursor = nir_before_instr(instr);
703
704 assert(load->src[0].is_ssa);
705
706 if (load->src[0].ssa == temp_ubo_name) {
707 nir_ssa_def *imm = nir_imm_int(&b, sysval_cbuf_index);
708 nir_instr_rewrite_src(instr, &load->src[0],
709 nir_src_for_ssa(imm));
710 }
711 }
712 }
713
714 /* We need to fold the new iadds for brw_nir_analyze_ubo_ranges */
715 nir_opt_constant_folding(nir);
716 } else {
717 ralloc_free(system_values);
718 system_values = NULL;
719 }
720
721 assert(num_cbufs < PIPE_MAX_CONSTANT_BUFFERS);
722 nir_validate_shader(nir, "after remap");
723
724 /* We don't use params[] but gallium leaves num_uniforms set. We use this
725 * to detect when cbuf0 exists but we don't need it anymore when we get
726 * here. Instead, zero it out so that the back-end doesn't get confused
727 * when nr_params * 4 != num_uniforms != nr_params * 4.
728 */
729 nir->num_uniforms = 0;
730
731 *out_system_values = system_values;
732 *out_num_system_values = num_system_values;
733 *out_num_cbufs = num_cbufs;
734 }
735
736 static const char *surface_group_names[] = {
737 [IRIS_SURFACE_GROUP_RENDER_TARGET] = "render target",
738 [IRIS_SURFACE_GROUP_RENDER_TARGET_READ] = "non-coherent render target read",
739 [IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = "CS work groups",
740 [IRIS_SURFACE_GROUP_TEXTURE] = "texture",
741 [IRIS_SURFACE_GROUP_UBO] = "ubo",
742 [IRIS_SURFACE_GROUP_SSBO] = "ssbo",
743 [IRIS_SURFACE_GROUP_IMAGE] = "image",
744 };
745
746 static void
iris_print_binding_table(FILE * fp,const char * name,const struct iris_binding_table * bt)747 iris_print_binding_table(FILE *fp, const char *name,
748 const struct iris_binding_table *bt)
749 {
750 STATIC_ASSERT(ARRAY_SIZE(surface_group_names) == IRIS_SURFACE_GROUP_COUNT);
751
752 uint32_t total = 0;
753 uint32_t compacted = 0;
754
755 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
756 uint32_t size = bt->sizes[i];
757 total += size;
758 if (size)
759 compacted += util_bitcount64(bt->used_mask[i]);
760 }
761
762 if (total == 0) {
763 fprintf(fp, "Binding table for %s is empty\n\n", name);
764 return;
765 }
766
767 if (total != compacted) {
768 fprintf(fp, "Binding table for %s "
769 "(compacted to %u entries from %u entries)\n",
770 name, compacted, total);
771 } else {
772 fprintf(fp, "Binding table for %s (%u entries)\n", name, total);
773 }
774
775 uint32_t entry = 0;
776 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
777 uint64_t mask = bt->used_mask[i];
778 while (mask) {
779 int index = u_bit_scan64(&mask);
780 fprintf(fp, " [%u] %s #%d\n", entry++, surface_group_names[i], index);
781 }
782 }
783 fprintf(fp, "\n");
784 }
785
786 enum {
787 /* Max elements in a surface group. */
788 SURFACE_GROUP_MAX_ELEMENTS = 64,
789 };
790
791 /**
792 * Map a <group, index> pair to a binding table index.
793 *
794 * For example: <UBO, 5> => binding table index 12
795 */
796 uint32_t
iris_group_index_to_bti(const struct iris_binding_table * bt,enum iris_surface_group group,uint32_t index)797 iris_group_index_to_bti(const struct iris_binding_table *bt,
798 enum iris_surface_group group, uint32_t index)
799 {
800 assert(index < bt->sizes[group]);
801 uint64_t mask = bt->used_mask[group];
802 uint64_t bit = 1ull << index;
803 if (bit & mask) {
804 return bt->offsets[group] + util_bitcount64((bit - 1) & mask);
805 } else {
806 return IRIS_SURFACE_NOT_USED;
807 }
808 }
809
810 /**
811 * Map a binding table index back to a <group, index> pair.
812 *
813 * For example: binding table index 12 => <UBO, 5>
814 */
815 uint32_t
iris_bti_to_group_index(const struct iris_binding_table * bt,enum iris_surface_group group,uint32_t bti)816 iris_bti_to_group_index(const struct iris_binding_table *bt,
817 enum iris_surface_group group, uint32_t bti)
818 {
819 uint64_t used_mask = bt->used_mask[group];
820 assert(bti >= bt->offsets[group]);
821
822 uint32_t c = bti - bt->offsets[group];
823 while (used_mask) {
824 int i = u_bit_scan64(&used_mask);
825 if (c == 0)
826 return i;
827 c--;
828 }
829
830 return IRIS_SURFACE_NOT_USED;
831 }
832
833 static void
rewrite_src_with_bti(nir_builder * b,struct iris_binding_table * bt,nir_instr * instr,nir_src * src,enum iris_surface_group group)834 rewrite_src_with_bti(nir_builder *b, struct iris_binding_table *bt,
835 nir_instr *instr, nir_src *src,
836 enum iris_surface_group group)
837 {
838 assert(bt->sizes[group] > 0);
839
840 b->cursor = nir_before_instr(instr);
841 nir_ssa_def *bti;
842 if (nir_src_is_const(*src)) {
843 uint32_t index = nir_src_as_uint(*src);
844 bti = nir_imm_intN_t(b, iris_group_index_to_bti(bt, group, index),
845 src->ssa->bit_size);
846 } else {
847 /* Indirect usage makes all the surfaces of the group to be available,
848 * so we can just add the base.
849 */
850 assert(bt->used_mask[group] == BITFIELD64_MASK(bt->sizes[group]));
851 bti = nir_iadd_imm(b, src->ssa, bt->offsets[group]);
852 }
853 nir_instr_rewrite_src(instr, src, nir_src_for_ssa(bti));
854 }
855
856 static void
mark_used_with_src(struct iris_binding_table * bt,nir_src * src,enum iris_surface_group group)857 mark_used_with_src(struct iris_binding_table *bt, nir_src *src,
858 enum iris_surface_group group)
859 {
860 assert(bt->sizes[group] > 0);
861
862 if (nir_src_is_const(*src)) {
863 uint64_t index = nir_src_as_uint(*src);
864 assert(index < bt->sizes[group]);
865 bt->used_mask[group] |= 1ull << index;
866 } else {
867 /* There's an indirect usage, we need all the surfaces. */
868 bt->used_mask[group] = BITFIELD64_MASK(bt->sizes[group]);
869 }
870 }
871
872 static bool
skip_compacting_binding_tables(void)873 skip_compacting_binding_tables(void)
874 {
875 static int skip = -1;
876 if (skip < 0)
877 skip = env_var_as_boolean("INTEL_DISABLE_COMPACT_BINDING_TABLE", false);
878 return skip;
879 }
880
881 /**
882 * Set up the binding table indices and apply to the shader.
883 */
884 static void
iris_setup_binding_table(const struct intel_device_info * devinfo,struct nir_shader * nir,struct iris_binding_table * bt,unsigned num_render_targets,unsigned num_system_values,unsigned num_cbufs)885 iris_setup_binding_table(const struct intel_device_info *devinfo,
886 struct nir_shader *nir,
887 struct iris_binding_table *bt,
888 unsigned num_render_targets,
889 unsigned num_system_values,
890 unsigned num_cbufs)
891 {
892 const struct shader_info *info = &nir->info;
893
894 memset(bt, 0, sizeof(*bt));
895
896 /* Set the sizes for each surface group. For some groups, we already know
897 * upfront how many will be used, so mark them.
898 */
899 if (info->stage == MESA_SHADER_FRAGMENT) {
900 bt->sizes[IRIS_SURFACE_GROUP_RENDER_TARGET] = num_render_targets;
901 /* All render targets used. */
902 bt->used_mask[IRIS_SURFACE_GROUP_RENDER_TARGET] =
903 BITFIELD64_MASK(num_render_targets);
904
905 /* Setup render target read surface group in order to support non-coherent
906 * framebuffer fetch on Gfx8
907 */
908 if (devinfo->ver == 8 && info->outputs_read) {
909 bt->sizes[IRIS_SURFACE_GROUP_RENDER_TARGET_READ] = num_render_targets;
910 bt->used_mask[IRIS_SURFACE_GROUP_RENDER_TARGET_READ] =
911 BITFIELD64_MASK(num_render_targets);
912 }
913 } else if (info->stage == MESA_SHADER_COMPUTE) {
914 bt->sizes[IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = 1;
915 }
916
917 bt->sizes[IRIS_SURFACE_GROUP_TEXTURE] = BITSET_LAST_BIT(info->textures_used);
918 bt->used_mask[IRIS_SURFACE_GROUP_TEXTURE] = info->textures_used[0];
919
920 bt->sizes[IRIS_SURFACE_GROUP_IMAGE] = info->num_images;
921
922 /* Allocate an extra slot in the UBO section for NIR constants.
923 * Binding table compaction will remove it if unnecessary.
924 *
925 * We don't include them in iris_compiled_shader::num_cbufs because
926 * they are uploaded separately from shs->constbuf[], but from a shader
927 * point of view, they're another UBO (at the end of the section).
928 */
929 bt->sizes[IRIS_SURFACE_GROUP_UBO] = num_cbufs + 1;
930
931 bt->sizes[IRIS_SURFACE_GROUP_SSBO] = info->num_ssbos;
932
933 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++)
934 assert(bt->sizes[i] <= SURFACE_GROUP_MAX_ELEMENTS);
935
936 /* Mark surfaces used for the cases we don't have the information available
937 * upfront.
938 */
939 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
940 nir_foreach_block (block, impl) {
941 nir_foreach_instr (instr, block) {
942 if (instr->type != nir_instr_type_intrinsic)
943 continue;
944
945 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
946 switch (intrin->intrinsic) {
947 case nir_intrinsic_load_num_workgroups:
948 bt->used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = 1;
949 break;
950
951 case nir_intrinsic_load_output:
952 if (devinfo->ver == 8) {
953 mark_used_with_src(bt, &intrin->src[0],
954 IRIS_SURFACE_GROUP_RENDER_TARGET_READ);
955 }
956 break;
957
958 case nir_intrinsic_image_size:
959 case nir_intrinsic_image_load:
960 case nir_intrinsic_image_store:
961 case nir_intrinsic_image_atomic_add:
962 case nir_intrinsic_image_atomic_imin:
963 case nir_intrinsic_image_atomic_umin:
964 case nir_intrinsic_image_atomic_imax:
965 case nir_intrinsic_image_atomic_umax:
966 case nir_intrinsic_image_atomic_and:
967 case nir_intrinsic_image_atomic_or:
968 case nir_intrinsic_image_atomic_xor:
969 case nir_intrinsic_image_atomic_exchange:
970 case nir_intrinsic_image_atomic_comp_swap:
971 case nir_intrinsic_image_load_raw_intel:
972 case nir_intrinsic_image_store_raw_intel:
973 mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_IMAGE);
974 break;
975
976 case nir_intrinsic_load_ubo:
977 mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_UBO);
978 break;
979
980 case nir_intrinsic_store_ssbo:
981 mark_used_with_src(bt, &intrin->src[1], IRIS_SURFACE_GROUP_SSBO);
982 break;
983
984 case nir_intrinsic_get_ssbo_size:
985 case nir_intrinsic_ssbo_atomic_add:
986 case nir_intrinsic_ssbo_atomic_imin:
987 case nir_intrinsic_ssbo_atomic_umin:
988 case nir_intrinsic_ssbo_atomic_imax:
989 case nir_intrinsic_ssbo_atomic_umax:
990 case nir_intrinsic_ssbo_atomic_and:
991 case nir_intrinsic_ssbo_atomic_or:
992 case nir_intrinsic_ssbo_atomic_xor:
993 case nir_intrinsic_ssbo_atomic_exchange:
994 case nir_intrinsic_ssbo_atomic_comp_swap:
995 case nir_intrinsic_ssbo_atomic_fmin:
996 case nir_intrinsic_ssbo_atomic_fmax:
997 case nir_intrinsic_ssbo_atomic_fcomp_swap:
998 case nir_intrinsic_load_ssbo:
999 mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_SSBO);
1000 break;
1001
1002 default:
1003 break;
1004 }
1005 }
1006 }
1007
1008 /* When disable we just mark everything as used. */
1009 if (unlikely(skip_compacting_binding_tables())) {
1010 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++)
1011 bt->used_mask[i] = BITFIELD64_MASK(bt->sizes[i]);
1012 }
1013
1014 /* Calculate the offsets and the binding table size based on the used
1015 * surfaces. After this point, the functions to go between "group indices"
1016 * and binding table indices can be used.
