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Searched defs:isRenderToTexture (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebufferAttachment.cpp225 bool FramebufferAttachment::isRenderToTexture() const in isRenderToTexture() function in gl::FramebufferAttachment
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DRenderbufferVk.cpp89 const bool isRenderToTexture = in setStorageImpl() local
Dvk_cache_utils.h210 void updateRenderToTexture(bool isRenderToTexture) { mIsRenderToTexture = isRenderToTexture; } in updateRenderToTexture()
211 bool isRenderToTexture() const { return mIsRenderToTexture; } in isRenderToTexture() function
Dvk_cache_utils.cpp682 bool isRenderToTexture, in CreateRenderPass2()
963 const bool isRenderToTexture = desc.isRenderToTexture(); in InitializeRenderPassFromDesc() local
3149 void FramebufferDesc::updateRenderToTexture(bool isRenderToTexture) in updateRenderToTexture()
DFramebufferVk.cpp2021 bool isRenderToTexture = false; in updateRenderPassDesc() local