/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 166 …gCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType va… in ShaderIndexingCase() 379 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createUniformArrayCase() 489 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createTmpArrayCase() 693 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createVectorSubscriptCase() 879 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createMatrixSubscriptCase() 1101 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1129 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1165 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1201 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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D | es2fShaderAlgorithmTests.cpp | 60 …mCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderAlgorithmCase() 73 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalF… in createExpressionCase()
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D | es2fShaderLoopTests.cpp | 227 …pCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderLoopCase() 276 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType lo… in createGenericLoopCase() 484 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase lo… in createSpecialLoopCase() 1308 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local 1331 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
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D | es2fShaderFunctionTests.cpp | 61 …nCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderFunctionCase() 94 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in createStructCase()
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D | es2fShaderStructTests.cpp | 85 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 fl… in ShaderStructCase() 156 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 fl… in createStructCase()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 152 …gCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType va… in ShaderIndexingCase() 337 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createUniformArrayCase() 443 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createTmpArrayCase() 603 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createVectorSubscriptCase() 803 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createMatrixSubscriptCase() 1022 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1050 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1086 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1128 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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D | es3fShaderLoopTests.cpp | 220 …pCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderLoopCase() 244 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType lo… in createGenericLoopCase() 442 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase lo… in createSpecialLoopCase() 1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local 1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
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D | es3fShaderFunctionTests.cpp | 62 …nCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in ShaderFunctionCase() 103 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in createStructCase()
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D | es3fShaderPrecisionTests.cpp | 64 …const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase) in createFloatPrecisionEvalProgram() 124 …text& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) in createIntUintPrecisionEvalProgram() 215 …unc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase) in ShaderFloatPrecisionCase() 467 …ecision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase) in ShaderIntPrecisionCase() 661 …ecision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase) in ShaderUintPrecisionCase()
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D | es3fShaderStructTests.cpp | 77 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in ShaderStructCase() 118 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in createStructCase()
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D | es3fShaderSwitchTests.cpp | 55 …hCase (Context& context, const char* name, const char* description, bool isVertexCase, const char*… in ShaderSwitchCase()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 171 …:ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderIndexingCase() 366 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase() 478 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createTmpArrayCase() 699 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createVectorSubscriptCase() 962 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createMatrixSubscriptCase() 1199 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1233 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1273 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1313 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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D | glcShaderLoopTests.cpp | 193 …ase::ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderLoopCase() 220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() 425 const char* description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase() 1173 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local 1199 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
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D | glcShaderFunctionTests.cpp | 61 …:ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderFunctionCase() 114 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
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D | glcShaderStructTests.cpp | 75 …e::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderStructCase() 128 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 241 const bool isVertexCase, in ShaderIndexingCase() 392 bool isVertexCase, in createUniformArrayCase() 508 bool isVertexCase, in createTmpArrayCase() 716 bool isVertexCase, in createVectorSubscriptCase() 921 bool isVertexCase, in createMatrixSubscriptCase() 1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1186 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1224 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1268 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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D | vktShaderRenderStructTests.cpp | 59 bool isVertexCase, in ShaderStructCase() 74 …& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalF… in createStructCase()
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D | vktShaderRenderLoopTests.cpp | 271 bool isVertexCase, in ShaderLoopCase() 311 bool isVertexCase, in createGenericLoopCase() 536 bool isVertexCase, in createSpecialLoopCase() 1551 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local 1575 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
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D | vktShaderRenderSwitchTests.cpp | 68 bool isVertexCase, in ShaderSwitchCase()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 241 const bool isVertexCase, in ShaderIndexingCase() 392 bool isVertexCase, in createUniformArrayCase() 508 bool isVertexCase, in createTmpArrayCase() 716 bool isVertexCase, in createVectorSubscriptCase() 921 bool isVertexCase, in createMatrixSubscriptCase() 1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1186 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1224 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local 1268 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
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D | vktShaderRenderStructTests.cpp | 59 bool isVertexCase, in ShaderStructCase() 74 …& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalF… in createStructCase()
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D | vktShaderRenderLoopTests.cpp | 271 bool isVertexCase, in ShaderLoopCase() 311 bool isVertexCase, in createGenericLoopCase() 536 bool isVertexCase, in createSpecialLoopCase() 1551 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local 1575 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
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D | vktShaderRenderSwitchTests.cpp | 68 bool isVertexCase, in ShaderSwitchCase()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local 806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local 782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local 818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
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