1017 */
1018 uint32_t next = 0;
1019 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
1020 if (bt->used_mask[i] != 0) {
1021 bt->offsets[i] = next;
1022 next += util_bitcount64(bt->used_mask[i]);
1023 }
1024 }
1025 bt->size_bytes = next * 4;
1026
1027 if (INTEL_DEBUG(DEBUG_BT)) {
1028 iris_print_binding_table(stderr, gl_shader_stage_name(info->stage), bt);
1029 }
1030
1031 /* Apply the binding table indices. The backend compiler is not expected
1032 * to change those, as we haven't set any of the *_start entries in brw
1033 * binding_table.
1034 */
1035 nir_builder b;
1036 nir_builder_init(&b, impl);
1037
1038 nir_foreach_block (block, impl) {
1039 nir_foreach_instr (instr, block) {
1040 if (instr->type == nir_instr_type_tex) {
1041 nir_tex_instr *tex = nir_instr_as_tex(instr);
1042 tex->texture_index =
1043 iris_group_index_to_bti(bt, IRIS_SURFACE_GROUP_TEXTURE,
1044 tex->texture_index);
1045 continue;
1046 }
1047
1048 if (instr->type != nir_instr_type_intrinsic)
1049 continue;
1050
1051 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
1052 switch (intrin->intrinsic) {
1053 case nir_intrinsic_image_size:
1054 case nir_intrinsic_image_load:
1055 case nir_intrinsic_image_store:
1056 case nir_intrinsic_image_atomic_add:
1057 case nir_intrinsic_image_atomic_imin:
1058 case nir_intrinsic_image_atomic_umin:
1059 case nir_intrinsic_image_atomic_imax:
1060 case nir_intrinsic_image_atomic_umax:
1061 case nir_intrinsic_image_atomic_and:
1062 case nir_intrinsic_image_atomic_or:
1063 case nir_intrinsic_image_atomic_xor:
1064 case nir_intrinsic_image_atomic_exchange:
1065 case nir_intrinsic_image_atomic_comp_swap:
1066 case nir_intrinsic_image_load_raw_intel:
1067 case nir_intrinsic_image_store_raw_intel:
1068 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
1069 IRIS_SURFACE_GROUP_IMAGE);
1070 break;
1071
1072 case nir_intrinsic_load_ubo:
1073 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
1074 IRIS_SURFACE_GROUP_UBO);
1075 break;
1076
1077 case nir_intrinsic_store_ssbo:
1078 rewrite_src_with_bti(&b, bt, instr, &intrin->src[1],
1079 IRIS_SURFACE_GROUP_SSBO);
1080 break;
1081
1082 case nir_intrinsic_load_output:
1083 if (devinfo->ver == 8) {
1084 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
1085 IRIS_SURFACE_GROUP_RENDER_TARGET_READ);
1086 }
1087 break;
1088
1089 case nir_intrinsic_get_ssbo_size:
1090 case nir_intrinsic_ssbo_atomic_add:
1091 case nir_intrinsic_ssbo_atomic_imin:
1092 case nir_intrinsic_ssbo_atomic_umin:
1093 case nir_intrinsic_ssbo_atomic_imax:
1094 case nir_intrinsic_ssbo_atomic_umax:
1095 case nir_intrinsic_ssbo_atomic_and:
1096 case nir_intrinsic_ssbo_atomic_or:
1097 case nir_intrinsic_ssbo_atomic_xor:
1098 case nir_intrinsic_ssbo_atomic_exchange:
1099 case nir_intrinsic_ssbo_atomic_comp_swap:
1100 case nir_intrinsic_ssbo_atomic_fmin:
1101 case nir_intrinsic_ssbo_atomic_fmax:
1102 case nir_intrinsic_ssbo_atomic_fcomp_swap:
1103 case nir_intrinsic_load_ssbo:
1104 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
1105 IRIS_SURFACE_GROUP_SSBO);
1106 break;
1107
1108 default:
1109 break;
1110 }
1111 }
1112 }
1113 }
1114
1115 static void
iris_debug_recompile(struct iris_screen * screen,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,const struct brw_base_prog_key * key)1116 iris_debug_recompile(struct iris_screen *screen,
1117 struct util_debug_callback *dbg,
1118 struct iris_uncompiled_shader *ish,
1119 const struct brw_base_prog_key *key)
1120 {
1121 if (!ish || list_is_empty(&ish->variants)
1122 || list_is_singular(&ish->variants))
1123 return;
1124
1125 const struct brw_compiler *c = screen->compiler;
1126 const struct shader_info *info = &ish->nir->info;
1127
1128 brw_shader_perf_log(c, dbg, "Recompiling %s shader for program %s: %s\n",
1129 _mesa_shader_stage_to_string(info->stage),
1130 info->name ? info->name : "(no identifier)",
1131 info->label ? info->label : "");
1132
1133 struct iris_compiled_shader *shader =
1134 list_first_entry(&ish->variants, struct iris_compiled_shader, link);
1135 const void *old_iris_key = &shader->key;
1136
1137 union brw_any_prog_key old_key;
1138
1139 switch (info->stage) {
1140 case MESA_SHADER_VERTEX:
1141 old_key.vs = iris_to_brw_vs_key(screen, old_iris_key);
1142 break;
1143 case MESA_SHADER_TESS_CTRL:
1144 old_key.tcs = iris_to_brw_tcs_key(screen, old_iris_key);
1145 break;
1146 case MESA_SHADER_TESS_EVAL:
1147 old_key.tes = iris_to_brw_tes_key(screen, old_iris_key);
1148 break;
1149 case MESA_SHADER_GEOMETRY:
1150 old_key.gs = iris_to_brw_gs_key(screen, old_iris_key);
1151 break;
1152 case MESA_SHADER_FRAGMENT:
1153 old_key.wm = iris_to_brw_fs_key(screen, old_iris_key);
1154 break;
1155 case MESA_SHADER_COMPUTE:
1156 old_key.cs = iris_to_brw_cs_key(screen, old_iris_key);
1157 break;
1158 default:
1159 unreachable("invalid shader stage");
1160 }
1161
1162 brw_debug_key_recompile(c, dbg, info->stage, &old_key.base, key);
1163 }
1164
1165 static void
check_urb_size(struct iris_context * ice,unsigned needed_size,gl_shader_stage stage)1166 check_urb_size(struct iris_context *ice,
1167 unsigned needed_size,
1168 gl_shader_stage stage)
1169 {
1170 unsigned last_allocated_size = ice->shaders.urb.size[stage];
1171
1172 /* If the last URB allocation wasn't large enough for our needs,
1173 * flag it as needing to be reconfigured. Otherwise, we can use
1174 * the existing config. However, if the URB is constrained, and
1175 * we can shrink our size for this stage, we may be able to gain
1176 * extra concurrency by reconfiguring it to be smaller. Do so.
1177 */
1178 if (last_allocated_size < needed_size ||
1179 (ice->shaders.urb.constrained && last_allocated_size > needed_size)) {
1180 ice->state.dirty |= IRIS_DIRTY_URB;
1181 }
1182 }
1183
1184 /**
1185 * Get the shader for the last enabled geometry stage.
1186 *
1187 * This stage is the one which will feed stream output and the rasterizer.
1188 */
1189 static gl_shader_stage
last_vue_stage(struct iris_context * ice)1190 last_vue_stage(struct iris_context *ice)
1191 {
1192 if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
1193 return MESA_SHADER_GEOMETRY;
1194
1195 if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
1196 return MESA_SHADER_TESS_EVAL;
1197
1198 return MESA_SHADER_VERTEX;
1199 }
1200
1201 /**
1202 * \param added Set to \c true if the variant was added to the list (i.e., a
1203 * variant matching \c key was not found). Set to \c false
1204 * otherwise.
1205 */
1206 static inline struct iris_compiled_shader *
find_or_add_variant(const struct iris_screen * screen,struct iris_uncompiled_shader * ish,enum iris_program_cache_id cache_id,const void * key,unsigned key_size,bool * added)1207 find_or_add_variant(const struct iris_screen *screen,
1208 struct iris_uncompiled_shader *ish,
1209 enum iris_program_cache_id cache_id,
1210 const void *key, unsigned key_size,
1211 bool *added)
1212 {
1213 struct list_head *start = ish->variants.next;
1214
1215 *added = false;
1216
1217 if (screen->precompile) {
1218 /* Check the first list entry. There will always be at least one
1219 * variant in the list (most likely the precompile variant), and
1220 * other contexts only append new variants, so we can safely check
1221 * it without locking, saving that cost in the common case.
1222 */
1223 struct iris_compiled_shader *first =
1224 list_first_entry(&ish->variants, struct iris_compiled_shader, link);
1225
1226 if (memcmp(&first->key, key, key_size) == 0) {
1227 util_queue_fence_wait(&first->ready);
1228 return first;
1229 }
1230
1231 /* Skip this one in the loop below */
1232 start = first->link.next;
1233 }
1234
1235 struct iris_compiled_shader *variant = NULL;
1236
1237 /* If it doesn't match, we have to walk the list; other contexts may be
1238 * concurrently appending shaders to it, so we need to lock here.
