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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImagePriv_DEFINED
9 #define SkImagePriv_DEFINED
10 
11 #include "include/core/SkImage.h"
12 #include "include/core/SkSurface.h"
13 #include "include/core/SkTileMode.h"
14 
15 class SkPixelRef;
16 
17 enum SkCopyPixelsMode {
18     kIfMutable_SkCopyPixelsMode,  //!< only copy src pixels if they are marked mutable
19     kAlways_SkCopyPixelsMode,     //!< always copy src pixels (even if they are marked immutable)
20     kNever_SkCopyPixelsMode,      //!< never copy src pixels (even if they are marked mutable)
21 };
22 
23 // A good size for creating shader contexts on the stack.
24 enum {kSkBlitterContextSize = 3332};
25 
26 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
27 // the SkShader.
28 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkTileMode, SkTileMode,
29                                    const SkSamplingOptions&, const SkMatrix* localMatrix,
30                                    SkCopyPixelsMode);
31 
32 // Convenience function to return a shader that implements the shader+image behavior defined for
33 // drawImage/Bitmap where the paint's shader is ignored when the bitmap is a color image, but
34 // properly compose them together when it is an alpha image. This allows the returned paint to
35 // be assigned to a paint clone without discarding the original behavior.
36 sk_sp<SkShader> SkMakeBitmapShaderForPaint(const SkPaint& paint, const SkBitmap& src,
37                                            SkTileMode, SkTileMode, const SkSamplingOptions&,
38                                            const SkMatrix* localMatrix, SkCopyPixelsMode);
39 
40 /**
41  *  Examines the bitmap to decide if it can share the existing pixelRef, or
42  *  if it needs to make a deep-copy of the pixels.
43  *
44  *  The bitmap's pixelref will be shared if either the bitmap is marked as
45  *  immutable, or CopyPixelsMode allows it. Shared pixel refs are also
46  *  locked when kLocked_SharedPixelRefMode is specified.
47  *
48  *  Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method
49  *  to succeed, but it will force any lazy decodes/generators to execute if
50  *  they exist on the pixelref.
51  *
52  *  It is illegal to call this with a texture-backed bitmap.
53  *
54  *  If the bitmap's colortype cannot be converted into a corresponding
55  *  SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
56  *  nullptr.
57  */
58 extern SK_SPI sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
59 
60 // Given an image created from SkNewImageFromBitmap, return its pixelref. This
61 // may be called to see if the surface and the image share the same pixelref,
62 // in which case the surface may need to perform a copy-on-write.
63 extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
64 
65 /**
66  *  Will attempt to upload and lock the contents of the image as a texture, so that subsequent
67  *  draws to a gpu-target will come from that texture (and not by looking at the original image
68  *  src). In particular this is intended to use the texture even if the image's original content
69  *  changes subsequent to this call (i.e. the src is mutable!).
70  *
71  *  All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture().
72  *
73  *  Once in this "pinned" state, the image has all of the same thread restrictions that exist
74  *  for a natively created gpu image (e.g. SkImage::MakeFromTexture)
75  *  - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
76  *
77  *  @return true if the image was successfully uploaded and locked into a texture
78  */
79 extern SK_SPI bool SkImage_pinAsTexture(const SkImage*, GrRecordingContext*);
80 
81 /**
82  *  The balancing call to a successful invokation of SkImage_pinAsTexture.  When a balanced number of
83  *  calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a
84  *  subsequent "pin" call will look at the original content again, and if its uniqueID/generationID
85  *  has changed, then a newer texture will be uploaded/pinned.
86  *
87  *  The context passed to unpin must match the one passed to pin.
88  */
89 extern SK_SPI void SkImage_unpinAsTexture(const SkImage*, GrRecordingContext*);
90 
91 #endif
92