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Searched defs:layered (Results 1 – 25 of 29) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
Dshaderimage.c565 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding()
587 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture()
602 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error()
617 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture()
662 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT()
Dtexturebindless.c315 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj()
330 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle()
821 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error()
837 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB()
Dfbobject.c604 GLuint layer, GLboolean layered) in set_texture_attachment()
3638 bool layered, const char *caller, in get_texture_for_framebuffer_err()
3680 const char *caller, GLboolean *layered) in check_layered_texture_target()
3953 GLuint layer, GLboolean layered) in _mesa_framebuffer_texture()
4168 GLboolean layered = GL_FALSE; in frame_buffer_texture() local
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c134 make_nir_clear_vertex_shader(struct st_context *st, bool layered) in make_nir_clear_vertex_shader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h259 bool layered; member
DTextureStorage11.cpp57 bool layered, in ImageKey()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp563 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding()
Dgl4cShaderImageLoadStoreTests.cpp729 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c77 bool window_space, bool layered, in util_make_vertex_passthrough_shader_with_so()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.h410 GLboolean layered; member
DStateManagerGL.cpp520 GLboolean layered, in bindImageTexture()
Dnull_functions.cpp70 GLboolean layered, in glBindImageTextureNULL()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.h447 GLboolean layered; member
DState.cpp3621 GLboolean layered, in setImageUnit()
DvalidationES31.cpp1562 GLboolean layered, in ValidateBindImageTexture()
DContext.cpp1274 GLboolean layered, in bindImageTexture()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/
DvktRobustnessExtsTests.cpp1089 bool layered = false; in initPrograms() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/
DvktRobustnessExtsTests.cpp1089 bool layered = false; in initPrograms() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_3_1_autogen.cpp41 GLboolean layered, in CaptureBindImageTexture()
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp55 GLboolean layered, in GL_BindImageTexture()
DlibGLESv2_autogen.cpp1536 GLboolean layered, in glBindImageTexture()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fGeometryShaderTests.cpp5107 bool layered; in iterate() member
5129 glw::GLint layered = -1; in iterate() local
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp548 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_4_autogen.cpp3923 GLboolean layered, in GL_BindImageTexture()

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