1239 */
1240 simple_mtx_lock(&ish->lock);
1241
1242 list_for_each_entry_from(struct iris_compiled_shader, v, start,
1243 &ish->variants, link) {
1244 if (memcmp(&v->key, key, key_size) == 0) {
1245 variant = v;
1246 break;
1247 }
1248 }
1249
1250 if (variant == NULL) {
1251 variant = iris_create_shader_variant(screen, NULL, cache_id,
1252 key_size, key);
1253
1254 /* Append our new variant to the shader's variant list. */
1255 list_addtail(&variant->link, &ish->variants);
1256 *added = true;
1257
1258 simple_mtx_unlock(&ish->lock);
1259 } else {
1260 simple_mtx_unlock(&ish->lock);
1261
1262 util_queue_fence_wait(&variant->ready);
1263 }
1264
1265 return variant;
1266 }
1267
1268 static void
iris_threaded_compile_job_delete(void * _job,UNUSED void * _gdata,UNUSED int thread_index)1269 iris_threaded_compile_job_delete(void *_job, UNUSED void *_gdata,
1270 UNUSED int thread_index)
1271 {
1272 free(_job);
1273 }
1274
1275 static void
iris_schedule_compile(struct iris_screen * screen,struct util_queue_fence * ready_fence,struct util_debug_callback * dbg,struct iris_threaded_compile_job * job,util_queue_execute_func execute)1276 iris_schedule_compile(struct iris_screen *screen,
1277 struct util_queue_fence *ready_fence,
1278 struct util_debug_callback *dbg,
1279 struct iris_threaded_compile_job *job,
1280 util_queue_execute_func execute)
1281
1282 {
1283 struct util_async_debug_callback async_debug;
1284
1285 if (dbg) {
1286 u_async_debug_init(&async_debug);
1287 job->dbg = &async_debug.base;
1288 }
1289
1290 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute,
1291 iris_threaded_compile_job_delete, 0);
1292
1293 if (screen->driconf.sync_compile || dbg)
1294 util_queue_fence_wait(ready_fence);
1295
1296 if (dbg) {
1297 u_async_debug_drain(&async_debug, dbg);
1298 u_async_debug_cleanup(&async_debug);
1299 }
1300 }
1301
1302 /**
1303 * Compile a vertex shader, and upload the assembly.
1304 */
1305 static void
iris_compile_vs(struct iris_screen * screen,struct u_upload_mgr * uploader,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader)1306 iris_compile_vs(struct iris_screen *screen,
1307 struct u_upload_mgr *uploader,
1308 struct util_debug_callback *dbg,
1309 struct iris_uncompiled_shader *ish,
1310 struct iris_compiled_shader *shader)
1311 {
1312 const struct brw_compiler *compiler = screen->compiler;
1313 const struct intel_device_info *devinfo = &screen->devinfo;
1314 void *mem_ctx = ralloc_context(NULL);
1315 struct brw_vs_prog_data *vs_prog_data =
1316 rzalloc(mem_ctx, struct brw_vs_prog_data);
1317 struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
1318 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1319 enum brw_param_builtin *system_values;
1320 unsigned num_system_values;
1321 unsigned num_cbufs;
1322
1323 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1324 const struct iris_vs_prog_key *const key = &shader->key.vs;
1325
1326 if (key->vue.nr_userclip_plane_consts) {
1327 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
1328 nir_lower_clip_vs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1,
1329 true, false, NULL);
1330 nir_lower_io_to_temporaries(nir, impl, true, false);
1331 nir_lower_global_vars_to_local(nir);
1332 nir_lower_vars_to_ssa(nir);
1333 nir_shader_gather_info(nir, impl);
1334 }
1335
1336 prog_data->use_alt_mode = nir->info.use_legacy_math_rules;
1337
1338 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, 0, &system_values,
1339 &num_system_values, &num_cbufs);
1340
1341 struct iris_binding_table bt;
1342 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1343 num_system_values, num_cbufs);
1344
1345 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1346
1347 brw_compute_vue_map(devinfo,
1348 &vue_prog_data->vue_map, nir->info.outputs_written,
1349 nir->info.separate_shader, /* pos_slots */ 1);
1350
1351 struct brw_vs_prog_key brw_key = iris_to_brw_vs_key(screen, key);
1352
1353 struct brw_compile_vs_params params = {
1354 .nir = nir,
1355 .key = &brw_key,
1356 .prog_data = vs_prog_data,
1357 .log_data = dbg,
1358 };
1359
1360 const unsigned *program = brw_compile_vs(compiler, mem_ctx, ¶ms);
1361 if (program == NULL) {
1362 dbg_printf("Failed to compile vertex shader: %s\n", params.error_str);
1363 ralloc_free(mem_ctx);
1364
1365 shader->compilation_failed = true;
1366 util_queue_fence_signal(&shader->ready);
1367
1368 return;
1369 }
1370
1371 shader->compilation_failed = false;
1372
1373 iris_debug_recompile(screen, dbg, ish, &brw_key.base);
1374
1375 uint32_t *so_decls =
1376 screen->vtbl.create_so_decl_list(&ish->stream_output,
1377 &vue_prog_data->vue_map);
1378
1379 iris_finalize_program(shader, prog_data, so_decls, system_values,
1380 num_system_values, 0, num_cbufs, &bt);
1381
1382 iris_upload_shader(screen, ish, shader, NULL, uploader, IRIS_CACHE_VS,
1383 sizeof(*key), key, program);
1384
1385 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1386
1387 ralloc_free(mem_ctx);
1388 }
1389
1390 /**
1391 * Update the current vertex shader variant.
1392 *
1393 * Fill out the key, look in the cache, compile and bind if needed.
1394 */
1395 static void
iris_update_compiled_vs(struct iris_context * ice)1396 iris_update_compiled_vs(struct iris_context *ice)
1397 {
1398 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1399 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
1400 struct u_upload_mgr *uploader = ice->shaders.uploader_driver;
1401 struct iris_uncompiled_shader *ish =
1402 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
1403
1404 struct iris_vs_prog_key key = { KEY_INIT(vue.base) };
1405 screen->vtbl.populate_vs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
1406
1407 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
1408 bool added;
1409 struct iris_compiled_shader *shader =
1410 find_or_add_variant(screen, ish, IRIS_CACHE_VS, &key, sizeof(key), &added);
1411
1412 if (added && !iris_disk_cache_retrieve(screen, uploader, ish, shader,
1413 &key, sizeof(key))) {
1414 iris_compile_vs(screen, uploader, &ice->dbg, ish, shader);
1415 }
1416
1417 if (shader->compilation_failed)
1418 shader = NULL;
1419
1420 if (old != shader) {
1421 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_VERTEX],
1422 shader);
1423 ice->state.dirty |= IRIS_DIRTY_VF_SGVS;
1424 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_VS |
1425 IRIS_STAGE_DIRTY_BINDINGS_VS |
1426 IRIS_STAGE_DIRTY_CONSTANTS_VS;
1427 shs->sysvals_need_upload = true;
1428
1429 unsigned urb_entry_size = shader ?
1430 ((struct brw_vue_prog_data *) shader->prog_data)->urb_entry_size : 0;
1431 check_urb_size(ice, urb_entry_size, MESA_SHADER_VERTEX);
1432 }
1433 }
1434
1435 /**
1436 * Get the shader_info for a given stage, or NULL if the stage is disabled.
1437 */
1438 const struct shader_info *
iris_get_shader_info(const struct iris_context * ice,gl_shader_stage stage)1439 iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage)
1440 {
1441 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
1442
1443 if (!ish)
1444 return NULL;
1445
1446 const nir_shader *nir = ish->nir;
1447 return &nir->info;
1448 }
1449
1450 /**
1451 * Get the union of TCS output and TES input slots.
1452 *
1453 * TCS and TES need to agree on a common URB entry layout. In particular,
1454 * the data for all patch vertices is stored in a single URB entry (unlike
1455 * GS which has one entry per input vertex). This means that per-vertex
1456 * array indexing needs a stride.
1457 *
1458 * SSO requires locations to match, but doesn't require the number of
1459 * outputs/inputs to match (in fact, the TCS often has extra outputs).
1460 * So, we need to take the extra step of unifying these on the fly.
1461 */
1462 static void
get_unified_tess_slots(const struct iris_context * ice,uint64_t * per_vertex_slots,uint32_t * per_patch_slots)1463 get_unified_tess_slots(const struct iris_context *ice,
1464 uint64_t *per_vertex_slots,
1465 uint32_t *per_patch_slots)
1466 {
1467 const struct shader_info *tcs =
1468 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
1469 const struct shader_info *tes =
1470 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
1471
1472 *per_vertex_slots = tes->inputs_read;
1473 *per_patch_slots = tes->patch_inputs_read;
1474
1475 if (tcs) {
1476 *per_vertex_slots |= tcs->outputs_written;
1477 *per_patch_slots |= tcs->patch_outputs_written;
1478 }
1479 }
1480
1481 /**
1482 * Compile a tessellation control shader, and upload the assembly.
1483 */
1484 static void
iris_compile_tcs(struct iris_screen * screen,struct hash_table * passthrough_ht,struct u_upload_mgr * uploader,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader)1485 iris_compile_tcs(struct iris_screen *screen,
1486 struct hash_table *passthrough_ht,
1487 struct u_upload_mgr *uploader,
1488 struct util_debug_callback *dbg,
1489 struct iris_uncompiled_shader *ish,
1490 struct iris_compiled_shader *shader)
1491 {
1492 const struct brw_compiler *compiler = screen->compiler;
1493 const struct nir_shader_compiler_options *options =
1494 compiler->nir_options[MESA_SHADER_TESS_CTRL];
1495 void *mem_ctx = ralloc_context(NULL);
1496 struct brw_tcs_prog_data *tcs_prog_data =
1497 rzalloc(mem_ctx, struct brw_tcs_prog_data);
1498 struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
1499 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1500 const struct intel_device_info *devinfo = &screen->devinfo;
1501 enum brw_param_builtin *system_values = NULL;
1502 unsigned num_system_values = 0;
1503 unsigned num_cbufs = 0;
1504
1505 nir_shader *nir;
1506
1507 struct iris_binding_table bt;
1508
1509 const struct iris_tcs_prog_key *const key = &shader->key.tcs;
1510 struct brw_tcs_prog_key brw_key = iris_to_brw_tcs_key(screen, key);
1511
1512 if (ish) {
1513 nir = nir_shader_clone(mem_ctx, ish->nir);
1514
1515 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, 0, &system_values,
1516 &num_system_values, &num_cbufs);
1517 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1518 num_system_values, num_cbufs);
1519 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1520 } else {
1521 nir =
1522 brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, &brw_key);
1523
1524 /* Reserve space for passing the default tess levels as constants. */
1525 num_cbufs = 1;
1526 num_system_values = 8;
1527 system_values =
1528 rzalloc_array(mem_ctx, enum brw_param_builtin, num_system_values);
1529 prog_data->param = rzalloc_array(mem_ctx, uint32_t, num_system_values);
1530 prog_data->nr_params = num_system_values;
1531
1532 if (key->_tes_primitive_mode == TESS_PRIMITIVE_QUADS) {
1533 for (int i = 0; i < 4; i++)
1534 system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
1535
1536 system_values[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
1537 system_values[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
1538 } else if (key->_tes_primitive_mode == TESS_PRIMITIVE_TRIANGLES) {
1539 for (int i = 0; i < 3; i++)
1540 system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
1541
1542 system_values[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
1543 } else {
1544 assert(key->_tes_primitive_mode == TESS_PRIMITIVE_ISOLINES);
1545 system_values[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
1546 system_values[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
1547 }
1548
1549 /* Manually setup the TCS binding table. */
1550 memset(&bt, 0, sizeof(bt));
1551 bt.sizes[IRIS_SURFACE_GROUP_UBO] = 1;
1552 bt.used_mask[IRIS_SURFACE_GROUP_UBO] = 1;
1553 bt.size_bytes = 4;
1554
1555 prog_data->ubo_ranges[0].length = 1;
1556 }
1557
1558 struct brw_compile_tcs_params params = {
1559 .nir = nir,
1560 .key = &brw_key,
1561 .prog_data = tcs_prog_data,
1562 .log_data = dbg,
1563 };
1564
1565 const unsigned *program = brw_compile_tcs(compiler, mem_ctx, ¶ms);
1566 if (program == NULL) {
1567 dbg_printf("Failed to compile control shader: %s\n", params.error_str);
1568 ralloc_free(mem_ctx);
1569
1570 shader->compilation_failed = true;
1571 util_queue_fence_signal(&shader->ready);
1572
1573 return;
1574 }
1575
1576 shader->compilation_failed = false;
1577
1578 iris_debug_recompile(screen, dbg, ish, &brw_key.base);
1579
1580 iris_finalize_program(shader, prog_data, NULL, system_values,
1581 num_system_values, 0, num_cbufs, &bt);
1582
1583 iris_upload_shader(screen, ish, shader, passthrough_ht, uploader,
1584 IRIS_CACHE_TCS, sizeof(*key), key, program);
1585
1586 if (ish)
1587 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1588
1589 ralloc_free(mem_ctx);
1590 }
1591
1592 /**
1593 * Update the current tessellation control shader variant.
