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Searched defs:outputColor (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h92 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} in finalizeFragmentOutputColor()
93 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} in finalizeFragmentSecondaryColor()
DGrGLSLProgramBuilder.cpp72 bool GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) { in emitAndInstallPrimProc()
/third_party/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp66 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor()
70 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { in finalizeFragmentSecondaryColor()
/third_party/skia/src/gpu/
DGrProcessorAnalysis.h146 GrProcessorAnalysisColor outputColor() const { in outputColor() function
DGrFragmentProcessor.h274 bool hasConstantOutputForConstantInput(SkPMColor4f inputColor, SkPMColor4f* outputColor) const { in hasConstantOutputForConstantInput()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp68 void GrD3DPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor()
72 void GrD3DPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { in finalizeFragmentSecondaryColor()
/third_party/skia/src/effects/imagefilters/
DSkAlphaThresholdImageFilter.cpp272 SkColor outputColor(source); in onFilterImage() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassFragmentDensityMapTests.cpp2729 tcu::Vec4 outputColor = outputAccess.getPixel(x, y); in verifyImage() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
DvktRenderPassFragmentDensityMapTests.cpp2729 tcu::Vec4 outputColor = outputAccess.getPixel(x, y); in verifyImage() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp1227 tcu::Vec4 outputColor; in testTextureSize() local