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Searched defs:isMultisampled (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DRenderTargetD3D.h32 bool isMultisampled() const { return getSamples() > 0; } in isMultisampled() function
/third_party/skia/src/sksl/ir/
DSkSLType.cpp252 bool isMultisampled, bool isSampled) in TextureType()
272 bool isMultisampled() const override { in isMultisampled() function in SkSL::TextureType
314 bool isMultisampled() const override { in isMultisampled() function in SkSL::SamplerType
464 bool isArrayedTexture, bool isMultisampled, in MakeTextureType()
DSkSLType.h460 virtual bool isMultisampled() const { in isMultisampled() function
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DBuildSPIRV.cpp944 bool isMultisampled = false; in getImageTypeParameters() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMultiviewDrawTest.cpp228 bool isMultisampled() { return mSamples > 0; } in isMultisampled() function in MultiviewFramebufferTestBase
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.cpp204 const bool isMultisampled = samples > 1; in CanGenerateMipmapWithCompute() local
Dvk_helpers.cpp7419 bool isMultisampled = mSamples > 1; in readPixels() local