1594 *
1595 * Fill out the key, look in the cache, compile and bind if needed.
1596 */
1597 static void
iris_update_compiled_tcs(struct iris_context * ice)1598 iris_update_compiled_tcs(struct iris_context *ice)
1599 {
1600 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
1601 struct iris_uncompiled_shader *tcs =
1602 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
1603 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1604 struct u_upload_mgr *uploader = ice->shaders.uploader_driver;
1605 const struct brw_compiler *compiler = screen->compiler;
1606 const struct intel_device_info *devinfo = &screen->devinfo;
1607
1608 const struct shader_info *tes_info =
1609 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
1610 struct iris_tcs_prog_key key = {
1611 .vue.base.program_string_id = tcs ? tcs->program_id : 0,
1612 ._tes_primitive_mode = tes_info->tess._primitive_mode,
1613 .input_vertices =
1614 !tcs || compiler->use_tcs_8_patch ? ice->state.vertices_per_patch : 0,
1615 .quads_workaround = devinfo->ver < 9 &&
1616 tes_info->tess._primitive_mode == TESS_PRIMITIVE_QUADS &&
1617 tes_info->tess.spacing == TESS_SPACING_EQUAL,
1618 };
1619 get_unified_tess_slots(ice, &key.outputs_written,
1620 &key.patch_outputs_written);
1621 screen->vtbl.populate_tcs_key(ice, &key);
1622
1623 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
1624 struct iris_compiled_shader *shader;
1625 bool added = false;
1626
1627 if (tcs != NULL) {
1628 shader = find_or_add_variant(screen, tcs, IRIS_CACHE_TCS, &key,
1629 sizeof(key), &added);
1630 } else {
1631 /* Look for and possibly create a passthrough TCS */
1632 shader = iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
1633
1634
1635 if (shader == NULL) {
1636 shader = iris_create_shader_variant(screen, ice->shaders.cache,
1637 IRIS_CACHE_TCS, sizeof(key), &key);
1638 added = true;
1639 }
1640
1641 }
1642
1643 /* If the shader was not found in (whichever cache), call iris_compile_tcs
1644 * if either ish is NULL or the shader could not be found in the disk
1645 * cache.
1646 */
1647 if (added &&
1648 (tcs == NULL || !iris_disk_cache_retrieve(screen, uploader, tcs, shader,
1649 &key, sizeof(key)))) {
1650 iris_compile_tcs(screen, ice->shaders.cache, uploader, &ice->dbg, tcs,
1651 shader);
1652 }
1653
1654 if (shader->compilation_failed)
1655 shader = NULL;
1656
1657 if (old != shader) {
1658 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_TESS_CTRL],
1659 shader);
1660 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_TCS |
1661 IRIS_STAGE_DIRTY_BINDINGS_TCS |
1662 IRIS_STAGE_DIRTY_CONSTANTS_TCS;
1663 shs->sysvals_need_upload = true;
1664
1665 unsigned urb_entry_size = shader ?
1666 ((struct brw_vue_prog_data *) shader->prog_data)->urb_entry_size : 0;
1667 check_urb_size(ice, urb_entry_size, MESA_SHADER_TESS_CTRL);
1668 }
1669 }
1670
1671 /**
1672 * Compile a tessellation evaluation shader, and upload the assembly.
1673 */
1674 static void
iris_compile_tes(struct iris_screen * screen,struct u_upload_mgr * uploader,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader)1675 iris_compile_tes(struct iris_screen *screen,
1676 struct u_upload_mgr *uploader,
1677 struct util_debug_callback *dbg,
1678 struct iris_uncompiled_shader *ish,
1679 struct iris_compiled_shader *shader)
1680 {
1681 const struct brw_compiler *compiler = screen->compiler;
1682 void *mem_ctx = ralloc_context(NULL);
1683 struct brw_tes_prog_data *tes_prog_data =
1684 rzalloc(mem_ctx, struct brw_tes_prog_data);
1685 struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
1686 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1687 enum brw_param_builtin *system_values;
1688 const struct intel_device_info *devinfo = &screen->devinfo;
1689 unsigned num_system_values;
1690 unsigned num_cbufs;
1691
1692 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1693 const struct iris_tes_prog_key *const key = &shader->key.tes;
1694
1695 if (key->vue.nr_userclip_plane_consts) {
1696 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
1697 nir_lower_clip_vs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1,
1698 true, false, NULL);
1699 nir_lower_io_to_temporaries(nir, impl, true, false);
1700 nir_lower_global_vars_to_local(nir);
1701 nir_lower_vars_to_ssa(nir);
1702 nir_shader_gather_info(nir, impl);
1703 }
1704
1705 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, 0, &system_values,
1706 &num_system_values, &num_cbufs);
1707
1708 struct iris_binding_table bt;
1709 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1710 num_system_values, num_cbufs);
1711
1712 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1713
1714 struct brw_vue_map input_vue_map;
1715 brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
1716 key->patch_inputs_read);
1717
1718 struct brw_tes_prog_key brw_key = iris_to_brw_tes_key(screen, key);
1719
1720 struct brw_compile_tes_params params = {
1721 .nir = nir,
1722 .key = &brw_key,
1723 .prog_data = tes_prog_data,
1724 .input_vue_map = &input_vue_map,
1725 .log_data = dbg,
1726 };
1727
1728 const unsigned *program = brw_compile_tes(compiler, mem_ctx, ¶ms);
1729 if (program == NULL) {
1730 dbg_printf("Failed to compile evaluation shader: %s\n", params.error_str);
1731 ralloc_free(mem_ctx);
1732
1733 shader->compilation_failed = true;
1734 util_queue_fence_signal(&shader->ready);
1735
1736 return;
1737 }
1738
1739 shader->compilation_failed = false;
1740
1741 iris_debug_recompile(screen, dbg, ish, &brw_key.base);
1742
1743 uint32_t *so_decls =
1744 screen->vtbl.create_so_decl_list(&ish->stream_output,
1745 &vue_prog_data->vue_map);
1746
1747 iris_finalize_program(shader, prog_data, so_decls, system_values,
1748 num_system_values, 0, num_cbufs, &bt);
1749
1750 iris_upload_shader(screen, ish, shader, NULL, uploader, IRIS_CACHE_TES,
1751 sizeof(*key), key, program);
1752
1753 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1754
1755 ralloc_free(mem_ctx);
1756 }
1757
1758 /**
1759 * Update the current tessellation evaluation shader variant.
1760 *
1761 * Fill out the key, look in the cache, compile and bind if needed.
1762 */
1763 static void
iris_update_compiled_tes(struct iris_context * ice)1764 iris_update_compiled_tes(struct iris_context *ice)
1765 {
1766 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1767 struct u_upload_mgr *uploader = ice->shaders.uploader_driver;
1768 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
1769 struct iris_uncompiled_shader *ish =
1770 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1771
1772 struct iris_tes_prog_key key = { KEY_INIT(vue.base) };
1773 get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
1774 screen->vtbl.populate_tes_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
1775
1776 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
1777 bool added;
1778 struct iris_compiled_shader *shader =
1779 find_or_add_variant(screen, ish, IRIS_CACHE_TES, &key, sizeof(key), &added);
1780
1781 if (added && !iris_disk_cache_retrieve(screen, uploader, ish, shader,
1782 &key, sizeof(key))) {
1783 iris_compile_tes(screen, uploader, &ice->dbg, ish, shader);
1784 }
1785
1786 if (shader->compilation_failed)
1787 shader = NULL;
1788
1789 if (old != shader) {
1790 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_TESS_EVAL],
1791 shader);
1792 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_TES |
1793 IRIS_STAGE_DIRTY_BINDINGS_TES |
1794 IRIS_STAGE_DIRTY_CONSTANTS_TES;
1795 shs->sysvals_need_upload = true;
1796
1797 unsigned urb_entry_size = shader ?
1798 ((struct brw_vue_prog_data *) shader->prog_data)->urb_entry_size : 0;
1799 check_urb_size(ice, urb_entry_size, MESA_SHADER_TESS_EVAL);
1800 }
1801
1802 /* TODO: Could compare and avoid flagging this. */
1803 const struct shader_info *tes_info = &ish->nir->info;
1804 if (BITSET_TEST(tes_info->system_values_read, SYSTEM_VALUE_VERTICES_IN)) {
1805 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TES;
1806 ice->state.shaders[MESA_SHADER_TESS_EVAL].sysvals_need_upload = true;
1807 }
1808 }
1809
1810 /**
1811 * Compile a geometry shader, and upload the assembly.
1812 */
1813 static void
iris_compile_gs(struct iris_screen * screen,struct u_upload_mgr * uploader,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader)1814 iris_compile_gs(struct iris_screen *screen,
1815 struct u_upload_mgr *uploader,
1816 struct util_debug_callback *dbg,
1817 struct iris_uncompiled_shader *ish,
1818 struct iris_compiled_shader *shader)
1819 {
1820 const struct brw_compiler *compiler = screen->compiler;
1821 const struct intel_device_info *devinfo = &screen->devinfo;
1822 void *mem_ctx = ralloc_context(NULL);
1823 struct brw_gs_prog_data *gs_prog_data =
1824 rzalloc(mem_ctx, struct brw_gs_prog_data);
1825 struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
1826 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1827 enum brw_param_builtin *system_values;
1828 unsigned num_system_values;
1829 unsigned num_cbufs;
1830
1831 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1832 const struct iris_gs_prog_key *const key = &shader->key.gs;
1833
1834 if (key->vue.nr_userclip_plane_consts) {
1835 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
1836 nir_lower_clip_gs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1,
1837 false, NULL);
1838 nir_lower_io_to_temporaries(nir, impl, true, false);
1839 nir_lower_global_vars_to_local(nir);
1840 nir_lower_vars_to_ssa(nir);
1841 nir_shader_gather_info(nir, impl);
1842 }
1843
1844 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, 0, &system_values,
1845 &num_system_values, &num_cbufs);
1846
1847 struct iris_binding_table bt;
1848 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1849 num_system_values, num_cbufs);
1850
1851 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1852
1853 brw_compute_vue_map(devinfo,
1854 &vue_prog_data->vue_map, nir->info.outputs_written,
1855 nir->info.separate_shader, /* pos_slots */ 1);
1856
1857 struct brw_gs_prog_key brw_key = iris_to_brw_gs_key(screen, key);
1858
1859 struct brw_compile_gs_params params = {
1860 .nir = nir,
1861 .key = &brw_key,
1862 .prog_data = gs_prog_data,
1863 .log_data = dbg,
1864 };
1865
1866 const unsigned *program = brw_compile_gs(compiler, mem_ctx, ¶ms);
1867 if (program == NULL) {
1868 dbg_printf("Failed to compile geometry shader: %s\n", params.error_str);
1869 ralloc_free(mem_ctx);
1870
1871 shader->compilation_failed = true;
1872 util_queue_fence_signal(&shader->ready);
1873
1874 return;
1875 }
1876
1877 shader->compilation_failed = false;
1878
1879 iris_debug_recompile(screen, dbg, ish, &brw_key.base);
1880
1881 uint32_t *so_decls =
1882 screen->vtbl.create_so_decl_list(&ish->stream_output,
1883 &vue_prog_data->vue_map);
1884
1885 iris_finalize_program(shader, prog_data, so_decls, system_values,
1886 num_system_values, 0, num_cbufs, &bt);
1887
1888 iris_upload_shader(screen, ish, shader, NULL, uploader, IRIS_CACHE_GS,
1889 sizeof(*key), key, program);
1890
1891 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1892
1893 ralloc_free(mem_ctx);
1894 }
1895
1896 /**
1897 * Update the current geometry shader variant.
