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Searched defs:newPoolAllocated (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp483 bool newPoolAllocated; in allocUniformAndXfbDescriptorSet() local
1215 bool newPoolAllocated = false; in getOrAllocateShaderResourcesDescriptorSet() local
1775 bool newPoolAllocated; in updateTexturesDescriptorSet() local
DContextVk.cpp5224 bool newPoolAllocated; in updateDriverUniformsDescriptorSet() local