/third_party/mesa3d/src/mesa/main/ |
D | shaderimage.c | 565 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding() 587 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture() 602 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error() 617 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture() 662 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT()
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D | texturebindless.c | 315 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj() 330 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle() 821 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error() 837 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB()
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D | fbobject.c | 604 GLuint layer, GLboolean layered) in set_texture_attachment() 3638 bool layered, const char *caller, in get_texture_for_framebuffer_err() 3680 const char *caller, GLboolean *layered) in check_layered_texture_target() 3953 GLuint layer, GLboolean layered) in _mesa_framebuffer_texture() 4168 GLboolean layered = GL_FALSE; in frame_buffer_texture() local
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 134 make_nir_clear_vertex_shader(struct st_context *st, bool layered) in make_nir_clear_vertex_shader()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.h | 259 bool layered; member
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D | TextureStorage11.cpp | 57 bool layered, in ImageKey()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 563 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding()
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D | gl4cShaderImageLoadStoreTests.cpp | 729 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 77 bool window_space, bool layered, in util_make_vertex_passthrough_shader_with_so()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.h | 410 GLboolean layered; member
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D | StateManagerGL.cpp | 520 GLboolean layered, in bindImageTexture()
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D | null_functions.cpp | 70 GLboolean layered, in glBindImageTextureNULL()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.h | 447 GLboolean layered; member
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D | State.cpp | 3621 GLboolean layered, in setImageUnit()
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D | validationES31.cpp | 1562 GLboolean layered, in ValidateBindImageTexture()
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D | Context.cpp | 1274 GLboolean layered, in bindImageTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/ |
D | vktRobustnessExtsTests.cpp | 1089 bool layered = false; in initPrograms() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/ |
D | vktRobustnessExtsTests.cpp | 1089 bool layered = false; in initPrograms() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | capture_gles_3_1_autogen.cpp | 41 GLboolean layered, in CaptureBindImageTexture()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 55 GLboolean layered, in GL_BindImageTexture()
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D | libGLESv2_autogen.cpp | 1536 GLboolean layered, in glBindImageTexture()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 5107 bool layered; in iterate() member 5129 glw::GLint layered = -1; in iterate() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 548 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 3923 GLboolean layered, in GL_BindImageTexture()
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