1898 *
1899 * Fill out the key, look in the cache, compile and bind if needed.
1900 */
1901 static void
iris_update_compiled_gs(struct iris_context * ice)1902 iris_update_compiled_gs(struct iris_context *ice)
1903 {
1904 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
1905 struct u_upload_mgr *uploader = ice->shaders.uploader_driver;
1906 struct iris_uncompiled_shader *ish =
1907 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
1908 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
1909 struct iris_compiled_shader *shader = NULL;
1910 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1911
1912 if (ish) {
1913 struct iris_gs_prog_key key = { KEY_INIT(vue.base) };
1914 screen->vtbl.populate_gs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
1915
1916 bool added;
1917
1918 shader = find_or_add_variant(screen, ish, IRIS_CACHE_GS, &key,
1919 sizeof(key), &added);
1920
1921 if (added && !iris_disk_cache_retrieve(screen, uploader, ish, shader,
1922 &key, sizeof(key))) {
1923 iris_compile_gs(screen, uploader, &ice->dbg, ish, shader);
1924 }
1925
1926 if (shader->compilation_failed)
1927 shader = NULL;
1928 }
1929
1930 if (old != shader) {
1931 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_GEOMETRY],
1932 shader);
1933 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_GS |
1934 IRIS_STAGE_DIRTY_BINDINGS_GS |
1935 IRIS_STAGE_DIRTY_CONSTANTS_GS;
1936 shs->sysvals_need_upload = true;
1937
1938 unsigned urb_entry_size = shader ?
1939 ((struct brw_vue_prog_data *) shader->prog_data)->urb_entry_size : 0;
1940 check_urb_size(ice, urb_entry_size, MESA_SHADER_GEOMETRY);
1941 }
1942 }
1943
1944 /**
1945 * Compile a fragment (pixel) shader, and upload the assembly.
1946 */
1947 static void
iris_compile_fs(struct iris_screen * screen,struct u_upload_mgr * uploader,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader,struct brw_vue_map * vue_map)1948 iris_compile_fs(struct iris_screen *screen,
1949 struct u_upload_mgr *uploader,
1950 struct util_debug_callback *dbg,
1951 struct iris_uncompiled_shader *ish,
1952 struct iris_compiled_shader *shader,
1953 struct brw_vue_map *vue_map)
1954 {
1955 const struct brw_compiler *compiler = screen->compiler;
1956 void *mem_ctx = ralloc_context(NULL);
1957 struct brw_wm_prog_data *fs_prog_data =
1958 rzalloc(mem_ctx, struct brw_wm_prog_data);
1959 struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
1960 enum brw_param_builtin *system_values;
1961 const struct intel_device_info *devinfo = &screen->devinfo;
1962 unsigned num_system_values;
1963 unsigned num_cbufs;
1964
1965 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1966 const struct iris_fs_prog_key *const key = &shader->key.fs;
1967
1968 prog_data->use_alt_mode = nir->info.use_legacy_math_rules;
1969
1970 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, 0, &system_values,
1971 &num_system_values, &num_cbufs);
1972
1973 /* Lower output variables to load_output intrinsics before setting up
1974 * binding tables, so iris_setup_binding_table can map any load_output
1975 * intrinsics to IRIS_SURFACE_GROUP_RENDER_TARGET_READ on Gfx8 for
1976 * non-coherent framebuffer fetches.
1977 */
1978 brw_nir_lower_fs_outputs(nir);
1979
1980 /* On Gfx11+, shader RT write messages have a "Null Render Target" bit
1981 * and do not need a binding table entry with a null surface. Earlier
1982 * generations need an entry for a null surface.
1983 */
1984 int null_rts = devinfo->ver < 11 ? 1 : 0;
1985
1986 struct iris_binding_table bt;
1987 iris_setup_binding_table(devinfo, nir, &bt,
1988 MAX2(key->nr_color_regions, null_rts),
1989 num_system_values, num_cbufs);
1990
1991 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1992
1993 struct brw_wm_prog_key brw_key = iris_to_brw_fs_key(screen, key);
1994
1995 struct brw_compile_fs_params params = {
1996 .nir = nir,
1997 .key = &brw_key,
1998 .prog_data = fs_prog_data,
1999
2000 .allow_spilling = true,
2001 .vue_map = vue_map,
2002
2003 .log_data = dbg,
2004 };
2005
2006 const unsigned *program = brw_compile_fs(compiler, mem_ctx, ¶ms);
2007 if (program == NULL) {
2008 dbg_printf("Failed to compile fragment shader: %s\n", params.error_str);
2009 ralloc_free(mem_ctx);
2010
2011 shader->compilation_failed = true;
2012 util_queue_fence_signal(&shader->ready);
2013
2014 return;
2015 }
2016
2017 shader->compilation_failed = false;
2018
2019 iris_debug_recompile(screen, dbg, ish, &brw_key.base);
2020
2021 iris_finalize_program(shader, prog_data, NULL, system_values,
2022 num_system_values, 0, num_cbufs, &bt);
2023
2024 iris_upload_shader(screen, ish, shader, NULL, uploader, IRIS_CACHE_FS,
2025 sizeof(*key), key, program);
2026
2027 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
2028
2029 ralloc_free(mem_ctx);
2030 }
2031
2032 /**
2033 * Update the current fragment shader variant.
2034 *
2035 * Fill out the key, look in the cache, compile and bind if needed.
2036 */
2037 static void
iris_update_compiled_fs(struct iris_context * ice)2038 iris_update_compiled_fs(struct iris_context *ice)
2039 {
2040 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT];
2041 struct u_upload_mgr *uploader = ice->shaders.uploader_driver;
2042 struct iris_uncompiled_shader *ish =
2043 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
2044 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
2045 struct iris_fs_prog_key key = { KEY_INIT(base) };
2046 screen->vtbl.populate_fs_key(ice, &ish->nir->info, &key);
2047
2048 struct brw_vue_map *last_vue_map =
2049 &brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map;
2050
2051 if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
2052 key.input_slots_valid = last_vue_map->slots_valid;
2053
2054 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
2055 bool added;
2056 struct iris_compiled_shader *shader =
2057 find_or_add_variant(screen, ish, IRIS_CACHE_FS, &key,
2058 sizeof(key), &added);
2059
2060 if (added && !iris_disk_cache_retrieve(screen, uploader, ish, shader,
2061 &key, sizeof(key))) {
2062 iris_compile_fs(screen, uploader, &ice->dbg, ish, shader, last_vue_map);
2063 }
2064
2065 if (shader->compilation_failed)
2066 shader = NULL;
2067
2068 if (old != shader) {
2069 // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
2070 // toggles. might be able to avoid flagging SBE too.
2071 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_FRAGMENT],
2072 shader);
2073 ice->state.dirty |= IRIS_DIRTY_WM |
2074 IRIS_DIRTY_CLIP |
2075 IRIS_DIRTY_SBE;
2076 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS |
2077 IRIS_STAGE_DIRTY_BINDINGS_FS |
2078 IRIS_STAGE_DIRTY_CONSTANTS_FS;
2079 shs->sysvals_need_upload = true;
2080 }
2081 }
2082
2083 /**
2084 * Update the last enabled stage's VUE map.
2085 *
2086 * When the shader feeding the rasterizer's output interface changes, we
2087 * need to re-emit various packets.
2088 */
2089 static void
update_last_vue_map(struct iris_context * ice,struct iris_compiled_shader * shader)2090 update_last_vue_map(struct iris_context *ice,
2091 struct iris_compiled_shader *shader)
2092 {
2093 struct brw_vue_prog_data *vue_prog_data = (void *) shader->prog_data;
2094 struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
2095 struct brw_vue_map *old_map = !ice->shaders.last_vue_shader ? NULL :
2096 &brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map;
2097 const uint64_t changed_slots =
2098 (old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
2099
2100 if (changed_slots & VARYING_BIT_VIEWPORT) {
2101 ice->state.num_viewports =
2102 (vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
2103 ice->state.dirty |= IRIS_DIRTY_CLIP |
2104 IRIS_DIRTY_SF_CL_VIEWPORT |
2105 IRIS_DIRTY_CC_VIEWPORT |
2106 IRIS_DIRTY_SCISSOR_RECT;
2107 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_FS |
2108 ice->state.stage_dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
2109 }
2110
2111 if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
2112 ice->state.dirty |= IRIS_DIRTY_SBE;
2113 }
2114
2115 iris_shader_variant_reference(&ice->shaders.last_vue_shader, shader);
2116 }
2117
2118 static void
iris_update_pull_constant_descriptors(struct iris_context * ice,gl_shader_stage stage)2119 iris_update_pull_constant_descriptors(struct iris_context *ice,
2120 gl_shader_stage stage)
2121 {
2122 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
2123
2124 if (!shader || !shader->prog_data->has_ubo_pull)
2125 return;
2126
2127 struct iris_shader_state *shs = &ice->state.shaders[stage];
2128 bool any_new_descriptors =
2129 shader->num_system_values > 0 && shs->sysvals_need_upload;
2130
2131 unsigned bound_cbufs = shs->bound_cbufs;
2132
2133 while (bound_cbufs) {
2134 const int i = u_bit_scan(&bound_cbufs);
2135 struct pipe_shader_buffer *cbuf = &shs->constbuf[i];
2136 struct iris_state_ref *surf_state = &shs->constbuf_surf_state[i];
2137 if (!surf_state->res && cbuf->buffer) {
2138 iris_upload_ubo_ssbo_surf_state(ice, cbuf, surf_state,
2139 ISL_SURF_USAGE_CONSTANT_BUFFER_BIT);
2140 any_new_descriptors = true;
2141 }
2142 }
2143
2144 if (any_new_descriptors)
2145 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage;
2146 }
2147
2148 /**
2149 * Update the current shader variants for the given state.
2150 *
2151 * This should be called on every draw call to ensure that the correct
2152 * shaders are bound. It will also flag any dirty state triggered by
2153 * swapping out those shaders.
