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Searched defs:numTextureSamplers (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DRootSignature.cpp13 sk_sp<GrD3DRootSignature> GrD3DRootSignature::Make(GrD3DGpu* gpu, int numTextureSamplers, in Make()
119 GrD3DRootSignature::GrD3DRootSignature(gr_cp<ID3D12RootSignature> rootSig, int numTextureSamplers, in GrD3DRootSignature()
126 bool GrD3DRootSignature::isCompatible(int numTextureSamplers, int numUAVs) const { in isCompatible()
DGrD3DResourceProvider.cpp52 sk_sp<GrD3DRootSignature> GrD3DResourceProvider::findOrCreateRootSignature(int numTextureSamplers, in findOrCreateRootSignature()
/third_party/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h18 int numTextureSamplers, in append_index_uv_varyings()
97 int numTextureSamplers, in append_multitexture_lookup()
/third_party/skia/src/gpu/
DGrProgramDesc.cpp60 int numTextureSamplers = geomProc.numTextureSamplers(); in add_geomproc_sampler_keys() local
DGrGeometryProcessor.h166 int numTextureSamplers() const { return fTextureSamplerCnt; } in numTextureSamplers() function