1 /*
2 * Copyright (C) 2014 Broadcom
3 * Copyright (C) 2019 Collabora, Ltd.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors (Collabora):
25 * Tomeu Vizoso <tomeu.vizoso@collabora.com>
26 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
27 *
28 */
29
30 #include "pan_context.h"
31 #include "pan_util.h"
32 #include "util/format/u_format.h"
33
34 void
panfrost_blitter_save(struct panfrost_context * ctx,bool render_cond)35 panfrost_blitter_save(struct panfrost_context *ctx, bool render_cond)
36 {
37 struct blitter_context *blitter = ctx->blitter;
38
39 util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers);
40 util_blitter_save_vertex_elements(blitter, ctx->vertex);
41 util_blitter_save_vertex_shader(blitter, ctx->shader[PIPE_SHADER_VERTEX]);
42 util_blitter_save_rasterizer(blitter, ctx->rasterizer);
43 util_blitter_save_viewport(blitter, &ctx->pipe_viewport);
44 util_blitter_save_scissor(blitter, &ctx->scissor);
45 util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]);
46 util_blitter_save_blend(blitter, ctx->blend);
47 util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil);
48 util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref);
49 util_blitter_save_so_targets(blitter, 0, NULL);
50 util_blitter_save_sample_mask(blitter, ctx->sample_mask, ctx->min_samples);
51
52 util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer);
53 util_blitter_save_fragment_sampler_states(blitter,
54 ctx->sampler_count[PIPE_SHADER_FRAGMENT],
55 (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT]));
56 util_blitter_save_fragment_sampler_views(blitter,
57 ctx->sampler_view_count[PIPE_SHADER_FRAGMENT],
58 (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
59 util_blitter_save_fragment_constant_buffer_slot(blitter,
60 ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
61
62 if (!render_cond) {
63 util_blitter_save_render_condition(blitter,
64 (struct pipe_query *) ctx->cond_query,
65 ctx->cond_cond, ctx->cond_mode);
66 }
67
68 }
69
70 void
panfrost_blit(struct pipe_context * pipe,const struct pipe_blit_info * info)71 panfrost_blit(struct pipe_context *pipe,
72 const struct pipe_blit_info *info)
73 {
74 struct panfrost_context *ctx = pan_context(pipe);
75
76 if (info->render_condition_enable &&
77 !panfrost_render_condition_check(ctx))
78 return;
79
80 if (!util_blitter_is_blit_supported(ctx->blitter, info))
81 unreachable("Unsupported blit\n");
82
83 panfrost_blitter_save(ctx, info->render_condition_enable);
84 util_blitter_blit(ctx->blitter, info);
85 }
86