2154 */
2155 void
iris_update_compiled_shaders(struct iris_context * ice)2156 iris_update_compiled_shaders(struct iris_context *ice)
2157 {
2158 const uint64_t stage_dirty = ice->state.stage_dirty;
2159
2160 if (stage_dirty & (IRIS_STAGE_DIRTY_UNCOMPILED_TCS |
2161 IRIS_STAGE_DIRTY_UNCOMPILED_TES)) {
2162 struct iris_uncompiled_shader *tes =
2163 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
2164 if (tes) {
2165 iris_update_compiled_tcs(ice);
2166 iris_update_compiled_tes(ice);
2167 } else {
2168 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_TESS_CTRL], NULL);
2169 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_TESS_EVAL], NULL);
2170 ice->state.stage_dirty |=
2171 IRIS_STAGE_DIRTY_TCS | IRIS_STAGE_DIRTY_TES |
2172 IRIS_STAGE_DIRTY_BINDINGS_TCS | IRIS_STAGE_DIRTY_BINDINGS_TES |
2173 IRIS_STAGE_DIRTY_CONSTANTS_TCS | IRIS_STAGE_DIRTY_CONSTANTS_TES;
2174
2175 if (ice->shaders.urb.constrained)
2176 ice->state.dirty |= IRIS_DIRTY_URB;
2177 }
2178 }
2179
2180 if (stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_VS)
2181 iris_update_compiled_vs(ice);
2182 if (stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_GS)
2183 iris_update_compiled_gs(ice);
2184
2185 if (stage_dirty & (IRIS_STAGE_DIRTY_UNCOMPILED_GS |
2186 IRIS_STAGE_DIRTY_UNCOMPILED_TES)) {
2187 const struct iris_compiled_shader *gs =
2188 ice->shaders.prog[MESA_SHADER_GEOMETRY];
2189 const struct iris_compiled_shader *tes =
2190 ice->shaders.prog[MESA_SHADER_TESS_EVAL];
2191
2192 bool points_or_lines = false;
2193
2194 if (gs) {
2195 const struct brw_gs_prog_data *gs_prog_data = (void *) gs->prog_data;
2196 points_or_lines =
2197 gs_prog_data->output_topology == _3DPRIM_POINTLIST ||
2198 gs_prog_data->output_topology == _3DPRIM_LINESTRIP;
2199 } else if (tes) {
2200 const struct brw_tes_prog_data *tes_data = (void *) tes->prog_data;
2201 points_or_lines =
2202 tes_data->output_topology == BRW_TESS_OUTPUT_TOPOLOGY_LINE ||
2203 tes_data->output_topology == BRW_TESS_OUTPUT_TOPOLOGY_POINT;
2204 }
2205
2206 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) {
2207 /* Outbound to XY Clip enables */
2208 ice->shaders.output_topology_is_points_or_lines = points_or_lines;
2209 ice->state.dirty |= IRIS_DIRTY_CLIP;
2210 }
2211 }
2212
2213 gl_shader_stage last_stage = last_vue_stage(ice);
2214 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage];
2215 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage];
2216 update_last_vue_map(ice, shader);
2217 if (ice->state.streamout != shader->streamout) {
2218 ice->state.streamout = shader->streamout;
2219 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
2220 }
2221
2222 if (ice->state.streamout_active) {
2223 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
2224 struct iris_stream_output_target *so =
2225 (void *) ice->state.so_target[i];
2226 if (so)
2227 so->stride = ish->stream_output.stride[i] * sizeof(uint32_t);
2228 }
2229 }
2230
2231 if (stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_FS)
2232 iris_update_compiled_fs(ice);
2233
2234 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
2235 if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_CONSTANTS_VS << i))
2236 iris_update_pull_constant_descriptors(ice, i);
2237 }
2238 }
2239
2240 static void
iris_compile_cs(struct iris_screen * screen,struct u_upload_mgr * uploader,struct util_debug_callback * dbg,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader)2241 iris_compile_cs(struct iris_screen *screen,
2242 struct u_upload_mgr *uploader,
2243 struct util_debug_callback *dbg,
2244 struct iris_uncompiled_shader *ish,
2245 struct iris_compiled_shader *shader)
2246 {
2247 const struct brw_compiler *compiler = screen->compiler;
2248 void *mem_ctx = ralloc_context(NULL);
2249 struct brw_cs_prog_data *cs_prog_data =
2250 rzalloc(mem_ctx, struct brw_cs_prog_data);
2251 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
2252 enum brw_param_builtin *system_values;
2253 const struct intel_device_info *devinfo = &screen->devinfo;
2254 unsigned num_system_values;
2255 unsigned num_cbufs;
2256
2257 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
2258 const struct iris_cs_prog_key *const key = &shader->key.cs;
2259
2260 NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics);
2261
2262 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data,
2263 ish->kernel_input_size,
2264 &system_values, &num_system_values, &num_cbufs);
2265
2266 struct iris_binding_table bt;
2267 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
2268 num_system_values, num_cbufs);
2269
2270 struct brw_cs_prog_key brw_key = iris_to_brw_cs_key(screen, key);
2271
2272 struct brw_compile_cs_params params = {
2273 .nir = nir,
2274 .key = &brw_key,
2275 .prog_data = cs_prog_data,
2276 .log_data = dbg,
2277 };
2278
2279 const unsigned *program = brw_compile_cs(compiler, mem_ctx, ¶ms);
2280 if (program == NULL) {
2281 dbg_printf("Failed to compile compute shader: %s\n", params.error_str);
2282
2283 shader->compilation_failed = true;
2284 util_queue_fence_signal(&shader->ready);
2285
2286 return;
2287 }
2288
2289 shader->compilation_failed = false;
2290
2291 iris_debug_recompile(screen, dbg, ish, &brw_key.base);
2292
2293 iris_finalize_program(shader, prog_data, NULL, system_values,
2294 num_system_values, ish->kernel_input_size, num_cbufs,
2295 &bt);
2296
2297 iris_upload_shader(screen, ish, shader, NULL, uploader, IRIS_CACHE_CS,
2298 sizeof(*key), key, program);
2299
2300 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
2301
2302 ralloc_free(mem_ctx);
2303 }
2304
2305 static void
iris_update_compiled_cs(struct iris_context * ice)2306 iris_update_compiled_cs(struct iris_context *ice)
2307 {
2308 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
2309 struct u_upload_mgr *uploader = ice->shaders.uploader_driver;
2310 struct iris_uncompiled_shader *ish =
2311 ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
2312 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
2313 struct iris_cs_prog_key key = { KEY_INIT(base) };
2314 screen->vtbl.populate_cs_key(ice, &key);
2315
2316 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
2317 bool added;
2318 struct iris_compiled_shader *shader =
2319 find_or_add_variant(screen, ish, IRIS_CACHE_CS, &key,
2320 sizeof(key), &added);
2321
2322 if (added && !iris_disk_cache_retrieve(screen, uploader, ish, shader,
2323 &key, sizeof(key))) {
2324 iris_compile_cs(screen, uploader, &ice->dbg, ish, shader);
2325 }
2326
2327 if (shader->compilation_failed)
2328 shader = NULL;
2329
2330 if (old != shader) {
2331 iris_shader_variant_reference(&ice->shaders.prog[MESA_SHADER_COMPUTE],
2332 shader);
2333 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CS |
2334 IRIS_STAGE_DIRTY_BINDINGS_CS |
2335 IRIS_STAGE_DIRTY_CONSTANTS_CS;
2336 shs->sysvals_need_upload = true;
2337 }
2338 }
2339
2340 void
iris_update_compiled_compute_shader(struct iris_context * ice)2341 iris_update_compiled_compute_shader(struct iris_context *ice)
2342 {
2343 if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_CS)
2344 iris_update_compiled_cs(ice);
2345
2346 if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_CONSTANTS_CS)
2347 iris_update_pull_constant_descriptors(ice, MESA_SHADER_COMPUTE);
2348 }
2349
2350 void
iris_fill_cs_push_const_buffer(struct brw_cs_prog_data * cs_prog_data,unsigned threads,uint32_t * dst)2351 iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
2352 unsigned threads,
2353 uint32_t *dst)
2354 {
2355 assert(brw_cs_push_const_total_size(cs_prog_data, threads) > 0);
2356 assert(cs_prog_data->push.cross_thread.size == 0);
2357 assert(cs_prog_data->push.per_thread.dwords == 1);
2358 assert(cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
2359 for (unsigned t = 0; t < threads; t++)
2360 dst[8 * t] = t;
2361 }
2362
2363 /**
2364 * Allocate scratch BOs as needed for the given per-thread size and stage.
2365 */
2366 struct iris_bo *
iris_get_scratch_space(struct iris_context * ice,unsigned per_thread_scratch,gl_shader_stage stage)2367 iris_get_scratch_space(struct iris_context *ice,
2368 unsigned per_thread_scratch,
2369 gl_shader_stage stage)
2370 {
2371 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
2372 struct iris_bufmgr *bufmgr = screen->bufmgr;
2373 const struct intel_device_info *devinfo = &screen->devinfo;
2374
2375 unsigned encoded_size = ffs(per_thread_scratch) - 11;
2376 assert(encoded_size < ARRAY_SIZE(ice->shaders.scratch_bos));
2377 assert(per_thread_scratch == 1 << (encoded_size + 10));
2378
2379 /* On GFX version 12.5, scratch access changed to a surface-based model.
2380 * Instead of each shader type having its own layout based on IDs passed
2381 * from the relevant fixed-function unit, all scratch access is based on
2382 * thread IDs like it always has been for compute.
2383 */
2384 if (devinfo->verx10 >= 125)
2385 stage = MESA_SHADER_COMPUTE;
2386
2387 struct iris_bo **bop = &ice->shaders.scratch_bos[encoded_size][stage];
2388
2389 if (!*bop) {
2390 assert(stage < ARRAY_SIZE(devinfo->max_scratch_ids));
2391 uint32_t size = per_thread_scratch * devinfo->max_scratch_ids[stage];
2392 *bop = iris_bo_alloc(bufmgr, "scratch", size, 1024,
2393 IRIS_MEMZONE_SHADER, 0);
2394 }
2395
2396 return *bop;
2397 }
2398
2399 const struct iris_state_ref *
iris_get_scratch_surf(struct iris_context * ice,unsigned per_thread_scratch)2400 iris_get_scratch_surf(struct iris_context *ice,
2401 unsigned per_thread_scratch)
2402 {
2403 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
2404 ASSERTED const struct intel_device_info *devinfo = &screen->devinfo;
2405
2406 assert(devinfo->verx10 >= 125);
2407
2408 unsigned encoded_size = ffs(per_thread_scratch) - 11;
2409 assert(encoded_size < ARRAY_SIZE(ice->shaders.scratch_surfs));
2410 assert(per_thread_scratch == 1 << (encoded_size + 10));
2411
2412 struct iris_state_ref *ref = &ice->shaders.scratch_surfs[encoded_size];
2413
2414 if (ref->res)
2415 return ref;
2416
2417 struct iris_bo *scratch_bo =
2418 iris_get_scratch_space(ice, per_thread_scratch, MESA_SHADER_COMPUTE);
2419
2420 void *map = upload_state(ice->state.bindless_uploader, ref,
2421 screen->isl_dev.ss.size, 64);
2422
2423 isl_buffer_fill_state(&screen->isl_dev, map,
2424 .address = scratch_bo->address,
2425 .size_B = scratch_bo->size,
2426 .format = ISL_FORMAT_RAW,
2427 .swizzle = ISL_SWIZZLE_IDENTITY,
2428 .mocs = iris_mocs(scratch_bo, &screen->isl_dev, 0),
2429 .stride_B = per_thread_scratch,
2430 .is_scratch = true);
2431
2432 return ref;
2433 }
2434
2435 /* ------------------------------------------------------------------- */
2436
2437 /**
2438 * The pipe->create_[stage]_state() driver hooks.
2439 *
2440 * Performs basic NIR preprocessing, records any state dependencies, and
2441 * returns an iris_uncompiled_shader as the Gallium CSO.
