Searched defs:levelAccess (Results 1 – 12 of 12) sorted by relevance
530 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); in initTexture() local639 tcu::PixelBufferAccess levelAccess = m_textureCubeArray->getRefTexture().getLevel(level); in initTexture() local
118 const tcu::ConstPixelBufferAccess& levelAccess = m_levels[level]; in fetchTexelWrapped() local
1263 tcu::PixelBufferAccess& levelAccess, in decompressTextureLevel()1306 tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; in decompressTexture() local1507 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; in renderTextureCubemap() local
598 …const tcu::PixelBufferAccess levelAccess = tcu::getSubregion(uploadLevel.getAccess(), 0, 0, levelN… in iterate() local
990 tcu::PixelBufferAccess levelAccess = texture2DArray->getLevel(level); in initTexture() local1090 tcu::PixelBufferAccess levelAccess = texture1DArray->getLevel(level); in initTexture() local1134 tcu::PixelBufferAccess levelAccess = textureCubeArray->getLevel(level); in initTexture() local
1030 void TestTexture::fillWithGradient (const tcu::PixelBufferAccess& levelAccess) in fillWithGradient()
677 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); in initTexture() local
3928 const tcu::PixelBufferAccess levelAccess = dst->getLevel(level); in populateSourceImage() local