Searched defs:newPoolAllocated (Results 1 – 2 of 2) sorted by relevance
483 bool newPoolAllocated; in allocUniformAndXfbDescriptorSet() local1215 bool newPoolAllocated = false; in getOrAllocateShaderResourcesDescriptorSet() local1775 bool newPoolAllocated; in updateTexturesDescriptorSet() local
5224 bool newPoolAllocated; in updateDriverUniformsDescriptorSet() local