2442 *
2443 * Actual shader compilation to assembly happens later, at first use.
2444 */
2445 static void *
iris_create_uncompiled_shader(struct iris_screen * screen,nir_shader * nir,const struct pipe_stream_output_info * so_info)2446 iris_create_uncompiled_shader(struct iris_screen *screen,
2447 nir_shader *nir,
2448 const struct pipe_stream_output_info *so_info)
2449 {
2450 struct iris_uncompiled_shader *ish =
2451 calloc(1, sizeof(struct iris_uncompiled_shader));
2452 if (!ish)
2453 return NULL;
2454
2455 pipe_reference_init(&ish->ref, 1);
2456 list_inithead(&ish->variants);
2457 simple_mtx_init(&ish->lock, mtx_plain);
2458 util_queue_fence_init(&ish->ready);
2459
2460 ish->uses_atomic_load_store = iris_uses_image_atomic(nir);
2461
2462 ish->program_id = get_new_program_id(screen);
2463 ish->nir = nir;
2464 if (so_info) {
2465 memcpy(&ish->stream_output, so_info, sizeof(*so_info));
2466 update_so_info(&ish->stream_output, nir->info.outputs_written);
2467 }
2468
2469 if (screen->disk_cache) {
2470 /* Serialize the NIR to a binary blob that we can hash for the disk
2471 * cache. Drop unnecessary information (like variable names)
2472 * so the serialized NIR is smaller, and also to let us detect more
2473 * isomorphic shaders when hashing, increasing cache hits.
2474 */
2475 struct blob blob;
2476 blob_init(&blob);
2477 nir_serialize(&blob, nir, true);
2478 _mesa_sha1_compute(blob.data, blob.size, ish->nir_sha1);
2479 blob_finish(&blob);
2480 }
2481
2482 return ish;
2483 }
2484
2485 static void *
iris_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * state)2486 iris_create_compute_state(struct pipe_context *ctx,
2487 const struct pipe_compute_state *state)
2488 {
2489 struct iris_context *ice = (void *) ctx;
2490 struct iris_screen *screen = (void *) ctx->screen;
2491 struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
2492 const nir_shader_compiler_options *options =
2493 screen->compiler->nir_options[MESA_SHADER_COMPUTE];
2494
2495 nir_shader *nir;
2496 switch (state->ir_type) {
2497 case PIPE_SHADER_IR_NIR:
2498 nir = (void *)state->prog;
2499 break;
2500
2501 case PIPE_SHADER_IR_NIR_SERIALIZED: {
2502 struct blob_reader reader;
2503 const struct pipe_binary_program_header *hdr = state->prog;
2504 blob_reader_init(&reader, hdr->blob, hdr->num_bytes);
2505 nir = nir_deserialize(NULL, options, &reader);
2506 break;
2507 }
2508
2509 default:
2510 unreachable("Unsupported IR");
2511 }
2512
2513 /* Most of iris doesn't really care about the difference between compute
2514 * shaders and kernels. We also tend to hard-code COMPUTE everywhere so
2515 * it's way easier if we just normalize to COMPUTE here.
2516 */
2517 assert(nir->info.stage == MESA_SHADER_COMPUTE ||
2518 nir->info.stage == MESA_SHADER_KERNEL);
2519 nir->info.stage = MESA_SHADER_COMPUTE;
2520
2521 struct iris_uncompiled_shader *ish =
2522 iris_create_uncompiled_shader(screen, nir, NULL);
2523 ish->kernel_input_size = state->req_input_mem;
2524 ish->kernel_shared_size = state->req_local_mem;
2525
2526 // XXX: disallow more than 64KB of shared variables
2527
2528 if (screen->precompile) {
2529 struct iris_cs_prog_key key = { KEY_INIT(base) };
2530
2531 struct iris_compiled_shader *shader =
2532 iris_create_shader_variant(screen, NULL, IRIS_CACHE_CS,
2533 sizeof(key), &key);
2534
2535 /* Append our new variant to the shader's variant list. */
2536 list_addtail(&shader->link, &ish->variants);
2537
2538 if (!iris_disk_cache_retrieve(screen, uploader, ish, shader,
2539 &key, sizeof(key))) {
2540 iris_compile_cs(screen, uploader, &ice->dbg, ish, shader);
2541 }
2542 }
2543
2544 return ish;
2545 }
2546
2547 static void
iris_compile_shader(void * _job,UNUSED void * _gdata,UNUSED int thread_index)2548 iris_compile_shader(void *_job, UNUSED void *_gdata, UNUSED int thread_index)
2549 {
2550 const struct iris_threaded_compile_job *job =
2551 (struct iris_threaded_compile_job *) _job;
2552
2553 struct iris_screen *screen = job->screen;
2554 struct u_upload_mgr *uploader = job->uploader;
2555 struct util_debug_callback *dbg = job->dbg;
2556 struct iris_uncompiled_shader *ish = job->ish;
2557 struct iris_compiled_shader *shader = job->shader;
2558
2559 switch (ish->nir->info.stage) {
2560 case MESA_SHADER_VERTEX:
2561 iris_compile_vs(screen, uploader, dbg, ish, shader);
2562 break;
2563 case MESA_SHADER_TESS_CTRL:
2564 iris_compile_tcs(screen, NULL, uploader, dbg, ish, shader);
2565 break;
2566 case MESA_SHADER_TESS_EVAL:
2567 iris_compile_tes(screen, uploader, dbg, ish, shader);
2568 break;
2569 case MESA_SHADER_GEOMETRY:
2570 iris_compile_gs(screen, uploader, dbg, ish, shader);
2571 break;
2572 case MESA_SHADER_FRAGMENT:
2573 iris_compile_fs(screen, uploader, dbg, ish, shader, NULL);
2574 break;
2575
2576 default:
2577 unreachable("Invalid shader stage.");
2578 }
2579 }
2580
2581 static void *
iris_create_shader_state(struct pipe_context * ctx,const struct pipe_shader_state * state)2582 iris_create_shader_state(struct pipe_context *ctx,
2583 const struct pipe_shader_state *state)
2584 {
2585 struct iris_context *ice = (void *) ctx;
2586 struct iris_screen *screen = (void *) ctx->screen;
2587 struct nir_shader *nir;
2588
2589 if (state->type == PIPE_SHADER_IR_TGSI)
2590 nir = tgsi_to_nir(state->tokens, ctx->screen, false);
2591 else
2592 nir = state->ir.nir;
2593
2594 const struct shader_info *const info = &nir->info;
2595 struct iris_uncompiled_shader *ish =
2596 iris_create_uncompiled_shader(screen, nir, &state->stream_output);
2597
2598 union iris_any_prog_key key;
2599 unsigned key_size = 0;
2600
2601 memset(&key, 0, sizeof(key));
2602
2603 switch (info->stage) {
2604 case MESA_SHADER_VERTEX:
2605 /* User clip planes */
2606 if (info->clip_distance_array_size == 0)
2607 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
2608
2609 key.vs = (struct iris_vs_prog_key) { KEY_INIT(vue.base) };
2610 key_size = sizeof(key.vs);
2611 break;
2612
2613 case MESA_SHADER_TESS_CTRL: {
2614 key.tcs = (struct iris_tcs_prog_key) {
2615 KEY_INIT(vue.base),
2616 // XXX: make sure the linker fills this out from the TES...
2617 ._tes_primitive_mode =
2618 info->tess._primitive_mode ? info->tess._primitive_mode
2619 : TESS_PRIMITIVE_TRIANGLES,
2620 .outputs_written = info->outputs_written,
2621 .patch_outputs_written = info->patch_outputs_written,
2622 };
2623
2624 /* 8_PATCH mode needs the key to contain the input patch dimensionality.
2625 * We don't have that information, so we randomly guess that the input
2626 * and output patches are the same size. This is a bad guess, but we
2627 * can't do much better.
2628 */
2629 if (screen->compiler->use_tcs_8_patch)
2630 key.tcs.input_vertices = info->tess.tcs_vertices_out;
2631
2632 key_size = sizeof(key.tcs);
2633 break;
2634 }
2635
2636 case MESA_SHADER_TESS_EVAL:
2637 /* User clip planes */
2638 if (info->clip_distance_array_size == 0)
2639 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
2640
2641 key.tes = (struct iris_tes_prog_key) {
2642 KEY_INIT(vue.base),
2643 // XXX: not ideal, need TCS output/TES input unification
2644 .inputs_read = info->inputs_read,
2645 .patch_inputs_read = info->patch_inputs_read,
2646 };
2647
2648 key_size = sizeof(key.tes);
2649 break;
2650
2651 case MESA_SHADER_GEOMETRY:
2652 /* User clip planes */
2653 if (info->clip_distance_array_size == 0)
2654 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
2655
2656 key.gs = (struct iris_gs_prog_key) { KEY_INIT(vue.base) };
2657 key_size = sizeof(key.gs);
2658 break;
2659
2660 case MESA_SHADER_FRAGMENT:
2661 ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
2662 (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
2663 (1ull << IRIS_NOS_RASTERIZER) |
2664 (1ull << IRIS_NOS_BLEND);
2665
2666 /* The program key needs the VUE map if there are > 16 inputs */
2667 if (util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) > 16) {
2668 ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
2669 }
2670
2671 const uint64_t color_outputs = info->outputs_written &
2672 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
2673 BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
2674 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
2675
2676 bool can_rearrange_varyings =
2677 util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
2678
2679 const struct intel_device_info *devinfo = &screen->devinfo;
2680
2681 key.fs = (struct iris_fs_prog_key) {
2682 KEY_INIT(base),
2683 .nr_color_regions = util_bitcount(color_outputs),
2684 .coherent_fb_fetch = devinfo->ver >= 9,
2685 .input_slots_valid =
2686 can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
2687 };
2688
2689 key_size = sizeof(key.fs);
2690 break;
2691
2692 default:
2693 unreachable("Invalid shader stage.");
2694 }
2695
2696 if (screen->precompile) {
2697 struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
2698
2699 struct iris_compiled_shader *shader =
2700 iris_create_shader_variant(screen, NULL,
2701 (enum iris_program_cache_id) info->stage,
2702 key_size, &key);
2703
2704 /* Append our new variant to the shader's variant list. */
2705 list_addtail(&shader->link, &ish->variants);
2706
2707 if (!iris_disk_cache_retrieve(screen, uploader, ish, shader,
2708 &key, key_size)) {
2709 assert(!util_queue_fence_is_signalled(&shader->ready));
2710
2711 struct iris_threaded_compile_job *job = calloc(1, sizeof(*job));
2712
2713 job->screen = screen;
2714 job->uploader = uploader;
2715 job->ish = ish;
2716 job->shader = shader;
2717
2718 iris_schedule_compile(screen, &ish->ready, &ice->dbg, job,
2719 iris_compile_shader);
2720 }
2721 }
2722
2723 return ish;
2724 }
2725
2726 /**
2727 * Called when the refcount on the iris_uncompiled_shader reaches 0.
2728 *
2729 * Frees the iris_uncompiled_shader.
