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/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c35 build_color_shaders(struct radv_device *dev, struct nir_shader **out_vs, struct nir_shader **out_fs, in build_color_shaders()
389 struct nir_shader **out_fs, bool unrestricted) in build_depthstencil_shader()