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Searched defs:isVertexCase (Results 1 – 25 of 59) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderIndexingTests.cpp166 …gCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType va… in ShaderIndexingCase()
379 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createUniformArrayCase()
489 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createTmpArrayCase()
693 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createVectorSubscriptCase()
879 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createMatrixSubscriptCase()
1101 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1129 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1165 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1201 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
Des2fShaderAlgorithmTests.cpp60 …mCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderAlgorithmCase()
73 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalF… in createExpressionCase()
Des2fShaderLoopTests.cpp227 …pCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderLoopCase()
276 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType lo… in createGenericLoopCase()
484 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase lo… in createSpecialLoopCase()
1308 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1331 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
Des2fShaderFunctionTests.cpp61 …nCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderFunctionCase()
94 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in createStructCase()
Des2fShaderStructTests.cpp85 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 fl… in ShaderStructCase()
156 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 fl… in createStructCase()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderIndexingTests.cpp152 …gCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType va… in ShaderIndexingCase()
337 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createUniformArrayCase()
443 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createTmpArrayCase()
603 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createVectorSubscriptCase()
803 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createMatrixSubscriptCase()
1022 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1050 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1086 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1128 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
Des3fShaderLoopTests.cpp220 …pCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderLoopCase()
244 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType lo… in createGenericLoopCase()
442 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase lo… in createSpecialLoopCase()
1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
Des3fShaderFunctionTests.cpp62 …nCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in ShaderFunctionCase()
103 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in createStructCase()
Des3fShaderPrecisionTests.cpp64 …const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase) in createFloatPrecisionEvalProgram()
124 …text& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) in createIntUintPrecisionEvalProgram()
215 …unc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase) in ShaderFloatPrecisionCase()
467 …ecision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase) in ShaderIntPrecisionCase()
661 …ecision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase) in ShaderUintPrecisionCase()
Des3fShaderStructTests.cpp77 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in ShaderStructCase()
118 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in createStructCase()
Des3fShaderSwitchTests.cpp55 …hCase (Context& context, const char* name, const char* description, bool isVertexCase, const char*… in ShaderSwitchCase()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp171 …:ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderIndexingCase()
366 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase()
478 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createTmpArrayCase()
699 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createVectorSubscriptCase()
962 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createMatrixSubscriptCase()
1199 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1233 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1273 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1313 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
DglcShaderLoopTests.cpp193 …ase::ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderLoopCase()
220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase()
425 const char* description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase()
1173 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1199 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
DglcShaderFunctionTests.cpp61 …:ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderFunctionCase()
114 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
DglcShaderStructTests.cpp75 …e::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderStructCase()
128 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp241 const bool isVertexCase, in ShaderIndexingCase()
392 bool isVertexCase, in createUniformArrayCase()
508 bool isVertexCase, in createTmpArrayCase()
716 bool isVertexCase, in createVectorSubscriptCase()
921 bool isVertexCase, in createMatrixSubscriptCase()
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1186 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1224 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1268 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
DvktShaderRenderStructTests.cpp59 bool isVertexCase, in ShaderStructCase()
74 …& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalF… in createStructCase()
DvktShaderRenderLoopTests.cpp271 bool isVertexCase, in ShaderLoopCase()
311 bool isVertexCase, in createGenericLoopCase()
536 bool isVertexCase, in createSpecialLoopCase()
1551 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
1575 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
DvktShaderRenderSwitchTests.cpp68 bool isVertexCase, in ShaderSwitchCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp241 const bool isVertexCase, in ShaderIndexingCase()
392 bool isVertexCase, in createUniformArrayCase()
508 bool isVertexCase, in createTmpArrayCase()
716 bool isVertexCase, in createVectorSubscriptCase()
921 bool isVertexCase, in createMatrixSubscriptCase()
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1186 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1224 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1268 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
DvktShaderRenderStructTests.cpp59 bool isVertexCase, in ShaderStructCase()
74 …& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalF… in createStructCase()
DvktShaderRenderLoopTests.cpp271 bool isVertexCase, in ShaderLoopCase()
311 bool isVertexCase, in createGenericLoopCase()
536 bool isVertexCase, in createSpecialLoopCase()
1551 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
1575 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
DvktShaderRenderSwitchTests.cpp68 bool isVertexCase, in ShaderSwitchCase()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local

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