2730 *
2731 * \sa iris_delete_shader_state
2732 */
2733 void
iris_destroy_shader_state(struct pipe_context * ctx,void * state)2734 iris_destroy_shader_state(struct pipe_context *ctx, void *state)
2735 {
2736 struct iris_uncompiled_shader *ish = state;
2737
2738 /* No need to take ish->lock; we hold the last reference to ish */
2739 list_for_each_entry_safe(struct iris_compiled_shader, shader,
2740 &ish->variants, link) {
2741 list_del(&shader->link);
2742
2743 iris_shader_variant_reference(&shader, NULL);
2744 }
2745
2746 simple_mtx_destroy(&ish->lock);
2747 util_queue_fence_destroy(&ish->ready);
2748
2749 ralloc_free(ish->nir);
2750 free(ish);
2751 }
2752
2753 /**
2754 * The pipe->delete_[stage]_state() driver hooks.
2755 *
2756 * \sa iris_destroy_shader_state
2757 */
2758 static void
iris_delete_shader_state(struct pipe_context * ctx,void * state)2759 iris_delete_shader_state(struct pipe_context *ctx, void *state)
2760 {
2761 struct iris_uncompiled_shader *ish = state;
2762 struct iris_context *ice = (void *) ctx;
2763
2764 const gl_shader_stage stage = ish->nir->info.stage;
2765
2766 if (ice->shaders.uncompiled[stage] == ish) {
2767 ice->shaders.uncompiled[stage] = NULL;
2768 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_VS << stage;
2769 }
2770
2771 if (pipe_reference(&ish->ref, NULL))
2772 iris_destroy_shader_state(ctx, state);
2773 }
2774
2775 /**
2776 * The pipe->bind_[stage]_state() driver hook.
2777 *
2778 * Binds an uncompiled shader as the current one for a particular stage.
2779 * Updates dirty tracking to account for the shader's NOS.
2780 */
2781 static void
bind_shader_state(struct iris_context * ice,struct iris_uncompiled_shader * ish,gl_shader_stage stage)2782 bind_shader_state(struct iris_context *ice,
2783 struct iris_uncompiled_shader *ish,
2784 gl_shader_stage stage)
2785 {
2786 uint64_t stage_dirty_bit = IRIS_STAGE_DIRTY_UNCOMPILED_VS << stage;
2787 const uint64_t nos = ish ? ish->nos : 0;
2788
2789 const struct shader_info *old_info = iris_get_shader_info(ice, stage);
2790 const struct shader_info *new_info = ish ? &ish->nir->info : NULL;
2791
2792 if ((old_info ? BITSET_LAST_BIT(old_info->textures_used) : 0) !=
2793 (new_info ? BITSET_LAST_BIT(new_info->textures_used) : 0)) {
2794 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage;
2795 }
2796
2797 ice->shaders.uncompiled[stage] = ish;
2798 ice->state.stage_dirty |= stage_dirty_bit;
2799
2800 /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
2801 * (or that they no longer need to do so).
2802 */
2803 for (int i = 0; i < IRIS_NOS_COUNT; i++) {
2804 if (nos & (1 << i))
2805 ice->state.stage_dirty_for_nos[i] |= stage_dirty_bit;
2806 else
2807 ice->state.stage_dirty_for_nos[i] &= ~stage_dirty_bit;
2808 }
2809 }
2810
2811 static void
iris_bind_vs_state(struct pipe_context * ctx,void * state)2812 iris_bind_vs_state(struct pipe_context *ctx, void *state)
2813 {
2814 struct iris_context *ice = (struct iris_context *)ctx;
2815 struct iris_uncompiled_shader *ish = state;
2816
2817 if (ish) {
2818 const struct shader_info *info = &ish->nir->info;
2819 if (ice->state.window_space_position != info->vs.window_space_position) {
2820 ice->state.window_space_position = info->vs.window_space_position;
2821
2822 ice->state.dirty |= IRIS_DIRTY_CLIP |
2823 IRIS_DIRTY_RASTER |
2824 IRIS_DIRTY_CC_VIEWPORT;
2825 }
2826
2827 const bool uses_draw_params =
2828 BITSET_TEST(info->system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
2829 BITSET_TEST(info->system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
2830 const bool uses_derived_draw_params =
2831 BITSET_TEST(info->system_values_read, SYSTEM_VALUE_DRAW_ID) ||
2832 BITSET_TEST(info->system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW);
2833 const bool needs_sgvs_element = uses_draw_params ||
2834 BITSET_TEST(info->system_values_read, SYSTEM_VALUE_INSTANCE_ID) ||
2835 BITSET_TEST(info->system_values_read,
2836 SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
2837
2838 if (ice->state.vs_uses_draw_params != uses_draw_params ||
2839 ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
2840 ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag ||
2841 ice->state.vs_needs_sgvs_element != needs_sgvs_element) {
2842 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
2843 IRIS_DIRTY_VERTEX_ELEMENTS;
2844 }
2845
2846 ice->state.vs_uses_draw_params = uses_draw_params;
2847 ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
2848 ice->state.vs_needs_sgvs_element = needs_sgvs_element;
2849 ice->state.vs_needs_edge_flag = info->vs.needs_edge_flag;
2850 }
2851
2852 bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);
2853 }
2854
2855 static void
iris_bind_tcs_state(struct pipe_context * ctx,void * state)2856 iris_bind_tcs_state(struct pipe_context *ctx, void *state)
2857 {
2858 bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
2859 }
2860
2861 static void
iris_bind_tes_state(struct pipe_context * ctx,void * state)2862 iris_bind_tes_state(struct pipe_context *ctx, void *state)
2863 {
2864 struct iris_context *ice = (struct iris_context *)ctx;
2865 struct iris_screen *screen = (struct iris_screen *) ctx->screen;
2866 const struct intel_device_info *devinfo = &screen->devinfo;
2867
2868 /* Enabling/disabling optional stages requires a URB reconfiguration. */
2869 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
2870 ice->state.dirty |= IRIS_DIRTY_URB | (devinfo->verx10 >= 125 ?
2871 IRIS_DIRTY_VFG : 0);
2872
2873 bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
2874 }
2875
2876 static void
iris_bind_gs_state(struct pipe_context * ctx,void * state)2877 iris_bind_gs_state(struct pipe_context *ctx, void *state)
2878 {
2879 struct iris_context *ice = (struct iris_context *)ctx;
2880
2881 /* Enabling/disabling optional stages requires a URB reconfiguration. */
2882 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
2883 ice->state.dirty |= IRIS_DIRTY_URB;
2884
2885 bind_shader_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
2886 }
2887
2888 static void
iris_bind_fs_state(struct pipe_context * ctx,void * state)2889 iris_bind_fs_state(struct pipe_context *ctx, void *state)
2890 {
2891 struct iris_context *ice = (struct iris_context *) ctx;
2892 struct iris_screen *screen = (struct iris_screen *) ctx->screen;
2893 const struct intel_device_info *devinfo = &screen->devinfo;
2894 struct iris_uncompiled_shader *old_ish =
2895 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
2896 struct iris_uncompiled_shader *new_ish = state;
2897
2898 const unsigned color_bits =
2899 BITFIELD64_BIT(FRAG_RESULT_COLOR) |
2900 BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS);
2901
2902 /* Fragment shader outputs influence HasWriteableRT */
2903 if (!old_ish || !new_ish ||
2904 (old_ish->nir->info.outputs_written & color_bits) !=
2905 (new_ish->nir->info.outputs_written & color_bits))
2906 ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
2907
2908 if (devinfo->ver == 8)
2909 ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
2910
2911 bind_shader_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
2912 }
2913
2914 static void
iris_bind_cs_state(struct pipe_context * ctx,void * state)2915 iris_bind_cs_state(struct pipe_context *ctx, void *state)
2916 {
2917 bind_shader_state((void *) ctx, state, MESA_SHADER_COMPUTE);
2918 }
2919
2920 static char *
iris_finalize_nir(struct pipe_screen * _screen,void * nirptr)2921 iris_finalize_nir(struct pipe_screen *_screen, void *nirptr)
2922 {
2923 struct iris_screen *screen = (struct iris_screen *)_screen;
2924 struct nir_shader *nir = (struct nir_shader *) nirptr;
2925 const struct intel_device_info *devinfo = &screen->devinfo;
2926
2927 NIR_PASS_V(nir, iris_fix_edge_flags);
2928
2929 brw_preprocess_nir(screen->compiler, nir, NULL);
2930
2931 NIR_PASS_V(nir, brw_nir_lower_storage_image, devinfo);
2932 NIR_PASS_V(nir, iris_lower_storage_image_derefs);
2933
2934 nir_sweep(nir);
2935
2936 return NULL;
2937 }
2938
2939 static void
iris_set_max_shader_compiler_threads(struct pipe_screen * pscreen,unsigned max_threads)2940 iris_set_max_shader_compiler_threads(struct pipe_screen *pscreen,
2941 unsigned max_threads)
2942 {
2943 struct iris_screen *screen = (struct iris_screen *) pscreen;
2944 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads);
2945 }
2946
2947 static bool
iris_is_parallel_shader_compilation_finished(struct pipe_screen * pscreen,void * v_shader,enum pipe_shader_type p_stage)2948 iris_is_parallel_shader_compilation_finished(struct pipe_screen *pscreen,
2949 void *v_shader,
2950 enum pipe_shader_type p_stage)
2951 {
2952 struct iris_screen *screen = (struct iris_screen *) pscreen;
2953
2954 /* Threaded compilation is only used for the precompile. If precompile is
2955 * disabled, threaded compilation is "done."
2956 */
2957 if (!screen->precompile)
2958 return true;
2959
2960 struct iris_uncompiled_shader *ish = v_shader;
2961
2962 /* When precompile is enabled, the first entry is the precompile variant.
2963 * Check the ready fence of the precompile variant.
2964 */
2965 struct iris_compiled_shader *first =
2966 list_first_entry(&ish->variants, struct iris_compiled_shader, link);
2967
2968 return util_queue_fence_is_signalled(&first->ready);
2969 }
2970
2971 void
iris_init_screen_program_functions(struct pipe_screen * pscreen)2972 iris_init_screen_program_functions(struct pipe_screen *pscreen)
2973 {
2974 pscreen->is_parallel_shader_compilation_finished =
2975 iris_is_parallel_shader_compilation_finished;
2976 pscreen->set_max_shader_compiler_threads =
2977 iris_set_max_shader_compiler_threads;
2978 pscreen->finalize_nir = iris_finalize_nir;
2979 }
2980
2981 void
iris_init_program_functions(struct pipe_context * ctx)2982 iris_init_program_functions(struct pipe_context *ctx)
2983 {
2984 ctx->create_vs_state = iris_create_shader_state;
2985 ctx->create_tcs_state = iris_create_shader_state;
2986 ctx->create_tes_state = iris_create_shader_state;
2987 ctx->create_gs_state = iris_create_shader_state;
2988 ctx->create_fs_state = iris_create_shader_state;
2989 ctx->create_compute_state = iris_create_compute_state;
2990
2991 ctx->delete_vs_state = iris_delete_shader_state;
2992 ctx->delete_tcs_state = iris_delete_shader_state;
2993 ctx->delete_tes_state = iris_delete_shader_state;
2994 ctx->delete_gs_state = iris_delete_shader_state;
2995 ctx->delete_fs_state = iris_delete_shader_state;
2996 ctx->delete_compute_state = iris_delete_shader_state;
2997
2998 ctx->bind_vs_state = iris_bind_vs_state;
2999 ctx->bind_tcs_state = iris_bind_tcs_state;
3000 ctx->bind_tes_state = iris_bind_tes_state;
3001 ctx->bind_gs_state = iris_bind_gs_state;
3002 ctx->bind_fs_state = iris_bind_fs_state;
3003 ctx->bind_compute_state = iris_bind_cs_state;
3004 }
3005